1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the QtCore module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | //Own
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43 | #include "submarine.h"
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44 | #include "submarine_p.h"
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45 | #include "torpedo.h"
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46 | #include "pixmapitem.h"
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47 | #include "graphicsscene.h"
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48 | #include "animationmanager.h"
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49 | #include "qanimationstate.h"
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50 |
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51 | #include <QtCore/QPropertyAnimation>
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52 | #include <QtCore/QStateMachine>
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53 | #include <QtCore/QFinalState>
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54 | #include <QtCore/QSequentialAnimationGroup>
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55 |
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56 | static QAbstractAnimation *setupDestroyAnimation(SubMarine *sub)
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57 | {
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58 | QSequentialAnimationGroup *group = new QSequentialAnimationGroup(sub);
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59 | for (int i = 1; i <= 4; ++i) {
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60 | PixmapItem *step = new PixmapItem(QString::fromLatin1("explosion/submarine/step%1").arg(i), GraphicsScene::Big, sub);
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61 | step->setZValue(6);
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62 | step->setOpacity(0);
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63 | QPropertyAnimation *anim = new QPropertyAnimation(step, "opacity", group);
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64 | anim->setDuration(100);
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65 | anim->setEndValue(1);
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66 | }
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67 | AnimationManager::self()->registerAnimation(group);
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68 | return group;
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69 | }
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70 |
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71 |
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72 | SubMarine::SubMarine(int type, const QString &name, int points) : PixmapItem(QString("submarine"), GraphicsScene::Big),
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73 | subType(type), subName(name), subPoints(points), speed(0), direction(SubMarine::None)
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74 | {
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75 | setZValue(5);
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76 | setTransformOriginPoint(boundingRect().center());
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77 |
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78 | graphicsRotation = new QGraphicsRotation(this);
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79 | graphicsRotation->setAxis(Qt::YAxis);
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80 | graphicsRotation->setOrigin(QVector3D(size().width()/2, size().height()/2, 0));
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81 | QList<QGraphicsTransform *> r;
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82 | r.append(graphicsRotation);
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83 | setTransformations(r);
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84 |
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85 | //We setup the state machine of the submarine
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86 | QStateMachine *machine = new QStateMachine(this);
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87 |
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88 | //This state is when the boat is moving/rotating
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89 | QState *moving = new QState(machine);
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90 |
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91 | //This state is when the boat is moving from left to right
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92 | MovementState *movement = new MovementState(this, moving);
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93 |
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94 | //This state is when the boat is moving from left to right
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95 | ReturnState *rotation = new ReturnState(this, moving);
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96 |
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97 | //This is the initial state of the moving root state
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98 | moving->setInitialState(movement);
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99 |
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100 | movement->addTransition(this, SIGNAL(subMarineStateChanged()), moving);
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101 |
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102 | //This is the initial state of the machine
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103 | machine->setInitialState(moving);
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104 |
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105 | //End
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106 | QFinalState *final = new QFinalState(machine);
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107 |
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108 | //If the moving animation is finished we move to the return state
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109 | movement->addTransition(movement, SIGNAL(animationFinished()), rotation);
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110 |
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111 | //If the return animation is finished we move to the moving state
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112 | rotation->addTransition(rotation, SIGNAL(animationFinished()), movement);
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113 |
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114 | //This state play the destroyed animation
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115 | QAnimationState *destroyedState = new QAnimationState(machine);
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116 | destroyedState->setAnimation(setupDestroyAnimation(this));
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117 |
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118 | //Play a nice animation when the submarine is destroyed
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119 | moving->addTransition(this, SIGNAL(subMarineDestroyed()), destroyedState);
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120 |
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121 | //Transition to final state when the destroyed animation is finished
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122 | destroyedState->addTransition(destroyedState, SIGNAL(animationFinished()), final);
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123 |
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124 | //The machine has finished to be executed, then the submarine is dead
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125 | connect(machine,SIGNAL(finished()),this, SIGNAL(subMarineExecutionFinished()));
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126 |
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127 | machine->start();
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128 | }
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129 |
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130 | int SubMarine::points() const
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131 | {
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132 | return subPoints;
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133 | }
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134 |
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135 | void SubMarine::setCurrentDirection(SubMarine::Movement direction)
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136 | {
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137 | if (this->direction == direction)
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138 | return;
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139 | if (direction == SubMarine::Right && this->direction == SubMarine::None) {
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140 | graphicsRotation->setAngle(180);
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141 | }
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142 | this->direction = direction;
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143 | }
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144 |
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145 | enum SubMarine::Movement SubMarine::currentDirection() const
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146 | {
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147 | return direction;
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148 | }
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149 |
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150 | void SubMarine::setCurrentSpeed(int speed)
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151 | {
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152 | if (speed < 0 || speed > 3) {
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153 | qWarning("SubMarine::setCurrentSpeed : The speed is invalid");
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154 | }
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155 | this->speed = speed;
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156 | emit subMarineStateChanged();
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157 | }
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158 |
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159 | int SubMarine::currentSpeed() const
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160 | {
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161 | return speed;
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162 | }
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163 |
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164 | void SubMarine::launchTorpedo(int speed)
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165 | {
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166 | Torpedo * torp = new Torpedo();
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167 | GraphicsScene *scene = static_cast<GraphicsScene *>(this->scene());
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168 | scene->addItem(torp);
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169 | torp->setPos(pos());
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170 | torp->setCurrentSpeed(speed);
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171 | torp->launch();
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172 | }
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173 |
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174 | void SubMarine::destroy()
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175 | {
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176 | emit subMarineDestroyed();
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177 | }
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178 |
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179 | int SubMarine::type() const
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180 | {
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181 | return Type;
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182 | }
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