1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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7 | ** This file is part of the documentation of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:FDL$
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13 | ** Software or, alternatively, in accordance with the terms contained in a
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14 | ** written agreement between you and Nokia.
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15 | **
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16 | ** GNU Free Documentation License
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17 | ** Alternatively, this file may be used under the terms of the GNU Free
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18 | ** Documentation License version 1.3 as published by the Free Software
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22 | ** If you have questions regarding the use of this file, please contact
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23 | ** Nokia at [email protected].
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24 | ** $QT_END_LICENSE$
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25 | **
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26 | ****************************************************************************/
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27 |
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28 | /*!
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29 | \page qdeclarativedynamicobjects.html
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30 | \title Dynamic Object Management in QML
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31 |
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32 | QML provides a number of ways to dynamically create and manage QML objects.
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33 | The \l{Loader}, \l{Repeater}, \l{ListView}, \l{GridView} and \l{PathView} elements
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34 | all support dynamic object management. Objects can also be created and managed
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35 | from C++, and this is the preferred method for hybrid QML/C++ applications
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36 | (see \l{Using QML in C++ Applications}).
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37 |
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38 | QML also supports the dynamic creation of objects from within JavaScript
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39 | code. This is useful if the existing QML elements do not fit the needs of your
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40 | application, and there are no C++ components involved.
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41 |
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42 | See the \l {declarative/toys/dynamicscene}{Dynamic Scene example} for a demonstration
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43 | of the concepts discussed on this page.
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44 |
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45 |
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46 | \section1 Creating Objects Dynamically
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47 |
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48 | There are two ways to create objects dynamically from JavaScript. You can either call
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49 | \l {QML:Qt::createComponent()}{Qt.createComponent()} to dynamically create
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50 | a \l Component object, or use \l{QML:Qt::createQmlObject()}{Qt.createQmlObject()}
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51 | to create an item from a string of QML.
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52 | Creating a component is better if you have an existing component defined in a \c .qml
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53 | file, and you want to dynamically create instances of that component. Otherwise,
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54 | creating an item from a string of QML is useful when the item QML itself is generated
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55 | at runtime.
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56 |
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57 |
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58 | \section2 Creating a Component dynamically
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59 |
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60 | To dynamically load a component defined in a QML file, call the
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61 | \l {QML:Qt::createComponent()}{Qt.createComponent()} function on the \l{QML Global Object}.
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62 | This function takes the URL of the QML file as its only argument and creates
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63 | a \l Component object from this URL.
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64 |
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65 | Once you have a \l Component, you can call its \l {Component::createObject()}{createObject()} method to create an instance of
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66 | the component. This function takes exactly one argument, which is the parent for the new item. Since graphical items will
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67 | not appear on the scene without a parent, it is recommended that you set the parent this way. However, if you wish to set
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68 | the parent later you can safely pass \c null to this function.
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69 |
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70 | Here is an example. First there is \c Sprite.qml, which defines a simple QML component:
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71 |
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72 | \snippet doc/src/snippets/declarative/Sprite.qml 0
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73 |
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74 | Our main application file, \c main.qml, imports a \c componentCreation.js JavaScript file
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75 | that will create \c Sprite objects:
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76 |
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77 | \snippet doc/src/snippets/declarative/createComponent.qml 0
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78 |
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79 | Here is \c componentCreation.js. Notice it checks whether the component \l{Component::status}{status} is
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80 | \c Component.Ready before calling \l {Component::createObject()}{createObject()}
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81 | in case the QML file is loaded over a network and thus is not ready immediately.
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82 |
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83 | \snippet doc/src/snippets/declarative/componentCreation.js vars
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84 | \codeline
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85 | \snippet doc/src/snippets/declarative/componentCreation.js func
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86 | \snippet doc/src/snippets/declarative/componentCreation.js remote
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87 | \snippet doc/src/snippets/declarative/componentCreation.js func-end
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88 | \codeline
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89 | \snippet doc/src/snippets/declarative/componentCreation.js finishCreation
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90 |
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91 | If you are certain the QML file to be loaded is a local file, you could omit the \c finishCreation()
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92 | function and call \l {Component::createObject()}{createObject()} immediately:
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93 |
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94 | \snippet doc/src/snippets/declarative/componentCreation.js func
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95 | \snippet doc/src/snippets/declarative/componentCreation.js local
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96 | \snippet doc/src/snippets/declarative/componentCreation.js func-end
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97 |
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98 | Notice in both instances, \l {Component::createObject()}{createObject()} is called with
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99 | \c appWindow passed as an argument so that the created object will become a child of the
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100 | \c appWindow item in \c main.qml. Otherwise, the new item will not appear in the scene.
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101 |
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102 | When using files with relative paths, the path should
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103 | be relative to the file where \l {QML:Qt::createComponent()}{Qt.createComponent()} is executed.
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104 |
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105 | To connect signals to (or receive signals from) dynamically created objects, use the signal
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106 | \c connect() method. See \l {Connecting signals to methods and other signals} for more information.
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107 |
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108 |
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109 | \section2 Creating an object from a string of QML
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110 |
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111 | If the QML is not defined until runtime, you can create a QML item from
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112 | a string of QML using the \l{QML:Qt::createQmlObject()}{Qt.createQmlObject()} function, as in the following example:
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113 |
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114 | \snippet doc/src/snippets/declarative/createQmlObject.qml 0
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115 |
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116 | The first argument is the string of QML to create. Just like in a new file, you will need to
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117 | import any types you wish to use. The second argument is the parent item for the new item;
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118 | this should be an existing item in the scene. The third argument is the file path to associate
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119 | with the new item; this is used for error reporting.
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120 |
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121 | If the string of QML imports files using relative paths, the path should be relative
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122 | to the file in which the parent item (the second argument to the method) is defined.
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123 |
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124 |
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125 | \section1 Maintaining Dynamically Created Objects
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126 |
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127 | When managing dynamically created items, you must ensure the creation context
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128 | outlives the created item. Otherwise, if the creation context is destroyed first,
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129 | the bindings in the dynamic item will no longer work.
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130 |
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131 | The actual creation context depends on how an item is created:
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132 |
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133 | \list
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134 | \o If \l {QML:Qt::createComponent()}{Qt.createComponent()} is used, the creation context
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135 | is the QDeclarativeContext in which this method is called
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136 | \o If \l{QML:Qt::createQmlObject()}{Qt.createQmlObject()}
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137 | if called, the creation context is the context of the parent item passed to this method
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138 | \o If a \c {Component{}} item is defined and \l {Component::createObject()}{createObject()}
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139 | is called on that item, the creation context is the context in which the \c Component is defined
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140 | \endlist
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141 |
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142 | Also, note that while dynamically created objects may be used the same as other objects, they
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143 | do not have an id in QML.
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144 |
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145 |
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146 | \section1 Deleting Objects Dynamically
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147 |
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148 | In many user interfaces, it is sufficient to set an item's opacity to 0 or
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149 | to move the item off the screen instead of deleting the item. If you have
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150 | lots of dynamically created items, however, you may receive a worthwhile
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151 | performance benefit if unused items are deleted.
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152 |
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153 | Note that you should never manually delete items that were dynamically created
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154 | by QML elements (such as \l Loader and \l Repeater). Also, you should avoid deleting
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155 | items that you did not dynamically create yourself.
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156 |
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157 | Items can be deleted using the \c destroy() method. This method has an optional
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158 | argument (which defaults to 0) that specifies the approximate delay in milliseconds
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159 | before the object is to be destroyed.
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160 |
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161 | Here is an example. The \c application.qml creates five instances of the \c SelfDestroyingRect.qml
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162 | component. Each instance runs a NumberAnimation, and when the animation has finished, calls
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163 | \c destroy() on its root item to destroy itself:
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164 |
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165 | \table
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166 | \row
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167 | \o \c application.qml
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168 | \o \c SelfDestroyingRect.qml
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169 |
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170 | \row
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171 | \o \snippet doc/src/snippets/declarative/dynamicObjects-destroy.qml 0
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172 | \o \snippet doc/src/snippets/declarative/SelfDestroyingRect.qml 0
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173 |
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174 | \endtable
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175 |
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176 | Alternatively, the \c application.qml could have destroyed the created object
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177 | by calling \c object.destroy().
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178 |
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179 | Note that it is safe to call destroy() on an object within that object. Objects are not destroyed the
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180 | instant destroy() is called, but are cleaned up sometime between the end of that script block and the next frame
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181 | (unless you specified a non-zero delay).
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182 |
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183 | Note also that if a \c SelfDestroyingRect instance was created statically like this:
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184 |
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185 | \qml
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186 | Item {
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187 | SelfDestroyingRect { ... }
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188 | }
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189 | \endqml
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190 |
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191 | This would result in an error, since items can only be dynamically
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192 | destroyed if they were dynamically created.
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193 |
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194 | Objects created with \l{QML:Qt::createQmlObject()}{Qt.createQmlObject()}
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195 | can similarly be destroyed using \c destroy():
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196 |
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197 | \snippet doc/src/snippets/declarative/createQmlObject.qml 0
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198 | \snippet doc/src/snippets/declarative/createQmlObject.qml destroy
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199 |
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200 | */
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201 |
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