source: trunk/demos/sub-attaq/boat_p.h@ 569

Last change on this file since 569 was 561, checked in by Dmitry A. Kuminov, 15 years ago

trunk: Merged in qt 4.6.1 sources.

  • Property svn:eol-style set to native
File size: 6.5 KB
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1/****************************************************************************
2**
3** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
4** All rights reserved.
5** Contact: Nokia Corporation ([email protected])
6**
7** This file is part of the examples of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:LGPL$
10** Commercial Usage
11** Licensees holding valid Qt Commercial licenses may use this file in
12** accordance with the Qt Commercial License Agreement provided with the
13** Software or, alternatively, in accordance with the terms contained in
14** a written agreement between you and Nokia.
15**
16** GNU Lesser General Public License Usage
17** Alternatively, this file may be used under the terms of the GNU Lesser
18** General Public License version 2.1 as published by the Free Software
19** Foundation and appearing in the file LICENSE.LGPL included in the
20** packaging of this file. Please review the following information to
21** ensure the GNU Lesser General Public License version 2.1 requirements
22** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
23**
24** In addition, as a special exception, Nokia gives you certain additional
25** rights. These rights are described in the Nokia Qt LGPL Exception
26** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
27**
28** GNU General Public License Usage
29** Alternatively, this file may be used under the terms of the GNU
30** General Public License version 3.0 as published by the Free Software
31** Foundation and appearing in the file LICENSE.GPL included in the
32** packaging of this file. Please review the following information to
33** ensure the GNU General Public License version 3.0 requirements will be
34** met: http://www.gnu.org/copyleft/gpl.html.
35**
36** If you have questions regarding the use of this file, please contact
37** Nokia at [email protected].
38** $QT_END_LICENSE$
39**
40****************************************************************************/
41
42#ifndef BOAT_P_H
43#define BOAT_P_H
44
45//
46// W A R N I N G
47// -------------
48//
49// This file is not part of the Qt API. It exists purely as an
50// implementation detail. This header file may change from version to
51// version without notice, or even be removed.
52//
53// We mean it.
54//
55
56//Own
57#include "bomb.h"
58#include "graphicsscene.h"
59
60// Qt
61#include <QtGui/QKeyEventTransition>
62
63static const int MAX_BOMB = 5;
64
65
66//These transtion test if we have to stop the boat (i.e current speed is 1)
67class KeyStopTransition : public QKeyEventTransition
68{
69public:
70 KeyStopTransition(Boat *b, QEvent::Type t, int k)
71 : QKeyEventTransition(b, t, k), boat(b), key(k)
72 {
73 }
74protected:
75 virtual bool eventTest(QEvent *event)
76 {
77 if (!QKeyEventTransition::eventTest(event))
78 return false;
79 return (boat->currentSpeed() == 1);
80 }
81private:
82 Boat * boat;
83 int key;
84};
85
86//These transtion test if we have to move the boat (i.e current speed was 0 or another value)
87 class KeyMoveTransition : public QKeyEventTransition
88{
89public:
90 KeyMoveTransition(Boat *b, QEvent::Type t, int k)
91 : QKeyEventTransition(b, t, k), boat(b), key(k)
92 {
93 }
94protected:
95 virtual bool eventTest(QEvent *event)
96 {
97 if (!QKeyEventTransition::eventTest(event))
98 return false;
99 return (boat->currentSpeed() >= 0);
100 }
101 void onTransition(QEvent *)
102 {
103 //We decrease the speed if needed
104 if (key == Qt::Key_Left && boat->currentDirection() == Boat::Right)
105 boat->setCurrentSpeed(boat->currentSpeed() - 1);
106 else if (key == Qt::Key_Right && boat->currentDirection() == Boat::Left)
107 boat->setCurrentSpeed(boat->currentSpeed() - 1);
108 else if (boat->currentSpeed() < 3)
109 boat->setCurrentSpeed(boat->currentSpeed() + 1);
110 boat->updateBoatMovement();
111 }
112private:
113 Boat * boat;
114 int key;
115};
116
117//This transition trigger the bombs launch
118 class KeyLaunchTransition : public QKeyEventTransition
119{
120public:
121 KeyLaunchTransition(Boat *boat, QEvent::Type type, int key)
122 : QKeyEventTransition(boat, type, key), boat(boat), key(key)
123 {
124 }
125protected:
126 virtual bool eventTest(QEvent *event)
127 {
128 if (!QKeyEventTransition::eventTest(event))
129 return false;
130 //We have enough bomb?
131 return (boat->bombsLaunched() < MAX_BOMB);
132 }
133private:
134 Boat * boat;
135 int key;
136};
137
138//This state is describing when the boat is moving right
139class MoveStateRight : public QState
140{
141public:
142 MoveStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
143 {
144 }
145protected:
146 void onEntry(QEvent *)
147 {
148 boat->setCurrentDirection(Boat::Right);
149 boat->updateBoatMovement();
150 }
151private:
152 Boat * boat;
153};
154
155 //This state is describing when the boat is moving left
156class MoveStateLeft : public QState
157{
158public:
159 MoveStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
160 {
161 }
162protected:
163 void onEntry(QEvent *)
164 {
165 boat->setCurrentDirection(Boat::Left);
166 boat->updateBoatMovement();
167 }
168private:
169 Boat * boat;
170};
171
172//This state is describing when the boat is in a stand by position
173class StopState : public QState
174{
175public:
176 StopState(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
177 {
178 }
179protected:
180 void onEntry(QEvent *)
181 {
182 boat->setCurrentSpeed(0);
183 boat->setCurrentDirection(Boat::None);
184 boat->updateBoatMovement();
185 }
186private:
187 Boat * boat;
188};
189
190//This state is describing the launch of the torpedo on the right
191class LaunchStateRight : public QState
192{
193public:
194 LaunchStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
195 {
196 }
197protected:
198 void onEntry(QEvent *)
199 {
200 Bomb *b = new Bomb();
201 b->setPos(boat->x()+boat->size().width(),boat->y());
202 GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene());
203 scene->addItem(b);
204 b->launch(Bomb::Right);
205 boat->setBombsLaunched(boat->bombsLaunched() + 1);
206 }
207private:
208 Boat * boat;
209};
210
211//This state is describing the launch of the torpedo on the left
212class LaunchStateLeft : public QState
213{
214public:
215 LaunchStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
216 {
217 }
218protected:
219 void onEntry(QEvent *)
220 {
221 Bomb *b = new Bomb();
222 b->setPos(boat->x() - b->size().width(), boat->y());
223 GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene());
224 scene->addItem(b);
225 b->launch(Bomb::Left);
226 boat->setBombsLaunched(boat->bombsLaunched() + 1);
227 }
228private:
229 Boat * boat;
230};
231
232#endif // BOAT_P_H
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