1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** Contact: Qt Software Information ([email protected])
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5 | **
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6 | ** This file is part of the documentation of the Qt Toolkit.
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | /*!
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43 | \page qt-performance.html
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44 | \title Qt Performance Tuning
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45 | \ingroup qtce
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46 | \ingroup qt-embedded-linux
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47 | \brief Ways to improve performance on embedded platforms.
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48 |
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49 | When building embedded applications on low-powered devices,
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50 | \l{Qt for Windows CE} and \l{Qt for Embedded Linux} provide
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51 | a number of options that reduce the memory and/or CPU requirements
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52 | by making various trade-offs. These options range from variations
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53 | in programming style, to linking and memory allocation.
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54 |
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55 | Note that the most direct way of saving resources, is to avoid compiling
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56 | in features that are not required. See the \l{Fine-Tuning Features in Qt}
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57 | {fine tuning features} documentation for details.
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58 |
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59 | \tableofcontents
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60 |
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61 | \section1 Programming Style
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62 |
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63 | Rather than creating dialogs and widgets every time they are
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64 | needed, and delete them when they are no longer required, create
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65 | them once and use the QWidget::hide() and QWidget::show()
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66 | functions whenever appropriate. To avoid a slow startup of the
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67 | application, delay the creation of dialogs and widgets until they
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68 | are requested. All this will improve the CPU performance, it
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69 | requires a little more memory, but will be much faster.
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70 |
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71 | \section1 Static vs. Dynamic Linking
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72 |
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73 | A lot of CPU and memory is used by the ELF (Executable and Linking
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74 | Format) linking process. Significant savings can be achieved by
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75 | using a static build of the application suite; rather than having
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76 | a collection of executables which link dynamically to Qt's
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77 | libraries, all the applications is built into into a single
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78 | executable which is statically linked to Qt's libraries.
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79 |
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80 | This improves the start-up time and reduces memory usage at the
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81 | expense of flexibility (to add a new application, you must
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82 | recompile the single executable) and robustness (if one
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83 | application has a bug, it might harm other applications).
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84 |
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85 | \table 100%
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86 | \row
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87 | \o \bold {Creating a Static Build}
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88 |
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89 | To compile Qt as a static library, use the \c -static option when
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90 | running configure:
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91 |
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92 | \snippet doc/src/snippets/code/doc_src_emb-performance.qdoc 0
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93 |
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94 | To build the application suite as an all-in-one application,
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95 | design each application as a stand-alone widget (or set of
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96 | widgets) with only minimal code in the \c main() function. Then,
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97 | write an application that provides a means of switching between
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98 | the applications. The \l Qt Extended platform is an example using this
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99 | approach: It can be built either as a set of dynamically linked
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100 | executables, or as a single static application.
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101 |
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102 | Note that the application still should link dynamically against
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103 | the standard C library and any other libraries which might be used
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104 | by other applications on the target device.
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105 |
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106 | \endtable
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107 |
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108 | When installing end-user applications, this approach may not be an
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109 | option, but when building a single application suite for a device
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110 | with limited CPU power and memory, this option could be very
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111 | beneficial.
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112 |
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113 | \section1 Alternative Memory Allocation
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114 |
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115 | The libraries shipped with some C++ compilers on some platforms
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116 | have poor performance in the built-in "new" and "delete"
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117 | operators. Improved memory allocation and performance may be
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118 | gained by re-implementing these functions:
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119 |
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120 | \snippet doc/src/snippets/code/doc_src_emb-performance.qdoc 1
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121 |
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122 | The example above shows the necessary code to switch to the plain
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123 | C memory allocators.
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124 |
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125 | \section1 Bypassing the Backing Store
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126 |
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127 | When rendering, Qt uses the concept of a backing store; i.e., a
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128 | paint buffer, to reduce flicker and to support graphics operations
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129 | such as blending.
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130 |
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131 | The default behavior is for each client to render
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132 | its widgets into memory while the server is responsible for
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133 | putting the contents of the memory onto the screen. But when the
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134 | hardware is known and well defined, as is often the case with
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135 | software for embedded devices, it might be useful to bypass the
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136 | backing store, allowing the clients to manipulate the underlying
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137 | hardware directly.
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138 | \if defined(qtce)
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139 | This is achieved by setting the Qt::WA_PaintOnScreen window attribute
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140 | for each widget.
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141 | \else
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142 |
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143 | There are two approaches to direct painting: The first approach is
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144 | to set the Qt::WA_PaintOnScreen window attribute for each widget,
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145 | the other is to use the QDirectPainter class to reserve a region
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146 | of the framebuffer.
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147 | For more information, see the
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148 | \l{Qt for Embedded Linux Architecture#Direct Painting}{direct painting}
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149 | section of the \l{Qt for Embedded Linux Architecture}{architecture}
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150 | documentation.
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151 | \endif
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152 | */
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