source: trunk/demos/sub-attaq/bomb.cpp@ 1168

Last change on this file since 1168 was 846, checked in by Dmitry A. Kuminov, 14 years ago

trunk: Merged in qt 4.7.2 sources from branches/vendor/nokia/qt.

  • Property svn:eol-style set to native
File size: 4.4 KB
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1/****************************************************************************
2**
3** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
4** All rights reserved.
5** Contact: Nokia Corporation ([email protected])
6**
7** This file is part of the QtCore module of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:LGPL$
10** Commercial Usage
11** Licensees holding valid Qt Commercial licenses may use this file in
12** accordance with the Qt Commercial License Agreement provided with the
13** Software or, alternatively, in accordance with the terms contained in
14** a written agreement between you and Nokia.
15**
16** GNU Lesser General Public License Usage
17** Alternatively, this file may be used under the terms of the GNU Lesser
18** General Public License version 2.1 as published by the Free Software
19** Foundation and appearing in the file LICENSE.LGPL included in the
20** packaging of this file. Please review the following information to
21** ensure the GNU Lesser General Public License version 2.1 requirements
22** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
23**
24** In addition, as a special exception, Nokia gives you certain additional
25** rights. These rights are described in the Nokia Qt LGPL Exception
26** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
27**
28** GNU General Public License Usage
29** Alternatively, this file may be used under the terms of the GNU
30** General Public License version 3.0 as published by the Free Software
31** Foundation and appearing in the file LICENSE.GPL included in the
32** packaging of this file. Please review the following information to
33** ensure the GNU General Public License version 3.0 requirements will be
34** met: http://www.gnu.org/copyleft/gpl.html.
35**
36** If you have questions regarding the use of this file, please contact
37** Nokia at [email protected].
38** $QT_END_LICENSE$
39**
40****************************************************************************/
41
42//Own
43#include "bomb.h"
44#include "submarine.h"
45#include "pixmapitem.h"
46#include "animationmanager.h"
47#include "qanimationstate.h"
48
49//Qt
50#include <QtCore/QSequentialAnimationGroup>
51#include <QtCore/QPropertyAnimation>
52#include <QtCore/QStateMachine>
53#include <QtCore/QFinalState>
54
55Bomb::Bomb() : PixmapItem(QString("bomb"), GraphicsScene::Big)
56{
57 setZValue(2);
58}
59
60void Bomb::launch(Bomb::Direction direction)
61{
62 QSequentialAnimationGroup *launchAnimation = new QSequentialAnimationGroup;
63 AnimationManager::self()->registerAnimation(launchAnimation);
64 qreal delta = direction == Right ? 20 : - 20;
65 QPropertyAnimation *anim = new QPropertyAnimation(this, "pos");
66 anim->setEndValue(QPointF(x() + delta,y() - 20));
67 anim->setDuration(150);
68 launchAnimation->addAnimation(anim);
69 anim = new QPropertyAnimation(this, "pos");
70 anim->setEndValue(QPointF(x() + delta*2, y() ));
71 anim->setDuration(150);
72 launchAnimation->addAnimation(anim);
73 anim = new QPropertyAnimation(this, "pos");
74 anim->setEndValue(QPointF(x() + delta*2,scene()->height()));
75 anim->setDuration(y()/2*60);
76 launchAnimation->addAnimation(anim);
77 connect(anim,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant)));
78 connect(this, SIGNAL(bombExploded()), launchAnimation, SLOT(stop()));
79 //We setup the state machine of the bomb
80 QStateMachine *machine = new QStateMachine(this);
81
82 //This state is when the launch animation is playing
83 QAnimationState *launched = new QAnimationState(machine);
84 launched->setAnimation(launchAnimation);
85
86 //End
87 QFinalState *final = new QFinalState(machine);
88
89 machine->setInitialState(launched);
90
91 //### Add a nice animation when the bomb is destroyed
92 launched->addTransition(this, SIGNAL(bombExploded()),final);
93
94 //If the animation is finished, then we move to the final state
95 launched->addTransition(launched, SIGNAL(animationFinished()), final);
96
97 //The machine has finished to be executed, then the boat is dead
98 connect(machine,SIGNAL(finished()),this, SIGNAL(bombExecutionFinished()));
99
100 machine->start();
101
102}
103
104void Bomb::onAnimationLaunchValueChanged(const QVariant &)
105{
106 foreach (QGraphicsItem * item , collidingItems(Qt::IntersectsItemBoundingRect)) {
107 if (item->type() == SubMarine::Type) {
108 SubMarine *s = static_cast<SubMarine *>(item);
109 destroy();
110 s->destroy();
111 }
112 }
113}
114
115void Bomb::destroy()
116{
117 emit bombExploded();
118}
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