source: trunk/demos/boxes/scene.cpp@ 769

Last change on this file since 769 was 651, checked in by Dmitry A. Kuminov, 15 years ago

trunk: Merged in qt 4.6.2 sources.

File size: 35.3 KB
Line 
1/****************************************************************************
2**
3** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
4** All rights reserved.
5** Contact: Nokia Corporation ([email protected])
6**
7** This file is part of the demonstration applications of the Qt Toolkit.
8**
9** $QT_BEGIN_LICENSE:LGPL$
10** Commercial Usage
11** Licensees holding valid Qt Commercial licenses may use this file in
12** accordance with the Qt Commercial License Agreement provided with the
13** Software or, alternatively, in accordance with the terms contained in
14** a written agreement between you and Nokia.
15**
16** GNU Lesser General Public License Usage
17** Alternatively, this file may be used under the terms of the GNU Lesser
18** General Public License version 2.1 as published by the Free Software
19** Foundation and appearing in the file LICENSE.LGPL included in the
20** packaging of this file. Please review the following information to
21** ensure the GNU Lesser General Public License version 2.1 requirements
22** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
23**
24** In addition, as a special exception, Nokia gives you certain additional
25** rights. These rights are described in the Nokia Qt LGPL Exception
26** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
27**
28** GNU General Public License Usage
29** Alternatively, this file may be used under the terms of the GNU
30** General Public License version 3.0 as published by the Free Software
31** Foundation and appearing in the file LICENSE.GPL included in the
32** packaging of this file. Please review the following information to
33** ensure the GNU General Public License version 3.0 requirements will be
34** met: http://www.gnu.org/copyleft/gpl.html.
35**
36** If you have questions regarding the use of this file, please contact
37** Nokia at [email protected].
38** $QT_END_LICENSE$
39**
40****************************************************************************/
41
42#include <QDebug>
43#include "scene.h"
44#include <QtGui/qmatrix4x4.h>
45#include <QtGui/qvector3d.h>
46
47#include "3rdparty/fbm.h"
48
49void checkGLErrors(const QString& prefix)
50{
51 switch (glGetError()) {
52 case GL_NO_ERROR:
53 //qDebug() << prefix << tr("No error.");
54 break;
55 case GL_INVALID_ENUM:
56 qDebug() << prefix << QObject::tr("Invalid enum.");
57 break;
58 case GL_INVALID_VALUE:
59 qDebug() << prefix << QObject::tr("Invalid value.");
60 break;
61 case GL_INVALID_OPERATION:
62 qDebug() << prefix << QObject::tr("Invalid operation.");
63 break;
64 case GL_STACK_OVERFLOW:
65 qDebug() << prefix << QObject::tr("Stack overflow.");
66 break;
67 case GL_STACK_UNDERFLOW:
68 qDebug() << prefix << QObject::tr("Stack underflow.");
69 break;
70 case GL_OUT_OF_MEMORY:
71 qDebug() << prefix << QObject::tr("Out of memory.");
72 break;
73 default:
74 qDebug() << prefix << QObject::tr("Unknown error.");
75 break;
76 }
77}
78
79//============================================================================//
80// ColorEdit //
81//============================================================================//
82
83ColorEdit::ColorEdit(QRgb initialColor, int id)
84 : m_color(initialColor), m_id(id)
85{
86 QHBoxLayout *layout = new QHBoxLayout;
87 setLayout(layout);
88 layout->setContentsMargins(0, 0, 0, 0);
89
90 m_lineEdit = new QLineEdit(QString::number(m_color, 16));
91 layout->addWidget(m_lineEdit);
92
93 m_button = new QFrame;
94 QPalette palette = m_button->palette();
95 palette.setColor(QPalette::Window, QColor(m_color));
96 m_button->setPalette(palette);
97 m_button->setAutoFillBackground(true);
98 m_button->setMinimumSize(32, 0);
99 m_button->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Preferred);
100 m_button->setFrameStyle(QFrame::StyledPanel | QFrame::Sunken);
101 layout->addWidget(m_button);
102
103 connect(m_lineEdit, SIGNAL(editingFinished()), this, SLOT(editDone()));
104}
105
106void ColorEdit::editDone()
107{
108 bool ok;
109 QRgb newColor = m_lineEdit->text().toUInt(&ok, 16);
110 if (ok)
111 setColor(newColor);
112}
113
114void ColorEdit::mousePressEvent(QMouseEvent *event)
115{
116 if (event->button() == Qt::LeftButton) {
117 QColor color(m_color);
118 QColorDialog dialog(color, 0);
119 dialog.setOption(QColorDialog::ShowAlphaChannel, true);
120// The ifdef block is a workaround for the beta, TODO: remove when bug 238525 is fixed
121#ifdef Q_WS_MAC
122 dialog.setOption(QColorDialog::DontUseNativeDialog, true);
123#endif
124 dialog.move(280, 120);
125 if (dialog.exec() == QDialog::Rejected)
126 return;
127 QRgb newColor = dialog.selectedColor().rgba();
128 if (newColor == m_color)
129 return;
130 setColor(newColor);
131 }
132}
133
134void ColorEdit::setColor(QRgb color)
135{
136 m_color = color;
137 m_lineEdit->setText(QString::number(m_color, 16)); // "Clean up" text
138 QPalette palette = m_button->palette();
139 palette.setColor(QPalette::Window, QColor(m_color));
140 m_button->setPalette(palette);
141 emit colorChanged(m_color, m_id);
142}
143
144//============================================================================//
145// FloatEdit //
146//============================================================================//
147
148FloatEdit::FloatEdit(float initialValue, int id)
149 : m_value(initialValue), m_id(id)
150{
151 QHBoxLayout *layout = new QHBoxLayout;
152 setLayout(layout);
153 layout->setContentsMargins(0, 0, 0, 0);
154
155 m_lineEdit = new QLineEdit(QString::number(m_value));
156 layout->addWidget(m_lineEdit);
157
158 connect(m_lineEdit, SIGNAL(editingFinished()), this, SLOT(editDone()));
159}
160
161void FloatEdit::editDone()
162{
163 bool ok;
164 float newValue = m_lineEdit->text().toFloat(&ok);
165 if (ok) {
166 m_value = newValue;
167 m_lineEdit->setText(QString::number(m_value)); // "Clean up" text
168 emit valueChanged(m_value, m_id);
169 }
170}
171
172//============================================================================//
173// TwoSidedGraphicsWidget //
174//============================================================================//
175
176TwoSidedGraphicsWidget::TwoSidedGraphicsWidget(QGraphicsScene *scene)
177 : QObject(scene)
178 , m_current(0)
179 , m_angle(0)
180 , m_delta(0)
181{
182 for (int i = 0; i < 2; ++i)
183 m_proxyWidgets[i] = 0;
184}
185
186void TwoSidedGraphicsWidget::setWidget(int index, QWidget *widget)
187{
188 if (index < 0 || index >= 2)
189 {
190 qWarning("TwoSidedGraphicsWidget::setWidget: Index out of bounds, index == %d", index);
191 return;
192 }
193
194 GraphicsWidget *proxy = new GraphicsWidget;
195 proxy->setWidget(widget);
196
197 if (m_proxyWidgets[index])
198 delete m_proxyWidgets[index];
199 m_proxyWidgets[index] = proxy;
200
201 proxy->setCacheMode(QGraphicsItem::ItemCoordinateCache);
202 proxy->setZValue(1e30); // Make sure the dialog is drawn on top of all other (OpenGL) items
203
204 if (index != m_current)
205 proxy->setVisible(false);
206
207 qobject_cast<QGraphicsScene *>(parent())->addItem(proxy);
208}
209
210QWidget *TwoSidedGraphicsWidget::widget(int index)
211{
212 if (index < 0 || index >= 2)
213 {
214 qWarning("TwoSidedGraphicsWidget::widget: Index out of bounds, index == %d", index);
215 return 0;
216 }
217 return m_proxyWidgets[index]->widget();
218}
219
220void TwoSidedGraphicsWidget::flip()
221{
222 m_delta = (m_current == 0 ? 9 : -9);
223 animateFlip();
224}
225
226void TwoSidedGraphicsWidget::animateFlip()
227{
228 m_angle += m_delta;
229 if (m_angle == 90) {
230 int old = m_current;
231 m_current ^= 1;
232 m_proxyWidgets[old]->setVisible(false);
233 m_proxyWidgets[m_current]->setVisible(true);
234 m_proxyWidgets[m_current]->setGeometry(m_proxyWidgets[old]->geometry());
235 }
236
237 QRectF r = m_proxyWidgets[m_current]->boundingRect();
238 m_proxyWidgets[m_current]->setTransform(QTransform()
239 .translate(r.width() / 2, r.height() / 2)
240 .rotate(m_angle - 180 * m_current, Qt::YAxis)
241 .translate(-r.width() / 2, -r.height() / 2));
242
243 if ((m_current == 0 && m_angle > 0) || (m_current == 1 && m_angle < 180))
244 QTimer::singleShot(25, this, SLOT(animateFlip()));
245}
246
247QVariant GraphicsWidget::itemChange(GraphicsItemChange change, const QVariant &value)
248{
249 if (change == ItemPositionChange && scene()) {
250 QRectF rect = boundingRect();
251 QPointF pos = value.toPointF();
252 QRectF sceneRect = scene()->sceneRect();
253 if (pos.x() + rect.left() < sceneRect.left())
254 pos.setX(sceneRect.left() - rect.left());
255 else if (pos.x() + rect.right() >= sceneRect.right())
256 pos.setX(sceneRect.right() - rect.right());
257 if (pos.y() + rect.top() < sceneRect.top())
258 pos.setY(sceneRect.top() - rect.top());
259 else if (pos.y() + rect.bottom() >= sceneRect.bottom())
260 pos.setY(sceneRect.bottom() - rect.bottom());
261 return pos;
262 }
263 return QGraphicsProxyWidget::itemChange(change, value);
264}
265
266void GraphicsWidget::resizeEvent(QGraphicsSceneResizeEvent *event)
267{
268 setCacheMode(QGraphicsItem::NoCache);
269 setCacheMode(QGraphicsItem::ItemCoordinateCache);
270 QGraphicsProxyWidget::resizeEvent(event);
271}
272
273void GraphicsWidget::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
274{
275 painter->setRenderHint(QPainter::Antialiasing, false);
276 QGraphicsProxyWidget::paint(painter, option, widget);
277 //painter->setRenderHint(QPainter::Antialiasing, true);
278}
279
280//============================================================================//
281// RenderOptionsDialog //
282//============================================================================//
283
284RenderOptionsDialog::RenderOptionsDialog()
285 : QDialog(0, Qt::CustomizeWindowHint | Qt::WindowTitleHint)
286{
287 setWindowOpacity(0.75);
288 setWindowTitle(tr("Options (double click to flip)"));
289 QGridLayout *layout = new QGridLayout;
290 setLayout(layout);
291 layout->setColumnStretch(1, 1);
292
293 int row = 0;
294
295 QCheckBox *check = new QCheckBox(tr("Dynamic cube map"));
296 check->setCheckState(Qt::Unchecked);
297 // Dynamic cube maps are only enabled when multi-texturing and render to texture are available.
298 check->setEnabled(glActiveTexture && glGenFramebuffersEXT);
299 connect(check, SIGNAL(stateChanged(int)), this, SIGNAL(dynamicCubemapToggled(int)));
300 layout->addWidget(check, 0, 0, 1, 2);
301 ++row;
302
303 QPalette palette;
304
305 // Load all .par files
306 // .par files have a simple syntax for specifying user adjustable uniform variables.
307 QSet<QByteArray> uniforms;
308 QList<QString> filter = QStringList("*.par");
309 QList<QFileInfo> files = QDir(":/res/boxes/").entryInfoList(filter, QDir::Files | QDir::Readable);
310
311 foreach (QFileInfo fileInfo, files) {
312 QFile file(fileInfo.absoluteFilePath());
313 if (file.open(QIODevice::ReadOnly)) {
314 while (!file.atEnd()) {
315 QList<QByteArray> tokens = file.readLine().simplified().split(' ');
316 QList<QByteArray>::const_iterator it = tokens.begin();
317 if (it == tokens.end())
318 continue;
319 QByteArray type = *it;
320 if (++it == tokens.end())
321 continue;
322 QByteArray name = *it;
323 bool singleElement = (tokens.size() == 3); // type, name and one value
324 char counter[10] = "000000000";
325 int counterPos = 8; // position of last digit
326 while (++it != tokens.end()) {
327 m_parameterNames << name;
328 if (!singleElement) {
329 m_parameterNames.back() += "[";
330 m_parameterNames.back() += counter + counterPos;
331 m_parameterNames.back() += "]";
332 int j = 8; // position of last digit
333 ++counter[j];
334 while (j > 0 && counter[j] > '9') {
335 counter[j] = '0';
336 ++counter[--j];
337 }
338 if (j < counterPos)
339 counterPos = j;
340 }
341
342 if (type == "color") {
343 layout->addWidget(new QLabel(m_parameterNames.back()));
344 bool ok;
345 ColorEdit *colorEdit = new ColorEdit(it->toUInt(&ok, 16), m_parameterNames.size() - 1);
346 m_parameterEdits << colorEdit;
347 layout->addWidget(colorEdit);
348 connect(colorEdit, SIGNAL(colorChanged(QRgb,int)), this, SLOT(setColorParameter(QRgb,int)));
349 ++row;
350 } else if (type == "float") {
351 layout->addWidget(new QLabel(m_parameterNames.back()));
352 bool ok;
353 FloatEdit *floatEdit = new FloatEdit(it->toFloat(&ok), m_parameterNames.size() - 1);
354 m_parameterEdits << floatEdit;
355 layout->addWidget(floatEdit);
356 connect(floatEdit, SIGNAL(valueChanged(float,int)), this, SLOT(setFloatParameter(float,int)));
357 ++row;
358 }
359 }
360 }
361 file.close();
362 }
363 }
364
365 layout->addWidget(new QLabel(tr("Texture:")));
366 m_textureCombo = new QComboBox;
367 connect(m_textureCombo, SIGNAL(currentIndexChanged(int)), this, SIGNAL(textureChanged(int)));
368 layout->addWidget(m_textureCombo);
369 ++row;
370
371 layout->addWidget(new QLabel(tr("Shader:")));
372 m_shaderCombo = new QComboBox;
373 connect(m_shaderCombo, SIGNAL(currentIndexChanged(int)), this, SIGNAL(shaderChanged(int)));
374 layout->addWidget(m_shaderCombo);
375 ++row;
376
377 layout->setRowStretch(row, 1);
378}
379
380int RenderOptionsDialog::addTexture(const QString &name)
381{
382 m_textureCombo->addItem(name);
383 return m_textureCombo->count() - 1;
384}
385
386int RenderOptionsDialog::addShader(const QString &name)
387{
388 m_shaderCombo->addItem(name);
389 return m_shaderCombo->count() - 1;
390}
391
392void RenderOptionsDialog::emitParameterChanged()
393{
394 foreach (ParameterEdit *edit, m_parameterEdits)
395 edit->emitChange();
396}
397
398void RenderOptionsDialog::setColorParameter(QRgb color, int id)
399{
400 emit colorParameterChanged(m_parameterNames[id], color);
401}
402
403void RenderOptionsDialog::setFloatParameter(float value, int id)
404{
405 emit floatParameterChanged(m_parameterNames[id], value);
406}
407
408void RenderOptionsDialog::mouseDoubleClickEvent(QMouseEvent *event)
409{
410 if (event->button() == Qt::LeftButton)
411 emit doubleClicked();
412}
413
414//============================================================================//
415// ItemDialog //
416//============================================================================//
417
418ItemDialog::ItemDialog()
419 : QDialog(0, Qt::CustomizeWindowHint | Qt::WindowTitleHint)
420{
421 setWindowTitle(tr("Items (double click to flip)"));
422 setWindowOpacity(0.75);
423 resize(160, 100);
424
425 QVBoxLayout *layout = new QVBoxLayout;
426 setLayout(layout);
427 QPushButton *button;
428
429 button = new QPushButton(tr("Add Qt box"));
430 layout->addWidget(button);
431 connect(button, SIGNAL(clicked()), this, SLOT(triggerNewQtBox()));
432
433 button = new QPushButton(tr("Add circle"));
434 layout->addWidget(button);
435 connect(button, SIGNAL(clicked()), this, SLOT(triggerNewCircleItem()));
436
437 button = new QPushButton(tr("Add square"));
438 layout->addWidget(button);
439 connect(button, SIGNAL(clicked()), this, SLOT(triggerNewSquareItem()));
440
441 layout->addStretch(1);
442}
443
444void ItemDialog::triggerNewQtBox()
445{
446 emit newItemTriggered(QtBoxItem);
447}
448
449void ItemDialog::triggerNewCircleItem()
450{
451 emit newItemTriggered(CircleItem);
452}
453
454void ItemDialog::triggerNewSquareItem()
455{
456 emit newItemTriggered(SquareItem);
457}
458
459void ItemDialog::mouseDoubleClickEvent(QMouseEvent *event)
460{
461 if (event->button() == Qt::LeftButton)
462 emit doubleClicked();
463}
464
465//============================================================================//
466// Scene //
467//============================================================================//
468
469const static char environmentShaderText[] =
470 "uniform samplerCube env;"
471 "void main() {"
472 "gl_FragColor = textureCube(env, gl_TexCoord[1].xyz);"
473 "}";
474
475Scene::Scene(int width, int height, int maxTextureSize)
476 : m_distExp(600)
477 , m_frame(0)
478 , m_maxTextureSize(maxTextureSize)
479 , m_currentShader(0)
480 , m_currentTexture(0)
481 , m_dynamicCubemap(false)
482 , m_updateAllCubemaps(true)
483 , m_box(0)
484 , m_vertexShader(0)
485 , m_environmentShader(0)
486 , m_environmentProgram(0)
487{
488 setSceneRect(0, 0, width, height);
489
490 m_trackBalls[0] = TrackBall(0.05f, QVector3D(0, 1, 0), TrackBall::Sphere);
491 m_trackBalls[1] = TrackBall(0.005f, QVector3D(0, 0, 1), TrackBall::Sphere);
492 m_trackBalls[2] = TrackBall(0.0f, QVector3D(0, 1, 0), TrackBall::Plane);
493
494 m_renderOptions = new RenderOptionsDialog;
495 m_renderOptions->move(20, 120);
496 m_renderOptions->resize(m_renderOptions->sizeHint());
497
498 connect(m_renderOptions, SIGNAL(dynamicCubemapToggled(int)), this, SLOT(toggleDynamicCubemap(int)));
499 connect(m_renderOptions, SIGNAL(colorParameterChanged(QString,QRgb)), this, SLOT(setColorParameter(QString,QRgb)));
500 connect(m_renderOptions, SIGNAL(floatParameterChanged(QString,float)), this, SLOT(setFloatParameter(QString,float)));
501 connect(m_renderOptions, SIGNAL(textureChanged(int)), this, SLOT(setTexture(int)));
502 connect(m_renderOptions, SIGNAL(shaderChanged(int)), this, SLOT(setShader(int)));
503
504 m_itemDialog = new ItemDialog;
505 connect(m_itemDialog, SIGNAL(newItemTriggered(ItemDialog::ItemType)), this, SLOT(newItem(ItemDialog::ItemType)));
506
507 TwoSidedGraphicsWidget *twoSided = new TwoSidedGraphicsWidget(this);
508 twoSided->setWidget(0, m_renderOptions);
509 twoSided->setWidget(1, m_itemDialog);
510
511 connect(m_renderOptions, SIGNAL(doubleClicked()), twoSided, SLOT(flip()));
512 connect(m_itemDialog, SIGNAL(doubleClicked()), twoSided, SLOT(flip()));
513
514 addItem(new QtBox(64, width - 64, height - 64));
515 addItem(new QtBox(64, width - 64, 64));
516 addItem(new QtBox(64, 64, height - 64));
517 addItem(new QtBox(64, 64, 64));
518
519 initGL();
520
521 m_timer = new QTimer(this);
522 m_timer->setInterval(20);
523 connect(m_timer, SIGNAL(timeout()), this, SLOT(update()));
524 m_timer->start();
525
526 m_time.start();
527}
528
529Scene::~Scene()
530{
531 if (m_box)
532 delete m_box;
533 foreach (GLTexture *texture, m_textures)
534 if (texture) delete texture;
535 if (m_mainCubemap)
536 delete m_mainCubemap;
537 foreach (QGLShaderProgram *program, m_programs)
538 if (program) delete program;
539 if (m_vertexShader)
540 delete m_vertexShader;
541 foreach (QGLShader *shader, m_fragmentShaders)
542 if (shader) delete shader;
543 foreach (GLRenderTargetCube *rt, m_cubemaps)
544 if (rt) delete rt;
545 if (m_environmentShader)
546 delete m_environmentShader;
547 if (m_environmentProgram)
548 delete m_environmentProgram;
549}
550
551void Scene::initGL()
552{
553 m_box = new GLRoundedBox(0.25f, 1.0f, 10);
554
555 m_vertexShader = new QGLShader(QGLShader::Vertex);
556 m_vertexShader->compileSourceFile(QLatin1String(":/res/boxes/basic.vsh"));
557
558 QStringList list;
559 list << ":/res/boxes/cubemap_posx.jpg" << ":/res/boxes/cubemap_negx.jpg" << ":/res/boxes/cubemap_posy.jpg"
560 << ":/res/boxes/cubemap_negy.jpg" << ":/res/boxes/cubemap_posz.jpg" << ":/res/boxes/cubemap_negz.jpg";
561 m_environment = new GLTextureCube(list, qMin(1024, m_maxTextureSize));
562 m_environmentShader = new QGLShader(QGLShader::Fragment);
563 m_environmentShader->compileSourceCode(environmentShaderText);
564 m_environmentProgram = new QGLShaderProgram;
565 m_environmentProgram->addShader(m_vertexShader);
566 m_environmentProgram->addShader(m_environmentShader);
567 m_environmentProgram->link();
568
569 const int NOISE_SIZE = 128; // for a different size, B and BM in fbm.c must also be changed
570 m_noise = new GLTexture3D(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE);
571 QRgb *data = new QRgb[NOISE_SIZE * NOISE_SIZE * NOISE_SIZE];
572 memset(data, 0, NOISE_SIZE * NOISE_SIZE * NOISE_SIZE * sizeof(QRgb));
573 QRgb *p = data;
574 float pos[3];
575 for (int k = 0; k < NOISE_SIZE; ++k) {
576 pos[2] = k * (0x20 / (float)NOISE_SIZE);
577 for (int j = 0; j < NOISE_SIZE; ++j) {
578 for (int i = 0; i < NOISE_SIZE; ++i) {
579 for (int byte = 0; byte < 4; ++byte) {
580 pos[0] = (i + (byte & 1) * 16) * (0x20 / (float)NOISE_SIZE);
581 pos[1] = (j + (byte & 2) * 8) * (0x20 / (float)NOISE_SIZE);
582 *p |= (int)(128.0f * (noise3(pos) + 1.0f)) << (byte * 8);
583 }
584 ++p;
585 }
586 }
587 }
588 m_noise->load(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE, data);
589 delete[] data;
590
591 m_mainCubemap = new GLRenderTargetCube(512);
592
593 QStringList filter;
594 QList<QFileInfo> files;
595
596 // Load all .png files as textures
597 m_currentTexture = 0;
598 filter = QStringList("*.png");
599 files = QDir(":/res/boxes/").entryInfoList(filter, QDir::Files | QDir::Readable);
600
601 foreach (QFileInfo file, files) {
602 GLTexture *texture = new GLTexture2D(file.absoluteFilePath(), qMin(256, m_maxTextureSize), qMin(256, m_maxTextureSize));
603 if (texture->failed()) {
604 delete texture;
605 continue;
606 }
607 m_textures << texture;
608 m_renderOptions->addTexture(file.baseName());
609 }
610
611 if (m_textures.size() == 0)
612 m_textures << new GLTexture2D(qMin(64, m_maxTextureSize), qMin(64, m_maxTextureSize));
613
614 // Load all .fsh files as fragment shaders
615 m_currentShader = 0;
616 filter = QStringList("*.fsh");
617 files = QDir(":/res/boxes/").entryInfoList(filter, QDir::Files | QDir::Readable);
618 foreach (QFileInfo file, files) {
619 QGLShaderProgram *program = new QGLShaderProgram;
620 QGLShader* shader = new QGLShader(QGLShader::Fragment);
621 shader->compileSourceFile(file.absoluteFilePath());
622 // The program does not take ownership over the shaders, so store them in a vector so they can be deleted afterwards.
623 program->addShader(m_vertexShader);
624 program->addShader(shader);
625 if (!program->link()) {
626 qWarning("Failed to compile and link shader program");
627 qWarning("Vertex shader log:");
628 qWarning() << m_vertexShader->log();
629 qWarning() << "Fragment shader log ( file =" << file.absoluteFilePath() << "):";
630 qWarning() << shader->log();
631 qWarning("Shader program log:");
632 qWarning() << program->log();
633
634 delete shader;
635 delete program;
636 continue;
637 }
638
639 m_fragmentShaders << shader;
640 m_programs << program;
641 m_renderOptions->addShader(file.baseName());
642
643 program->bind();
644 m_cubemaps << ((program->uniformLocation("env") != -1) ? new GLRenderTargetCube(qMin(256, m_maxTextureSize)) : 0);
645 program->release();
646 }
647
648 if (m_programs.size() == 0)
649 m_programs << new QGLShaderProgram;
650
651 m_renderOptions->emitParameterChanged();
652}
653
654static void loadMatrix(const QMatrix4x4& m)
655{
656 // static to prevent glLoadMatrixf to fail on certain drivers
657 static GLfloat mat[16];
658 const qreal *data = m.constData();
659 for (int index = 0; index < 16; ++index)
660 mat[index] = data[index];
661 glLoadMatrixf(mat);
662}
663
664static void multMatrix(const QMatrix4x4& m)
665{
666 // static to prevent glMultMatrixf to fail on certain drivers
667 static GLfloat mat[16];
668 const qreal *data = m.constData();
669 for (int index = 0; index < 16; ++index)
670 mat[index] = data[index];
671 glMultMatrixf(mat);
672}
673
674// If one of the boxes should not be rendered, set excludeBox to its index.
675// If the main box should not be rendered, set excludeBox to -1.
676void Scene::renderBoxes(const QMatrix4x4 &view, int excludeBox)
677{
678 QMatrix4x4 invView = view.inverted();
679
680 // If multi-texturing is supported, use three saplers.
681 if (glActiveTexture) {
682 glActiveTexture(GL_TEXTURE0);
683 m_textures[m_currentTexture]->bind();
684 glActiveTexture(GL_TEXTURE2);
685 m_noise->bind();
686 glActiveTexture(GL_TEXTURE1);
687 } else {
688 m_textures[m_currentTexture]->bind();
689 }
690
691 glDisable(GL_LIGHTING);
692 glDisable(GL_CULL_FACE);
693
694 QMatrix4x4 viewRotation(view);
695 viewRotation(3, 0) = viewRotation(3, 1) = viewRotation(3, 2) = 0.0f;
696 viewRotation(0, 3) = viewRotation(1, 3) = viewRotation(2, 3) = 0.0f;
697 viewRotation(3, 3) = 1.0f;
698 loadMatrix(viewRotation);
699 glScalef(20.0f, 20.0f, 20.0f);
700
701 // Don't render the environment if the environment texture can't be set for the correct sampler.
702 if (glActiveTexture) {
703 m_environment->bind();
704 m_environmentProgram->bind();
705 m_environmentProgram->setUniformValue("tex", GLint(0));
706 m_environmentProgram->setUniformValue("env", GLint(1));
707 m_environmentProgram->setUniformValue("noise", GLint(2));
708 m_box->draw();
709 m_environmentProgram->release();
710 m_environment->unbind();
711 }
712
713 loadMatrix(view);
714
715 glEnable(GL_CULL_FACE);
716 glEnable(GL_LIGHTING);
717
718 for (int i = 0; i < m_programs.size(); ++i) {
719 if (i == excludeBox)
720 continue;
721
722 glPushMatrix();
723 QMatrix4x4 m;
724 m.rotate(m_trackBalls[1].rotation());
725 multMatrix(m);
726
727 glRotatef(360.0f * i / m_programs.size(), 0.0f, 0.0f, 1.0f);
728 glTranslatef(2.0f, 0.0f, 0.0f);
729 glScalef(0.3f, 0.6f, 0.6f);
730
731 if (glActiveTexture) {
732 if (m_dynamicCubemap && m_cubemaps[i])
733 m_cubemaps[i]->bind();
734 else
735 m_environment->bind();
736 }
737 m_programs[i]->bind();
738 m_programs[i]->setUniformValue("tex", GLint(0));
739 m_programs[i]->setUniformValue("env", GLint(1));
740 m_programs[i]->setUniformValue("noise", GLint(2));
741 m_programs[i]->setUniformValue("view", view);
742 m_programs[i]->setUniformValue("invView", invView);
743 m_box->draw();
744 m_programs[i]->release();
745
746 if (glActiveTexture) {
747 if (m_dynamicCubemap && m_cubemaps[i])
748 m_cubemaps[i]->unbind();
749 else
750 m_environment->unbind();
751 }
752 glPopMatrix();
753 }
754
755 if (-1 != excludeBox) {
756 QMatrix4x4 m;
757 m.rotate(m_trackBalls[0].rotation());
758 multMatrix(m);
759
760 if (glActiveTexture) {
761 if (m_dynamicCubemap)
762 m_mainCubemap->bind();
763 else
764 m_environment->bind();
765 }
766
767 m_programs[m_currentShader]->bind();
768 m_programs[m_currentShader]->setUniformValue("tex", GLint(0));
769 m_programs[m_currentShader]->setUniformValue("env", GLint(1));
770 m_programs[m_currentShader]->setUniformValue("noise", GLint(2));
771 m_programs[m_currentShader]->setUniformValue("view", view);
772 m_programs[m_currentShader]->setUniformValue("invView", invView);
773 m_box->draw();
774 m_programs[m_currentShader]->release();
775
776 if (glActiveTexture) {
777 if (m_dynamicCubemap)
778 m_mainCubemap->unbind();
779 else
780 m_environment->unbind();
781 }
782 }
783
784 if (glActiveTexture) {
785 glActiveTexture(GL_TEXTURE2);
786 m_noise->unbind();
787 glActiveTexture(GL_TEXTURE0);
788 }
789 m_textures[m_currentTexture]->unbind();
790}
791
792void Scene::setStates()
793{
794 //glClearColor(0.25f, 0.25f, 0.5f, 1.0f);
795
796 glEnable(GL_DEPTH_TEST);
797 glEnable(GL_CULL_FACE);
798 glEnable(GL_LIGHTING);
799 //glEnable(GL_COLOR_MATERIAL);
800 glEnable(GL_TEXTURE_2D);
801 glEnable(GL_NORMALIZE);
802
803 glMatrixMode(GL_PROJECTION);
804 glPushMatrix();
805 glLoadIdentity();
806
807 glMatrixMode(GL_MODELVIEW);
808 glPushMatrix();
809 glLoadIdentity();
810
811 setLights();
812
813 float materialSpecular[] = {0.5f, 0.5f, 0.5f, 1.0f};
814 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular);
815 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 32.0f);
816}
817
818void Scene::setLights()
819{
820 glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
821 //float lightColour[] = {1.0f, 1.0f, 1.0f, 1.0f};
822 float lightDir[] = {0.0f, 0.0f, 1.0f, 0.0f};
823 //glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColour);
824 //glLightfv(GL_LIGHT0, GL_SPECULAR, lightColour);
825 glLightfv(GL_LIGHT0, GL_POSITION, lightDir);
826 glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, 1.0f);
827 glEnable(GL_LIGHT0);
828}
829
830void Scene::defaultStates()
831{
832 //glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
833
834 glDisable(GL_DEPTH_TEST);
835 glDisable(GL_CULL_FACE);
836 glDisable(GL_LIGHTING);
837 //glDisable(GL_COLOR_MATERIAL);
838 glDisable(GL_TEXTURE_2D);
839 glDisable(GL_LIGHT0);
840 glDisable(GL_NORMALIZE);
841
842 glMatrixMode(GL_MODELVIEW);
843 glPopMatrix();
844
845 glMatrixMode(GL_PROJECTION);
846 glPopMatrix();
847
848 glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, 0.0f);
849 float defaultMaterialSpecular[] = {0.0f, 0.0f, 0.0f, 1.0f};
850 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, defaultMaterialSpecular);
851 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 0.0f);
852}
853
854void Scene::renderCubemaps()
855{
856 // To speed things up, only update the cubemaps for the small cubes every N frames.
857 const int N = (m_updateAllCubemaps ? 1 : 3);
858
859 QMatrix4x4 mat;
860 GLRenderTargetCube::getProjectionMatrix(mat, 0.1f, 100.0f);
861
862 glMatrixMode(GL_PROJECTION);
863 glPushMatrix();
864 loadMatrix(mat);
865
866 glMatrixMode(GL_MODELVIEW);
867 glPushMatrix();
868
869 QVector3D center;
870
871 for (int i = m_frame % N; i < m_cubemaps.size(); i += N) {
872 if (0 == m_cubemaps[i])
873 continue;
874
875 float angle = 2.0f * PI * i / m_cubemaps.size();
876
877 center = m_trackBalls[1].rotation().rotatedVector(QVector3D(cos(angle), sin(angle), 0.0f));
878
879 for (int face = 0; face < 6; ++face) {
880 m_cubemaps[i]->begin(face);
881
882 GLRenderTargetCube::getViewMatrix(mat, face);
883 QVector4D v = QVector4D(-center.x(), -center.y(), -center.z(), 1.0);
884 mat.setColumn(3, mat * v);
885
886 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
887 renderBoxes(mat, i);
888
889 m_cubemaps[i]->end();
890 }
891 }
892
893 for (int face = 0; face < 6; ++face) {
894 m_mainCubemap->begin(face);
895 GLRenderTargetCube::getViewMatrix(mat, face);
896
897 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
898 renderBoxes(mat, -1);
899
900 m_mainCubemap->end();
901 }
902
903 glPopMatrix();
904
905 glMatrixMode(GL_PROJECTION);
906 glPopMatrix();
907
908 m_updateAllCubemaps = false;
909}
910
911void Scene::drawBackground(QPainter *painter, const QRectF &)
912{
913 float width = float(painter->device()->width());
914 float height = float(painter->device()->height());
915
916 painter->beginNativePainting();
917 setStates();
918
919 if (m_dynamicCubemap)
920 renderCubemaps();
921
922 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
923
924 glMatrixMode(GL_PROJECTION);
925 gluPerspective(60.0, width / height, 0.01, 15.0);
926
927 glMatrixMode(GL_MODELVIEW);
928
929 QMatrix4x4 view;
930 view.rotate(m_trackBalls[2].rotation());
931 view(2, 3) -= 2.0f * exp(m_distExp / 1200.0f);
932 renderBoxes(view);
933
934 defaultStates();
935 ++m_frame;
936
937 painter->endNativePainting();
938}
939
940QPointF Scene::pixelPosToViewPos(const QPointF& p)
941{
942 return QPointF(2.0 * float(p.x()) / width() - 1.0,
943 1.0 - 2.0 * float(p.y()) / height());
944}
945
946void Scene::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
947{
948 QGraphicsScene::mouseMoveEvent(event);
949 if (event->isAccepted())
950 return;
951
952 if (event->buttons() & Qt::LeftButton) {
953 m_trackBalls[0].move(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
954 event->accept();
955 } else {
956 m_trackBalls[0].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
957 }
958
959 if (event->buttons() & Qt::RightButton) {
960 m_trackBalls[1].move(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
961 event->accept();
962 } else {
963 m_trackBalls[1].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
964 }
965
966 if (event->buttons() & Qt::MidButton) {
967 m_trackBalls[2].move(pixelPosToViewPos(event->scenePos()), QQuaternion());
968 event->accept();
969 } else {
970 m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()), QQuaternion());
971 }
972}
973
974void Scene::mousePressEvent(QGraphicsSceneMouseEvent *event)
975{
976 QGraphicsScene::mousePressEvent(event);
977 if (event->isAccepted())
978 return;
979
980 if (event->buttons() & Qt::LeftButton) {
981 m_trackBalls[0].push(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
982 event->accept();
983 }
984
985 if (event->buttons() & Qt::RightButton) {
986 m_trackBalls[1].push(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
987 event->accept();
988 }
989
990 if (event->buttons() & Qt::MidButton) {
991 m_trackBalls[2].push(pixelPosToViewPos(event->scenePos()), QQuaternion());
992 event->accept();
993 }
994}
995
996void Scene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
997{
998 QGraphicsScene::mouseReleaseEvent(event);
999 if (event->isAccepted())
1000 return;
1001
1002 if (event->button() == Qt::LeftButton) {
1003 m_trackBalls[0].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
1004 event->accept();
1005 }
1006
1007 if (event->button() == Qt::RightButton) {
1008 m_trackBalls[1].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
1009 event->accept();
1010 }
1011
1012 if (event->button() == Qt::MidButton) {
1013 m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()), QQuaternion());
1014 event->accept();
1015 }
1016}
1017
1018void Scene::wheelEvent(QGraphicsSceneWheelEvent * event)
1019{
1020 QGraphicsScene::wheelEvent(event);
1021 if (!event->isAccepted()) {
1022 m_distExp += event->delta();
1023 if (m_distExp < -8 * 120)
1024 m_distExp = -8 * 120;
1025 if (m_distExp > 10 * 120)
1026 m_distExp = 10 * 120;
1027 event->accept();
1028 }
1029}
1030
1031void Scene::setShader(int index)
1032{
1033 if (index >= 0 && index < m_fragmentShaders.size())
1034 m_currentShader = index;
1035}
1036
1037void Scene::setTexture(int index)
1038{
1039 if (index >= 0 && index < m_textures.size())
1040 m_currentTexture = index;
1041}
1042
1043void Scene::toggleDynamicCubemap(int state)
1044{
1045 if ((m_dynamicCubemap = (state == Qt::Checked)))
1046 m_updateAllCubemaps = true;
1047}
1048
1049void Scene::setColorParameter(const QString &name, QRgb color)
1050{
1051 // set the color in all programs
1052 foreach (QGLShaderProgram *program, m_programs) {
1053 program->bind();
1054 program->setUniformValue(program->uniformLocation(name), QColor(color));
1055 program->release();
1056 }
1057}
1058
1059void Scene::setFloatParameter(const QString &name, float value)
1060{
1061 // set the color in all programs
1062 foreach (QGLShaderProgram *program, m_programs) {
1063 program->bind();
1064 program->setUniformValue(program->uniformLocation(name), value);
1065 program->release();
1066 }
1067}
1068
1069void Scene::newItem(ItemDialog::ItemType type)
1070{
1071 QSize size = sceneRect().size().toSize();
1072 switch (type) {
1073 case ItemDialog::QtBoxItem:
1074 addItem(new QtBox(64, rand() % (size.width() - 64) + 32, rand() % (size.height() - 64) + 32));
1075 break;
1076 case ItemDialog::CircleItem:
1077 addItem(new CircleItem(64, rand() % (size.width() - 64) + 32, rand() % (size.height() - 64) + 32));
1078 break;
1079 case ItemDialog::SquareItem:
1080 addItem(new SquareItem(64, rand() % (size.width() - 64) + 32, rand() % (size.height() - 64) + 32));
1081 break;
1082 default:
1083 break;
1084 }
1085}
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