1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** Contact: Qt Software Information ([email protected])
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5 | **
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6 | ** This file is part of the demonstration applications of the Qt Toolkit.
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7 | **
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8 | ** $QT_BEGIN_LICENSE:LGPL$
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9 | ** Commercial Usage
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10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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11 | ** accordance with the Qt Commercial License Agreement provided with the
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12 | ** Software or, alternatively, in accordance with the terms contained in
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13 | ** a written agreement between you and Nokia.
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14 | **
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15 | ** GNU Lesser General Public License Usage
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16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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17 | ** General Public License version 2.1 as published by the Free Software
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18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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19 | ** packaging of this file. Please review the following information to
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20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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22 | **
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23 | ** In addition, as a special exception, Nokia gives you certain
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24 | ** additional rights. These rights are described in the Nokia Qt LGPL
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25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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26 | ** package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you are unsure which license is appropriate for your use, please
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37 | ** contact the sales department at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include <cmath>
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43 | #include "guide.h"
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44 | #include "colors.h"
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45 |
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46 | Guide::Guide(Guide *follows)
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47 | {
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48 | this->scaleX = 1.0;
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49 | this->scaleY = 1.0;
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50 |
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51 | if (follows){
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52 | while (follows->nextGuide != follows->firstGuide) // append to end
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53 | follows = follows->nextGuide;
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54 |
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55 | follows->nextGuide = this;
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56 | this->prevGuide = follows;
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57 | this->firstGuide = follows->firstGuide;
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58 | this->nextGuide = follows->firstGuide;
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59 | this->startLength = int(follows->startLength + follows->length()) + 1;
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60 | }
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61 | else{
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62 | this->prevGuide = this;
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63 | this->firstGuide = this;
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64 | this->nextGuide = this;
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65 | this->startLength = 0;
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66 | }
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67 | }
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68 |
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69 | void Guide::setScale(float scaleX, float scaleY, bool all)
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70 | {
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71 | this->scaleX = scaleX;
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72 | this->scaleY = scaleY;
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73 |
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74 | if (all){
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75 | Guide *next = this->nextGuide;
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76 | while(next != this){
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77 | next->scaleX = scaleX;
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78 | next->scaleY = scaleY;
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79 | next = next->nextGuide;
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80 | }
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81 | }
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82 | }
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83 |
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84 | void Guide::setFence(const QRectF &fence, bool all)
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85 | {
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86 | this->fence = fence;
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87 |
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88 | if (all){
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89 | Guide *next = this->nextGuide;
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90 | while(next != this){
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91 | next->fence = fence;
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92 | next = next->nextGuide;
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93 | }
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94 | }
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95 | }
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96 |
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97 | Guide::~Guide()
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98 | {
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99 | if (this != this->nextGuide && this->nextGuide != this->firstGuide)
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100 | delete this->nextGuide;
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101 | }
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102 |
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103 | float Guide::lengthAll()
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104 | {
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105 | float len = length();
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106 | Guide *next = this->nextGuide;
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107 | while(next != this){
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108 | len += next->length();
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109 | next = next->nextGuide;
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110 | }
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111 | return len;
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112 | }
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113 |
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114 | void Guide::move(DemoItem *item, QPointF &dest, float moveSpeed)
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115 | {
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116 | QLineF walkLine(item->getGuidedPos(), dest);
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117 | if (moveSpeed >= 0 && walkLine.length() > moveSpeed){
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118 | // The item is too far away from it's destination point.
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119 | // So we choose to move it towards it instead.
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120 | float dx = walkLine.dx();
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121 | float dy = walkLine.dy();
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122 |
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123 | if (qAbs(dx) > qAbs(dy)){
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124 | // walk along x-axis
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125 | if (dx != 0){
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126 | float d = moveSpeed * dy / qAbs(dx);
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127 | float s = dx > 0 ? moveSpeed : -moveSpeed;
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128 | dest.setX(item->getGuidedPos().x() + s);
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129 | dest.setY(item->getGuidedPos().y() + d);
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130 | }
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131 | }
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132 | else{
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133 | // walk along y-axis
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134 | if (dy != 0){
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135 | float d = moveSpeed * dx / qAbs(dy);
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136 | float s = dy > 0 ? moveSpeed : -moveSpeed;
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137 | dest.setX(item->getGuidedPos().x() + d);
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138 | dest.setY(item->getGuidedPos().y() + s);
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139 | }
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140 | }
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141 | }
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142 |
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143 | item->setGuidedPos(dest);
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144 | }
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