1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the QtCore module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | //Own
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43 | #include "bomb.h"
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44 | #include "submarine.h"
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45 | #include "pixmapitem.h"
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46 | #include "animationmanager.h"
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47 | #include "qanimationstate.h"
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48 |
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49 | //Qt
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50 | #include <QtCore/QSequentialAnimationGroup>
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51 | #include <QtCore/QPropertyAnimation>
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52 | #include <QtCore/QStateMachine>
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53 | #include <QtCore/QFinalState>
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54 |
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55 | Bomb::Bomb() : PixmapItem(QString("bomb"), GraphicsScene::Big)
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56 | {
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57 | setZValue(2);
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58 | }
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59 |
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60 | void Bomb::launch(Bomb::Direction direction)
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61 | {
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62 | QSequentialAnimationGroup *launchAnimation = new QSequentialAnimationGroup;
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63 | AnimationManager::self()->registerAnimation(launchAnimation);
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64 | qreal delta = direction == Right ? 20 : - 20;
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65 | QPropertyAnimation *anim = new QPropertyAnimation(this, "pos");
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66 | anim->setEndValue(QPointF(x() + delta,y() - 20));
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67 | anim->setDuration(150);
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68 | launchAnimation->addAnimation(anim);
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69 | anim = new QPropertyAnimation(this, "pos");
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70 | anim->setEndValue(QPointF(x() + delta*2, y() ));
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71 | anim->setDuration(150);
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72 | launchAnimation->addAnimation(anim);
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73 | anim = new QPropertyAnimation(this, "pos");
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74 | anim->setEndValue(QPointF(x() + delta*2,scene()->height()));
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75 | anim->setDuration(y()/2*60);
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76 | launchAnimation->addAnimation(anim);
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77 | connect(anim,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant)));
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78 | connect(this, SIGNAL(bombExploded()), launchAnimation, SLOT(stop()));
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79 | //We setup the state machine of the bomb
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80 | QStateMachine *machine = new QStateMachine(this);
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81 |
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82 | //This state is when the launch animation is playing
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83 | QAnimationState *launched = new QAnimationState(machine);
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84 | launched->setAnimation(launchAnimation);
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85 |
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86 | //End
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87 | QFinalState *final = new QFinalState(machine);
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88 |
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89 | machine->setInitialState(launched);
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90 |
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91 | //### Add a nice animation when the bomb is destroyed
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92 | launched->addTransition(this, SIGNAL(bombExploded()),final);
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93 |
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94 | //If the animation is finished, then we move to the final state
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95 | launched->addTransition(launched, SIGNAL(animationFinished()), final);
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96 |
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97 | //The machine has finished to be executed, then the boat is dead
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98 | connect(machine,SIGNAL(finished()),this, SIGNAL(bombExecutionFinished()));
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99 |
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100 | machine->start();
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101 |
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102 | }
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103 |
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104 | void Bomb::onAnimationLaunchValueChanged(const QVariant &)
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105 | {
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106 | foreach (QGraphicsItem * item , collidingItems(Qt::IntersectsItemBoundingRect)) {
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107 | if (item->type() == SubMarine::Type) {
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108 | SubMarine *s = static_cast<SubMarine *>(item);
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109 | destroy();
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110 | s->destroy();
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111 | }
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112 | }
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113 | }
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114 |
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115 | void Bomb::destroy()
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116 | {
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117 | emit bombExploded();
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118 | }
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