| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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| 6 | **
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| 7 | ** This file is part of the documentation of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 23 | **
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | /*!
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| 43 | \example network/blockingfortuneclient
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| 44 | \title Blocking Fortune Client Example
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| 45 |
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| 46 | The Blocking Fortune Client example shows how to create a client for a
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| 47 | network service using QTcpSocket's synchronous API in a non-GUI thread.
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| 48 |
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| 49 | \image blockingfortuneclient-example.png
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| 50 |
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| 51 | QTcpSocket supports two general approaches to network programming:
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| 52 |
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| 53 | \list
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| 54 |
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| 55 | \o \e{The asynchronous (non-blocking) approach.} Operations are scheduled
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| 56 | and performed when control returns to Qt's event loop. When the operation
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| 57 | is finished, QTcpSocket emits a signal. For example,
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| 58 | QTcpSocket::connectToHost() returns immediately, and when the connection
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| 59 | has been established, QTcpSocket emits
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| 60 | \l{QTcpSocket::connected()}{connected()}.
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| 61 |
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| 62 | \o \e{The synchronous (blocking) approach.} In non-GUI and multithreaded
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| 63 | applications, you can call the \c waitFor...() functions (e.g.,
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| 64 | QTcpSocket::waitForConnected()) to suspend the calling thread until the
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| 65 | operation has completed, instead of connecting to signals.
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| 66 |
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| 67 | \endlist
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| 68 |
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| 69 | The implementation is very similar to the
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| 70 | \l{network/fortuneclient}{Fortune Client} example, but instead of having
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| 71 | QTcpSocket as a member of the main class, doing asynchronous networking in
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| 72 | the main thread, we will do all network operations in a separate thread
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| 73 | and use QTcpSocket's blocking API.
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| 74 |
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| 75 | The purpose of this example is to demonstrate a pattern that you can use
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| 76 | to simplify your networking code, without losing responsiveness in your
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| 77 | user interface. Use of Qt's blocking network API often leads to
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| 78 | simpler code, but because of its blocking behavior, it should only be used
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| 79 | in non-GUI threads to prevent the user interface from freezing. But
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| 80 | contrary to what many think, using threads with QThread does not
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| 81 | necessarily add unmanagable complexity to your application.
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| 82 |
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| 83 | We will start with the FortuneThread class, which handles the network
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| 84 | code.
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| 85 |
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| 86 | \snippet examples/network/blockingfortuneclient/fortunethread.h 0
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| 87 |
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| 88 | FortuneThread is a QThread subclass that provides an API for scheduling
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| 89 | requests for fortunes, and it has signals for delivering fortunes and
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| 90 | reporting errors. You can call requestNewFortune() to request a new
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| 91 | fortune, and the result is delivered by the newFortune() signal. If any
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| 92 | error occurs, the error() signal is emitted.
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| 93 |
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| 94 | It's important to notice that requestNewFortune() is called from the main,
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| 95 | GUI thread, but the host name and port values it stores will be accessed
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| 96 | from FortuneThread's thread. Because we will be reading and writing
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| 97 | FortuneThread's data members from different threads concurrently, we use
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| 98 | QMutex to synchronize access.
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| 99 |
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| 100 | \snippet examples/network/blockingfortuneclient/fortunethread.cpp 2
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| 101 |
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| 102 | The requestNewFortune() function stores the host name and port of the
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| 103 | fortune server as member data, and we lock the mutex with QMutexLocker to
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| 104 | protect this data. We then start the thread, unless it is already
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| 105 | running. We will come back to the QWaitCondition::wakeOne() call later.
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| 106 |
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| 107 | \snippet examples/network/blockingfortuneclient/fortunethread.cpp 4
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| 108 | \snippet examples/network/blockingfortuneclient/fortunethread.cpp 5
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| 109 |
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| 110 | In the run() function, we start by acquiring the mutex lock, fetching the
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| 111 | host name and port from the member data, and then releasing the lock
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| 112 | again. The case that we are protecting ourselves against is that \c
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| 113 | requestNewFortune() could be called at the same time as we are fetching
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| 114 | this data. QString is \l reentrant but \e not \l{thread-safe}, and we must
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| 115 | also avoid the unlikely risk of reading the host name from one request,
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| 116 | and port of another. And as you might have guessed, FortuneThread can only
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| 117 | handle one request at a time.
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| 118 |
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| 119 | The run() function now enters a loop:
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| 120 |
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| 121 | \snippet examples/network/blockingfortuneclient/fortunethread.cpp 6
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| 122 |
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| 123 | The loop will continue requesting fortunes for as long as \e quit is
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| 124 | false. We start our first request by creating a QTcpSocket on the stack,
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| 125 | and then we call \l{QTcpSocket::connectToHost()}{connectToHost()}. This
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| 126 | starts an asynchronous operation which, after control returns to Qt's
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| 127 | event loop, will cause QTcpSocket to emit
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| 128 | \l{QTcpSocket::connected()}{connected()} or
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| 129 | \l{QTcpSocket::error()}{error()}.
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| 130 |
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| 131 | \snippet examples/network/blockingfortuneclient/fortunethread.cpp 8
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| 132 |
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| 133 | But since we are running in a non-GUI thread, we do not have to worry
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| 134 | about blocking the user interface. So instead of entering an event loop,
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| 135 | we simply call QTcpSocket::waitForConnected(). This function will wait,
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| 136 | blocking the calling thread, until QTcpSocket emits connected() or an
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| 137 | error occurs. If connected() is emitted, the function returns true; if the
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| 138 | connection failed or timed out (which in this example happens after 5
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| 139 | seconds), false is returned. QTcpSocket::waitForConnected(), like the
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| 140 | other \c waitFor...() functions, is part of QTcpSocket's \e{blocking
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| 141 | API}.
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| 142 |
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| 143 | After this statement, we have a connected socket to work with. Now it's
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| 144 | time to see what the fortune server has sent us.
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| 145 |
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| 146 | \snippet examples/network/blockingfortuneclient/fortunethread.cpp 9
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| 147 | \snippet examples/network/blockingfortuneclient/fortunethread.cpp 10
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| 148 |
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| 149 | This step is to read the size of the packet. Although we are only reading
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| 150 | two bytes here, and the \c while loop may seem to overdo it, we present this
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| 151 | code to demonstrate a good pattern for waiting for data using
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| 152 | QTcpSocket::waitForReadyRead(). It goes like this: For as long as we still
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| 153 | need more data, we call waitForReadyRead(). If it returns false,
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| 154 | we abort the operation. After this statement, we know that we have received
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| 155 | enough data.
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| 156 |
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| 157 | \snippet examples/network/blockingfortuneclient/fortunethread.cpp 11
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| 158 |
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| 159 | Now we can create a QDataStream object, passing the socket to
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| 160 | QDataStream's constructor, and as in the other client examples we set
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| 161 | the stream protocol version to QDataStream::Qt_4_0, and read the size
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| 162 | of the packet.
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| 163 |
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| 164 | \snippet examples/network/blockingfortuneclient/fortunethread.cpp 12
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| 165 | \snippet examples/network/blockingfortuneclient/fortunethread.cpp 13
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| 166 |
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| 167 | Again, we'll use a loop that waits for more data by calling
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| 168 | QTcpSocket::waitForReadyRead(). In this loop, we're waiting until
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| 169 | QTcpSocket::bytesAvailable() returns the full packet size.
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| 170 |
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| 171 | \snippet examples/network/blockingfortuneclient/fortunethread.cpp 14
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| 172 |
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| 173 | Now that we have all the data that we need, we can use QDataStream to
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| 174 | read the fortune string from the packet. The resulting fortune is
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| 175 | delivered by emitting newFortune().
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| 176 |
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| 177 | \snippet examples/network/blockingfortuneclient/fortunethread.cpp 15
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| 178 |
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| 179 | The final part of our loop is that we acquire the mutex so that we can
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| 180 | safely read from our member data. We then let the thread go to sleep by
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| 181 | calling QWaitCondition::wait(). At this point, we can go back to
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| 182 | requestNewFortune() and look closed at the call to wakeOne():
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| 183 |
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| 184 | \snippet examples/network/blockingfortuneclient/fortunethread.cpp 1
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| 185 | \dots
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| 186 | \snippet examples/network/blockingfortuneclient/fortunethread.cpp 3
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| 187 |
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| 188 | What happened here was that because the thread falls asleep waiting for a
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| 189 | new request, we needed to wake it up again when a new request
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| 190 | arrives. QWaitCondition is often used in threads to signal a wakeup call
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| 191 | like this.
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| 192 |
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| 193 | \snippet examples/network/blockingfortuneclient/fortunethread.cpp 0
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| 194 |
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| 195 | Finishing off the FortuneThread walkthrough, this is the destructor that
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| 196 | sets \e quit to true, wakes up the thread and waits for the thread to exit
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| 197 | before returning. This lets the \c while loop in run() will finish its current
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| 198 | iteration. When run() returns, the thread will terminate and be destroyed.
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| 199 |
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| 200 | Now for the BlockingClient class:
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| 201 |
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| 202 | \snippet examples/network/blockingfortuneclient/blockingclient.h 0
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| 203 |
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| 204 | BlockingClient is very similar to the Client class in the
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| 205 | \l{network/fortuneclient}{Fortune Client} example, but in this class
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| 206 | we store a FortuneThread member instead of a pointer to a QTcpSocket.
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| 207 | When the user clicks the "Get Fortune" button, the same slot is called,
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| 208 | but its implementation is slightly different:
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| 209 |
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| 210 | \snippet examples/network/blockingfortuneclient/blockingclient.cpp 0
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| 211 | \snippet examples/network/blockingfortuneclient/blockingclient.cpp 1
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| 212 |
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| 213 | We connect our FortuneThread's two signals newFortune() and error() (which
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| 214 | are somewhat similar to QTcpSocket::readyRead() and QTcpSocket::error() in
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| 215 | the previous example) to requestNewFortune() and displayError().
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| 216 |
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| 217 | \snippet examples/network/blockingfortuneclient/blockingclient.cpp 2
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| 218 |
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| 219 | The requestNewFortune() slot calls FortuneThread::requestNewFortune(),
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| 220 | which \e shedules the request. When the thread has received a new fortune
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| 221 | and emits newFortune(), our showFortune() slot is called:
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| 222 |
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| 223 | \snippet examples/network/blockingfortuneclient/blockingclient.cpp 3
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| 224 | \codeline
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| 225 | \snippet examples/network/blockingfortuneclient/blockingclient.cpp 4
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| 226 |
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| 227 | Here, we simply display the fortune we received as the argument.
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| 228 |
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| 229 | \sa {Fortune Client Example}, {Fortune Server Example}
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| 230 | */
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