1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** Contact: Qt Software Information ([email protected])
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5 | **
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6 | ** This file is part of the documentation of the Qt Toolkit.
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7 | **
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8 | ** $QT_BEGIN_LICENSE:LGPL$
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9 | ** Commercial Usage
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10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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11 | ** accordance with the Qt Commercial License Agreement provided with the
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12 | ** Software or, alternatively, in accordance with the terms contained in
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13 | ** a written agreement between you and Nokia.
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14 | **
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15 | ** GNU Lesser General Public License Usage
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16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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17 | ** General Public License version 2.1 as published by the Free Software
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18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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19 | ** packaging of this file. Please review the following information to
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20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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22 | **
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23 | ** In addition, as a special exception, Nokia gives you certain
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24 | ** additional rights. These rights are described in the Nokia Qt LGPL
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25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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26 | ** package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you are unsure which license is appropriate for your use, please
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37 | ** contact the sales department at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | /*!
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43 | \page designer-manual.html
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44 |
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45 | \title Qt Designer Manual
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46 | \ingroup qttools
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47 | \keyword Qt Designer
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48 |
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49 | \QD is Qt Software's tool for designing and building graphical user
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50 | interfaces (GUIs) from Qt components. You can compose and customize your
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51 | widgets or dialogs in a what-you-see-is-what-you-get (WYSIWYG) manner, and
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52 | test them using different styles and resolutions.
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53 |
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54 | Widgets and forms created with \QD integrated seamlessly with programmed
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55 | code, using Qt's signals and slots mechanism, that lets you easily assign
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56 | behavior to graphical elements. All properties set in \QD can be changed
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57 | dynamically within the code. Furthermore, features like widget promotion
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58 | and custom plugins allow you to use your own components with \QD.
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59 |
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60 | If you are new to \QD, you can take a look at the
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61 | \l{Getting To Know Qt Designer} document.
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62 |
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63 | Qt Designer 4.5 boasts a long list of improvements. For a detailed list of
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64 | what is new, refer \l{What's New in Qt Designer 4.5}.
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65 |
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66 | \image designer-multiple-screenshot.png
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67 |
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68 | For more information on using \QD, you can take a look at the following
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69 | links:
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70 |
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71 | \list
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72 | \o \l{Qt Designer's Editing Modes}
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73 | \list
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74 | \o \l{Qt Designer's Widget Editing Mode}{Widget Editing Mode}
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75 | \o \l{Qt Designer's Signals and Slots Editing Mode}
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76 | {Signals and Slots Editing Mode}
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77 | \o \l{Qt Designer's Buddy Editing Mode}
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78 | {Buddy Editing Mode}
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79 | \o \l{Qt Designer's Tab Order Editing Mode}
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80 | {Tab Order Editing Mode}
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81 | \endlist
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82 | \o \l{Using Layouts in Qt Designer}
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83 | \o \l{Saving, Previewing and Printing Forms in Qt Designer}
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84 | \o \l{Using Containers in Qt Designer}
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85 | \o \l{Creating Main Windows in Qt Designer}
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86 | \o \l{Editing Resources with Qt Designer}
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87 | \o \l{Using Stylesheets with Qt Designer}
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88 | \o \l{Using a Designer .ui File in Your Application}
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89 | \endlist
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90 |
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91 | For advanced usage of \QD, you can refer to these links:
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92 |
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93 | \list
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94 | \o \l{Customizing Qt Designer Forms}
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95 | \o \l{Using Custom Widgets with Qt Designer}
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96 | \o \l{Creating Custom Widgets for Qt Designer}
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97 | \o \l{Creating Custom Widget Extensions}
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98 | \o \l{Qt Designer's UI File Format}
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99 | \endlist
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100 |
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101 |
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102 | \section1 Legal Notices
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103 |
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104 | Some source code in \QD is licensed under specific highly permissive
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105 | licenses from the original authors. Trolltech gratefully acknowledges
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106 | these contributions to \QD and all uses of \QD should also acknowledge
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107 | these contributions and quote the following license statements in an
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108 | appendix to the documentation.
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109 |
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110 | \list
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111 | \i \l{Implementation of the Recursive Shadow Casting Algorithm in Qt Designer}
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112 | \endlist
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113 | */
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114 |
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115 |
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116 |
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117 | /*!
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118 | \page designer-whats-new.html
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119 | \contentspage {Qt Designer Manual}{Contents}
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120 |
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121 |
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122 | \title What's New in Qt Designer 4.5
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123 |
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124 | \section1 General Changes
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125 |
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126 |
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127 | \table
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128 | \header
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129 | \i Widget Filter Box
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130 | \i Widget Morphing
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131 | \i Disambiguation Field
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132 | \row
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133 | \i \inlineimage designer-widget-filter.png
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134 | \i \inlineimage designer-widget-morph.png
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135 | \i \inlineimage designer-disambiguation.png
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136 | \endtable
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137 |
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138 | \list 1
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139 | \i Displaying only icons in the \gui{Widget Box}: It is now possible
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140 | for the \gui{Widget Box} to display icons only. Simply select
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141 | \gui{Icon View} from the context menu.
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142 | \i Filter for \gui{Widget Box}: A filter is now provided to quickly
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143 | locate the widget you need. If you use a particular widget
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144 | frequently, you can always add it to the
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145 | \l{Getting to Know Qt Designer#WidgetBox}{scratch pad}.
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146 | \i Support for QButtonGroup: It is available via the context
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147 | menu of a selection of QAbstractButton objects.
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148 | \i Improved support for item widgets: The item widgets' (e.g.,
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149 | QListWidget, QTableWidget, and QTreeWidget) contents dialogs have
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150 | been improved. You can now add translation comments and also modify
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151 | the header properties.
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152 | \i Widget morphing: A widget can now be morphed from one type to
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153 | another with its layout and properties preserved. To begin, click
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154 | on your widget and select \gui{Morph into} from the context menu.
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155 | \i Disambiguation field: The property editor now shows this extra
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156 | field under the \gui{accessibleDescription} property. This field
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157 | has been introduced to aid translators in the case of two source
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158 | texts being the same but used for different purposes. For example,
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159 | a dialog could have two \gui{Add} buttons for two different
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160 | reasons. \note To maintain compatibility, comments in \c{.ui} files
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161 | created prior to Qt 4.5 will be listed in the \gui{Disambiguation}
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162 | field.
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163 | \endlist
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164 |
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165 |
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166 |
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167 | \section1 Improved Shortcuts for the Editing Mode
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168 |
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169 | \list
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170 | \i The \key{Shift+Click} key combination now selects the ancestor for
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171 | nested layouts. This iterates from one ancestor to the other.
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172 |
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173 | \i The \key{Ctrl} key is now used to toggle and copy drag. Previously
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174 | this was done with the \key{Shift} key but is now changed to
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175 | conform to standards.
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176 |
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177 | \i The left mouse button does rubber band selection for form windows;
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178 | the middle mouse button does rubber band selection everywhere.
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179 | \endlist
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180 |
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181 |
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182 | \section1 Layouts
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183 | \list
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184 | \i It is now possible to switch a widget's layout without breaking it
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185 | first. Simply select the existing layout and change it to another
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186 | type using the context menu or the layout buttons on the toolbar.
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187 |
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188 | \i To quickly populate a \gui{Form Layout}, you can now use the
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189 | \gui{Add form layout row...} item available in the context menu or
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190 | double-click on the red layout.
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191 | \endlist
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192 |
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193 |
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194 | \section1 Support for Embedded Design
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195 |
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196 | \table
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197 | \header
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198 | \i Comboboxes to Select a Device Profile
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199 | \row
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200 | \i \inlineimage designer-embedded-preview.png
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201 | \endtable
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202 |
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203 | It is now possible to specify embedded device profiles, e.g., Style, Font,
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204 | Screen DPI, resolution, default font, etc., in \gui{Preferences}. These
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205 | settings will affect the \gui{Form Editor}. The profiles will also be
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206 | visible with \gui{Preview}.
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207 |
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208 |
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209 | \section1 Related Classes
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210 |
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211 | \list
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212 | \i QUiLoader \mdash forms loaded with this class will now react to
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213 | QEvent::LanguageChange if QUiLoader::setLanguageChangeEnabled() or
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214 | QUiLoader::isLanguageChangeEnabled() is set to true.
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215 |
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216 | \i QDesignerCustomWidgetInterface \mdash the
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217 | \l{QDesignerCustomWidgetInterface::}{domXml()} function now has new
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218 | attributes for its \c{<ui>} element. These attributes are
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219 | \c{language} and \c{displayname}. The \c{language} element can be
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220 | one of the following "", "c++", "jambi". If this element is
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221 | specified, it must match the language in which Designer is running.
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222 | Otherwise, this element will not be available. The \c{displayname}
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223 | element represents the name that will be displayed in the
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224 | \gui{Widget Box}. Previously this was hardcoded to be the class
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225 | name.
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226 |
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227 | \i QWizard \mdash QWizard's page now has a string \c{id} attribute that
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228 | can be used to fill in enumeration values to be used by the
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229 | \c{uic}. However, this attribute has no effect on QUiLoader.
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230 | \endlist
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231 | */
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232 |
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233 |
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234 | /*!
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235 | \page designer-to-know.html
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236 | \contentspage {Qt Designer Manual}{Contents}
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237 |
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238 | \title Getting to Know Qt Designer
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239 |
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240 | \tableofcontents
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241 |
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242 | \image designer-screenshot.png
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243 |
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244 | \section1 Launching Designer
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245 |
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246 | The way that you launch \QD depends on your platform:
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247 |
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248 | \list
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249 | \i On Windows, click the Start button, under the \gui Programs submenu,
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250 | open the \gui{Qt 4} submenu and click \gui Designer.
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251 | \i On Unix or Linux, you might find a \QD icon on the desktop
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252 | background or in the desktop start menu under the \gui Programming
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253 | or \gui Development submenus. You can launch \QD from this icon.
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254 | Alternatively, you can type \c{designer} in a terminal window.
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255 | \i On Mac OS X, double click on \QD in \gui Finder.
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256 | \endlist
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257 |
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258 | \section1 The User Interface
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259 |
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260 | When used as a standalone application, \QD's user interface can be
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261 | configured to provide either a multi-window user interface (the default
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262 | mode), or it can be used in docked window mode. When used from within an
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263 | integrated development environment (IDE) only the multi-window user
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264 | interface is available. You can switch modes in the \gui Preferences dialog
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265 | from the \gui Edit menu.
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266 |
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267 | In multi-window mode, you can arrange each of the tool windows to suit your
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268 | working style. The main window consists of a menu bar, a tool bar, and a
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269 | widget box that contains the widgets you can use to create your user
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270 | interface.
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271 |
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272 | \target MainWindow
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273 | \table
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274 | \row
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275 | \i \inlineimage designer-main-window.png
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276 | \i \bold{Qt Designer's Main Window}
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277 |
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278 | The menu bar provides all the standard actions for managing forms,
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279 | using the clipboard, and accessing application-specific help.
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280 | The current editing mode, the tool windows, and the forms in use can
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281 | also be accessed via the menu bar.
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282 |
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283 | The tool bar displays common actions that are used when editing a form.
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284 | These are also available via the main menu.
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285 |
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286 | The widget box provides common widgets and layouts that are used to
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287 | design components. These are grouped into categories that reflect their
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288 | uses or features.
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289 | \endtable
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290 |
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291 | Most features of \QD are accessible via the menu bar, the tool bar, or the
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292 | widget box. Some features are also available through context menus that can
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293 | be opened over the form windows. On most platforms, the right mouse is used
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294 | to open context menus.
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295 |
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296 | \target WidgetBox
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297 | \table
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298 | \row
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299 | \i \inlineimage designer-widget-box.png
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300 | \i \bold{Qt Designer's Widget Box}
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301 |
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302 | The widget box provides a selection of standard Qt widgets, layouts,
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303 | and other objects that can be used to create user interfaces on forms.
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304 | Each of the categories in the widget box contain widgets with similar
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305 | uses or related features.
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306 |
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307 | \note Since Qt 4.4, new widgets have been included, e.g.,
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308 | QPlainTextEdit, QCommandLinkButton, QScrollArea, QMdiArea, and
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309 | QWebView.
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310 |
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311 | You can display all of the available objects in a category by clicking
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312 | on the handle next to the category label. When in
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313 | \l{Qt Designer's Widget Editing Mode}{Widget Editing
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314 | Mode}, you can add objects to a form by dragging the appropriate items
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315 | from the widget box onto the form, and dropping them in the required
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316 | locations.
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317 |
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318 | \QD provides a scratch pad feature that allows you to collect
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319 | frequently used objects in a separate category. The scratch pad
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320 | category can be filled with any widget currently displayed in a form
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321 | by dragging them from the form and dropping them onto the widget box.
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322 | These widgets can be used in the same way as any other widgets, but
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323 | they can also contain child widgets. Open a context menu over a widget
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324 | to change its name or remove it from the scratch pad.
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325 | \endtable
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326 |
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327 |
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328 | \section1 The Concept of Layouts in Qt
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329 |
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330 | A layout is used to arrange and manage the elements that make up a user
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331 | interface. Qt provides a number of classes to automatically handle layouts
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332 | -- QHBoxLayout, QVBoxLayout, QGridLayout, and QFormLayout. These classes
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333 | solve the challenge of laying out widgets automatically, providing a user
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334 | interface that behaves predictably. Fortunately knowledge of the layout
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335 | classes is not required to arrange widgets with \QD. Instead, select one of
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336 | the \gui{Lay Out Horizontally}, \gui{Lay Out in a Grid}, etc., options from
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337 | the context menu.
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338 |
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339 | Each Qt widget has a recommended size, known as \l{QWidget::}{sizeHint()}.
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340 | The layout manager will attempt to resize a widget to meet its size hint.
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341 | In some cases, there is no need to have a different size. For example, the
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342 | height of a QLineEdit is always a fixed value, depending on font size and
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343 | style. In other cases, you may require the size to change, e.g., the width
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344 | of a QLineEdit or the width and height of item view widgets. This is where
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345 | the widget size constraints -- \l{QWidget::minimumSize()}{minimumSize} and
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346 | \l{QWidget::maximumSize()}{maximumSize} constraints come into play. These
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347 | are properties you can set in the property editor. Alternatively, to use
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348 | the current size as a size constraint value, choose one of the
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349 | \gui{Size Constraint} options from the widget's context menu. The layout
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350 | will then ensure that those constraints are met.
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351 |
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352 | The screenshot below shows the breakdown of a basic user interface designed
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353 | using a grid. The coordinates on the screenshot show the position of each
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354 | widget within the grid.
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355 |
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356 | \image addressbook-tutorial-part3-labeled-layout.png
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357 |
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358 | \note Inside the grid, the QPushButton objects are actually nested. The
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359 | buttons on the right are first placed in a QVBoxLayout; the buttons at the
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360 | bottom are first placed in a QHBoxLayout. Finally, they are put into
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361 | coordinates (1,2) and (3,1) of the QGridLayout.
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362 |
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363 | To visualize, imagine the layout as a box that shrinks as much as possible,
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364 | attempting to \e squeeze your widgets in a neat arrangement, and, at the
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365 | same time, maximize the use of available space.
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366 |
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367 | Qt's layouts help when you:
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368 |
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369 | \list 1
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370 | \i Resize the user face to fit different window sizes.
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371 | \i Resize elements within the user interface to suit different
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372 | localizations.
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373 | \i Arrange elements to adhere to layout guidelines for different
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374 | platforms.
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375 | \endlist
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376 |
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377 | So, you no longer have to worry about rearranging widgets for different
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378 | platforms, settings, and languages.
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379 |
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380 | The example below shows how different localizations can affect the user
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381 | interface. When a localization requires more space for longer text strings
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382 | the Qt layout automatically scales to accommodate this, while ensuring that
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383 | the user interface looks presentable and still matches the platform
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384 | guidelines.
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385 |
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386 | \table
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387 | \header
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388 | \i A Dialog in English
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389 | \i A Dialog in French
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390 | \row
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391 | \i \image designer-english-dialog.png
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392 | \i \image designer-french-dialog.png
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393 | \endtable
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394 |
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395 | The process of laying out widgets consists of creating the layout hierarchy
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396 | while setting as few widget size constraints as possible.
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397 |
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398 | For a more technical perspective on Qt's layout classes, refer to the
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399 | \l{Layout Classes} document.
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400 | */
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401 |
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402 |
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403 | /*!
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404 | \page designer-quick-start.html
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405 | \contentspage {Qt Designer Manual}{Contents}
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406 |
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407 | \title A Quick Start to Qt Designer
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408 |
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409 | Using \QD involves \bold four basic steps:
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410 |
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411 | \list 1
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412 | \o Choose your form and objects
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413 | \o Lay the objects out on the form
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414 | \o Connect the signals to the slots
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415 | \o Preview the form
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416 | \endlist
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417 |
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418 | \omit
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419 | \image rgbController-screenshot.png
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420 | \endomit
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421 |
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422 | Suppose you would like to design a small widget (see screenshot above)
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423 | that contains the controls needed to manipulate Red, Green and Blue (RGB)
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424 | values -- a type of widget that can be seen everywhere in image
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425 | manipulation programs.
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426 |
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427 | \table
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428 | \row
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429 | \i \inlineimage designer-choosing-form.png
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430 | \i \bold{Choosing a Form}
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431 |
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432 | You start by choosing \gui Widget from the \gui{New Form} dialog.
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433 | \endtable
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434 |
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435 | Then you drag three labels, three spin boxes and three vertical sliders
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436 | on to your form. You can roughly arrange them according to how you would
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437 | like them to be laid out.
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438 |
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439 | \omit
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440 | \table
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441 | \row \o \inlineimage rgbController-widgetBox.png
|
---|
442 | \o \inlineimage rgbController-arrangement.png
|
---|
443 | \endtable
|
---|
444 | \endomit
|
---|
445 |
|
---|
446 | To ensure that they are laid out exactly like this in your program, you
|
---|
447 | need to place these widgets into a layout. We will do this in groups of
|
---|
448 | three. Select the "RED" label. Then, hold down \key Shift while you select
|
---|
449 | its corresponding spin box and slider. In the \gui{Form} menu, select
|
---|
450 | \gui{Lay Out in a Grid}.
|
---|
451 |
|
---|
452 | \omit
|
---|
453 | \table
|
---|
454 | \row
|
---|
455 | \i \inlineimage rgbController-form-gridLayout.png
|
---|
456 | \i \inlineimage rgbController-selectForLayout.png
|
---|
457 | \endtable
|
---|
458 | \endomit
|
---|
459 |
|
---|
460 |
|
---|
461 | Repeat the step for the other two labels along with their corresponding
|
---|
462 | spin boxes and sliders as well. Your form will now look similar to the
|
---|
463 | screenshot below.
|
---|
464 |
|
---|
465 | \omit
|
---|
466 | \image rgbController-almostLaidOut.png
|
---|
467 | \endomit
|
---|
468 |
|
---|
469 | The next step is to combine all three layouts into one \bold{main layout}.
|
---|
470 | It is important that your form has a main layout; otherwise, the widgets
|
---|
471 | on your form will not resize when your form is resized. To set the main
|
---|
472 | layout, \gui{Right click} anywhere on your form, outside of the three
|
---|
473 | separate layouts, and select \gui{Lay Out Horizontally}. Alternatively, you
|
---|
474 | could also select \gui{Lay Out in a Grid} -- you will still see the same
|
---|
475 | arrangement.
|
---|
476 |
|
---|
477 | \note Main layouts cannot be seen on the form. To check if you have a main
|
---|
478 | layout installed, try resizing your form; your widgets should resize
|
---|
479 | accordingly.
|
---|
480 |
|
---|
481 | When you click on the slider and drag it to a certain value, you want the
|
---|
482 | spin box to display the slider's position. To do this, you need to connect
|
---|
483 | the slider's \l{QAbstractSlider::}{valueChanged()} signal to the spin box's
|
---|
484 | \l{QSpinBox::}{setValue()} slot. You also need to make the reverse
|
---|
485 | connections, e.g., connect the spin box's \l{QSpinBox::}{valueChanged()}
|
---|
486 | signal to the slider's \l{QAbstractSlider::value()}{setValue()} slot.
|
---|
487 |
|
---|
488 | To do this, you have to switch to \gui{Edit Signals/Slots} mode, either by
|
---|
489 | pressing \key{F4} or something \gui{Edit Signals/Slots} from the \gui{Edit}
|
---|
490 | menu.
|
---|
491 |
|
---|
492 | \omit
|
---|
493 | \table
|
---|
494 | \row
|
---|
495 | \i \inlineimage rgbController-signalsAndSlots.png
|
---|
496 | \i \bold{Connecting Signals to Slots}
|
---|
497 |
|
---|
498 | Click on the slider and drag the cursor towards the spin box. The
|
---|
499 | \gui{Configure Connection} dialog, shown below, will pop up. Select the
|
---|
500 | correct signal and slot and click \gui OK.
|
---|
501 | \endtable
|
---|
502 | \endomit
|
---|
503 |
|
---|
504 | \omit
|
---|
505 | \image rgbController-configureConnection.png
|
---|
506 | \endomit
|
---|
507 |
|
---|
508 | Repeat the step (in reverse order), clicking on the spin box and dragging
|
---|
509 | the cursor towards the slider, to connect the spin box's
|
---|
510 | \l{QSpinBox::}{valueChanged()} signal to the slider's
|
---|
511 | \l{QAbstractSlider::value()}{setValue()} slot.
|
---|
512 |
|
---|
513 | Now that you have successfully connected the objects for the "RED"
|
---|
514 | component of the RGB Controller, do the same for the "GREEN" and "BLUE"
|
---|
515 | components as well.
|
---|
516 |
|
---|
517 | Since RGB values range between 0 and 255, we need to limit the spin box
|
---|
518 | and slider to that particular range.
|
---|
519 |
|
---|
520 | \omit
|
---|
521 | \table
|
---|
522 | \row
|
---|
523 | \i \inlineimage rgbController-property-editing.png
|
---|
524 | \i \bold{Setting Widget Properties}
|
---|
525 |
|
---|
526 | Click on the first spin box. Within the \gui{Property Editor}, you will
|
---|
527 | see \l{QSpinBox}'s properties. Enter "255" for the
|
---|
528 | \l{QSpinBox::}{maximum} property. Then, click on the first vertical
|
---|
529 | slider, you will see \l{QAbstractSlider}'s properties. Enter "255" for
|
---|
530 | the \l{QAbstractSlider::}{maximum} property as well. Repeat this
|
---|
531 | process for the remaining spin boxes and sliders.
|
---|
532 | \endtable
|
---|
533 | \endomit
|
---|
534 |
|
---|
535 | Now, we preview your form to see how it would look in your application. To
|
---|
536 | preview your form, press \key{Ctrl + R} or select \gui Preview from the
|
---|
537 | \gui Form menu.
|
---|
538 |
|
---|
539 | \omit
|
---|
540 | \image rgbController-preview.png
|
---|
541 | \endomit
|
---|
542 |
|
---|
543 | Try dragging the slider - the spin box will mirror its value too (and vice
|
---|
544 | versa). Also, you can resize it to see how the layouts used to manage the
|
---|
545 | child widgets respond to different window sizes.
|
---|
546 | */
|
---|
547 |
|
---|
548 |
|
---|
549 | /*!
|
---|
550 | \page designer-editing-mode.html
|
---|
551 | \previouspage Getting to Know Qt Designer
|
---|
552 | \contentspage {Qt Designer Manual}{Contents}
|
---|
553 | \nextpage Using Layouts in Qt Designer
|
---|
554 |
|
---|
555 | \title Qt Designer's Editing Modes
|
---|
556 |
|
---|
557 | \QD provides four editing modes: \l{Qt Designer's Widget Editing Mode}
|
---|
558 | {Widget Editing Mode}, \l{Qt Designer's Signals and Slots Editing Mode}
|
---|
559 | {Signals and Slots Editing Mode}, \l{Qt Designer's Buddy Editing Mode}
|
---|
560 | {Buddy Editing Mode} and \l{Qt Designer's Tab Order Editing Mode}
|
---|
561 | {Tab Order Editing Mode}. When working with \QD, you will always be in one
|
---|
562 | of these four modes. To switch between modes, simply select it from the
|
---|
563 | \gui{Edit} menu or the toolbar. The table below describes these modes in
|
---|
564 | further detail.
|
---|
565 |
|
---|
566 | \table
|
---|
567 | \header \i \i \bold{Editing Modes}
|
---|
568 | \row
|
---|
569 | \i \inlineimage designer-widget-tool.png
|
---|
570 | \i In \l{Qt Designer's Widget Editing Mode}{Edit} mode, we can
|
---|
571 | change the appearance of the form, add layouts, and edit the
|
---|
572 | properties of each widget. To switch to this mode, press
|
---|
573 | \key{F3}. This is \QD's default mode.
|
---|
574 |
|
---|
575 | \row
|
---|
576 | \i \inlineimage designer-connection-tool.png
|
---|
577 | \i In \l{Qt Designer's Signals and Slots Editing Mode}
|
---|
578 | {Signals and Slots} mode, we can connect widgets together using
|
---|
579 | Qt's signals and slots mechanism. To switch to this mode, press
|
---|
580 | \key{F4}.
|
---|
581 |
|
---|
582 | \row
|
---|
583 | \i \inlineimage designer-buddy-tool.png
|
---|
584 | \i In \l{Qt Designer's Buddy Editing Mode}{Buddy Editing Mode},
|
---|
585 | buddy widgets can be assigned to label widgets to help them
|
---|
586 | handle keyboard focus correctly.
|
---|
587 |
|
---|
588 | \row
|
---|
589 | \i \inlineimage designer-tab-order-tool.png
|
---|
590 | \i In \l{Qt Designer's Tab Order Editing Mode}
|
---|
591 | {Tab Order Editing Mode}, we can set the order in which widgets
|
---|
592 | receive the keyboard focus.
|
---|
593 | \endtable
|
---|
594 |
|
---|
595 | */
|
---|
596 |
|
---|
597 |
|
---|
598 | /*!
|
---|
599 | \page designer-widget-mode.html
|
---|
600 | \previouspage Qt Designer's Editing Modes
|
---|
601 | \contentspage {Qt Designer Manual}{Contents}
|
---|
602 | \nextpage Qt Designer's Signals and Slots Editing Mode
|
---|
603 |
|
---|
604 | \title Qt Designer's Widget Editing Mode
|
---|
605 |
|
---|
606 | \image designer-editing-mode.png
|
---|
607 |
|
---|
608 | In the Widget Editing Mode, objects can be dragged from the main window's
|
---|
609 | widget box to a form, edited, resized, dragged around on the form, and even
|
---|
610 | dragged between forms. Object properties can be modified interactively, so
|
---|
611 | that changes can be seen immediately. The editing interface is intuitive
|
---|
612 | for simple operations, yet it still supports Qt's powerful layout
|
---|
613 | facilities.
|
---|
614 |
|
---|
615 |
|
---|
616 | \tableofcontents
|
---|
617 |
|
---|
618 | To create and edit new forms, open the \gui File menu and select
|
---|
619 | \gui{New Form...} or press \key{Ctrl+N}. Existing forms can also be edited
|
---|
620 | by selecting \gui{Open Form...} from the \gui File menu or pressing
|
---|
621 | \key{Ctrl+O}.
|
---|
622 |
|
---|
623 | At any point, you can save your form by selecting the \gui{Save From As...}
|
---|
624 | option from the \gui File menu. The \c{.ui} files saved by \QD contain
|
---|
625 | information about the objects used, and any details of signal and slot
|
---|
626 | connections between them.
|
---|
627 |
|
---|
628 |
|
---|
629 | \section1 Editing A Form
|
---|
630 |
|
---|
631 | By default, new forms are opened in widget editing mode. To switch to Edit
|
---|
632 | mode from another mode, select \gui{Edit Widgets} from the \gui Edit menu
|
---|
633 | or press the \key F3 key.
|
---|
634 |
|
---|
635 | Objects are added to the form by dragging them from the main widget box
|
---|
636 | and dropping them in the desired location on the form. Once there, they
|
---|
637 | can be moved around simply by dragging them, or using the cursor keys.
|
---|
638 | Pressing the \key Ctrl key at the same time moves the selected widget
|
---|
639 | pixel by pixel, while using the cursor keys alone make the selected widget
|
---|
640 | snap to the grid when it is moved. Objects can be selected by clicking on
|
---|
641 | them with the left mouse button. You can also use the \key Tab key to
|
---|
642 | change the selection.
|
---|
643 |
|
---|
644 | ### Screenshot of widget box, again
|
---|
645 |
|
---|
646 | The widget box contains objects in a number of different categories, all of
|
---|
647 | which can be placed on the form as required. The only objects that require
|
---|
648 | a little more preparation are the \gui Container widgets. These are
|
---|
649 | described in further detail in the \l{Using Containers in Qt Designer}
|
---|
650 | chapter.
|
---|
651 |
|
---|
652 |
|
---|
653 | \target SelectingObjects
|
---|
654 | \table
|
---|
655 | \row
|
---|
656 | \i \inlineimage designer-selecting-widget.png
|
---|
657 | \i \bold{Selecting Objects}
|
---|
658 |
|
---|
659 | Objects on the form are selected by clicking on them with the left
|
---|
660 | mouse button. When an object is selected, resize handles are shown at
|
---|
661 | each corner and the midpoint of each side, indicating that it can be
|
---|
662 | resized.
|
---|
663 |
|
---|
664 | To select additional objects, hold down the \key Shift key and click on
|
---|
665 | them. If more than one object is selected, the current object will be
|
---|
666 | displayed with resize handles of a different color.
|
---|
667 |
|
---|
668 | To move a widget within a layout, hold down \key Shift and \key Control
|
---|
669 | while dragging the widget. This extends the selection to the widget's
|
---|
670 | parent layout.
|
---|
671 |
|
---|
672 | Alternatively, objects can be selected in the
|
---|
673 | \l{The Object Inspector}{Object Inspector}.
|
---|
674 | \endtable
|
---|
675 |
|
---|
676 | When a widget is selected, normal clipboard operations such as cut, copy,
|
---|
677 | and paste can be performed on it. All of these operations can be done and
|
---|
678 | undone, as necessary.
|
---|
679 |
|
---|
680 | The following shortcuts can be used:
|
---|
681 |
|
---|
682 | \target ShortcutsForEditing
|
---|
683 | \table
|
---|
684 | \header \i Action \i Shortcut \i Description
|
---|
685 | \row
|
---|
686 | \i Cut
|
---|
687 | \i \key{Ctrl+X}
|
---|
688 | \i Cuts the selected objects to the clipboard.
|
---|
689 | \row
|
---|
690 | \i Copy
|
---|
691 | \i \key{Ctrl+C}
|
---|
692 | \i Copies the selected objects to the clipboard.
|
---|
693 | \row
|
---|
694 | \i Paste
|
---|
695 | \i \key{Ctrl+V}
|
---|
696 | \i Pastes the objects in the clipboard onto the form.
|
---|
697 | \row
|
---|
698 | \i Delete
|
---|
699 | \i \key Delete
|
---|
700 | \i Deletes the selected objects.
|
---|
701 | \row
|
---|
702 | \i Clone object
|
---|
703 | \i \key{Ctrl+drag} (leftmouse button)
|
---|
704 | \i Makes a copy of the selected object or group of objects.
|
---|
705 | \row
|
---|
706 | \i Preview
|
---|
707 | \i \key{Ctrl+R}
|
---|
708 | \i Shows a preview of the form.
|
---|
709 | \endtable
|
---|
710 |
|
---|
711 | All of the above actions (apart from cloning) can be accessed via both the
|
---|
712 | \gui Edit menu and the form's context menu. These menus also provide
|
---|
713 | funcitons for laying out objects as well as a \gui{Select All} function to
|
---|
714 | select all the objects on the form.
|
---|
715 |
|
---|
716 | Widgets are not unique objects; you can make as many copies of them as you
|
---|
717 | need. To quickly duplicate a widget, you can clone it by holding down the
|
---|
718 | \key Ctrl key and dragging it. This allows widgets to be copied and placed
|
---|
719 | on the form more quickly than with clipboard operations.
|
---|
720 |
|
---|
721 |
|
---|
722 | \target DragAndDrop
|
---|
723 | \table
|
---|
724 | \row
|
---|
725 | \i \inlineimage designer-dragging-onto-form.png
|
---|
726 | \i \bold{Drag and Drop}
|
---|
727 |
|
---|
728 | \QD makes extensive use of the drag and drop facilities provided by Qt.
|
---|
729 | Widgets can be dragged from the widget box and dropped onto the form.
|
---|
730 |
|
---|
731 | Widgets can also be "cloned" on the form: Holding down \key Ctrl and
|
---|
732 | dragging the widget creates a copy of the widget that can be dragged to
|
---|
733 | a new position.
|
---|
734 |
|
---|
735 | It is also possible to drop Widgets onto the \l {The Object Inspector}
|
---|
736 | {Object Inspector} to handle nested layouts easily.
|
---|
737 | \endtable
|
---|
738 |
|
---|
739 | \QD allows selections of objects to be copied, pasted, and dragged between
|
---|
740 | forms. You can use this feature to create more than one copy of the same
|
---|
741 | form, and experiment with different layouts in each of them.
|
---|
742 |
|
---|
743 |
|
---|
744 | \section2 The Property Editor
|
---|
745 |
|
---|
746 | The Property Editor always displays properties of the currently selected
|
---|
747 | object on the form. The available properties depend on the object being
|
---|
748 | edited, but all of the widgets provided have common properties such as
|
---|
749 | \l{QObject::}{objectName}, the object's internal name, and
|
---|
750 | \l{QWidget::}{enabled}, the property that determines whether an
|
---|
751 | object can be interacted with or not.
|
---|
752 |
|
---|
753 |
|
---|
754 | \target EditingProperties
|
---|
755 | \table
|
---|
756 | \row
|
---|
757 | \i \inlineimage designer-property-editor.png
|
---|
758 | \i \bold{Editing Properties}
|
---|
759 |
|
---|
760 | The property editor uses standard Qt input widgets to manage the
|
---|
761 | properties of jbects on the form. Textual properties are shown in line
|
---|
762 | edits, integer properties are displayed in spinboxes, boolean
|
---|
763 | properties are displayed in check boxes, and compound properties such
|
---|
764 | as colors and sizes are presented in drop-down lists of input widgets.
|
---|
765 |
|
---|
766 | Modified properties are indicated with bold labels. To reset them, click
|
---|
767 | the arrow button on the right.
|
---|
768 |
|
---|
769 | Changes in properties are applied to all selected objects that have the
|
---|
770 | same property.
|
---|
771 | \endtable
|
---|
772 |
|
---|
773 | Certain properties are treated specially by the property editor:
|
---|
774 |
|
---|
775 | \list
|
---|
776 | \o Compound properties -- properties that are made up of more than one
|
---|
777 | value -- are represented as nodes that can be expanded, allowing
|
---|
778 | their values to be edited.
|
---|
779 | \o Properties that contain a choice or selection of flags are edited
|
---|
780 | via combo boxes with checkable items.
|
---|
781 | \o Properties that allow access to rich data types, such as QPalette,
|
---|
782 | are modified using dialogs that open when the properties are edited.
|
---|
783 | QLabel and the widgets in the \gui Buttons section of the widget box
|
---|
784 | have a \c text property that can also be edited by double-clicking
|
---|
785 | on the widget or by pressing \gui F2. \QD interprets the backslash
|
---|
786 | (\\) character specially, enabling newline (\\n) characters to be
|
---|
787 | inserted into the text; the \\\\ character sequence is used to
|
---|
788 | insert a single backslash into the text. A context menu can also be
|
---|
789 | opened while editing, providing another way to insert special
|
---|
790 | characters and newlines into the text.
|
---|
791 | \endlist
|
---|
792 |
|
---|
793 |
|
---|
794 | \section2 Dynamic Properties
|
---|
795 |
|
---|
796 | The property editor can also be used to add new
|
---|
797 | \l{QObject#Dynamic Properties}{dynamic properties} to both standard Qt
|
---|
798 | widgets and to forms themselves. Since Qt 4.4, dynamic properties are added
|
---|
799 | and removed via the property editor's toolbar, shown below.
|
---|
800 |
|
---|
801 | \image designer-property-editor-toolbar.png
|
---|
802 |
|
---|
803 | To add a dynamic property, clcik on the \gui Add button
|
---|
804 | \inlineimage designer-property-editor-add-dynamic.png
|
---|
805 | . To remove it, click on the \gui Remove button
|
---|
806 | \inlineimage designer-property-editor-remove-dynamic.png
|
---|
807 | instead. You can also sort the properties alphabetically and change the
|
---|
808 | color groups by clickinig on the \gui Configure button
|
---|
809 | \inlineimage designer-property-editor-configure.png
|
---|
810 | .
|
---|
811 |
|
---|
812 | \section2 The Object Inspector
|
---|
813 | \table
|
---|
814 | \row
|
---|
815 | \i \inlineimage designer-object-inspector.png
|
---|
816 | \i \bold{The Object Inspector}
|
---|
817 |
|
---|
818 | The \gui{Object Inspector} displays a hierarchical list of all the
|
---|
819 | objects on the form that is currently being edited. To show the child
|
---|
820 | objects of a container widget or a layout, click the handle next to the
|
---|
821 | object label.
|
---|
822 |
|
---|
823 | Each object on a form can be selected by clicking on the corresponding
|
---|
824 | item in the \gui{Object Inspector}. Right-clicking opens the form's
|
---|
825 | context menu. These features can be useful if you have many overlapping
|
---|
826 | objects. To locate an object in the \gui{Object Inspector}, use
|
---|
827 | \key{Ctrl+F}.
|
---|
828 |
|
---|
829 | Since Qt 4.4, double-clicking on the object's name allows you to change
|
---|
830 | the object's name with the in-place editor.
|
---|
831 |
|
---|
832 | Since Qt 4.5, the \gui{Object Inspector} displays the layout state of
|
---|
833 | the containers. The broken layout icon ###ICON is displayed if there is
|
---|
834 | something wrong with the layouts.
|
---|
835 |
|
---|
836 | \endtable
|
---|
837 | */
|
---|
838 |
|
---|
839 |
|
---|
840 | /*!
|
---|
841 | \page designer-layouts.html
|
---|
842 | \previouspage Qt Designer's Widget Editing Mode
|
---|
843 | \contentspage
|
---|
844 | \nextpage Qt Designer's Signals and Slots Editing Mode
|
---|
845 |
|
---|
846 | \title Using Layouts in Qt Designer
|
---|
847 |
|
---|
848 | Before a form can be used, the objects on the form need to be placed into
|
---|
849 | layouts. This ensures that the objects will be displayed properly when the
|
---|
850 | form is previewed or used in an application. Placing objects in a layout
|
---|
851 | also ensures that they will be resized correctly when the form is resized.
|
---|
852 |
|
---|
853 |
|
---|
854 | \tableofcontents
|
---|
855 |
|
---|
856 | \section1 Applying and Breaking Layouts
|
---|
857 |
|
---|
858 | The simplest way to manage objects is to apply a layout to a group of
|
---|
859 | existing objects. This is achieved by selecting the objects that you need
|
---|
860 | to manage and applying one of the standard layouts using the main toolbar,
|
---|
861 | the \gui Form menu, or the form's context menu.
|
---|
862 |
|
---|
863 | Once widgets have been inserted into a layout, it is not possible to move
|
---|
864 | and resize them individually because the layout itself controls the
|
---|
865 | geometry of each widget within it, taking account of the hints provided by
|
---|
866 | spacers. Instead, you must either break the layout and adjust each object's
|
---|
867 | geometry manually, or you can influence the widget's geometry by resizing
|
---|
868 | the layout.
|
---|
869 |
|
---|
870 | To break the layout, press \key{Ctrl+0} or choose \gui{Break Layout} from
|
---|
871 | the form's context menu, the \gui Form menu or the main toolbar. You can
|
---|
872 | also add and remove spacers from the layout to influence the geometries of
|
---|
873 | the widgets.
|
---|
874 |
|
---|
875 |
|
---|
876 | \target InsertingObjectsIntoALayout
|
---|
877 | \table
|
---|
878 | \row
|
---|
879 | \i \inlineimage designer-layout-inserting.png
|
---|
880 | \i \bold{Inserting Objects into a Layout}
|
---|
881 |
|
---|
882 | Objects can be inserted into an existing layout by dragging them from
|
---|
883 | their current positions and dropping them at the required location. A
|
---|
884 | blue cursor is displayed in the layout as an object is dragged over
|
---|
885 | it to indicate where the object will be added.
|
---|
886 | \endtable
|
---|
887 |
|
---|
888 |
|
---|
889 | \section2 Setting A Top Level Layout
|
---|
890 |
|
---|
891 | The form's top level layout can be set by clearing the slection (click the
|
---|
892 | left mouse button on the form itself) and applying a layout. A top level
|
---|
893 | layout is necessary to ensure that your widgets will resize correctly when
|
---|
894 | its window is resized. To check if you have set a top level layout, preview
|
---|
895 | your widget and attempt to resize the window by dragging the size grip.
|
---|
896 |
|
---|
897 | \table
|
---|
898 | \row
|
---|
899 | \i \inlineimage designer-set-layout.png
|
---|
900 | \i \bold{Applying a Layout}
|
---|
901 |
|
---|
902 | To apply a layout, you can select your choice of layout from the
|
---|
903 | toolbar shown on the left, or from the context menu shown below.
|
---|
904 | \endtable
|
---|
905 |
|
---|
906 | \image designer-set-layout2.png
|
---|
907 |
|
---|
908 |
|
---|
909 | \section2 Horizontal and Vertical Layouts
|
---|
910 |
|
---|
911 | The simplest way to arrange objects on a form is to place them in a
|
---|
912 | horizontal or vertical layout. Horizontal layouts ensure that the widgets
|
---|
913 | within are aligned horizontally; vertical layouts ensure that they are
|
---|
914 | aligned vertically.
|
---|
915 |
|
---|
916 | Horizontal and vertical layouts can be combined and nested to any depth.
|
---|
917 | However, if you need more control over the placement of objects, consider
|
---|
918 | using the grid layout.
|
---|
919 |
|
---|
920 |
|
---|
921 | \section3 The Grid Layout
|
---|
922 |
|
---|
923 | Complex form layouts can be created by placing objects in a grid layout.
|
---|
924 | This kind of layout gives the form designer much more freedom to arrange
|
---|
925 | widgets on the form, but can result in a much less flexible layout.
|
---|
926 | However, for some kinds of form layout, a grid arrangement is much more
|
---|
927 | suitable than a nested arrangement of horizontal and vertical layouts.
|
---|
928 |
|
---|
929 |
|
---|
930 | \section3 Splitter Layouts
|
---|
931 |
|
---|
932 | Another common way to manage the layout of objects on a form is to place
|
---|
933 | them in a splitter. These splitters arrange the objects horizontally or
|
---|
934 | vertically in the same way as normal layouts, but also allow the user to
|
---|
935 | adjust the amount of space allocated to each object.
|
---|
936 |
|
---|
937 | \image designer-splitter-layout.png
|
---|
938 |
|
---|
939 | Although QSplitter is a container widget, \QD treats splitter objects as
|
---|
940 | layouts that are applied to existing widgets. To place a group of widgets
|
---|
941 | into a splitter, select them
|
---|
942 | \l{Qt Designer's Widget Editing Mode#SelectingObjects}{as described here}
|
---|
943 | then apply the splitter layout by using the appropriate toolbar button,
|
---|
944 | keyboard shortcut, or \gui{Lay out} context menu entry.
|
---|
945 |
|
---|
946 |
|
---|
947 | \section3 The Form Layout
|
---|
948 |
|
---|
949 | Since Qt 4.4, another layout class has been included -- QFormLayout. This
|
---|
950 | class manages widgets in a two-column form; the left column holds labels
|
---|
951 | and the right column holds field widgets such as line edits, spin boxes,
|
---|
952 | etc. The QFormLayout class adheres to various platform look and feel
|
---|
953 | guidelines and supports wrapping for long rows.
|
---|
954 |
|
---|
955 | \image designer-form-layout.png
|
---|
956 |
|
---|
957 | The \c{.ui} file above results in the previews shown below.
|
---|
958 |
|
---|
959 | \table
|
---|
960 | \header
|
---|
961 | \i Windows XP
|
---|
962 | \i Mac OS X
|
---|
963 | \i Cleanlooks
|
---|
964 | \row
|
---|
965 | \i \inlineimage designer-form-layout-windowsXP.png
|
---|
966 | \i \inlineimage designer-form-layout-macintosh.png
|
---|
967 | \i \inlineimage designer-form-layout-cleanlooks.png
|
---|
968 | \endtable
|
---|
969 |
|
---|
970 |
|
---|
971 | \section2 Shortcut Keys
|
---|
972 |
|
---|
973 | In addition to the standard toolbar and context menu entries, there is also
|
---|
974 | a set of keyboard shortcuts to apply layouts on widgets.
|
---|
975 |
|
---|
976 | \target LayoutShortcuts
|
---|
977 | \table
|
---|
978 | \header
|
---|
979 | \i Layout
|
---|
980 | \i Shortcut
|
---|
981 | \i Description
|
---|
982 | \row
|
---|
983 | \i Horizontal
|
---|
984 | \i \key{Ctrl+1}
|
---|
985 | \i Places the selected objects in a horizontal layout.
|
---|
986 | \row
|
---|
987 | \i Vertical
|
---|
988 | \i \key{Ctrl+2}
|
---|
989 | \i Places the selected objects in a vertical layout.
|
---|
990 | \row
|
---|
991 | \i Grid
|
---|
992 | \i \key{Ctrl+5}
|
---|
993 | \i Places the selected objects in a grid layout.
|
---|
994 | \row
|
---|
995 | \i Form
|
---|
996 | \i \key{Ctrl+6}
|
---|
997 | \i Places the selected objects in a form layout.
|
---|
998 | \row
|
---|
999 | \i Horizontal splitter
|
---|
1000 | \i \key{Ctrl+3}
|
---|
1001 | \i Creates a horizontal splitter and places the selected objects
|
---|
1002 | inside it.
|
---|
1003 | \row
|
---|
1004 | \i Vertical splitter
|
---|
1005 | \i \key{Ctrl+4}
|
---|
1006 | \i Creates a vertical splitter and places the selected objects
|
---|
1007 | inside it.
|
---|
1008 | \row
|
---|
1009 | \i Adjust size
|
---|
1010 | \i \key{Ctrl+J}
|
---|
1011 | \i Adjusts the size of the layout to ensure that each child object
|
---|
1012 | has sufficient space to display its contents. See
|
---|
1013 | QWidget::adjustSize() for more information.
|
---|
1014 | \endtable
|
---|
1015 |
|
---|
1016 | \note \key{Ctrl+0} is used to break a layout.
|
---|
1017 |
|
---|
1018 | */
|
---|
1019 |
|
---|
1020 |
|
---|
1021 | /*!
|
---|
1022 | \page designer-preview.html
|
---|
1023 | \contentspage {Qt Designer Manual}{Contents}
|
---|
1024 | \previouspage Using Layouts in Qt Designer
|
---|
1025 | \nextpage Qt Designer's Buddy Editing Mode
|
---|
1026 | \title Saving, Previewing and Printing Forms in Qt Designer
|
---|
1027 |
|
---|
1028 | Although \QD's forms are accurate representations of the components being
|
---|
1029 | edited, it is useful to preview the final appearance while editing. This
|
---|
1030 | feature can be activated by opening the \gui Form menu and selecting
|
---|
1031 | \gui Preview, or by pressing \key{Ctrl+R} when in the form.
|
---|
1032 |
|
---|
1033 | \image designer-dialog-preview.png
|
---|
1034 |
|
---|
1035 | The preview shows exactly what the final component will look like when used
|
---|
1036 | in an application.
|
---|
1037 |
|
---|
1038 | Since Qt 4.4, it is possible to preview forms with various skins - default
|
---|
1039 | skins, skins created with Qt Style Sheets or device skins. This feature
|
---|
1040 | simulates the effect of calling \c{QApplication::setStyleSheet()} in the
|
---|
1041 | application.
|
---|
1042 |
|
---|
1043 | To preview your form with skins, open the \gui Edit menu and select
|
---|
1044 | \gui{Preferences...}
|
---|
1045 |
|
---|
1046 | You will see the dialog shown below:
|
---|
1047 |
|
---|
1048 | \image designer-preview-style.png
|
---|
1049 |
|
---|
1050 | The \gui{Print/Preview Configuration} checkbox must be checked to activate
|
---|
1051 | previews of skins. You can select the styles provided from the \gui{Style}
|
---|
1052 | drop-down box.
|
---|
1053 |
|
---|
1054 | \image designer-preview-style-selection.png
|
---|
1055 |
|
---|
1056 | Alternatively, you can preview custom style sheet created with Qt Style
|
---|
1057 | Sheets. The figure below shows an example of Qt Style Sheet syntax and the
|
---|
1058 | corresponding output.
|
---|
1059 |
|
---|
1060 | \image designer-preview-stylesheet.png
|
---|
1061 |
|
---|
1062 | Another option would be to preview your form with device skins. A list of
|
---|
1063 | generic device skins are available in \QD, however, you may also use
|
---|
1064 | other QVFB skins with the \gui{Browse...} option.
|
---|
1065 |
|
---|
1066 | \image designer-preview-deviceskin-selection.png
|
---|
1067 |
|
---|
1068 |
|
---|
1069 | \section1 Viewing the Form's Code
|
---|
1070 |
|
---|
1071 | Since Qt 4.4, it is possible to view code generated by the User Interface
|
---|
1072 | Compiler (uic) for the \QD form.
|
---|
1073 |
|
---|
1074 | \image designer-form-viewcode.png
|
---|
1075 |
|
---|
1076 | Select \gui{View Code...} from the \gui{Form} menu and a dialog with the
|
---|
1077 | generated code will be displayed. The screenshot below is an example of
|
---|
1078 | code generated by the \c{uic}.
|
---|
1079 |
|
---|
1080 | \image designer-code-viewer.png
|
---|
1081 |
|
---|
1082 | \section1 Saving and Printing the Form
|
---|
1083 |
|
---|
1084 | Forms created in \QD can be saved to an image or printed.
|
---|
1085 |
|
---|
1086 | \table
|
---|
1087 | \row
|
---|
1088 | \i \inlineimage designer-file-menu.png
|
---|
1089 | \i \bold{Saving Forms}
|
---|
1090 |
|
---|
1091 | To save a form as an image, choose the \gui{Save Image...} option. The file
|
---|
1092 | will be saved in \c{.png} format.
|
---|
1093 |
|
---|
1094 | \bold{Printing Forms}
|
---|
1095 |
|
---|
1096 | To print a form, select the \gui{Print...} option.
|
---|
1097 |
|
---|
1098 | \endtable
|
---|
1099 | */
|
---|
1100 |
|
---|
1101 |
|
---|
1102 | /*!
|
---|
1103 | \page designer-connection-mode.html
|
---|
1104 | \contentspage {Qt Designer Manual}{Contents}
|
---|
1105 | \previouspage Using Layouts in Qt Designer
|
---|
1106 | \nextpage Qt Designer's Buddy Editing Mode
|
---|
1107 |
|
---|
1108 |
|
---|
1109 | \title Qt Designer's Signals and Slots Editing Mode
|
---|
1110 |
|
---|
1111 | \image designer-connection-mode.png
|
---|
1112 |
|
---|
1113 | In \QD's signals and slots editing mode, you can connect objects in a form
|
---|
1114 | together using Qt's signals and slots mechanism. Both widgets and layouts
|
---|
1115 | can be connected via an intuitive connection interface, using the menu of
|
---|
1116 | compatible signals and slots provided by \QD. When a form is saved, all
|
---|
1117 | connections are preserved so that they will be ready for use when your
|
---|
1118 | project is built.
|
---|
1119 |
|
---|
1120 |
|
---|
1121 | \tableofcontents
|
---|
1122 |
|
---|
1123 | For more information on Qt's signals and sltos mechanism, refer to the
|
---|
1124 | \l{Signals and Slots} document.
|
---|
1125 |
|
---|
1126 |
|
---|
1127 | \section1 Connecting Objects
|
---|
1128 |
|
---|
1129 | To begin connecting objects, enter the signals and slots editing mode by
|
---|
1130 | opening the \gui Edit menu and selecting \gui{Edit Signals/Slots}, or by
|
---|
1131 | pressing the \key F4 key.
|
---|
1132 |
|
---|
1133 | All widgets and layouts on the form can be connected together. However,
|
---|
1134 | spacers just provide spacing hints to layouts, so they cannot be connected
|
---|
1135 | to other objects.
|
---|
1136 |
|
---|
1137 |
|
---|
1138 | \target HighlightedObjects
|
---|
1139 | \table
|
---|
1140 | \row
|
---|
1141 | \i \inlineimage designer-connection-highlight.png
|
---|
1142 | \i \bold{Highlighted Objects}
|
---|
1143 |
|
---|
1144 | When the cursor is over an object that can be used in a connection, the
|
---|
1145 | object will be highlighted.
|
---|
1146 | \endtable
|
---|
1147 |
|
---|
1148 | To make a connectionn, press the left mouse button and drag the cursor
|
---|
1149 | towards the object you want to connect it to. As you do this, a line will
|
---|
1150 | extend from the source object to the cursor. If the cursor is over another
|
---|
1151 | object on the form, the line will end with an arrow head that points to the
|
---|
1152 | destination object. This indicates that a connection will be made between
|
---|
1153 | the two objects when you release the mouse button.
|
---|
1154 |
|
---|
1155 | You can abandon the connection at any point while you are dragging the
|
---|
1156 | connection path by pressing \key{Esc}.
|
---|
1157 |
|
---|
1158 | \target MakingAConnection
|
---|
1159 | \table
|
---|
1160 | \row
|
---|
1161 | \i \inlineimage designer-connection-making.png
|
---|
1162 | \i \bold{Making a Connection}
|
---|
1163 |
|
---|
1164 | The connection path will change its shape as the cursor moves around
|
---|
1165 | the form. As it passes over objects, they are highlighted, indicating
|
---|
1166 | that they can be used in a signal and slot connection. Release the
|
---|
1167 | mouse button to make the connection.
|
---|
1168 | \endtable
|
---|
1169 |
|
---|
1170 | The \gui{Configure Connection} dialog (below) is displayed, showing signals
|
---|
1171 | from the source object and slots from the destination object that you can
|
---|
1172 | use.
|
---|
1173 |
|
---|
1174 | \image designer-connection-dialog.png
|
---|
1175 |
|
---|
1176 | To complete the connection, select a signal from the source object and a
|
---|
1177 | slot from the destination object, then click \key OK. Click \key Cancel if
|
---|
1178 | you wish to abandon the connection.
|
---|
1179 |
|
---|
1180 | \note If the \gui{Show all signals and slots} checkbox is selected, all
|
---|
1181 | available signals from the source object will be shown. Otherwise, the
|
---|
1182 | signals and slots inherited from QWidget will be hidden.
|
---|
1183 |
|
---|
1184 | You can make as many connections as you like between objects on the form;
|
---|
1185 | it is possible to connect signals from objects to slots in the form itself.
|
---|
1186 | As a result, the signal and slot connections in many dialogs can be
|
---|
1187 | completely configured from within \QD.
|
---|
1188 |
|
---|
1189 | \target ConnectingToTheForm
|
---|
1190 | \table
|
---|
1191 | \row
|
---|
1192 | \i \inlineimage designer-connection-to-form.png
|
---|
1193 | \i \bold{Connecting to a Form}
|
---|
1194 |
|
---|
1195 | To connect an object to the form itself, simply position the cursor
|
---|
1196 | over the form and release the mouse button. The end point of the
|
---|
1197 | connection changes to the electrical "ground" symbol.
|
---|
1198 | \endtable
|
---|
1199 |
|
---|
1200 |
|
---|
1201 | \section1 Editing and Deleting Connections
|
---|
1202 |
|
---|
1203 | By default, connection paths are created with two labels that show the
|
---|
1204 | signal and slot involved in the connection. These labels are usually
|
---|
1205 | oriented along the line of the connection. You can move them around inside
|
---|
1206 | their host widgets by dragging the red square at each end of the connection
|
---|
1207 | path.
|
---|
1208 |
|
---|
1209 | \target ConnectionEditor
|
---|
1210 | \table
|
---|
1211 | \row
|
---|
1212 | \i \inlineimage designer-connection-editor.png
|
---|
1213 | \i \bold{The Signal/Slot Editor}
|
---|
1214 |
|
---|
1215 | The signal and slot used in a connection can be changed after it has
|
---|
1216 | been set up. When a connection is configured, it becomes visible in
|
---|
1217 | \QD's signal and slot editor where it can be further edited. You can
|
---|
1218 | also edit signal/slot connections by double-clicking on the connection
|
---|
1219 | path or one of its labels to display the Connection Dialog.
|
---|
1220 | \endtable
|
---|
1221 |
|
---|
1222 | \target DeletingConnections
|
---|
1223 | \table
|
---|
1224 | \row
|
---|
1225 | \i \inlineimage designer-connection-editing.png
|
---|
1226 | \i \bold{Deleting Connections}
|
---|
1227 |
|
---|
1228 | The whole connection can be selected by clicking on any of its path
|
---|
1229 | segments. Once selected, a connection can be deleted with the
|
---|
1230 | \key Delete key, ensuring that it will not be set up in the \c{.ui}
|
---|
1231 | file.
|
---|
1232 | \endtable
|
---|
1233 | */
|
---|
1234 |
|
---|
1235 |
|
---|
1236 | /*!
|
---|
1237 | \page designer-buddy-mode.html
|
---|
1238 | \contentspage{Qt Designer Manual}{Contents}
|
---|
1239 | \previouspage Qt Designer's Signals and Slots Editing Mode
|
---|
1240 | \nextpage Qt Designer's Tab Order Editing Mode
|
---|
1241 |
|
---|
1242 | \title Qt Designer's Buddy Editing Mode
|
---|
1243 |
|
---|
1244 | \image designer-buddy-mode.png
|
---|
1245 |
|
---|
1246 | One of the most useful basic features of Qt is the support for buddy
|
---|
1247 | widgets. A buddy widget accepts the input focus on behalf of a QLabel when
|
---|
1248 | the user types the label's shortcut key combination. The buddy concept is
|
---|
1249 | also used in Qt's \l{Model/View Programming}{model/view} framework.
|
---|
1250 |
|
---|
1251 |
|
---|
1252 | \section1 Linking Labels to Buddy Widgets
|
---|
1253 |
|
---|
1254 | To enter buddy editing mode, open the \gui Edit menu and select
|
---|
1255 | \gui{Edit Buddies}. This mode presents the widgets on the form in a similar
|
---|
1256 | way to \l{Qt Designer's Signals and Slots Editing Mode}{signals and slots
|
---|
1257 | editing mode} but in this mode, connections must start at label widgets.
|
---|
1258 | Ideally, you should connect each label widget that provides a shortcut with
|
---|
1259 | a suitable input widget, such as a QLineEdit.
|
---|
1260 |
|
---|
1261 |
|
---|
1262 | \target MakingBuddies
|
---|
1263 | \table
|
---|
1264 | \row
|
---|
1265 | \i \inlineimage designer-buddy-making.png
|
---|
1266 | \i \bold{Making Buddies}
|
---|
1267 |
|
---|
1268 | To define a buddy widget for a label, click on the label, drag the
|
---|
1269 | connection to another widget on the form, and release the mouse button.
|
---|
1270 | The connection shown indicates how input focus is passed to the buddy
|
---|
1271 | widget. You can use the form preview to test the connections between
|
---|
1272 | each label and its buddy.
|
---|
1273 | \endtable
|
---|
1274 |
|
---|
1275 |
|
---|
1276 | \section1 Removing Buddy Connections
|
---|
1277 |
|
---|
1278 | Only one buddy widget can be defined for each label. To change the buddy
|
---|
1279 | used, it is necessary to delete any existing buddy connection before you
|
---|
1280 | create a new one.
|
---|
1281 |
|
---|
1282 | Connections between labels and their buddy widgets can be deleted in the
|
---|
1283 | same way as signal-slot connections in signals and slots editing mode:
|
---|
1284 | Select the buddy connection by clicking on it and press the \key Delete
|
---|
1285 | key. This operation does not modify either the label or its buddy in any
|
---|
1286 | way.
|
---|
1287 | */
|
---|
1288 |
|
---|
1289 |
|
---|
1290 | /*!
|
---|
1291 | \page designer-tab-order.html
|
---|
1292 | \contentspage {Qt Designer Manual}{Contents}
|
---|
1293 | \previouspage Qt Designer's Buddy Editing Mode
|
---|
1294 | \nextpage Using Containers in Qt Designer
|
---|
1295 |
|
---|
1296 | \title Qt Designer's Tab Order Editing Mode
|
---|
1297 |
|
---|
1298 | \image designer-tab-order-mode.png
|
---|
1299 |
|
---|
1300 | Many users expect to be able to navigate between widgets and controls
|
---|
1301 | using only the keyboard. Qt lets the user navigate between input widgets
|
---|
1302 | with the \key Tab and \key{Shift+Tab} keyboard shortcuts. The default
|
---|
1303 | \e{tab order} is based on the order in which widgets are constructed.
|
---|
1304 | Although this order may be sufficient for many users, it is often better
|
---|
1305 | to explicitly specify the tab order to make your application easier to
|
---|
1306 | use.
|
---|
1307 |
|
---|
1308 |
|
---|
1309 | \section1 Setting the Tab Order
|
---|
1310 |
|
---|
1311 | To enter tab order editing mode, open the \gui Edit menu and select
|
---|
1312 | \gui{Edit Tab Order}. In this mode, each input widget in the form is shown
|
---|
1313 | with a number indicating its position in the tab order. So, if the user
|
---|
1314 | gives the first input widget the input focus and then presses the tab key,
|
---|
1315 | the focus will move to the second input widget, and so on.
|
---|
1316 |
|
---|
1317 | The tab order is defined by clicking on each of the numbers in the correct
|
---|
1318 | order. The first number you click will change to red, indicating the
|
---|
1319 | currently edited position in the tab order chain. The widget associated
|
---|
1320 | with the number will become the first one in the tab order chain. Clicking
|
---|
1321 | on another widget will make it the second in the tab order, and so on.
|
---|
1322 |
|
---|
1323 | Repeat this process until you are satisfied with the tab order in the form
|
---|
1324 | -- you do not need to click every input widget if you see that the
|
---|
1325 | remaining widgets are already in the correct order. Numbers, for which you
|
---|
1326 | already set the order, change to green, while those which are not clicked
|
---|
1327 | yet, remain blue.
|
---|
1328 |
|
---|
1329 | If you make a mistake, simply double click outside of any number or choose
|
---|
1330 | \gui{Restart} from the form's context menu to start again. If you have many
|
---|
1331 | widgets on your form and would like to change the tab order in the middle or
|
---|
1332 | at the end of the tab order chain, you can edit it at any position. Press
|
---|
1333 | \key{Ctrl} and click the number from which you want to start.
|
---|
1334 | Alternatively, choose \gui{Start from Here} in the context menu.
|
---|
1335 |
|
---|
1336 | */
|
---|
1337 |
|
---|
1338 |
|
---|
1339 | /*!
|
---|
1340 | \page designer-using-containers.html
|
---|
1341 | \contentspage {Qt Designer Manual}{Contents}
|
---|
1342 | \previouspage Qt Designer's Tab Order Editing Mode
|
---|
1343 | \nextpage Creating Main Windows in Qt Designer
|
---|
1344 |
|
---|
1345 |
|
---|
1346 | \title Using Containers in Qt Designer
|
---|
1347 |
|
---|
1348 | Container widgets provide high level control over groups of objects on a
|
---|
1349 | form. They can be used to perform a variety of functions, such as managing
|
---|
1350 | input widgets, providing paged and tabbed layouts, or just acting as
|
---|
1351 | decorative containers for other objects.
|
---|
1352 |
|
---|
1353 | \image designer-widget-morph.png
|
---|
1354 |
|
---|
1355 | \QD provides visual feedback to help you place objects inside your
|
---|
1356 | containers. When you drag an object from the widget box (or elsewhere) on
|
---|
1357 | the form, each container will be highlighted when the cursor is positioned
|
---|
1358 | over it. This indicates that you can drop the object inside, making it a
|
---|
1359 | child object of the container. This feedback is important because it is
|
---|
1360 | easy to place objects close to containers without actually placing them
|
---|
1361 | inside. Both widgets and spacers can be used inside containers.
|
---|
1362 |
|
---|
1363 | Stacked widgets, tab widgets, and toolboxes are handled specially in \QD.
|
---|
1364 | Norwally, when adding pages (tabs, pages, compartments) to these containers
|
---|
1365 | in your own code, you need to supply existing widgets, either as
|
---|
1366 | placeholders or containing child widgets. In \QD, these are automatically
|
---|
1367 | created for you, so you can add child objects to each page straight away.
|
---|
1368 |
|
---|
1369 | Each container typically allows its child objects to be arranged in one or
|
---|
1370 | more layouts. The type of layout management provided depends on each
|
---|
1371 | container, although setting the layout is usually just a matter of
|
---|
1372 | selecting the container by clicking it, and applying a layout. The table
|
---|
1373 | below shows a list of available containers.
|
---|
1374 |
|
---|
1375 | \table
|
---|
1376 | \row
|
---|
1377 | \i \inlineimage designer-containers-frame.png
|
---|
1378 | \i \bold Frames
|
---|
1379 |
|
---|
1380 | Frames are used to enclose and group widgets, as well as to provide
|
---|
1381 | decoration. They are used as the foundation for more complex
|
---|
1382 | containers, but they can also be used as placeholders in forms.
|
---|
1383 |
|
---|
1384 | The most important properties of frames are \c frameShape,
|
---|
1385 | \c frameShadow, \c lineWidth, and \c midLineWidth. These are described
|
---|
1386 | in more detail in the QFrame class description.
|
---|
1387 |
|
---|
1388 | \row
|
---|
1389 | \i \inlineimage designer-containers-groupbox.png
|
---|
1390 | \i \bold{Group Boxes}
|
---|
1391 |
|
---|
1392 | Group boxes are usually used to group together collections of
|
---|
1393 | checkboxes and radio buttons with similar purposes.
|
---|
1394 |
|
---|
1395 | Among the significant properties of group boxes are \c title, \c flat,
|
---|
1396 | \c checkable, and \c checked. These are demonstrated in the
|
---|
1397 | \l{widgets/groupbox}{Group Box} example, and described in the QGroupBox
|
---|
1398 | class documentation. Each group box can contain its own layout, and
|
---|
1399 | this is necessary if it contains other widgets. To add a layout to the
|
---|
1400 | group box, click inside it and apply the layout as usual.
|
---|
1401 |
|
---|
1402 | \row
|
---|
1403 | \i \inlineimage designer-containers-stackedwidget.png
|
---|
1404 | \i \bold{Stacked Widgets}
|
---|
1405 |
|
---|
1406 | Stacked widgets are collections of widgets in which only the topmost
|
---|
1407 | layer is visible. Control over the visible layer is usually managed by
|
---|
1408 | another widget, such as combobox, using signals and slots.
|
---|
1409 |
|
---|
1410 | \QD shows arrows in the top-right corner of the stack to allow you to
|
---|
1411 | see all the widgets in the stack when designing it. These arrows do not
|
---|
1412 | appear in the preview or in the final component. To navigate between
|
---|
1413 | pages in the stack, select the stacked widget and use the
|
---|
1414 | \gui{Next Page} and \gui{Previous Page} entries from the context menu.
|
---|
1415 | The \gui{Insert Page} and \gui{Delete Page} context menu options allow
|
---|
1416 | you to add and remove pages.
|
---|
1417 |
|
---|
1418 | \row
|
---|
1419 | \i \inlineimage designer-containers-tabwidget.png
|
---|
1420 | \i \bold{Tab Widgets}
|
---|
1421 |
|
---|
1422 | Tab widgets allow the developer to split up the contents of a widget
|
---|
1423 | into different labelled sections, only one of which is displayed at any
|
---|
1424 | given time. By default, the tab widget contains two tabs, and these can
|
---|
1425 | be deleted or renamed as required. You can also add additional tabs.
|
---|
1426 |
|
---|
1427 | To delete a tab:
|
---|
1428 | \list
|
---|
1429 | \o Click on its label to make it the current tab.
|
---|
1430 | \o Select the tab widget and open its context menu.
|
---|
1431 | \o Select \gui{Delete Page}.
|
---|
1432 | \endlist
|
---|
1433 |
|
---|
1434 | To add a new tab:
|
---|
1435 | \list
|
---|
1436 | \o Select the tab widget and open its context menu.
|
---|
1437 | \o Select \gui{Insert Page}.
|
---|
1438 | \o You can add a page before or after the \e current page. \QD
|
---|
1439 | will create a new widget for that particular tab and insert it
|
---|
1440 | into the tab widget.
|
---|
1441 | \o You can set the title of the current tab by changing the
|
---|
1442 | \c currentTabText property in the \gui{Property Editor}.
|
---|
1443 | \endlist
|
---|
1444 |
|
---|
1445 | \row
|
---|
1446 | \i \inlineimage designer-containers-toolbox.png
|
---|
1447 | \i \bold{ToolBox Widgets}
|
---|
1448 |
|
---|
1449 | Toolbox widgets provide a series of pages or compartments in a toolbox.
|
---|
1450 | They are handled in a way similar to stacked widgets.
|
---|
1451 |
|
---|
1452 | To rename a page in a toolbox, make the toolbox your current pange and
|
---|
1453 | change its \c currentItemText property from the \gui{Property Editor}.
|
---|
1454 |
|
---|
1455 | To add a new page, select \gui{Insert Page} from the toolbox widget's
|
---|
1456 | context menu. You can add the page before or after the current page.
|
---|
1457 |
|
---|
1458 | To delete a page, select \gui{Delete Page} from the toolbox widget's
|
---|
1459 | context menu.
|
---|
1460 |
|
---|
1461 | \row
|
---|
1462 | \i \inlineimage designer-containers-dockwidget.png
|
---|
1463 | \i \bold{Dock Widgets}
|
---|
1464 |
|
---|
1465 | Dock widgets are floating panels, often containing input widgets and
|
---|
1466 | more complex controls, that are either attached to the edges of the
|
---|
1467 | main window in "dock areas", or floated as independent tool windows.
|
---|
1468 |
|
---|
1469 | Although dock widgets can be added to any type of form, they are
|
---|
1470 | typically used with forms created from the
|
---|
1471 | \l{Creating Main Windows in Qt Designer}{main window template}.
|
---|
1472 |
|
---|
1473 | \endtable
|
---|
1474 | */
|
---|
1475 |
|
---|
1476 |
|
---|
1477 | /*!
|
---|
1478 | \page designer-creating-mainwindows.html
|
---|
1479 | \contentspage {Qt Designer Manual}{Contents}
|
---|
1480 | \previouspage Using Containers in Qt Designer
|
---|
1481 | \nextpage Editing Resources with Qt Designer
|
---|
1482 |
|
---|
1483 | \title Creating Main Windows in Qt Designer
|
---|
1484 |
|
---|
1485 | \QD can be used to create user interfaces for different purposes, and
|
---|
1486 | it provides different kinds of form templates for each user interface. The
|
---|
1487 | main window template is used to create application windows with menu bars,
|
---|
1488 | toolbars, and dock widgets.
|
---|
1489 |
|
---|
1490 | \omit
|
---|
1491 | \image designer-mainwindow-example.png
|
---|
1492 | \endomit
|
---|
1493 |
|
---|
1494 | Create a new main window by opening the \gui File menu and selecting the
|
---|
1495 | \gui{New Form...} option, or by pressing \key{Ctrl+N}. Then, select the
|
---|
1496 | \gui{Main Window} template. This template provides a main application
|
---|
1497 | window containing a menu bar and a toolbar by default -- these can be
|
---|
1498 | removed if they are not required.
|
---|
1499 |
|
---|
1500 | If you remove the menu bar, a new one can be created by selecting the
|
---|
1501 | \gui{Create Menu Bar} option from the context menu, obtained by
|
---|
1502 | right-clicking within the main window form.
|
---|
1503 |
|
---|
1504 | An application can have only \bold one menu bar, but \bold several
|
---|
1505 | toolbars.
|
---|
1506 |
|
---|
1507 |
|
---|
1508 | \section1 Menus
|
---|
1509 |
|
---|
1510 | Menus are added to the menu bar by modifying the \gui{Type Here}
|
---|
1511 | placeholders. One of these is always present for editing purposes, and
|
---|
1512 | will not be displayed in the preview or in the finished window.
|
---|
1513 |
|
---|
1514 | Once created, the properties of a menu can be accessed using the
|
---|
1515 | \l{Qt Designer's Widget Editing Mode#The Property Editor}{Property Editor},
|
---|
1516 | and each menu can be accessed for this purpose via the
|
---|
1517 | \l{Qt Designer's Widget Editing Mode#The Object Inspector}{The Object Inspector}.
|
---|
1518 |
|
---|
1519 | Existing menus can be removed by opening a context menu over the label in
|
---|
1520 | the menu bar, and selecting \gui{Remove Menu 'menu_name'}.
|
---|
1521 |
|
---|
1522 |
|
---|
1523 | \target CreatingAMenu
|
---|
1524 | \table
|
---|
1525 | \row
|
---|
1526 | \i \inlineimage designer-creating-menu1.png
|
---|
1527 | \i \inlineimage designer-creating-menu2.png
|
---|
1528 | \i \bold{Creating a Menu}
|
---|
1529 |
|
---|
1530 | Double-click the placeholder item to begin editing. The menu text,
|
---|
1531 | displayed using a line edit, can be modified.
|
---|
1532 |
|
---|
1533 | \row
|
---|
1534 | \i \inlineimage designer-creating-menu3.png
|
---|
1535 | \i \inlineimage designer-creating-menu4.png
|
---|
1536 | \i Insert the required text for the new menu. Inserting an
|
---|
1537 | ampersand character (&) causes the letter following it to be
|
---|
1538 | used as a mnemonic for the menu.
|
---|
1539 |
|
---|
1540 | Press \key Return or \key Enter to accept the new text, or press
|
---|
1541 | \key Escape to reject it. You can undo the editing operation later if
|
---|
1542 | required.
|
---|
1543 | \endtable
|
---|
1544 |
|
---|
1545 | Menus can also be rearranged in the menu bar simply by dragging and
|
---|
1546 | dropping them in the preferred location. A vertical red line indicates the
|
---|
1547 | position where the menu will be inserted.
|
---|
1548 |
|
---|
1549 | Menus can contain any number of entries and separators, and can be nested
|
---|
1550 | to the required depth. Adding new entries to menus can be achieved by
|
---|
1551 | navigating the menu structure in the usual way.
|
---|
1552 |
|
---|
1553 | \target CreatingAMenuEntry
|
---|
1554 | \table
|
---|
1555 | \row
|
---|
1556 | \i \inlineimage designer-creating-menu-entry1.png
|
---|
1557 | \i \inlineimage designer-creating-menu-entry2.png
|
---|
1558 | \i \bold{Creating a Menu Entry}
|
---|
1559 |
|
---|
1560 | Double-click the \gui{new action} placeholder to begin editing, or
|
---|
1561 | double-click \gui{new separator} to insert a new separator line after
|
---|
1562 | the last entry in the menu.
|
---|
1563 |
|
---|
1564 | The menu entry's text is displayed using a line edit, and can be
|
---|
1565 | modified.
|
---|
1566 |
|
---|
1567 | \row
|
---|
1568 | \i \inlineimage designer-creating-menu-entry3.png
|
---|
1569 | \i \inlineimage designer-creating-menu-entry4.png
|
---|
1570 | \i Insert the required text for the new entry, optionally using
|
---|
1571 | the ampersand character (&) to mark the letter to use as a
|
---|
1572 | mnemonic for the entry.
|
---|
1573 |
|
---|
1574 | Press \key Return or \key Enter to accept the new text, or press
|
---|
1575 | \key Escape to reject it. The action created for this menu entry will
|
---|
1576 | be accessible via the \l{#TheActionEditor}{Action Editor}, and any
|
---|
1577 | associated keyboard shortcut can be set there.
|
---|
1578 | \endtable
|
---|
1579 |
|
---|
1580 | Just like with menus, entries can be moved around simply by dragging and
|
---|
1581 | dropping them in the preferred location. When an entry is dragged over a
|
---|
1582 | closed menu, the menu will open to allow it to be inserted there. Since
|
---|
1583 | menu entries are based on actions, they can also be dropped onto toolbars,
|
---|
1584 | where they will be displayed as toolbar buttons.
|
---|
1585 |
|
---|
1586 |
|
---|
1587 | \section1 Toolbars
|
---|
1588 |
|
---|
1589 |
|
---|
1590 | ### SCREENSHOT
|
---|
1591 |
|
---|
1592 | Toolbars ared added to a main window in a similar way to the menu bar:
|
---|
1593 | Select the \gui{Add Tool Bar} option from the form's context menu.
|
---|
1594 | Alternatively, if there is an existing toolbar in the main window, you can
|
---|
1595 | click the arrow on its right end to create a new toolbar.
|
---|
1596 |
|
---|
1597 | Toolbar buttons are created using the action system to populate each
|
---|
1598 | toolbar, rather than by using specific button widgets from the widget box.
|
---|
1599 | Since actions can be represented by menu entries and toolbar buttons, they
|
---|
1600 | can be moved between menus and toolbars. To share an action between a menu
|
---|
1601 | and a toolbar, drag its icon from the \l{#TheActionEditor}{Action Editor}
|
---|
1602 | to the toolbar rather than from the menu where its entry is located.
|
---|
1603 |
|
---|
1604 | New actions for menus and toolbars can be created in the
|
---|
1605 | \l{#TheActionEditor}{Action Editor}.
|
---|
1606 |
|
---|
1607 |
|
---|
1608 | \section1 Actions
|
---|
1609 |
|
---|
1610 | With the menu bar and the toolbars in place, it's time to populate them
|
---|
1611 | with action: \QD provides an action editor to simplify the creation and
|
---|
1612 | management of actions.
|
---|
1613 |
|
---|
1614 |
|
---|
1615 | \target TheActionEditor
|
---|
1616 | \table
|
---|
1617 | \row
|
---|
1618 | \i \inlineimage designer-action-editor.png
|
---|
1619 | \i \bold{The Action Editor}
|
---|
1620 |
|
---|
1621 | Enable the action editor by opening the \gui Tools menu, and switching
|
---|
1622 | on the \gui{Action Editor} option.
|
---|
1623 |
|
---|
1624 | The action editor allows you to create \gui New actions and \gui Delete
|
---|
1625 | actions. It also provides a search function, \gui Filter, using the
|
---|
1626 | action's text.
|
---|
1627 |
|
---|
1628 | \QD's action editor can be viewed in the classic \gui{Icon View} and
|
---|
1629 | \gui{Detailed View}. The screenshot below shows the action editor in
|
---|
1630 | \gui{Detailed View}. You can also copy and paste actions between menus,
|
---|
1631 | toolbars and forms.
|
---|
1632 | \endtable
|
---|
1633 |
|
---|
1634 | To create an action, use the action editor's \gui New button, which will
|
---|
1635 | then pop up an input dialog. Provide the new action with a \gui Text --
|
---|
1636 | this is the text that will appear in a menu entry and as the action's
|
---|
1637 | tooltip. The text is also automatically added to an "action" prefix,
|
---|
1638 | creating the action's \gui{Object Name}.
|
---|
1639 |
|
---|
1640 | In addition, the dialog provides the option of selecting an \gui Icon for
|
---|
1641 | the action, as well as removing the current icon.
|
---|
1642 |
|
---|
1643 | Once the action is created, it can be used wherever actions are applicable.
|
---|
1644 |
|
---|
1645 |
|
---|
1646 | \target AddingAnAction
|
---|
1647 | \table
|
---|
1648 | \row
|
---|
1649 | \i \inlineimage designer-adding-menu-action.png
|
---|
1650 | \i \inlineimage designer-adding-toolbar-action.png
|
---|
1651 | \i \bold{Adding an Action}
|
---|
1652 |
|
---|
1653 | To add an action to a menu or a toolbar, simply press the left mouse
|
---|
1654 | button over the action in the action editor, and drag it to the
|
---|
1655 | preferred location.
|
---|
1656 |
|
---|
1657 | \QD provides highlighted guide lines that tell you where the action
|
---|
1658 | will be added. Release the mouse button to add the action when you have
|
---|
1659 | found the right spot.
|
---|
1660 | \endtable
|
---|
1661 |
|
---|
1662 |
|
---|
1663 | \section1 Dock Widgets
|
---|
1664 |
|
---|
1665 | Since dock widgets are \l{Using Containers in Qt Designer}
|
---|
1666 | {container widgets}, they can be added to a form in the usuasl way. Once
|
---|
1667 | added to a form, dock widgets are not placed in any particular dock area by
|
---|
1668 | default; you need to set the \gui{docked} property to true for each widget
|
---|
1669 | and choose an appropriate value for its \gui{dockWidgetArea} property.
|
---|
1670 |
|
---|
1671 | \target AddingADockWidget
|
---|
1672 | \table
|
---|
1673 | \row
|
---|
1674 | \i \inlineimage designer-adding-dockwidget.png
|
---|
1675 | \i \bold{Adding a Dock Widget}
|
---|
1676 |
|
---|
1677 | To add a dock widget, simply drag one from the \gui Containers section
|
---|
1678 | of the widget box, and drop it onto the main form area. Just like other
|
---|
1679 | widgets, its properties can be modified with the \gui{Property Editor}.
|
---|
1680 |
|
---|
1681 | Dock widgets can be optionally floated as indpendent tool windows.
|
---|
1682 | Hence, it is useful to give them window titles by setting their
|
---|
1683 | \gui{windowTitle} property. This also helps to identify them on the
|
---|
1684 | form.
|
---|
1685 |
|
---|
1686 | \endtable
|
---|
1687 | */
|
---|
1688 |
|
---|
1689 |
|
---|
1690 | /*!
|
---|
1691 | \page designer-resources.html
|
---|
1692 | \contentspage {Qt Designer Manual}{Contents}
|
---|
1693 | \previouspage Creating Main Windows in Qt Designer
|
---|
1694 | \nextpage Using Stylesheets with Qt Designer
|
---|
1695 |
|
---|
1696 | \title Editing Resources with Qt Designer
|
---|
1697 |
|
---|
1698 | \image designer-resources-editing.png
|
---|
1699 |
|
---|
1700 | \QD fully supports the \l{The Qt Resource System}{Qt Resource System},
|
---|
1701 | enabling resources to be specified together with forms as they are
|
---|
1702 | designed. To aid designers and developers manage resources for their
|
---|
1703 | applications, \QD's resource editor allows resources to be defined on a
|
---|
1704 | per-form basis. In other words, each form can have a separate resource
|
---|
1705 | file.
|
---|
1706 |
|
---|
1707 | \section1 Defining a Resource File
|
---|
1708 |
|
---|
1709 | To specify a resource file you must enable the resource editor by opening
|
---|
1710 | the \gui Tools menu, and switching on the \gui{Resource Browser} option.
|
---|
1711 |
|
---|
1712 | \target ResourceFiles
|
---|
1713 | \table
|
---|
1714 | \row
|
---|
1715 | \i \inlineimage designer-resource-browser.png
|
---|
1716 | \i \bold{Resource Files}
|
---|
1717 |
|
---|
1718 | Within the resource browser, you can open existing resource files or
|
---|
1719 | create new ones. Click the \gui{Edit Resources} button
|
---|
1720 | \inlineimage designer-edit-resources-button.png
|
---|
1721 | to edit your resources. To reload resources, click on the \gui Reload
|
---|
1722 | button
|
---|
1723 | \inlineimage designer-reload-resources-button.png
|
---|
1724 | .
|
---|
1725 | \endtable
|
---|
1726 |
|
---|
1727 |
|
---|
1728 | Once a resource file is loaded, you can create or remove entries in it
|
---|
1729 | using the given \gui{Add Files}
|
---|
1730 | \inlineimage designer-add-resource-entry-button.png
|
---|
1731 | and \gui{Remove Files}
|
---|
1732 | \inlineimage designer-remove-resource-entry-button.png
|
---|
1733 | buttons, and specify resources (e.g., images) using the \gui{Add Files}
|
---|
1734 | button
|
---|
1735 | \inlineimage designer-add-files-button.png
|
---|
1736 | . Note that these resources must reside within the current resource file's
|
---|
1737 | directory or one of its subdirectories.
|
---|
1738 |
|
---|
1739 |
|
---|
1740 | \target EditResource
|
---|
1741 | \table
|
---|
1742 | \row
|
---|
1743 | \i \inlineimage designer-edit-resource.png
|
---|
1744 | \i \bold{Editing Resource Files}
|
---|
1745 |
|
---|
1746 | Press the
|
---|
1747 | \inlineimage designer-add-resource-entry-button.png
|
---|
1748 | button to add a new resource entry to the file. Then use the
|
---|
1749 | \gui{Add Files} button
|
---|
1750 | \inlineimage designer-add-files-button.png
|
---|
1751 | to specify the resource.
|
---|
1752 |
|
---|
1753 | You can remove resources by selecting the corresponding entry in the
|
---|
1754 | resource editor, and pressing the
|
---|
1755 | \inlineimage designer-remove-resource-entry-button.png
|
---|
1756 | button.
|
---|
1757 | \endtable
|
---|
1758 |
|
---|
1759 |
|
---|
1760 | \section1 Using the Resources
|
---|
1761 |
|
---|
1762 | Once the resources are defined you can use them actively when composing
|
---|
1763 | your form. For example, you might want to create a tool button using an
|
---|
1764 | icon specified in the resource file.
|
---|
1765 |
|
---|
1766 | \target UsingResources
|
---|
1767 | \table
|
---|
1768 | \row
|
---|
1769 | \i \inlineimage designer-resources-using.png
|
---|
1770 | \i \bold{Using Resources}
|
---|
1771 |
|
---|
1772 | When changing properties with values that may be defined within a
|
---|
1773 | resource file, \QD's property editor allows you to specify a resource
|
---|
1774 | in addition to the option of selecting a source file in the ordinary
|
---|
1775 | way.
|
---|
1776 |
|
---|
1777 | \row
|
---|
1778 | \i \inlineimage designer-resource-selector.png
|
---|
1779 | \i \bold{Selecting a Resource}
|
---|
1780 |
|
---|
1781 | You can open the resource selector by clicking \gui{Choose Resource...}
|
---|
1782 | to add resources any time during the design process.
|
---|
1783 |
|
---|
1784 | \omit
|
---|
1785 | ... check with Friedemann
|
---|
1786 | To quickly assign icon pixmaps to actions or pixmap properties, you may
|
---|
1787 | drag the pixmap from the resource editor to the action editor, or to the
|
---|
1788 | pixmap property in the property editor.
|
---|
1789 | \endomit
|
---|
1790 |
|
---|
1791 | \endtable
|
---|
1792 | */
|
---|
1793 |
|
---|
1794 |
|
---|
1795 | /*!
|
---|
1796 | \page designer-stylesheet.html
|
---|
1797 | \contentspage {Qt Designer Manual}{Contents}
|
---|
1798 | \previouspage Editing Resources with Qt Designer
|
---|
1799 | \nextpage Using a Designer .ui File in Your Application
|
---|
1800 |
|
---|
1801 | \title Using Stylesheets with Qt Designer
|
---|
1802 |
|
---|
1803 | Since Qt 4.2, it is possible to edit stylesheets in \QD with the stylesheet
|
---|
1804 | editor.
|
---|
1805 |
|
---|
1806 | \target UsingStylesheets
|
---|
1807 | \table
|
---|
1808 | \row
|
---|
1809 | \i \inlineimage designer-stylesheet-options.png
|
---|
1810 | \bold{Setting a Stylesheet}
|
---|
1811 |
|
---|
1812 | The stylesheet editor can be accessed by right-clicking a widget
|
---|
1813 | and selecting \gui{Change styleSheet...}
|
---|
1814 |
|
---|
1815 | \row
|
---|
1816 | \i \inlineimage designer-stylesheet-usage.png
|
---|
1817 | \endtable
|
---|
1818 |
|
---|
1819 | */
|
---|
1820 |
|
---|
1821 |
|
---|
1822 | /*!
|
---|
1823 | \page designer-using-a-ui-file.html
|
---|
1824 | \previouspage Using Stylesheets with Qt Designer
|
---|
1825 | \contentspage {Qt Designer Manual}{Contents}
|
---|
1826 | \nextpage Using Custom Widgets with Qt Designer
|
---|
1827 |
|
---|
1828 | \title Using a Designer .ui File in Your Application
|
---|
1829 |
|
---|
1830 | With Qt's integrated build tools, \l{qmake Manual}{qmake} and \l uic, the
|
---|
1831 | code for user interface components created with \QD is automatically
|
---|
1832 | generated when the rest of your application is built. Forms can be included
|
---|
1833 | and used directly from your application. Alternatively, you can use them to
|
---|
1834 | extend subclasses of standard widgets. These forms can be processed at
|
---|
1835 | compile time or at run time, depending on the approach used.
|
---|
1836 |
|
---|
1837 |
|
---|
1838 | \tableofcontents
|
---|
1839 | \section1 Compile Time Form Processing
|
---|
1840 |
|
---|
1841 | A compile time processed form can be used in your application with one of
|
---|
1842 | the following approaches:
|
---|
1843 |
|
---|
1844 | \list
|
---|
1845 | \o The Direct Approach: you construct a widget to use as a placeholder
|
---|
1846 | for the component, and set up the user interface inside it.
|
---|
1847 | \o The Single Inheritance Approach: you subclass the form's base class
|
---|
1848 | (QWidget or QDialog, for example), and include a private instance
|
---|
1849 | of the form's user interface object.
|
---|
1850 | \o The MultipleInheritance Approach: you subclass both the form's base
|
---|
1851 | class and the form's user interface object. This allows the widgets
|
---|
1852 | defined in the form to be used directly from within the scope of
|
---|
1853 | the subclass.
|
---|
1854 | \endlist
|
---|
1855 |
|
---|
1856 |
|
---|
1857 | \section2 The Direct Approach
|
---|
1858 |
|
---|
1859 | To demonstrate how to use user interface (\c{.ui}) files straight from
|
---|
1860 | \QD, we create a simple Calculator Form application. This is based on the
|
---|
1861 | original \l{Calculator Form Example}{Calculator Form} example.
|
---|
1862 |
|
---|
1863 | The application consists of one source file, \c main.cpp and a \c{.ui}
|
---|
1864 | file.
|
---|
1865 |
|
---|
1866 | The \c{calculatorform.ui} file designed with \QD is shown below:
|
---|
1867 |
|
---|
1868 | \image directapproach-calculatorform.png
|
---|
1869 |
|
---|
1870 | We will use \c qmake to build the executable, so we need to write a
|
---|
1871 | \c{.pro} file:
|
---|
1872 |
|
---|
1873 | \snippet doc/src/snippets/uitools/calculatorform/calculatorform.pro 0
|
---|
1874 |
|
---|
1875 | The special feature of this file is the \c FORMS declaration that tells
|
---|
1876 | \c qmake which files to process with \c uic. In this case, the
|
---|
1877 | \c calculatorform.ui file is used to create a \c ui_calculatorform.h file
|
---|
1878 | that can be used by any file listed in the \c SOURCES declaration. To
|
---|
1879 | ensure that \c qmake generates the \c ui_calculatorform.h file, we need to
|
---|
1880 | include it in a file listed in \c SOURCES. Since we only have \c main.cpp,
|
---|
1881 | we include it there:
|
---|
1882 |
|
---|
1883 | \snippet doc/src/snippets/uitools/calculatorform/main.cpp 0
|
---|
1884 |
|
---|
1885 | This include is an additional check to ensure that we do not generate code
|
---|
1886 | for \c .ui files that are not used.
|
---|
1887 |
|
---|
1888 | The \c main function creates the calculator widget by constructing a
|
---|
1889 | standard QWidget that we use to host the user interface described by the
|
---|
1890 | \c calculatorform.ui file.
|
---|
1891 |
|
---|
1892 | \snippet doc/src/snippets/uitools/calculatorform/main.cpp 1
|
---|
1893 |
|
---|
1894 | In this case, the \c{Ui::CalculatorForm} is an interface description object
|
---|
1895 | from the \c ui_calculatorform.h file that sets up all the dialog's widgets
|
---|
1896 | and the connections between its signals and slots.
|
---|
1897 |
|
---|
1898 | This approach provides a quick and easy way to use simple, self-contained
|
---|
1899 | components in your applications, but many componens created with \QD will
|
---|
1900 | require close integration with the rest of the application code. For
|
---|
1901 | instance, the \c CalculatorForm code provided above will compile and run,
|
---|
1902 | but the QSpinBox objects will not interact with the QLabel as we need a
|
---|
1903 | custom slot to carry out the add operation and display the result in the
|
---|
1904 | QLabel. To achieve this, we need to subclass a standard Qt widget (known as
|
---|
1905 | the single inheritance approach).
|
---|
1906 |
|
---|
1907 |
|
---|
1908 | \section2 The Single Inheritance Approach
|
---|
1909 |
|
---|
1910 | In this approach, we subclass a Qt widget and set up the user interface
|
---|
1911 | from within the constructor. Components used in this way expose the widgets
|
---|
1912 | and layouts used in the form to the Qt widget subclass, and provide a
|
---|
1913 | standard system for making signal and slot connections between the user
|
---|
1914 | interface and other objects in your application.
|
---|
1915 |
|
---|
1916 | This approach is used in the \l{Calculator Form Example}{Calculator Form}
|
---|
1917 | example.
|
---|
1918 |
|
---|
1919 | To ensure that we can use the user interface, we need to include the header
|
---|
1920 | file that \c uic generates before referring to \c{Ui::CalculatorForm}:
|
---|
1921 |
|
---|
1922 | \snippet examples/designer/calculatorform/calculatorform.h 0
|
---|
1923 |
|
---|
1924 | This means that the \c{.pro} file must be updated to include
|
---|
1925 | \c{calculatorform.h}:
|
---|
1926 |
|
---|
1927 | \snippet examples/designer/calculatorform/calculatorform.pro 0
|
---|
1928 |
|
---|
1929 | The subclass is defined in the following way:
|
---|
1930 |
|
---|
1931 | \snippet examples/designer/calculatorform/calculatorform.h 1
|
---|
1932 |
|
---|
1933 | The important feature of the class is the private \c ui object which
|
---|
1934 | provides the code for setting up and managing the user interface.
|
---|
1935 |
|
---|
1936 | The constructor for the subclass constructs and configures all the widgets
|
---|
1937 | and layouts for the dialog just by calling the \c ui object's \c setupUi()
|
---|
1938 | function. Once this has been done, it is possible to modify the user
|
---|
1939 | interface as needed.
|
---|
1940 |
|
---|
1941 | \snippet examples/designer/calculatorform/calculatorform.cpp 0
|
---|
1942 |
|
---|
1943 | We can connect signals and slots in user interface widgets in the usual
|
---|
1944 | way, taking care to prefix the \c ui object to each widget used.
|
---|
1945 |
|
---|
1946 | The advantages of this approach are its simple use of inheritance to
|
---|
1947 | provide a QWidget-based interface, and its encapsulation of the user
|
---|
1948 | interface widget variables within the \c ui data member. We can use this
|
---|
1949 | method to define a number of user interfaces within the same widget, each
|
---|
1950 | of which is contained within its own namespace, and overlay (or compose)
|
---|
1951 | them. This approach can be used to create individual tabs from existing
|
---|
1952 | forms, for example.
|
---|
1953 |
|
---|
1954 |
|
---|
1955 | \section2 The Multiple Inheritance Approach
|
---|
1956 |
|
---|
1957 | Forms created with \QD can be subclassed together with a standard
|
---|
1958 | QWidget-based class. This approach makes all the user interface components
|
---|
1959 | defined in the form directly accessible within the scope of the subclass,
|
---|
1960 | and enables signal and slot connections to be made in the usual way with
|
---|
1961 | the \l{QObject::connect()}{connect()} function.
|
---|
1962 |
|
---|
1963 | This approach is used in the \l{Multiple Inheritance Example}
|
---|
1964 | {Multiple Inheritance} example.
|
---|
1965 |
|
---|
1966 | We need to include the header file that \c uic generates from the
|
---|
1967 | \c calculatorform.ui file:
|
---|
1968 |
|
---|
1969 | \snippet examples/uitools/multipleinheritance/calculatorform.h 0
|
---|
1970 |
|
---|
1971 | The class is defined in a similar way to the one used in the
|
---|
1972 | \l{The Single Inheritance Approach}{single inheritance approach}, except that
|
---|
1973 | this time we inherit from \e{both} QWidget and \c{Ui::CalculatorForm}:
|
---|
1974 |
|
---|
1975 | \snippet examples/uitools/multipleinheritance/calculatorform.h 1
|
---|
1976 |
|
---|
1977 | We inherit \c{Ui::CalculatorForm} privately to ensure that the user
|
---|
1978 | interface objects are private in our subclass. We can also inherit it with
|
---|
1979 | the \c public or \c protected keywords in the same way that we could have
|
---|
1980 | made \c ui public or protected in the previous case.
|
---|
1981 |
|
---|
1982 | The constructor for the subclass performs many of the same tasks as the
|
---|
1983 | constructor used in the \l{The Single Inheritance Approach}
|
---|
1984 | {single inheritance} example:
|
---|
1985 |
|
---|
1986 | \snippet examples/uitools/multipleinheritance/calculatorform.cpp 0
|
---|
1987 |
|
---|
1988 | In this case, the widgets used in the user interface can be accessed in the
|
---|
1989 | same say as a widget created in code by hand. We no longer require the
|
---|
1990 | \c{ui} prefix to access them.
|
---|
1991 |
|
---|
1992 | Subclassing using multiple inheritance gives us more direct access to the
|
---|
1993 | contents of the form, is slightly cleaner than the single inheritance
|
---|
1994 | approach, but does not conveniently support composition of multiple user
|
---|
1995 | interfaces.
|
---|
1996 |
|
---|
1997 |
|
---|
1998 | \section1 Run Time Form Processing
|
---|
1999 |
|
---|
2000 | Alternatively, forms can be processed at run time, producing dynamically-
|
---|
2001 | generated user interfaces. This can be done using the QtUiTools module
|
---|
2002 | that provides the QUiLoader class to handle forms created with \QD.
|
---|
2003 |
|
---|
2004 |
|
---|
2005 | \section2 The UiTools Approach
|
---|
2006 |
|
---|
2007 | A resource file containing a \c{.ui} file is required to process forms at
|
---|
2008 | run time. Also, the application needs to be configured to use the QtUiTools
|
---|
2009 | module. This is done by including the following declaration in a \c qmake
|
---|
2010 | project file, ensuring that the application is compiled and linked
|
---|
2011 | appropriately.
|
---|
2012 |
|
---|
2013 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 0
|
---|
2014 |
|
---|
2015 | The QUiLoader class provides a form loader object to construct the user
|
---|
2016 | interface. This user interface can be retrieved from any QIODevice, e.g.,
|
---|
2017 | a QFile object, to obtain a form stored in a project's resource file. The
|
---|
2018 | QUiLoader::load() function constructs the form widget using the user
|
---|
2019 | interface description contained in the file.
|
---|
2020 |
|
---|
2021 | The QtUiTools module classes can be included using the following directive:
|
---|
2022 |
|
---|
2023 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 1
|
---|
2024 |
|
---|
2025 | The QUiLoader::load() function is invoked as shown in this code from the
|
---|
2026 | \l{Text Finder Example}{Text Finder} example:
|
---|
2027 |
|
---|
2028 | \snippet examples/uitools/textfinder/textfinder.cpp 4
|
---|
2029 |
|
---|
2030 | In a class that uses QtUiTools to build its user interface at run time, we
|
---|
2031 | can locate objects in the form using qFindChild(). For example, in the
|
---|
2032 | follownig code, we locate some components based on their object names and
|
---|
2033 | widget types:
|
---|
2034 |
|
---|
2035 | \snippet examples/uitools/textfinder/textfinder.cpp 1
|
---|
2036 |
|
---|
2037 | Processing forms at run-time gives the developer the freedom to change a
|
---|
2038 | program's user interface, just by changing the \c{.ui} file. This is useful
|
---|
2039 | when customizing programs to suit various user needs, such as extra large
|
---|
2040 | icons or a different colour scheme for accessibility support.
|
---|
2041 |
|
---|
2042 |
|
---|
2043 | \section1 Automatic Connections
|
---|
2044 |
|
---|
2045 | The signals and slots connections defined for compile time or run time
|
---|
2046 | forms can either be set up manually or automatically, using QMetaObject's
|
---|
2047 | ability to make connections between signals and suitably-named slots.
|
---|
2048 |
|
---|
2049 | Generally, in a QDialog, if we want to process the information entered by
|
---|
2050 | the user before accepting it, we need to connect the clicked() signal from
|
---|
2051 | the \gui OK button to a custom slot in our dialog. We will first show an
|
---|
2052 | example of the dialog in which the slot is connected by hand then compare
|
---|
2053 | it with a dialog that uses automatic connection.
|
---|
2054 |
|
---|
2055 |
|
---|
2056 | \section2 A Dialog Without Auto-Connect
|
---|
2057 |
|
---|
2058 | We define the dialog in the same way as before, but now include a slot in
|
---|
2059 | addition to the constructor:
|
---|
2060 |
|
---|
2061 | \snippet doc/src/snippets/designer/noautoconnection/imagedialog.h 0
|
---|
2062 |
|
---|
2063 | The \c checkValues() slot will be used to validate the values provided by
|
---|
2064 | the user.
|
---|
2065 |
|
---|
2066 | In the dialog's constructor we set up the widgets as before, and connect
|
---|
2067 | the \gui Cancel button's \l{QPushButton::clicked()}{clicked()} signal to
|
---|
2068 | the dialog's reject() slot. We also disable the
|
---|
2069 | \l{QPushButton::autoDefault}{autoDefault} property in both buttons to
|
---|
2070 | ensure that the dialog does not interfere with the way that the line edit
|
---|
2071 | handles return key events:
|
---|
2072 |
|
---|
2073 | \snippet doc/src/snippets/designer/noautoconnection/imagedialog.cpp 0
|
---|
2074 | \dots
|
---|
2075 | \snippet doc/src/snippets/designer/noautoconnection/imagedialog.cpp 1
|
---|
2076 |
|
---|
2077 | We connect the \gui OK button's \l{QPushButton::clicked()}{clicked()}
|
---|
2078 | signal to the dialog's checkValues() slot which we implement as follows:
|
---|
2079 |
|
---|
2080 | \snippet doc/src/snippets/designer/noautoconnection/imagedialog.cpp 2
|
---|
2081 |
|
---|
2082 | This custom slot does the minimum necessary to ensure that the data
|
---|
2083 | entered by the user is valid - it only accepts the input if a name was
|
---|
2084 | given for the image.
|
---|
2085 |
|
---|
2086 | \section2 Widgets and Dialogs with Auto-Connect
|
---|
2087 |
|
---|
2088 | Although it is easy to implement a custom slot in the dialog and connect
|
---|
2089 | it in the constructor, we could instead use QMetaObject's auto-connection
|
---|
2090 | facilities to connect the \gui OK button's clicked() signal to a slot in
|
---|
2091 | our subclass. \c{uic} automatically generates code in the dialog's
|
---|
2092 | \c setupUi() function to do this, so we only need to declare and
|
---|
2093 | implement a slot with a name that follows a standard convention:
|
---|
2094 |
|
---|
2095 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 2
|
---|
2096 |
|
---|
2097 | Using this convention, we can define and implement a slot that responds to
|
---|
2098 | mouse clicks on the \gui OK button:
|
---|
2099 |
|
---|
2100 | \snippet doc/src/snippets/designer/autoconnection/imagedialog.h 0
|
---|
2101 |
|
---|
2102 | Another example of automatic signal and slot connection would be the
|
---|
2103 | \l{Text Finder Example}{Text Finder} with its \c{on_findButton_clicked()}
|
---|
2104 | slot.
|
---|
2105 |
|
---|
2106 | We use QMetaObject's system to enable signal and slot connections:
|
---|
2107 |
|
---|
2108 | \snippet examples/uitools/textfinder/textfinder.cpp 2
|
---|
2109 |
|
---|
2110 | This enables us to implement the slot, as shown below:
|
---|
2111 |
|
---|
2112 | \snippet examples/uitools/textfinder/textfinder.cpp 6
|
---|
2113 | \dots
|
---|
2114 | \snippet examples/uitools/textfinder/textfinder.cpp 8
|
---|
2115 |
|
---|
2116 | Automatic connection of signals and slots provides both a standard naming
|
---|
2117 | convention and an explicit interface for widget designers to work to. By
|
---|
2118 | providing source code that implements a given interface, user interface
|
---|
2119 | designers can check that their designs actually work without having to
|
---|
2120 | write code themselves.
|
---|
2121 | */
|
---|
2122 |
|
---|
2123 |
|
---|
2124 | /*!
|
---|
2125 | \page designer-customizing-forms.html
|
---|
2126 | \contentspage {Qt Designer Manual}{Contents}
|
---|
2127 | \previouspage Using Stylesheets with Qt Designer
|
---|
2128 | \nextpage Using Custom Widgets with Qt Designer
|
---|
2129 |
|
---|
2130 | \title Customizing Qt Designer Forms
|
---|
2131 |
|
---|
2132 | \image designer-form-settings.png
|
---|
2133 |
|
---|
2134 | When saving a form in \QD, it is stored as an \c .ui file. Several form
|
---|
2135 | settings, for example the grid settings or the margin and spacing for the
|
---|
2136 | default layout, are stored along with the form's components. These settings
|
---|
2137 | are used when the \l uic generates the form's C++ code. For more
|
---|
2138 | information on how to use forms in your application, see the
|
---|
2139 | \l{Using a Designer .ui File in Your Application} section.
|
---|
2140 |
|
---|
2141 |
|
---|
2142 | \section1 Modifying the Form Settings
|
---|
2143 |
|
---|
2144 | To modify the form settings, open the \gui Form menu and select \gui{Form
|
---|
2145 | Settings...}
|
---|
2146 |
|
---|
2147 | In the forms settings dialog you can specify the \gui Author of the form.
|
---|
2148 |
|
---|
2149 | You can also alter the margin and spacing properties for the form's default
|
---|
2150 | layout (\gui {Layout Default}). These default layout properties will be
|
---|
2151 | replaced by the corresponding \gui {Layout Function}, if the function is
|
---|
2152 | specified, when \c uic generates code for the form. The form settings
|
---|
2153 | dialog lets you specify functions for both the margin and the spacing.
|
---|
2154 |
|
---|
2155 | \target LayoutFunction
|
---|
2156 | \table
|
---|
2157 | \row
|
---|
2158 | \i \inlineimage designer-form-layoutfunction.png
|
---|
2159 | \i \bold{Layout Function}
|
---|
2160 |
|
---|
2161 | The default layout properties will be replaced by the corresponding
|
---|
2162 | \gui{Layout Function}, when \c uic generates code for the form. This is
|
---|
2163 | useful when different environments requires different layouts for the same
|
---|
2164 | form.
|
---|
2165 |
|
---|
2166 | To specify layout functions for the form's margin and spacing, check the
|
---|
2167 | \gui{Layout Function} group box to enable the line edits.
|
---|
2168 | \endtable
|
---|
2169 |
|
---|
2170 | You can also specify the form's \gui{Include Hints}; i.e., provide a list
|
---|
2171 | of the header files which will then be included in the form window's
|
---|
2172 | associated \c .ui file. Header files may be local, i.e., relative to the
|
---|
2173 | project's directory, \c "mywidget.h", or global, i.e. part of Qt or the
|
---|
2174 | compilers standard libraries: \c <QtGui/QWidget>.
|
---|
2175 |
|
---|
2176 | Finally, you can specify the function used to load pixmaps into the form
|
---|
2177 | window (the \gui {Pixmap Function}).
|
---|
2178 | */
|
---|
2179 |
|
---|
2180 |
|
---|
2181 | /*!
|
---|
2182 | \page designer-using-custom-widgets.html
|
---|
2183 | \contentspage {Qt Designer Manual}{Contents}
|
---|
2184 | \previouspage Customizing Qt Designer Forms
|
---|
2185 | \nextpage Creating Custom Widgets for Qt Designer
|
---|
2186 |
|
---|
2187 | \title Using Custom Widgets with Qt Designer
|
---|
2188 |
|
---|
2189 | \QD can display custom widgets through its extensible plugin mechanism,
|
---|
2190 | allowing the range of designable widgets to be extended by the user and
|
---|
2191 | third parties. This feature also allows \QD to optionally support
|
---|
2192 | \l{Qt3Support}{Qt 3 compatibility widgets}. Alternatively, it is possible
|
---|
2193 | to use existing widgets as placeholders for widget classes that provide
|
---|
2194 | similar APIs.
|
---|
2195 |
|
---|
2196 | Widgets from the Qt3Support library are made available via in \QD's support
|
---|
2197 | for custom widgets.
|
---|
2198 |
|
---|
2199 |
|
---|
2200 | \section1 Handling Custom Widgets
|
---|
2201 |
|
---|
2202 | Although \QD supports all of the standard Qt widgets, and can be configured
|
---|
2203 | to handle widgets supplied in the Qt3Support library, some specialized
|
---|
2204 | widgets may not be available as standard for a number of reasons:
|
---|
2205 |
|
---|
2206 | \list
|
---|
2207 | \i Custom widgets may not be available at the time the user interface
|
---|
2208 | is being designed.
|
---|
2209 | \i Custom widgets may be platform-specific, and designers may be
|
---|
2210 | developing the user interface on a different platform to end users.
|
---|
2211 | \i The source code for a custom widget is not available, or the user
|
---|
2212 | interface designers are unable to use the widget for non-technical
|
---|
2213 | reasons.
|
---|
2214 | \endlist
|
---|
2215 |
|
---|
2216 | In the above situations, it is still possible to design forms with the aim
|
---|
2217 | of using custom widgets in the application. To achieve this, we can use
|
---|
2218 | the widget promotion feature of \QD.
|
---|
2219 |
|
---|
2220 | In all other cases, where the source code to the custom widgets is
|
---|
2221 | available, we can adapt the custom widget for use with \QD.
|
---|
2222 |
|
---|
2223 |
|
---|
2224 | \section2 Promoting Widgets
|
---|
2225 |
|
---|
2226 | \image designer-promoting-widgets.png
|
---|
2227 |
|
---|
2228 | If some forms must be designed, but certain custom widgets are unavailble
|
---|
2229 | to the designer, we can substitute similar widgets to represent the missing
|
---|
2230 | widgets. For example, we might represent instances of a custom push button
|
---|
2231 | class, \c MyPushButton, with instances of QPushButton and promote these to
|
---|
2232 | \c MyPushButton so that \l{uic.html}{uic} generates suitable code for this
|
---|
2233 | missing class.
|
---|
2234 |
|
---|
2235 | When choosing a widget to use as a placeholder, it is useful to compare the
|
---|
2236 | API of the missing widget with those of standard Qt widgets. For
|
---|
2237 | specialized widgets that subclass standard classes, the obvious choice of
|
---|
2238 | placeholder is the base class of the custom widget; for example, QSlider
|
---|
2239 | might be used for specialized QSlider subclasses.
|
---|
2240 |
|
---|
2241 | For specialized widgets that do not share a common API with standard Qt
|
---|
2242 | widgets, it is worth considering adapting a custom widget for use in \QD.
|
---|
2243 | If this is not possible then QWidget is the obvious choice for a
|
---|
2244 | placeholder widget since it is the lowest common denominator for all
|
---|
2245 | widgets.
|
---|
2246 |
|
---|
2247 | To add a placeholder, select an object of a suitable base class and choose
|
---|
2248 | \gui{Promote to ...} from the form's context menu. After entering the class
|
---|
2249 | name and header file in the lower part of the dialog, choose \gui{Add}. The
|
---|
2250 | placeholder class will now appear along with the base class in the upper
|
---|
2251 | list. Click the \gui{Promote} button to accept this choice.
|
---|
2252 |
|
---|
2253 | Now, when the form's context menu is opened over objects of the base class,
|
---|
2254 | the placeholder class will appear in the \gui{Promote to} submenu, allowing
|
---|
2255 | for convenient promotion of objects to that class.
|
---|
2256 |
|
---|
2257 | A promoted widget can be reverted to its base class by choosing
|
---|
2258 | \gui{Demote to} from the form's context menu.
|
---|
2259 |
|
---|
2260 |
|
---|
2261 | \section2 User Defined Custom Widgets
|
---|
2262 |
|
---|
2263 | \image worldtimeclockplugin-example.png
|
---|
2264 |
|
---|
2265 | Custom widgets can be adapted for use with \QD, giving designers the
|
---|
2266 | opportunity to configure the user interface using the actual widgets that
|
---|
2267 | will be used in an application rather than placeholder widgets. The process
|
---|
2268 | of creating a custom widget plugin is described in the
|
---|
2269 | \l{Creating Custom Widgets for Qt Designer} chapter of this manual.
|
---|
2270 |
|
---|
2271 | To use a plugin created in this way, it is necessary to ensure that the
|
---|
2272 | plugin is located on a path that \QD searches for plugins. Generally,
|
---|
2273 | plugins stored in \c{$QTDIR/plugins/designer} will be loaded when \QD
|
---|
2274 | starts. Further information on building and installing plugins can be found
|
---|
2275 | \l{Creating Custom Widgets for Qt Designer#BuildingandInstallingthePlugin}
|
---|
2276 | {here}. You can also refer to the \l{How to Create Qt Plugins}
|
---|
2277 | {Plugins HOWTO} document for information about creating plugins.
|
---|
2278 | */
|
---|
2279 |
|
---|
2280 |
|
---|
2281 | /*!
|
---|
2282 | \page designer-creating-custom-widgets.html
|
---|
2283 | \previouspage Using Custom Widgets with Qt Designer
|
---|
2284 | \contentspage {Qt Designer Manual}{Contents}
|
---|
2285 | \nextpage Creating Custom Widget Extensions
|
---|
2286 |
|
---|
2287 | \title Creating Custom Widgets for Qt Designer
|
---|
2288 |
|
---|
2289 | \QD's plugin-based architecture allows user-defined and third party custom
|
---|
2290 | widgets to be edited just like you do with standard Qt widgets. All of the
|
---|
2291 | custom widget's features are made available to \QD, including widget
|
---|
2292 | properties, signals, and slots. Since \QD uses real widgets during the form
|
---|
2293 | design process, custom widgets will appear the same as they do when
|
---|
2294 | previewed.
|
---|
2295 |
|
---|
2296 | \image worldtimeclockplugin-example.png
|
---|
2297 |
|
---|
2298 | The \l QtDesigner module provides you with the ability to create custom
|
---|
2299 | widgets in \QD.
|
---|
2300 |
|
---|
2301 |
|
---|
2302 | \section1 Getting Started
|
---|
2303 |
|
---|
2304 | To integrate a custom widget with \QD, you require a suitable description
|
---|
2305 | for the widget and an appropriate \c{.pro} file.
|
---|
2306 |
|
---|
2307 |
|
---|
2308 | \section2 Providing an Interface Description
|
---|
2309 |
|
---|
2310 | To inform \QD about the type of widget you want to provide, create a
|
---|
2311 | subclass of QDesignerCustomWidgetInterface that describes the various
|
---|
2312 | properties your widget exposes. Most of these are supplied by functions
|
---|
2313 | that are pure virtual in the base class, because only the author of the
|
---|
2314 | plugin can provide this information.
|
---|
2315 |
|
---|
2316 | \table
|
---|
2317 | \header
|
---|
2318 | \o Function
|
---|
2319 | \o Description of the return value
|
---|
2320 | \row
|
---|
2321 | \o \c name()
|
---|
2322 | \o The name of the class that provides the widget.
|
---|
2323 | \row
|
---|
2324 | \o \c group()
|
---|
2325 | \o The group in \QD's widget box that the widget belongs to.
|
---|
2326 | \row
|
---|
2327 | \o \c toolTip()
|
---|
2328 | \o A short description to help users identify the widget in \QD.
|
---|
2329 | \row
|
---|
2330 | \o \c whatsThis()
|
---|
2331 | \o A longer description of the widget for users of \QD.
|
---|
2332 | \row
|
---|
2333 | \o \c includeFile()
|
---|
2334 | \o The header file that must be included in applications that use
|
---|
2335 | this widget. This information is stored in .ui files and will
|
---|
2336 | be used by \c uic to create a suitable \c{#includes} statement
|
---|
2337 | in the code it generates for the form containing the custom
|
---|
2338 | widget.
|
---|
2339 | \row
|
---|
2340 | \o \c icon()
|
---|
2341 | \o An icon that can be used to represent the widget in \QD's
|
---|
2342 | widget box.
|
---|
2343 | \row
|
---|
2344 | \o \c isContainer()
|
---|
2345 | \o True if the widget will be used to hold child widgets;
|
---|
2346 | false otherwise.
|
---|
2347 | \row
|
---|
2348 | \o \c createWidget()
|
---|
2349 | \o A QWidget pointer to an instance of the custom widget,
|
---|
2350 | constructed with the parent supplied.
|
---|
2351 | \note createWidget() is a factory function responsible for
|
---|
2352 | creating the widget only. The custom widget's properties will
|
---|
2353 | not be available until load() returns.
|
---|
2354 | \row
|
---|
2355 | \o \c domXml()
|
---|
2356 | \o A description of the widget's properties, such as its object
|
---|
2357 | name, size hint, and other standard QWidget properties.
|
---|
2358 | \row
|
---|
2359 | \o \c codeTemplate()
|
---|
2360 | \o This function is reserved for future use by \QD.
|
---|
2361 | \endtable
|
---|
2362 |
|
---|
2363 | Two other virtual functions can also be reimplemented:
|
---|
2364 |
|
---|
2365 | \table
|
---|
2366 | \row
|
---|
2367 | \o \c initialize()
|
---|
2368 | \o Sets up extensions and other features for custom widgets. Custom
|
---|
2369 | container extensions (see QDesignerContainerExtension) and task
|
---|
2370 | menu extensions (see QDesignerTaskMenuExtension) should be set
|
---|
2371 | up in this function.
|
---|
2372 | \row
|
---|
2373 | \o \c isInitialized()
|
---|
2374 | \o Returns true if the widget has been initialized; returns false
|
---|
2375 | otherwise. Reimplementations usually check whether the
|
---|
2376 | \c initialize() function has been called and return the result
|
---|
2377 | of this test.
|
---|
2378 | \endtable
|
---|
2379 |
|
---|
2380 |
|
---|
2381 | \section2 Notes on the \c{domXml()} Function
|
---|
2382 |
|
---|
2383 | The \c{domXml()} function returns a \c{.ui} file snippet that is used by
|
---|
2384 | \QD's widget factory to create a custom widget and its applicable
|
---|
2385 | properties.
|
---|
2386 |
|
---|
2387 | Since Qt 4.4, \QD's widget box allows for a complete \c{.ui} file to
|
---|
2388 | describe \bold one custom widget. The \c{.ui} file can be loaded using the
|
---|
2389 | \c{<ui>} tag. Specifying the <ui> tag allows for adding the <customwidget>
|
---|
2390 | element that contains additional information for custom widgets. The
|
---|
2391 | \c{<widget>} tag is sufficient if no additional information is required
|
---|
2392 |
|
---|
2393 | If the custom widget does not provide a reasonable size hint, it is
|
---|
2394 | necessary to specify a default geometry in the string returned by the
|
---|
2395 | \c domXml() function in your subclass. For example, the
|
---|
2396 | \c AnalogClockPlugin provided by the \l{designer/customwidgetplugin}
|
---|
2397 | {Custom Widget Plugin} example, defines a default widgetgeometry in the
|
---|
2398 | following way:
|
---|
2399 |
|
---|
2400 | \dots
|
---|
2401 | \snippet examples/designer/customwidgetplugin/customwidgetplugin.cpp 11
|
---|
2402 | \dots
|
---|
2403 |
|
---|
2404 | An additional feature of the \c domXml() function is that, if it returns
|
---|
2405 | an empty string, the widget will not be installed in \QD's widget box.
|
---|
2406 | However, it can still be used by other widgets in the form. This feature
|
---|
2407 | is used to hide widgets that should not be explicitly created by the user,
|
---|
2408 | but are required by other widgets.
|
---|
2409 |
|
---|
2410 | If you would like to use a container widget that is not a subclass of the
|
---|
2411 | containers provided in \QD, but the container is still based on the notion
|
---|
2412 | of \e{Current Page}, you need to provide a container extension and
|
---|
2413 | tell \QD which method to use to add the pages. This can be done using the
|
---|
2414 | \c{<addpagemethod>} XML tag.
|
---|
2415 |
|
---|
2416 |
|
---|
2417 | \section1 Plugin Requirements
|
---|
2418 |
|
---|
2419 | In order for plugins to work correctly on all platforms, you need to ensure
|
---|
2420 | that they export the symbols needed by \QD.
|
---|
2421 |
|
---|
2422 | First of all, the plugin class must be exported in order for the plugin to
|
---|
2423 | be loaded by \QD. Use the Q_EXPORT_PLUGIN2() macro to do this. Also, the
|
---|
2424 | QDESIGNER_WIDGET_EXPORT macro must be used to define each custom widget class
|
---|
2425 | within a plugin, that \QD will instantiate.
|
---|
2426 |
|
---|
2427 |
|
---|
2428 | \section1 Creating Well Behaved Widgets
|
---|
2429 |
|
---|
2430 | Some custom widgets have special user interface features that may make them
|
---|
2431 | behave differently to many of the standard widgets found in \QD.
|
---|
2432 | Specifically, if a custom widget grabs the keyboard as a result of a call
|
---|
2433 | to QWidget::grabKeyboard(), the operation of \QD will be affected.
|
---|
2434 |
|
---|
2435 | To give custom widgets special behavior in \QD, provide an implementation
|
---|
2436 | of the initialize() function to configure the widget construction process
|
---|
2437 | for \QD specific behavior. This function will be called for the first time
|
---|
2438 | before any calls to createWidget() and could perhaps set an internal flag
|
---|
2439 | that can be tested later when \QD calls the plugin's createWidget()
|
---|
2440 | function.
|
---|
2441 |
|
---|
2442 |
|
---|
2443 | \target BuildingandInstallingthePlugin
|
---|
2444 | \section1 Building and Installing the Plugin
|
---|
2445 |
|
---|
2446 | \section2 A Simple Plugin
|
---|
2447 |
|
---|
2448 | The \l{Custom Widget Plugin Example} demonstrates a simple \QD plugin.
|
---|
2449 |
|
---|
2450 | The \c{.pro} file for a plugin must specify the headers and sources for
|
---|
2451 | both the custom widget and the plugin interface. Typically, this file only
|
---|
2452 | has to specify that the plugin's project is to be built as a library, but
|
---|
2453 | with specific plugin support for \QD. This is done with the following
|
---|
2454 | declarations:
|
---|
2455 |
|
---|
2456 | \snippet examples/designer/customwidgetplugin/customwidgetplugin.pro 1
|
---|
2457 |
|
---|
2458 | If Qt is configured to build in both debug and release modes, \QD will be
|
---|
2459 | built in release mode. When this occurs, it is necessary to ensure that
|
---|
2460 | plugins are also built in release mode. To do this, include the following
|
---|
2461 | declaration in the plugin's \c{.pro} file:
|
---|
2462 |
|
---|
2463 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 3
|
---|
2464 |
|
---|
2465 | If plugins are built in a mode that is incompatible with \QD, they will
|
---|
2466 | not be loaded and installed. For more information about plugins, see the
|
---|
2467 | \l{plugins-howto.html}{Plugins HOWTO} document.
|
---|
2468 |
|
---|
2469 | It is also necessary to ensure that the plugin is installed together with
|
---|
2470 | other \QD widget plugins:
|
---|
2471 |
|
---|
2472 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 4
|
---|
2473 |
|
---|
2474 | The \c $[QT_INSTALL_PLUGINS] variable is a placeholder to the location of
|
---|
2475 | the installed Qt plugins. You can configure \QD to look for plugins in
|
---|
2476 | other locations by setting the \c QT_PLUGIN_PATH environment variable
|
---|
2477 | before running the application.
|
---|
2478 |
|
---|
2479 | \note \QD will look for a \c designer subdirectory in each path supplied.
|
---|
2480 |
|
---|
2481 | See QCoreApplication::libraryPaths() for more information about customizing
|
---|
2482 | paths for libraries and plugins with Qt applications.
|
---|
2483 |
|
---|
2484 | \section2 Splitting up the Plugin
|
---|
2485 |
|
---|
2486 | In a real world scenario, you do not want to have dependencies of the
|
---|
2487 | application making use of the custom widgets to the \QD headers and
|
---|
2488 | libraries as introduced by the simple approach explained above.
|
---|
2489 |
|
---|
2490 | There are two ways to resolve this:
|
---|
2491 |
|
---|
2492 | \list
|
---|
2493 | \i Create a \c{.pri} file that contains the headers sources and sources
|
---|
2494 | of the custom widget:
|
---|
2495 |
|
---|
2496 | \code
|
---|
2497 | INCLUDEPATH += $$PWD
|
---|
2498 | HEADERS += $$PWD/analogclock.h
|
---|
2499 | SOURCES += $$PWD/analogclock.cpp
|
---|
2500 | \endcode
|
---|
2501 |
|
---|
2502 | This file would then be included by the \c{.pro} file of the plugin and
|
---|
2503 | the application:
|
---|
2504 |
|
---|
2505 | \code
|
---|
2506 | include(customwidget.pri)
|
---|
2507 | \endcode
|
---|
2508 |
|
---|
2509 | Running \c{qmake -Wall} on the \c{.pro} files causes a warning to be
|
---|
2510 | printed if an included \c{.pri} file cannot be found.
|
---|
2511 |
|
---|
2512 | \i Create a standalone shared library containing the custom widgets only
|
---|
2513 | as described in
|
---|
2514 | \l{sharedlibrary.html}{Creating Shared Libraries}.
|
---|
2515 |
|
---|
2516 | This library would then be used by the application as well as by the
|
---|
2517 | \QD plugin. Care must be taken to ensure that the plugin can locate
|
---|
2518 | the library at run-time.
|
---|
2519 | \endlist
|
---|
2520 |
|
---|
2521 | \section1 Related Examples
|
---|
2522 |
|
---|
2523 | For more information on using custom widgets in \QD, refer to the
|
---|
2524 | \l{designer/customwidgetplugin}{Custom Widget Plugin} and
|
---|
2525 | \l{designer/worldtimeclockplugin}{World Time Clock Plugin} examples for more
|
---|
2526 | information about using custom widgets in \QD. Also, you can use the
|
---|
2527 | QDesignerCustomWidgetCollectionInterface class to combine several custom
|
---|
2528 | widgets into a single library.
|
---|
2529 | */
|
---|
2530 |
|
---|
2531 |
|
---|
2532 | /*!
|
---|
2533 | \page designer-creating-custom-widgets-extensions.html
|
---|
2534 | \previouspage Creating Custom Widgets for Qt Designer
|
---|
2535 | \nextpage Qt Designer's UI File Format
|
---|
2536 | \contentspage {Qt Designer Manual}{Contents}
|
---|
2537 |
|
---|
2538 | \title Creating Custom Widget Extensions
|
---|
2539 |
|
---|
2540 | Once you have a custom widget plugin for \QD, you can provide it with the
|
---|
2541 | expected behavior and functionality within \QD's workspace, using custom
|
---|
2542 | widget extensions.
|
---|
2543 |
|
---|
2544 |
|
---|
2545 | \section1 Extension Types
|
---|
2546 |
|
---|
2547 | There are several available types of extensions in \QD. You can use all of
|
---|
2548 | these extensions in the same pattern, only replacing the respective
|
---|
2549 | extension base class.
|
---|
2550 |
|
---|
2551 | QDesignerContainerExtension is necessary when implementing a custom
|
---|
2552 | multi-page container.
|
---|
2553 |
|
---|
2554 | \table
|
---|
2555 | \row
|
---|
2556 | \i \inlineimage designer-manual-taskmenuextension.png
|
---|
2557 | \i \bold{QDesignerTaskMenuExtension}
|
---|
2558 |
|
---|
2559 | QDesignerTaskMenuExtension is useful for custom widgets. It provides an
|
---|
2560 | extension that allows you to add custom menu entries to \QD's task
|
---|
2561 | menu.
|
---|
2562 |
|
---|
2563 | The \l{designer/taskmenuextension}{Task Menu Extension} example
|
---|
2564 | illustrates how to use this class.
|
---|
2565 |
|
---|
2566 | \row
|
---|
2567 | \i \inlineimage designer-manual-containerextension.png
|
---|
2568 | \i \bold{QDesignerContainerExtension}
|
---|
2569 |
|
---|
2570 | QDesignerContainerExtension is necessary when implementing a custom
|
---|
2571 | multi-page container. It provides an extension that allows you to add
|
---|
2572 | and delete pages for a multi-page container plugin in \QD.
|
---|
2573 |
|
---|
2574 | The \l{designer/containerextension}{Container Extension} example
|
---|
2575 | further explains how to use this class.
|
---|
2576 |
|
---|
2577 | \note It is not possible to add custom per-page properties for some
|
---|
2578 | widgets (e.g., QTabWidget) due to the way they are implemented.
|
---|
2579 | \endtable
|
---|
2580 |
|
---|
2581 | \table
|
---|
2582 | \row
|
---|
2583 | \i \inlineimage designer-manual-membersheetextension.png
|
---|
2584 | \i \bold{QDesignerMemberSheetExtension}
|
---|
2585 |
|
---|
2586 | The QDesignerMemberSheetExtension class allows you to manipulate a
|
---|
2587 | widget's member functions displayed when connecting signals and slots.
|
---|
2588 |
|
---|
2589 | \row
|
---|
2590 | \i \inlineimage designer-manual-propertysheetextension.png
|
---|
2591 | \i \bold{QDesignerPropertySheetExtension,
|
---|
2592 | QDesignerDynamicPropertySheetExtension}
|
---|
2593 |
|
---|
2594 | These extension classes allow you to control how a widget's properties
|
---|
2595 | are displayed in \QD's property editor.
|
---|
2596 | \endtable
|
---|
2597 |
|
---|
2598 | \omit
|
---|
2599 | \row
|
---|
2600 | \o
|
---|
2601 | \o \bold {QDesignerScriptExtension}
|
---|
2602 |
|
---|
2603 | The QDesignerScriptExtension class allows you to define script
|
---|
2604 | snippets that are executed when a form is loaded. The extension
|
---|
2605 | is primarily intended to be used to set up the internal states
|
---|
2606 | of custom widgets.
|
---|
2607 | \endtable
|
---|
2608 | \endomit
|
---|
2609 |
|
---|
2610 |
|
---|
2611 | \QD uses the QDesignerPropertySheetExtension and the
|
---|
2612 | QDesignerMemberSheetExtension classes to feed its property and signal and
|
---|
2613 | slot editors. Whenever a widget is selected in its workspace, \QD will
|
---|
2614 | query for the widget's property sheet extension; likewise, whenever a
|
---|
2615 | connection between two widgets is requested, \QD will query for the
|
---|
2616 | widgets' member sheet extensions.
|
---|
2617 |
|
---|
2618 | \warning All widgets have default property and member sheets. If you
|
---|
2619 | implement custom property sheet or member sheet extensions, your custom
|
---|
2620 | extensions will override the default sheets.
|
---|
2621 |
|
---|
2622 |
|
---|
2623 | \section1 Creating an Extension
|
---|
2624 |
|
---|
2625 | To create an extension you must inherit both QObject and the appropriate
|
---|
2626 | base class, and reimplement its functions. Since we are implementing an
|
---|
2627 | interface, we must ensure that it is made known to the meta object system
|
---|
2628 | using the Q_INTERFACES() macro in the extension class's definition. For
|
---|
2629 | example:
|
---|
2630 |
|
---|
2631 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 7
|
---|
2632 |
|
---|
2633 | This enables \QD to use the qobject_cast() function to query for supported
|
---|
2634 | interfaces using a QObject pointer only.
|
---|
2635 |
|
---|
2636 |
|
---|
2637 | \section1 Exposing an Extension to Qt Designer
|
---|
2638 |
|
---|
2639 | In \QD the extensions are not created until they are required. For this
|
---|
2640 | reason, when implementing extensions, you must subclass QExtensionFactory
|
---|
2641 | to create a class that is able to make instances of your extensions. Also,
|
---|
2642 | you must register your factory with \QD's extension manager; the extension
|
---|
2643 | manager handles the construction of extensions.
|
---|
2644 |
|
---|
2645 | When an extension is requested, \QD's extension manager will run through
|
---|
2646 | its registered factories calling QExtensionFactory::createExtension() for
|
---|
2647 | each of them until it finds one that is able to create the requested
|
---|
2648 | extension for the selected widget. This factory will then make an instance
|
---|
2649 | of the extension.
|
---|
2650 |
|
---|
2651 | \image qtdesignerextensions.png
|
---|
2652 |
|
---|
2653 |
|
---|
2654 | \section2 Creating an Extension Factory
|
---|
2655 |
|
---|
2656 | The QExtensionFactory class provides a standard extension factory, but it
|
---|
2657 | can also be used as an interface for custom extension factories.
|
---|
2658 |
|
---|
2659 | The purpose is to reimplement the QExtensionFactory::createExtension()
|
---|
2660 | function, making it able to create your extension, such as a
|
---|
2661 | \l{designer/containerextension}{MultiPageWidget} container extension.
|
---|
2662 |
|
---|
2663 | You can either create a new QExtensionFactory and reimplement the
|
---|
2664 | QExtensionFactory::createExtension() function:
|
---|
2665 |
|
---|
2666 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 8
|
---|
2667 |
|
---|
2668 | or you can use an existing factory, expanding the
|
---|
2669 | QExtensionFactory::createExtension() function to enable the factory to
|
---|
2670 | create your custom extension as well:
|
---|
2671 |
|
---|
2672 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 9
|
---|
2673 |
|
---|
2674 |
|
---|
2675 | \section2 Accessing Qt Designer's Extension Manager
|
---|
2676 |
|
---|
2677 | When implementing a custom widget plugin, you must subclass the
|
---|
2678 | QDesignerCustomWidgetInterface to expose your plugin to \QD. This is
|
---|
2679 | covered in more detail in the
|
---|
2680 | \l{Creating Custom Widgets for Qt Designer} section. The registration of
|
---|
2681 | an extension factory is typically made in the
|
---|
2682 | QDesignerCustomWidgetInterface::initialize() function:
|
---|
2683 |
|
---|
2684 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 10
|
---|
2685 |
|
---|
2686 | The \c formEditor parameter in the
|
---|
2687 | QDesignerCustomWidgetInterface::initialize() function is a pointer to \QD's
|
---|
2688 | current QDesignerFormEditorInterface object. You must use the
|
---|
2689 | QDesignerFormEditorInterface::extensionManager() function to retrieve an
|
---|
2690 | interface to \QD's extension manager. Then you use the
|
---|
2691 | QExtensionManager::registerExtensions() function to register your custom
|
---|
2692 | extension factory.
|
---|
2693 |
|
---|
2694 |
|
---|
2695 | \section1 Related Examples
|
---|
2696 |
|
---|
2697 | For more information on creating custom widget extensions in \QD, refer to
|
---|
2698 | the \l{designer/taskmenuextension}{Task Menu Extension} and
|
---|
2699 | \l{designer/containerextension}{Container Extension} examples.
|
---|
2700 | */
|
---|
2701 |
|
---|
2702 |
|
---|
2703 | /*!
|
---|
2704 | \page designer-ui-file-format.html
|
---|
2705 | \previouspage Creating Custom Widget Extensions
|
---|
2706 | \contentspage {Qt Designer Manual}{Contents}
|
---|
2707 |
|
---|
2708 | \title Qt Designer's UI File Format
|
---|
2709 |
|
---|
2710 | The \c .ui file format used by \QD is described by the
|
---|
2711 | \l{http://www.w3.org/XML/Schema}{XML schema} presented below,
|
---|
2712 | which we include for your convenience. Be aware that the format
|
---|
2713 | may change in future Qt releases.
|
---|
2714 |
|
---|
2715 | \quotefile tools/designer/data/ui4.xsd
|
---|
2716 | */
|
---|
2717 |
|
---|
2718 |
|
---|
2719 | /*!
|
---|
2720 | \page designer-recursive-shadow-casting.html
|
---|
2721 | \title Implementation of the Recursive Shadow Casting Algorithm in Qt Designer
|
---|
2722 | \contentspage {Qt Designer Manual}{Contents}
|
---|
2723 |
|
---|
2724 | \ingroup licensing
|
---|
2725 | \brief License information for contributions to specific parts of the Qt
|
---|
2726 | Designer source code.
|
---|
2727 |
|
---|
2728 | \legalese
|
---|
2729 | Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). \BR
|
---|
2730 | Copyright (C) 2005 Bjoern Bergstroem
|
---|
2731 |
|
---|
2732 | Permission is hereby granted, free of charge, to any person obtaining
|
---|
2733 | a copy of this software and associated documentation files (the
|
---|
2734 | "Software"), to deal in the Software without restriction, including
|
---|
2735 | without limitation the rights to use, modify, market, reproduce,
|
---|
2736 | grant sublicenses and distribute subject to the following conditions:
|
---|
2737 | The above copyright notice and this permission notice shall be
|
---|
2738 | included in all copies or substantial portions of the Software. These
|
---|
2739 | files are provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
|
---|
2740 | WARRANTY OF DESIGN, MERCHANTIBILITY AND FITNESS FOR A PARTICULAR
|
---|
2741 | PURPOSE.
|
---|
2742 | \endlegalese
|
---|
2743 | */
|
---|