source: trunk/demos/declarative/snake/snake.qml@ 846

Last change on this file since 846 was 846, checked in by Dmitry A. Kuminov, 14 years ago

trunk: Merged in qt 4.7.2 sources from branches/vendor/nokia/qt.

File size: 8.1 KB
Line 
1/****************************************************************************
2**
3** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
4** All rights reserved.
5** Contact: Nokia Corporation ([email protected])
6**
7** This file is part of the QtDeclarative module of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:LGPL$
10** Commercial Usage
11** Licensees holding valid Qt Commercial licenses may use this file in
12** accordance with the Qt Commercial License Agreement provided with the
13** Software or, alternatively, in accordance with the terms contained in
14** a written agreement between you and Nokia.
15**
16** GNU Lesser General Public License Usage
17** Alternatively, this file may be used under the terms of the GNU Lesser
18** General Public License version 2.1 as published by the Free Software
19** Foundation and appearing in the file LICENSE.LGPL included in the
20** packaging of this file. Please review the following information to
21** ensure the GNU Lesser General Public License version 2.1 requirements
22** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
23**
24** In addition, as a special exception, Nokia gives you certain additional
25** rights. These rights are described in the Nokia Qt LGPL Exception
26** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
27**
28** GNU General Public License Usage
29** Alternatively, this file may be used under the terms of the GNU
30** General Public License version 3.0 as published by the Free Software
31** Foundation and appearing in the file LICENSE.GPL included in the
32** packaging of this file. Please review the following information to
33** ensure the GNU General Public License version 3.0 requirements will be
34** met: http://www.gnu.org/copyleft/gpl.html.
35**
36** If you have questions regarding the use of this file, please contact
37** Nokia at [email protected].
38** $QT_END_LICENSE$
39**
40****************************************************************************/
41
42import QtQuick 1.0
43import "content" as Content
44import "content/snake.js" as Logic
45
46Rectangle {
47 id: screen;
48 SystemPalette { id: activePalette }
49 color: activePalette.window
50 property bool activeGame: false
51
52 property int gridSize : 34
53 property int margin: 4
54 property int numRowsAvailable: Math.floor((height-32-2*margin)/gridSize)
55 property int numColumnsAvailable: Math.floor((width-2*margin)/gridSize)
56
57 property int lastScore : 0
58
59 property int score: 0;
60 property int heartbeatInterval: 200
61 property int halfbeatInterval: 160
62
63 width: 480
64 height: 750
65
66 property int direction
67 property int headDirection
68
69 property variant head;
70
71 Content.HighScoreModel {
72 id: highScores
73 game: "Snake"
74 }
75
76 Timer {
77 id: heartbeat;
78 interval: heartbeatInterval;
79 running: activeGame && runtime.isActiveWindow
80 repeat: true
81 onTriggered: { Logic.move() }
82 }
83 Timer {
84 id: halfbeat;
85 interval: halfbeatInterval;
86 repeat: true
87 running: heartbeat.running
88 onTriggered: { Logic.moveSkull() }
89 }
90 Timer {
91 id: startNewGameTimer;
92 interval: 700;
93 onTriggered: { Logic.startNewGame(); }
94 }
95
96 Timer {
97 id: startHeartbeatTimer;
98 interval: 1000 ;
99 onTriggered: { state = "running"; activeGame = true; }
100 }
101
102 Image{
103 id: pauseDialog
104 z: 1
105 source: "content/pics/pause.png"
106 anchors.centerIn: parent;
107 //opacity is deliberately not animated
108 opacity: activeGame && !runtime.isActiveWindow
109 }
110
111 Image {
112 Image {
113 id: title
114 source: "content/pics/snake.jpg"
115 fillMode: Image.PreserveAspectCrop
116 anchors.fill: parent
117 anchors.horizontalCenter: parent.horizontalCenter
118 anchors.verticalCenter: parent.verticalCenter
119
120 Text {
121 color: "white"
122 font.pointSize: 24
123 horizontalAlignment: Text.AlignHCenter
124 text: "Last Score:\t" + lastScore + "\nHighscore:\t" + highScores.topScore;
125 anchors.horizontalCenter: parent.horizontalCenter
126 anchors.bottom: parent.bottom
127 anchors.bottomMargin: gridSize
128 }
129 }
130
131 source: "content/pics/background.png"
132 fillMode: Image.PreserveAspectCrop
133
134 anchors.left: parent.left
135 anchors.right: parent.right
136 anchors.top: parent.top
137 anchors.bottom: toolbar.top
138
139 Rectangle {
140 id: playfield
141 border.width: 1
142 border.color: "white"
143 color: "transparent"
144 anchors.horizontalCenter: parent.horizontalCenter
145 y: (screen.height - 32 - height)/2;
146 width: numColumnsAvailable * gridSize + 2*margin
147 height: numRowsAvailable * gridSize + 2*margin
148
149
150 Content.Skull {
151 id: skull
152 }
153
154 MouseArea {
155 anchors.fill: parent
156 onPressed: {
157 if (!head || !heartbeat.running) {
158 Logic.startNewGame();
159 return;
160 }
161 if (direction == 0 || direction == 2)
162 Logic.scheduleDirection((mouseX > (head.x + head.width/2)) ? 1 : 3);
163 else
164 Logic.scheduleDirection((mouseY > (head.y + head.height/2)) ? 2 : 0);
165 }
166 }
167 }
168
169 }
170
171 Rectangle {
172 id: progressBar
173 opacity: 0
174 Behavior on opacity { NumberAnimation { duration: 200 } }
175 color: "transparent"
176 border.width: 2
177 border.color: "#221edd"
178 x: 50
179 y: 50
180 width: 200
181 height: 30
182 anchors.horizontalCenter: parent.horizontalCenter
183 anchors.verticalCenter: parent.verticalCenter
184 anchors.verticalCenterOffset: 40
185
186 Rectangle {
187 id: progressIndicator
188 color: "#221edd";
189 width: 0;
190 height: 30;
191 }
192 }
193
194 Rectangle {
195 id: toolbar
196 color: activePalette.window
197 height: 32; width: parent.width
198 anchors.bottom: screen.bottom
199
200 Content.Button {
201 id: btnA; text: "New Game"; onClicked: Logic.startNewGame();
202 anchors.left: parent.left; anchors.leftMargin: 3
203 anchors.verticalCenter: parent.verticalCenter
204 }
205
206 Content.Button {
207 text: "Quit"
208 anchors { left: btnA.right; leftMargin: 3; verticalCenter: parent.verticalCenter }
209 onClicked: Qt.quit();
210 }
211
212 Text {
213 color: activePalette.text
214 text: "Score: " + score; font.bold: true
215 anchors.right: parent.right; anchors.rightMargin: 3
216 anchors.verticalCenter: parent.verticalCenter
217 }
218 }
219
220 focus: true
221 Keys.onSpacePressed: Logic.startNewGame();
222 Keys.onLeftPressed: if (state == "starting" || direction != 1) Logic.scheduleDirection(3);
223 Keys.onRightPressed: if (state == "starting" || direction != 3) Logic.scheduleDirection(1);
224 Keys.onUpPressed: if (state == "starting" || direction != 2) Logic.scheduleDirection(0);
225 Keys.onDownPressed: if (state == "starting" || direction != 0) Logic.scheduleDirection(2);
226
227 states: [
228 State {
229 name: "starting"
230 PropertyChanges {target: progressIndicator; width: 200}
231 PropertyChanges {target: title; opacity: 0}
232 PropertyChanges {target: progressBar; opacity: 1}
233 },
234 State {
235 name: "running"
236 PropertyChanges {target: progressIndicator; width: 200}
237 PropertyChanges {target: title; opacity: 0}
238 PropertyChanges {target: skull; row: 0; column: 0; }
239 PropertyChanges {target: skull; spawned: 1}
240 }
241 ]
242
243 transitions: [
244 Transition {
245 from: "*"
246 to: "starting"
247 NumberAnimation { target: progressIndicator; property: "width"; duration: 1000 }
248 NumberAnimation { target: title; property: "opacity"; duration: 500 }
249 },
250 Transition {
251 NumberAnimation { target: title; property: "opacity"; duration: 500 }
252 }
253 ]
254
255}
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