1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** Contact: Qt Software Information ([email protected])
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6 | ** This file is part of the documentation of the Qt Toolkit.
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8 | ** $QT_BEGIN_LICENSE:LGPL$
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40 | ****************************************************************************/
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41 |
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42 | /*!
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43 | \page developing-on-mac.html
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44 | \title Developing Qt Applications on Mac OS X
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45 | \brief A overview of items to be aware of when developing Qt applications
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46 | on Mac OS X
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47 | \ingroup platform-notes
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48 |
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49 | \tableofcontents
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50 |
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51 | Mac OS X is a UNIX platform and behaves similar to other Unix-like
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52 | platforms. The main difference is X11 is not used as the primary windowing
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53 | system. Instead, Mac OS X uses its own native windowing system that is
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54 | accessible through the Carbon and Cocoa APIs. Application development on
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55 | Mac OS X is done using Xcode Tools, an optional install included on every
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56 | Mac with updates available from \l {http://developer.apple.com}{Apple's
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57 | developer website}. Xcode Tools includes Apple-modified versions of the GCC
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58 | compiler.
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59 |
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60 |
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61 | \section1 What Versions of Mac OS X are Supported?
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62 |
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63 | As of Qt 4.5, Qt supports Mac OS X versions 10.3 (for \bold{deployment
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64 | only}, not for development), 10.4 and 10.5. It is usually in the best
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65 | interest of the developer and user to be running the latest updates to any
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66 | version. We test internally against Mac OS X 10.3.9 and Mac OS X 10.4.11 as
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67 | well as the updated release of Mac OS X 10.5.
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68 |
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69 |
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70 | \section2 Carbon or Cocoa?
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71 |
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72 | Historically, Qt has used the Carbon toolkit, which supports 32-bit
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73 | applications on Mac OS X 10.3 and up. Qt 4.5 adds support for the Cocoa
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74 | toolkit, which requires 10.5 and provides 64-bit support.
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75 |
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76 | This detail is typically not important to Qt application developers. Qt is
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77 | cross-platform across Carbon and Cocoa, and Qt applications behave
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78 | the same way when configured for either one. Eventually, the Carbon
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79 | version will be discontinued. This is something to keep in mind when you
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80 | consider writing code directly against native APIs.
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81 |
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82 | The current binary for Qt is built for Carbon. If you want to choose which
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83 | framework Qt will use, you must build from scratch. Carbon or Cocoa is
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84 | chosen when configuring the package for building. The configure process
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85 | selects Carbon by default, to specify Cocoa use the \c{-cocoa} flag.
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86 | configure for a 64-bit architecture using one of the \c{-arch} flags (see
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87 | \l{universal binaries}{Universal Binaries}).
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88 |
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89 | Currently, Apple's GCC 4.0.1 is used by default. When building on 10.5,
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90 | Apple's GCC 4.2 is also available and selectable with the configure flag:
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91 | \c{-platform macx-g++42}. GCC 3.x will \e not work. Experimental LLVM-GCC
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92 | support is available by passing in the \c{-platform macx-llvm} flag.
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93 |
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94 | The following table summarizes the different versions of Mac OS X and what
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95 | capabilities are used by Qt.
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96 |
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97 | \table
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98 | \header
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99 | \o Mac OS X Version
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100 | \o Cat Name
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101 | \o Native API Used by Qt
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102 | \o Bits available to address memory
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103 | \o CPU Architecture Supported
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104 | \o Development Platform
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105 | \row
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106 | \o 10.3
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107 | \o Panther
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108 | \o Carbon
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109 | \o 32
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110 | \o PPC
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111 | \o No
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112 | \row
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113 | \o 10.4
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114 | \o Tiger
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115 | \o Carbon
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116 | \o 32
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117 | \o PPC/Intel
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118 | \o Yes
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119 | \row
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120 | \o 10.5
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121 | \o Leopard
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122 | \o Carbon
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123 | \o 32
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124 | \o PPC/Intel
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125 | \o Yes
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126 | \row
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127 | \o 10.5
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128 | \o Leopard
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129 | \o Cocoa
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130 | \o 32/64
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131 | \o PPC/Intel
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132 | \o Yes
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133 | \endtable
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134 |
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135 | \section2 Which One Should I Use?
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136 |
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137 | Carbon and Cocoa both have their advantages and disadvantages. Probably the
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138 | easiest way to determine is to look at the version of Mac OS X you are
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139 | targetting. If you are starting a new application and can target 10.5 and
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140 | up, then please consider Cocoa only. If you have an existing application or
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141 | need to target earlier versions of the operating system and do not need
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142 | access to 64-bit or newer Apple technologies, then Carbon is a good fit. If
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143 | your needs fall in between, you can go with a 64-bit Cocoa and 32-bit
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144 | Carbon universal application with the appropriate checks in your code to
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145 | choose the right path based on where you are running the application.
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146 |
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147 | \target universal binaries
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148 | \section1 Universal Binaries
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149 |
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150 | In 2006, Apple begin transitioning from PowerPC (PPC) to Intel (x86)
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151 | systems. Both architectures are supported by Qt. The release of Mac OS X
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152 | 10.5 in October 2007 added the possibility of writing and deploying 64-bit
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153 | GUI applications. Qt 4.5 supports both the 32-bit (PPC and x86) and 64-bit
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154 | (PPC64 and x86-64) versions of PowerPC and Intel-based systems are
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155 | supported.
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156 |
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157 | Universal binaries are used to bundle binaries for more than one
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158 | architecture into a single package, simplifying deployment and
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159 | distribution. When running an application the operating system will select
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160 | the most appropriate architecture. Universal binaries support the following
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161 | architectures; they can be added to the build at configure time using the
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162 | \c{-arch} arguments:
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163 |
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164 | \table
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165 | \header
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166 | \o Architecture
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167 | \o Flag
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168 | \row
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169 | \o Intel, 32-bit
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170 | \o \c{-arch x86}
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171 | \row
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172 | \o Intel, 64-bit
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173 | \o \c{-arch x86_64}
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174 | \row
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175 | \o PPC, 32-bit
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176 | \o \c{-arch ppc}
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177 | \row
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178 | \o PPC, 64-bit
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179 | \o \c{-arch ppc64}
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180 | \endtable
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181 |
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182 | If there are no \c{-arch} flags specified, configure builds for the 32-bit
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183 | architecture, if you are currently on one. Universal binaries were initially
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184 | used to simplify the PPC to Intel migration. You can use \c{-universal} to
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185 | build for both the 32-bit Intel and PPC architectures.
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186 |
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187 | \note The \c{-arch} flags at configure time only affect how Qt is built.
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188 | Applications are by default built for the 32-bit architecture you are
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189 | currently on. To build a universal binary, add the architectures to the
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190 | CONFIG variable in the .pro file:
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191 |
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192 | \code
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193 | CONFIG += x86 ppc x86_64 ppc64
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194 | \endcode
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195 |
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196 |
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197 | \section1 Day-to-Day Application Development on OS X
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198 |
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199 | On the command-line, applications can be built using \c qmake and \c make.
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200 | Optionally, \c qmake can generate project files for Xcode with
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201 | \c{-spec macx-xcode}. If you are using the binary package, \c qmake
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202 | generates Xcode projects by default; use \c{-spec macx-gcc} to generate
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203 | makefiles.
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204 |
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205 | The result of the build process is an application bundle, which is a
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206 | directory structure that contains the actual application executable. The
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207 | application can be launched by double-clicking it in Finder, or by
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208 | referring directly to its executable from the command line, i. e.
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209 | \c{myApp.app/Contents/MacOS/myApp}.
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210 |
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211 | If you wish to have a command-line tool that does not use the GUI (e.g.,
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212 | \c moc, \c uic or \c ls), you can tell \c qmake not to execute the bundle
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213 | creating steps by removing it from the \c{CONFIG} in your \c{.pro} file:
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214 |
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215 | \code
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216 | CONFIG -= app_bundle
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217 | \endcode
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218 |
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219 |
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220 | \section1 Deployment - "Compile once, deploy everywhere"
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221 |
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222 | In general, Qt supports building on one Mac OS X version and deploying on
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223 | all others, both forward and backwards. You can build on 10.4 Tiger and run
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224 | the same binary on 10.3 and 10.5.
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225 |
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226 | Some restrictions apply:
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227 |
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228 | \list
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229 | \o Some functions and optimization paths that exist in later versions
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230 | of Mac OS X will not be available if you build on an earlier
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231 | version of Mac OS X.
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232 | \o The CPU architecture should match.
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233 | \o Cocoa support is only available for Mac OS X 10.5 and up.
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234 | \endlist
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235 |
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236 | Universal binaries can be used to provide a smorgasbord of configurations
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237 | catering to all possible architectures.
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238 |
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239 | Mac applications are typically deployed as self-contained application
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240 | bundles. The application bundle contains the application executable as well
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241 | as dependencies such as the Qt libraries, plugins, translations and other
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242 | resources you may need. Third party libraries like Qt are normally not
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243 | installed system-wide; each application provides its own copy.
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244 |
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245 | The most common way to distribute applications is to provide a compressed
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246 | disk image (.dmg file) that the user can mount in Finder. The Mac
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247 | deployment tool (macdeployqt) can be used to create the self-contained bundles, and
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248 | optionally also create a .dmg archive. See the
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249 | \l{Deploying an Application on Mac OS X}{Mac deployment guide} for more
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250 | information about deployment. It is also possible to use an installer
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251 | wizard. More information on this option can be found in
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252 | \l{http://developer.apple.com/mac/}{Apple's documentation}.
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253 | */
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254 |
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