source: trunk/demos/qtdemo/demoitemanimation.cpp@ 441

Last change on this file since 441 was 2, checked in by Dmitry A. Kuminov, 16 years ago

Initially imported qt-all-opensource-src-4.5.1 from Trolltech.

File size: 6.4 KB
Line 
1/****************************************************************************
2**
3** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
4** Contact: Qt Software Information ([email protected])
5**
6** This file is part of the demonstration applications of the Qt Toolkit.
7**
8** $QT_BEGIN_LICENSE:LGPL$
9** Commercial Usage
10** Licensees holding valid Qt Commercial licenses may use this file in
11** accordance with the Qt Commercial License Agreement provided with the
12** Software or, alternatively, in accordance with the terms contained in
13** a written agreement between you and Nokia.
14**
15** GNU Lesser General Public License Usage
16** Alternatively, this file may be used under the terms of the GNU Lesser
17** General Public License version 2.1 as published by the Free Software
18** Foundation and appearing in the file LICENSE.LGPL included in the
19** packaging of this file. Please review the following information to
20** ensure the GNU Lesser General Public License version 2.1 requirements
21** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
22**
23** In addition, as a special exception, Nokia gives you certain
24** additional rights. These rights are described in the Nokia Qt LGPL
25** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
26** package.
27**
28** GNU General Public License Usage
29** Alternatively, this file may be used under the terms of the GNU
30** General Public License version 3.0 as published by the Free Software
31** Foundation and appearing in the file LICENSE.GPL included in the
32** packaging of this file. Please review the following information to
33** ensure the GNU General Public License version 3.0 requirements will be
34** met: http://www.gnu.org/copyleft/gpl.html.
35**
36** If you are unsure which license is appropriate for your use, please
37** contact the sales department at [email protected].
38** $QT_END_LICENSE$
39**
40****************************************************************************/
41
42#include "demoitemanimation.h"
43#include "demoitem.h"
44#include "colors.h"
45
46DemoItemAnimation::DemoItemAnimation(DemoItem *item, INOROUT inOrOut)
47{
48 this->opacityAt0 = 1.0;
49 this->opacityAt1 = 1.0;
50 this->startDelay = 0;
51 this->inOrOut = inOrOut;
52 this->hideOnFinished = false;
53 this->forcePlay = false;
54 this->timeline = new QTimeLine(5000);
55 this->timeline->setFrameRange(0, 2000);
56 this->timeline->setUpdateInterval(int(1000.0/Colors::fps));
57 this->moveOnPlay = false;
58 setTimeLine(this->timeline);
59 setItem(item);
60}
61
62DemoItemAnimation::~DemoItemAnimation()
63{
64 // Do not delete demoitem. It is not
65 // owned by an animation
66 delete this->timeline;
67}
68
69void DemoItemAnimation::prepare()
70{
71 this->demoItem()->prepare();
72}
73
74void DemoItemAnimation::setStartPos(const QPointF &pos){
75 this->startPos = pos;
76}
77
78void DemoItemAnimation::setDuration(int duration)
79{
80 duration = int(duration * Colors::animSpeed);
81 this->timeline->setDuration(duration);
82 this->moveOnPlay = true;
83}
84
85void DemoItemAnimation::setCurrentTime(int ms)
86{
87 this->timeline->setCurrentTime(ms);
88}
89
90bool DemoItemAnimation::notOwnerOfItem()
91{
92 return this != demoItem()->currentAnimation;
93}
94
95void DemoItemAnimation::play(bool fromStart, bool force)
96{
97 this->fromStart = fromStart;
98 this->forcePlay = force;
99
100 QPointF currPos = this->demoItem()->pos();
101
102 // If the item that this animation controls in currently under the
103 // control of another animation, stop that animation first
104 if (this->demoItem()->currentAnimation)
105 this->demoItem()->currentAnimation->timeline->stop();
106 this->demoItem()->currentAnimation = this;
107 this->timeline->stop();
108
109 if (Colors::noAnimations && !this->forcePlay){
110 this->timeline->setCurrentTime(1);
111 this->demoItem()->setPos(this->posAt(1));
112 }
113 else{
114 if (this->demoItem()->isVisible())
115 // If the item is already visible, start the animation from
116 // the items current position rather than from start.
117 this->setPosAt(0.0, currPos);
118 else
119 this->setPosAt(0.0, this->startPos);
120
121 if (this->fromStart){
122 this->timeline->setCurrentTime(0);
123 this->demoItem()->setPos(this->posAt(0));
124 }
125 }
126
127 if (this->inOrOut == ANIM_IN)
128 this->demoItem()->setRecursiveVisible(true);
129
130 if (this->startDelay){
131 QTimer::singleShot(this->startDelay, this, SLOT(playWithoutDelay()));
132 return;
133 }
134 else