1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the QtCore module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #ifndef STATES_H
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43 | #define STATES_H
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44 |
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45 | //Qt
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46 | #include <QtCore/QState>
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47 | #include <QtCore/QSignalTransition>
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48 | #include <QtCore/QPropertyAnimation>
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49 | #include <QtGui/QKeyEventTransition>
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50 | #include <QtCore/QSet>
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51 |
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52 | class GraphicsScene;
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53 | class Boat;
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54 | class SubMarine;
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55 | QT_BEGIN_NAMESPACE
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56 | class QStateMachine;
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57 | QT_END_NAMESPACE
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58 |
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59 | class PlayState : public QState
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60 | {
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61 | public:
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62 | PlayState(GraphicsScene *scene, QState *parent = 0);
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63 | ~PlayState();
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64 |
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65 | protected:
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66 | void onEntry(QEvent *);
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67 |
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68 | private :
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69 | GraphicsScene *scene;
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70 | QStateMachine *machine;
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71 | int currentLevel;
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72 | int score;
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73 | QState *parallelChild;
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74 |
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75 | friend class UpdateScoreState;
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76 | friend class UpdateScoreTransition;
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77 | friend class WinTransition;
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78 | friend class CustomSpaceTransition;
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79 | friend class WinState;
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80 | friend class LostState;
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81 | friend class LevelState;
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82 | };
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83 |
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84 | class LevelState : public QState
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85 | {
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86 | public:
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87 | LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
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88 | protected:
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89 | void onEntry(QEvent *);
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90 | private :
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91 | void initializeLevel();
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92 | GraphicsScene *scene;
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93 | PlayState *game;
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94 | };
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95 |
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96 | class PauseState : public QState
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97 | {
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98 | public:
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99 | PauseState(GraphicsScene *scene, QState *parent = 0);
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100 |
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101 | protected:
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102 | void onEntry(QEvent *);
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103 | void onExit(QEvent *);
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104 | private :
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105 | GraphicsScene *scene;
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106 | Boat *boat;
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107 | };
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108 |
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109 | class LostState : public QState
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110 | {
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111 | public:
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112 | LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
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113 |
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114 | protected:
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115 | void onEntry(QEvent *);
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116 | void onExit(QEvent *);
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117 | private :
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118 | GraphicsScene *scene;
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119 | PlayState *game;
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120 | };
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121 |
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122 | class WinState : public QState
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123 | {
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124 | public:
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125 | WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0);
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126 |
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127 | protected:
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128 | void onEntry(QEvent *);
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129 | void onExit(QEvent *);
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130 | private :
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131 | GraphicsScene *scene;
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132 | PlayState *game;
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133 | };
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134 |
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135 | class UpdateScoreState : public QState
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136 | {
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137 | public:
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138 | UpdateScoreState(PlayState *game, QState *parent);
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139 | private:
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140 | QPropertyAnimation *scoreAnimation;
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141 | PlayState *game;
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142 | };
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143 |
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144 | //These transtion is used to update the score
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145 | class UpdateScoreTransition : public QSignalTransition
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146 | {
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147 | public:
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148 | UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
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149 | protected:
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150 | virtual bool eventTest(QEvent *event);
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151 | private:
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152 | PlayState * game;
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153 | GraphicsScene *scene;
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154 | };
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155 |
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156 | //These transtion test if we have won the game
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157 | class WinTransition : public QSignalTransition
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158 | {
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159 | public:
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160 | WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target);
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161 | protected:
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162 | virtual bool eventTest(QEvent *event);
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163 | private:
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164 | PlayState * game;
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165 | GraphicsScene *scene;
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166 | };
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167 |
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168 | //These transtion is true if one level has been completed and the player want to continue
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169 | class CustomSpaceTransition : public QKeyEventTransition
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170 | {
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171 | public:
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172 | CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key);
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173 | protected:
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174 | virtual bool eventTest(QEvent *event);
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175 | private:
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176 | PlayState *game;
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177 | int key;
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178 | };
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179 |
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180 | #endif // STATES_H
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