1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the QtCore module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | //Own
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43 | #include "graphicsscene.h"
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44 | #include "states.h"
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45 | #include "boat.h"
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46 | #include "submarine.h"
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47 | #include "torpedo.h"
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48 | #include "bomb.h"
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49 | #include "pixmapitem.h"
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50 | #include "animationmanager.h"
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51 | #include "qanimationstate.h"
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52 | #include "progressitem.h"
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53 | #include "textinformationitem.h"
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54 |
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55 | //Qt
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56 | #include <QtCore/QPropertyAnimation>
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57 | #include <QtCore/QSequentialAnimationGroup>
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58 | #include <QtCore/QParallelAnimationGroup>
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59 | #include <QtCore/QStateMachine>
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60 | #include <QtCore/QFinalState>
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61 | #include <QtCore/QPauseAnimation>
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62 | #include <QtGui/QAction>
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63 | #include <QtCore/QDir>
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64 | #include <QtGui/QApplication>
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65 | #include <QtGui/QMessageBox>
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66 | #include <QtGui/QGraphicsView>
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67 | #include <QtGui/QGraphicsSceneMouseEvent>
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68 | #include <QtCore/QXmlStreamReader>
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69 |
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70 | GraphicsScene::GraphicsScene(int x, int y, int width, int height, Mode mode)
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71 | : QGraphicsScene(x , y, width, height), mode(mode), boat(new Boat)
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72 | {
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73 | PixmapItem *backgroundItem = new PixmapItem(QString("background"),mode);
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74 | backgroundItem->setZValue(1);
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75 | backgroundItem->setPos(0,0);
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76 | addItem(backgroundItem);
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77 |
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78 | PixmapItem *surfaceItem = new PixmapItem(QString("surface"),mode);
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79 | surfaceItem->setZValue(3);
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80 | surfaceItem->setPos(0,sealLevel() - surfaceItem->boundingRect().height()/2);
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81 | addItem(surfaceItem);
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82 |
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83 | //The item that display score and level
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84 | progressItem = new ProgressItem(backgroundItem);
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85 |
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86 | textInformationItem = new TextInformationItem(backgroundItem);
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87 | textInformationItem->hide();
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88 | //We create the boat
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89 | addItem(boat);
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90 | boat->setPos(this->width()/2, sealLevel() - boat->size().height());
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91 | boat->hide();
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92 |
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93 | //parse the xml that contain all data of the game
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94 | QXmlStreamReader reader;
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95 | QFile file(":data.xml");
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96 | file.open(QIODevice::ReadOnly);
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97 | reader.setDevice(&file);
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98 | LevelDescription currentLevel;
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99 | while (!reader.atEnd()) {
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100 | reader.readNext();
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101 | if (reader.tokenType() == QXmlStreamReader::StartElement) {
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102 | if (reader.name() == "submarine") {
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103 | SubmarineDescription desc;
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104 | desc.name = reader.attributes().value("name").toString();
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105 | desc.points = reader.attributes().value("points").toString().toInt();
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106 | desc.type = reader.attributes().value("type").toString().toInt();
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107 | submarinesData.append(desc);
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108 | } else if (reader.name() == "level") {
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109 | currentLevel.id = reader.attributes().value("id").toString().toInt();
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110 | currentLevel.name = reader.attributes().value("name").toString();
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111 | } else if (reader.name() == "subinstance") {
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112 | currentLevel.submarines.append(qMakePair(reader.attributes().value("type").toString().toInt(), reader.attributes().value("nb").toString().toInt()));
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113 | }
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114 | } else if (reader.tokenType() == QXmlStreamReader::EndElement) {
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115 | if (reader.name() == "level") {
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116 | levelsData.insert(currentLevel.id, currentLevel);
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117 | currentLevel.submarines.clear();
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118 | }
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119 | }
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120 | }
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121 | }
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122 |
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123 | qreal GraphicsScene::sealLevel() const
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124 | {
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125 | return (mode == Big) ? 220 : 160;
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126 | }
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127 |
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128 | void GraphicsScene::setupScene(QAction *newAction, QAction *quitAction)
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129 | {
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130 | static const int nLetters = 10;
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131 | static struct {
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132 | char const *pix;
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133 | qreal initX, initY;
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134 | qreal destX, destY;
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135 | } logoData[nLetters] = {
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136 | {"s", -1000, -1000, 300, 150 },
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137 | {"u", -800, -1000, 350, 150 },
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138 | {"b", -600, -1000, 400, 120 },
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139 | {"dash", -400, -1000, 460, 150 },
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140 | {"a", 1000, 2000, 350, 250 },
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141 | {"t", 800, 2000, 400, 250 },
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142 | {"t2", 600, 2000, 430, 250 },
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143 | {"a2", 400, 2000, 465, 250 },
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144 | {"q", 200, 2000, 510, 250 },
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145 | {"excl", 0, 2000, 570, 220 } };
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146 |
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147 | QSequentialAnimationGroup * lettersGroupMoving = new QSequentialAnimationGroup(this);
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148 | QParallelAnimationGroup * lettersGroupFading = new QParallelAnimationGroup(this);
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149 |
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150 | for (int i = 0; i < nLetters; ++i) {
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151 | PixmapItem *logo = new PixmapItem(QLatin1String(":/logo-") + logoData[i].pix, this);
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152 | logo->setPos(logoData[i].initX, logoData[i].initY);
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153 | logo->setZValue(i + 3);
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154 | //creation of the animations for moving letters
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155 | QPropertyAnimation *moveAnim = new QPropertyAnimation(logo, "pos", lettersGroupMoving);
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156 | moveAnim->setEndValue(QPointF(logoData[i].destX, logoData[i].destY));
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157 | moveAnim->setDuration(200);
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158 | moveAnim->setEasingCurve(QEasingCurve::OutElastic);
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159 | lettersGroupMoving->addPause(50);
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160 | //creation of the animations for fading out the letters
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161 | QPropertyAnimation *fadeAnim = new QPropertyAnimation(logo, "opacity", lettersGroupFading);
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162 | fadeAnim->setDuration(800);
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163 | fadeAnim->setEndValue(0);
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164 | fadeAnim->setEasingCurve(QEasingCurve::OutQuad);
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165 | }
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166 |
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167 | QStateMachine *machine = new QStateMachine(this);
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168 |
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169 | //This state is when the player is playing
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170 | PlayState *gameState = new PlayState(this, machine);
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171 |
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172 | //Final state
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173 | QFinalState *final = new QFinalState(machine);
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174 |
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175 | //Animation when the player enter in the game
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176 | QAnimationState *lettersMovingState = new QAnimationState(machine);
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177 | lettersMovingState->setAnimation(lettersGroupMoving);
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178 |
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179 | //Animation when the welcome screen disappear
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180 | QAnimationState *lettersFadingState = new QAnimationState(machine);
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181 | lettersFadingState->setAnimation(lettersGroupFading);
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182 |
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183 | //if new game then we fade out the welcome screen and start playing
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184 | lettersMovingState->addTransition(newAction, SIGNAL(triggered()), lettersFadingState);
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185 | lettersFadingState->addTransition(lettersFadingState, SIGNAL(animationFinished()), gameState);
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186 |
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187 | //New Game is triggered then player start playing
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188 | gameState->addTransition(newAction, SIGNAL(triggered()), gameState);
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189 |
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190 | //Wanna quit, then connect to CTRL+Q
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191 | gameState->addTransition(quitAction, SIGNAL(triggered()), final);
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192 | lettersMovingState->addTransition(quitAction, SIGNAL(triggered()), final);
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193 |
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194 | //Welcome screen is the initial state
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195 | machine->setInitialState(lettersMovingState);
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196 |
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197 | machine->start();
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198 |
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199 | //We reach the final state, then we quit
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200 | connect(machine, SIGNAL(finished()), qApp, SLOT(quit()));
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201 | }
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202 |
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203 | void GraphicsScene::addItem(Bomb *bomb)
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204 | {
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205 | bombs.insert(bomb);
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206 | connect(bomb,SIGNAL(bombExecutionFinished()),this, SLOT(onBombExecutionFinished()));
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207 | QGraphicsScene::addItem(bomb);
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208 | }
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209 |
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210 | void GraphicsScene::addItem(Torpedo *torpedo)
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211 | {
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212 | torpedos.insert(torpedo);
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213 | connect(torpedo,SIGNAL(torpedoExecutionFinished()),this, SLOT(onTorpedoExecutionFinished()));
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214 | QGraphicsScene::addItem(torpedo);
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215 | }
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216 |
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217 | void GraphicsScene::addItem(SubMarine *submarine)
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218 | {
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219 | submarines.insert(submarine);
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220 | connect(submarine,SIGNAL(subMarineExecutionFinished()),this, SLOT(onSubMarineExecutionFinished()));
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221 | QGraphicsScene::addItem(submarine);
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222 | }
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223 |
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224 | void GraphicsScene::addItem(QGraphicsItem *item)
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225 | {
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226 | QGraphicsScene::addItem(item);
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227 | }
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228 |
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229 | void GraphicsScene::onBombExecutionFinished()
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230 | {
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231 | Bomb *bomb = qobject_cast<Bomb *>(sender());
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232 | bombs.remove(bomb);
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233 | bomb->deleteLater();
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234 | if (boat)
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235 | boat->setBombsLaunched(boat->bombsLaunched() - 1);
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236 | }
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237 |
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238 | void GraphicsScene::onTorpedoExecutionFinished()
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239 | {
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240 | Torpedo *torpedo = qobject_cast<Torpedo *>(sender());
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241 | torpedos.remove(torpedo);
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242 | torpedo->deleteLater();
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243 | }
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244 |
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245 | void GraphicsScene::onSubMarineExecutionFinished()
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246 | {
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247 | SubMarine *submarine = qobject_cast<SubMarine *>(sender());
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248 | submarines.remove(submarine);
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249 | if (submarines.count() == 0)
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250 | emit allSubMarineDestroyed(submarine->points());
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251 | else
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252 | emit subMarineDestroyed(submarine->points());
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253 | submarine->deleteLater();
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254 | }
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255 |
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256 | void GraphicsScene::clearScene()
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257 | {
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258 | foreach (SubMarine *sub, submarines) {
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259 | sub->destroy();
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260 | sub->deleteLater();
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261 | }
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262 |
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263 | foreach (Torpedo *torpedo, torpedos) {
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264 | torpedo->destroy();
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265 | torpedo->deleteLater();
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266 | }
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267 |
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268 | foreach (Bomb *bomb, bombs) {
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269 | bomb->destroy();
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270 | bomb->deleteLater();
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271 | }
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272 |
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273 | submarines.clear();
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274 | bombs.clear();
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275 | torpedos.clear();
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276 |
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277 | AnimationManager::self()->unregisterAllAnimations();
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278 |
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279 | boat->stop();
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280 | boat->hide();
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281 | boat->setEnabled(true);
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282 | }
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