1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the documentation of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:FDL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in a
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14 | ** written agreement between you and Nokia.
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15 | **
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16 | ** GNU Free Documentation License
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17 | ** Alternatively, this file may be used under the terms of the GNU Free
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18 | ** Documentation License version 1.3 as published by the Free Software
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19 | ** Foundation and appearing in the file included in the packaging of this
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20 | ** file.
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21 | **
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22 | ** If you have questions regarding the use of this file, please contact
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23 | ** Nokia at [email protected].
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24 | ** $QT_END_LICENSE$
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25 | **
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26 | ****************************************************************************/
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27 |
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28 | /*!
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29 | \page qdeclarativeintroduction.html
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30 | \title Introduction to the QML language
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31 |
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32 | \tableofcontents
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33 |
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34 | QML is a declarative language designed to describe the user interface of a
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35 | program: both what it looks like, and how it behaves. In QML, a user
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36 | interface is specified as a tree of objects with properties.
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37 |
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38 | This introduction is meant for those with little or no programming
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39 | experience. JavaScript is used as a scripting language in QML, so you may want
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40 | to learn a bit more about it (see the \l{Javascript Guide}) before diving
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41 | deeper into QML. It's also helpful to have a basic understanding of other web
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42 | technologies like HTML and CSS, but it's not required.
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43 |
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44 | \section1 Basic QML Syntax
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45 |
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46 | QML looks like this:
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47 |
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48 | \code
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49 | import QtQuick 1.0
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50 |
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51 | Rectangle {
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52 | width: 200
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53 | height: 200
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54 | color: "blue"
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55 |
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56 | Image {
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57 | source: "pics/logo.png"
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58 | anchors.centerIn: parent
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59 | }
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60 | }
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61 | \endcode
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62 |
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63 | Here we create two objects, a \l Rectangle object and its child
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64 | \l Image object. Objects are specified by their type, followed by a pair of
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65 | braces in between which additional data can be defined for the object, such as
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66 | its property values and any child objects.
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67 |
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68 | Properties are specified with a \c {property: value} syntax. In the above example, we
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69 | can see the \l Image object has a property named \c source, which has been assigned the
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70 | value \c "pics/logo.png". The property and its value are separated by a colon.
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71 |
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72 | Properties can be specified one-per-line:
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73 |
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74 | \code
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75 | Rectangle {
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76 | width: 100
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77 | height: 100
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78 | }
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79 | \endcode
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80 |
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81 | or you can put multiple properties on a single line:
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82 |
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83 | \code
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84 | Rectangle { width: 100; height: 100 }
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85 | \endcode
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86 |
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87 | When multiple property/value pairs are specified on a single line, they
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88 | must be separated by a semicolon.
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89 |
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90 | The \c import statement imports the \c QtQuick \l{QML Modules}{module}, which contains all of the
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91 | standard \l {QML Elements}. Without this import statement, the \l Rectangle
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92 | and \l Image elements would not be available.
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93 |
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94 |
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95 |
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96 | \section1 Comments
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97 |
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98 | Commenting in QML is similar to JavaScript.
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99 | \list
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100 | \o Single line comments start with // and finish at the end of the line.
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101 | \o Multiline comments start with /* and finish with *\/
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102 | \endlist
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103 |
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104 | \snippet doc/src/snippets/declarative/comments.qml 0
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105 |
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106 | Comments are ignored by the engine. They are useful for explaining what you
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107 | are doing; for referring back to at a later date, or for others reading
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108 | your QML files.
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109 |
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110 | Comments can also be used to prevent the execution of code, which is
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111 | sometimes useful for tracking down problems.
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112 |
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113 | \code
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114 | Text {
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115 | text: "Hello world!"
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116 | //opacity: 0.5
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117 | }
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118 | \endcode
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119 |
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120 | In the above example, the \l Text object will have normal opacity, since the
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121 | line opacity: 0.5 has been turned into a comment.
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122 |
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123 |
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124 |
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125 | \section1 Object identifiers
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126 |
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127 | Each object can be given a special \e id value that allows the object to be identified
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128 | and referred to by other objects.
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129 |
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130 | For example, below we have two \l Text objects. The first \l Text object
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131 | has an \c id value of "text1". The second \l Text object can now set its own
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132 | \c text property value to be the same as that of the first object, by referring to
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133 | \c text1.text:
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134 |
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135 | \qml
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136 | import QtQuick 1.0
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137 |
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138 | Row {
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139 | Text {
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140 | id: text1
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141 | text: "Hello World"
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142 | }
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143 |
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144 | Text { text: text1.text }
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145 | }
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146 | \endqml
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147 |
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148 | An object can be referred to by its \c id from anywhere within the \l {QML Documents}{component}
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149 | in which it is declared. Therefore, an \c id value must always be unique within a single component.
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150 |
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151 | The \c id value is a special value for a QML object and should not be thought of as an
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152 | ordinary object property; for example, it is not possible to access \c text1.id in the
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153 | above example. Once an object is created, its \c id cannot be changed.
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154 |
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155 | Note that an \c id must begin with a lower-case letter or an underscore, and cannot contain
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156 | characters other than letters, numbers and underscores.
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157 |
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158 |
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159 |
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160 | \section1 Expressions
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161 |
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162 | JavaScript expressions can be used to assign property values. For example:
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163 |
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164 | \code
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165 | Item {
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166 | width: 100 * 3
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167 | height: 50 + 22
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168 | }
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169 | \endcode
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170 |
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171 | These expressions can include references to other objects and properties, in which case
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172 | a \l{Property Binding}{binding} is established: when the value of the expression changes,
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173 | the property to which the expression is assigned is automatically updated to the
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174 | new value. For example:
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175 |
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176 | \code
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177 | Item {
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178 | width: 300
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179 | height: 300
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180 |
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181 | Rectangle {
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182 | width: parent.width - 50
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183 | height: 100
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184 | color: "yellow"
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185 | }
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186 | }
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187 | \endcode
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188 |
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189 | Here, the \l Rectangle object's \c width property is set relative to the width
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190 | of its parent. Whenever the parent's width changes, the width of the \l Rectangle is
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191 | automatically updated.
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192 |
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193 |
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194 |
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195 | \section1 Properties
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196 | \target intro-properties
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197 |
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198 | \section2 Basic property types
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199 |
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200 | QML supports properties of many types (see \l{QML Basic Types}). The basic types include \c int,
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201 | \c real, \c bool, \c string and \c color.
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202 |
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203 | \code
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204 | Item {
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205 | x: 10.5 // a 'real' property
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206 | state: "details" // a 'string' property
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207 | focus: true // a 'bool' property
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208 | ...
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209 | }
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210 | \endcode
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211 |
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212 | QML properties are what is known as \e type-safe. That is, they only allow you to assign a value that
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213 | matches the property type. For example, the \c x property of item is a real, and if you try to assign
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214 | a string to it you will get an error.
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215 |
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216 | \badcode
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217 | Item {
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218 | x: "hello" // illegal!
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219 | }
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220 | \endcode
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221 |
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222 | Note that with the exception of \l {Attached Properties}, properties always begin with a lowercase
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223 | letter.
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224 |
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225 |
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226 | \section2 Property change notifications
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227 |
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228 | When a property changes value, it can send a signal to notify others of this change.
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229 |
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230 | To receive these signals, simply create a \e {signal handler} named with an \c on<Property>Changed
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231 | syntax. For example, the \l Rectangle element has \l {Item::}{width} and \l {Rectangle::}{color}
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232 | properties. Below, we have a \l Rectangle object that has defined two signal handlers,
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233 | \c onWidthChanged and \c onColorChanged, which will automaticallly be called whenever these
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234 | properties are modified:
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235 |
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236 | \qml
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237 | Rectangle {
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238 | width: 100; height: 100
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239 |
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240 | onWidthChanged: console.log("Width has changed to:", width)
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241 | onColorChanged: console.log("Color has changed to:", color)
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242 | }
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243 | \endqml
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244 |
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245 | Signal handlers are explained further \l {Signal Handlers}{below}.
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246 |
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247 |
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248 | \section2 List properties
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249 |
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250 | List properties look like this:
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251 |
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252 | \code
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253 | Item {
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254 | children: [
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255 | Image {},
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256 | Text {}
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257 | ]
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258 | }
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259 | \endcode
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260 |
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261 | The list is enclosed in square brackets, with a comma separating the
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262 | list elements. In cases where you are only assigning a single item to a
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263 | list, you can omit the square brackets:
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264 |
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265 | \code
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266 | Image {
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267 | children: Rectangle {}
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268 | }
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269 | \endcode
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270 |
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271 | Items in the list can be accessed by index. See the \l{list}{list type} documentation
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272 | for more details about list properties and their available operations.
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273 |
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274 |
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275 | \section2 Default properties
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276 |
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277 | Each object type can specify one of its list or object properties as its default property.
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278 | If a property has been declared as the default property, the property tag can be omitted.
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279 |
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280 | For example this code:
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281 | \code
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282 | State {
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283 | changes: [
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284 | PropertyChanges {},
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285 | PropertyChanges {}
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286 | ]
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287 | }
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288 | \endcode
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289 |
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290 | can be simplified to:
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291 |
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292 | \code
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293 | State {
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294 | PropertyChanges {}
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295 | PropertyChanges {}
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296 | }
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297 | \endcode
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298 |
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299 | because \c changes is the default property of the \c State type.
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300 |
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301 | \section2 Grouped Properties
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302 | \target dot properties
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303 |
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304 | In some cases properties form a logical group and use a 'dot' or grouped notation
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305 | to show this.
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306 |
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307 | Grouped properties can be written like this:
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308 | \qml
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309 | Text {
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310 | font.pixelSize: 12
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311 | font.bold: true
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312 | }
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313 | \endqml
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314 |
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315 | or like this:
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316 | \qml
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317 | Text {
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318 | font { pixelSize: 12; bold: true }
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319 | }
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320 | \endqml
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321 |
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322 | In the element documentation grouped properties are shown using the 'dot' notation.
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323 |
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324 | \section2 Attached Properties
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325 | \target attached-properties
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326 |
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327 | Some objects attach properties to another object. Attached Properties
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328 | are of the form \e {Type.property} where \e Type is the type of the
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329 | element that attaches \e property.
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330 |
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331 | For example, the \l ListView element attaches the \e ListView.isCurrentItem property
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332 | to each delegate it creates:
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333 |
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334 | \code
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335 | Component {
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336 | id: myDelegate
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337 | Text {
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338 | text: "Hello"
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339 | color: ListView.isCurrentItem ? "red" : "blue"
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340 | }
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341 | }
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342 | ListView {
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343 | delegate: myDelegate
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344 | }
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345 | \endcode
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346 |
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347 | Another example of attached properties is the \l Keys element which
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348 | attaches properties for handling key presses to
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349 | any visual Item, for example:
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350 |
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351 | \code
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352 | Item {
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353 | focus: true
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354 | Keys.onSelectPressed: console.log("Selected")
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355 | }
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356 | \endcode
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357 |
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358 | \section1 Signal Handlers
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359 |
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360 | Signal handlers allow JavaScript code to be executed in response to an event. For
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361 | example, the \l MouseArea element has an \l {MouseArea::}{onClicked} handler that can
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362 | be used to respond to a mouse click. Below, we use this handler to print a
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363 | message whenever the mouse is clicked:
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364 |
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365 | \code
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366 | Item {
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367 | width: 100; height: 100
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368 |
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369 | MouseArea {
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370 | anchors.fill: parent
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371 | onClicked: {
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372 | console.log("mouse button clicked")
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373 | }
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374 | }
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375 | }
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376 | \endcode
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377 |
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378 | All signal handlers begin with \e "on".
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379 |
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380 | Some signal handlers include an optional parameter. For example
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381 | the MouseArea \l{MouseArea::}{onPressed} signal handler has a \c mouse parameter
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382 | that contains information about the mouse press. This parameter can be referred to in
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383 | the JavaScript code, as below:
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384 |
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385 | \code
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386 | MouseArea {
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387 | acceptedButtons: Qt.LeftButton | Qt.RightButton
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388 | onPressed: {
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389 | if (mouse.button == Qt.RightButton)
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390 | console.log("Right mouse button pressed")
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391 | }
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392 | }
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393 | \endcode
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394 |
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395 |
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396 | */
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