1 | /****************************************************************************
|
---|
2 | **
|
---|
3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
|
---|
4 | ** All rights reserved.
|
---|
5 | ** Contact: Nokia Corporation ([email protected])
|
---|
6 | **
|
---|
7 | ** This file is part of the examples of the Qt Toolkit.
|
---|
8 | **
|
---|
9 | ** $QT_BEGIN_LICENSE:LGPL$
|
---|
10 | ** Commercial Usage
|
---|
11 | ** Licensees holding valid Qt Commercial licenses may use this file in
|
---|
12 | ** accordance with the Qt Commercial License Agreement provided with the
|
---|
13 | ** Software or, alternatively, in accordance with the terms contained in
|
---|
14 | ** a written agreement between you and Nokia.
|
---|
15 | **
|
---|
16 | ** GNU Lesser General Public License Usage
|
---|
17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
|
---|
18 | ** General Public License version 2.1 as published by the Free Software
|
---|
19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
|
---|
20 | ** packaging of this file. Please review the following information to
|
---|
21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
|
---|
22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
---|
23 | **
|
---|
24 | ** In addition, as a special exception, Nokia gives you certain additional
|
---|
25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
|
---|
26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
|
---|
27 | **
|
---|
28 | ** GNU General Public License Usage
|
---|
29 | ** Alternatively, this file may be used under the terms of the GNU
|
---|
30 | ** General Public License version 3.0 as published by the Free Software
|
---|
31 | ** Foundation and appearing in the file LICENSE.GPL included in the
|
---|
32 | ** packaging of this file. Please review the following information to
|
---|
33 | ** ensure the GNU General Public License version 3.0 requirements will be
|
---|
34 | ** met: http://www.gnu.org/copyleft/gpl.html.
|
---|
35 | **
|
---|
36 | ** If you have questions regarding the use of this file, please contact
|
---|
37 | ** Nokia at [email protected].
|
---|
38 | ** $QT_END_LICENSE$
|
---|
39 | **
|
---|
40 | ****************************************************************************/
|
---|
41 |
|
---|
42 | #ifndef BOAT_P_H
|
---|
43 | #define BOAT_P_H
|
---|
44 |
|
---|
45 | //
|
---|
46 | // W A R N I N G
|
---|
47 | // -------------
|
---|
48 | //
|
---|
49 | // This file is not part of the Qt API. It exists purely as an
|
---|
50 | // implementation detail. This header file may change from version to
|
---|
51 | // version without notice, or even be removed.
|
---|
52 | //
|
---|
53 | // We mean it.
|
---|
54 | //
|
---|
55 |
|
---|
56 | //Own
|
---|
57 | #include "bomb.h"
|
---|
58 | #include "graphicsscene.h"
|
---|
59 |
|
---|
60 | // Qt
|
---|
61 | #include <QtGui/QKeyEventTransition>
|
---|
62 |
|
---|
63 | static const int MAX_BOMB = 5;
|
---|
64 |
|
---|
65 |
|
---|
66 | //These transtion test if we have to stop the boat (i.e current speed is 1)
|
---|
67 | class KeyStopTransition : public QKeyEventTransition
|
---|
68 | {
|
---|
69 | public:
|
---|
70 | KeyStopTransition(Boat *b, QEvent::Type t, int k)
|
---|
71 | : QKeyEventTransition(b, t, k), boat(b), key(k)
|
---|
72 | {
|
---|
73 | }
|
---|
74 | protected:
|
---|
75 | virtual bool eventTest(QEvent *event)
|
---|
76 | {
|
---|
77 | if (!QKeyEventTransition::eventTest(event))
|
---|
78 | return false;
|
---|
79 | return (boat->currentSpeed() == 1);
|
---|
80 | }
|
---|
81 | private:
|
---|
82 | Boat * boat;
|
---|
83 | int key;
|
---|
84 | };
|
---|
85 |
|
---|
86 | //These transtion test if we have to move the boat (i.e current speed was 0 or another value)
|
---|
87 | class KeyMoveTransition : public QKeyEventTransition
|
---|
88 | {
|
---|
89 | public:
|
---|
90 | KeyMoveTransition(Boat *b, QEvent::Type t, int k)
|
---|
91 | : QKeyEventTransition(b, t, k), boat(b), key(k)
|
---|
92 | {
|
---|
93 | }
|
---|
94 | protected:
|
---|
95 | virtual bool eventTest(QEvent *event)
|
---|
96 | {
|
---|
97 | if (!QKeyEventTransition::eventTest(event))
|
---|
98 | return false;
|
---|
99 | return (boat->currentSpeed() >= 0);
|
---|
100 | }
|
---|
101 | void onTransition(QEvent *)
|
---|
102 | {
|
---|
103 | //We decrease the speed if needed
|
---|
104 | if (key == Qt::Key_Left && boat->currentDirection() == Boat::Right)
|
---|
105 | boat->setCurrentSpeed(boat->currentSpeed() - 1);
|
---|
106 | else if (key == Qt::Key_Right && boat->currentDirection() == Boat::Left)
|
---|
107 | boat->setCurrentSpeed(boat->currentSpeed() - 1);
|
---|
108 | else if (boat->currentSpeed() < 3)
|
---|
109 | boat->setCurrentSpeed(boat->currentSpeed() + 1);
|
---|
110 | boat->updateBoatMovement();
|
---|
111 | }
|
---|
112 | private:
|
---|
113 | Boat * boat;
|
---|
114 | int key;
|
---|
115 | };
|
---|
116 |
|
---|
117 | //This transition trigger the bombs launch
|
---|
118 | class KeyLaunchTransition : public QKeyEventTransition
|
---|
119 | {
|
---|
120 | public:
|
---|
121 | KeyLaunchTransition(Boat *boat, QEvent::Type type, int key)
|
---|
122 | : QKeyEventTransition(boat, type, key), boat(boat), key(key)
|
---|
123 | {
|
---|
124 | }
|
---|
125 | protected:
|
---|
126 | virtual bool eventTest(QEvent *event)
|
---|
127 | {
|
---|
128 | if (!QKeyEventTransition::eventTest(event))
|
---|
129 | return false;
|
---|
130 | //We have enough bomb?
|
---|
131 | return (boat->bombsLaunched() < MAX_BOMB);
|
---|
132 | }
|
---|
133 | private:
|
---|
134 | Boat * boat;
|
---|
135 | int key;
|
---|
136 | };
|
---|
137 |
|
---|
138 | //This state is describing when the boat is moving right
|
---|
139 | class MoveStateRight : public QState
|
---|
140 | {
|
---|
141 | public:
|
---|
142 | MoveStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
|
---|
143 | {
|
---|
144 | }
|
---|
145 | protected:
|
---|
146 | void onEntry(QEvent *)
|
---|
147 | {
|
---|
148 | boat->setCurrentDirection(Boat::Right);
|
---|
149 | boat->updateBoatMovement();
|
---|
150 | }
|
---|
151 | private:
|
---|
152 | Boat * boat;
|
---|
153 | };
|
---|
154 |
|
---|
155 | //This state is describing when the boat is moving left
|
---|
156 | class MoveStateLeft : public QState
|
---|
157 | {
|
---|
158 | public:
|
---|
159 | MoveStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
|
---|
160 | {
|
---|
161 | }
|
---|
162 | protected:
|
---|
163 | void onEntry(QEvent *)
|
---|
164 | {
|
---|
165 | boat->setCurrentDirection(Boat::Left);
|
---|
166 | boat->updateBoatMovement();
|
---|
167 | }
|
---|
168 | private:
|
---|
169 | Boat * boat;
|
---|
170 | };
|
---|
171 |
|
---|
172 | //This state is describing when the boat is in a stand by position
|
---|
173 | class StopState : public QState
|
---|
174 | {
|
---|
175 | public:
|
---|
176 | StopState(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
|
---|
177 | {
|
---|
178 | }
|
---|
179 | protected:
|
---|
180 | void onEntry(QEvent *)
|
---|
181 | {
|
---|
182 | boat->setCurrentSpeed(0);
|
---|
183 | boat->setCurrentDirection(Boat::None);
|
---|
184 | boat->updateBoatMovement();
|
---|
185 | }
|
---|
186 | private:
|
---|
187 | Boat * boat;
|
---|
188 | };
|
---|
189 |
|
---|
190 | //This state is describing the launch of the torpedo on the right
|
---|
191 | class LaunchStateRight : public QState
|
---|
192 | {
|
---|
193 | public:
|
---|
194 | LaunchStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
|
---|
195 | {
|
---|
196 | }
|
---|
197 | protected:
|
---|
198 | void onEntry(QEvent *)
|
---|
199 | {
|
---|
200 | Bomb *b = new Bomb();
|
---|
201 | b->setPos(boat->x()+boat->size().width(),boat->y());
|
---|
202 | GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene());
|
---|
203 | scene->addItem(b);
|
---|
204 | b->launch(Bomb::Right);
|
---|
205 | boat->setBombsLaunched(boat->bombsLaunched() + 1);
|
---|
206 | }
|
---|
207 | private:
|
---|
208 | Boat * boat;
|
---|
209 | };
|
---|
210 |
|
---|
211 | //This state is describing the launch of the torpedo on the left
|
---|
212 | class LaunchStateLeft : public QState
|
---|
213 | {
|
---|
214 | public:
|
---|
215 | LaunchStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat)
|
---|
216 | {
|
---|
217 | }
|
---|
218 | protected:
|
---|
219 | void onEntry(QEvent *)
|
---|
220 | {
|
---|
221 | Bomb *b = new Bomb();
|
---|
222 | b->setPos(boat->x() - b->size().width(), boat->y());
|
---|
223 | GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene());
|
---|
224 | scene->addItem(b);
|
---|
225 | b->launch(Bomb::Left);
|
---|
226 | boat->setBombsLaunched(boat->bombsLaunched() + 1);
|
---|
227 | }
|
---|
228 | private:
|
---|
229 | Boat * boat;
|
---|
230 | };
|
---|
231 |
|
---|
232 | #endif // BOAT_P_H
|
---|