1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation ([email protected])
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6 | **
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7 | ** This file is part of the demonstration applications of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include <QDebug>
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43 | #include "scene.h"
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44 | #include <QtGui/qmatrix4x4.h>
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45 | #include <QtGui/qvector3d.h>
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46 |
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47 | #include "3rdparty/fbm.h"
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48 |
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49 | void checkGLErrors(const QString& prefix)
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50 | {
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51 | switch (glGetError()) {
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52 | case GL_NO_ERROR:
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53 | //qDebug() << prefix << tr("No error.");
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54 | break;
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55 | case GL_INVALID_ENUM:
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56 | qDebug() << prefix << QObject::tr("Invalid enum.");
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57 | break;
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58 | case GL_INVALID_VALUE:
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59 | qDebug() << prefix << QObject::tr("Invalid value.");
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60 | break;
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61 | case GL_INVALID_OPERATION:
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62 | qDebug() << prefix << QObject::tr("Invalid operation.");
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63 | break;
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64 | case GL_STACK_OVERFLOW:
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65 | qDebug() << prefix << QObject::tr("Stack overflow.");
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66 | break;
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67 | case GL_STACK_UNDERFLOW:
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68 | qDebug() << prefix << QObject::tr("Stack underflow.");
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69 | break;
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70 | case GL_OUT_OF_MEMORY:
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71 | qDebug() << prefix << QObject::tr("Out of memory.");
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72 | break;
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73 | default:
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74 | qDebug() << prefix << QObject::tr("Unknown error.");
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75 | break;
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76 | }
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77 | }
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78 |
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79 | //============================================================================//
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80 | // ColorEdit //
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81 | //============================================================================//
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82 |
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83 | ColorEdit::ColorEdit(QRgb initialColor, int id)
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84 | : m_color(initialColor), m_id(id)
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85 | {
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86 | QHBoxLayout *layout = new QHBoxLayout;
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87 | setLayout(layout);
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88 | layout->setContentsMargins(0, 0, 0, 0);
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89 |
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90 | m_lineEdit = new QLineEdit(QString::number(m_color, 16));
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91 | layout->addWidget(m_lineEdit);
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92 |
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93 | m_button = new QFrame;
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94 | QPalette palette = m_button->palette();
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95 | palette.setColor(QPalette::Window, QColor(m_color));
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96 | m_button->setPalette(palette);
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97 | m_button->setAutoFillBackground(true);
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98 | m_button->setMinimumSize(32, 0);
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99 | m_button->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Preferred);
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100 | m_button->setFrameStyle(QFrame::StyledPanel | QFrame::Sunken);
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101 | layout->addWidget(m_button);
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102 |
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103 | connect(m_lineEdit, SIGNAL(editingFinished()), this, SLOT(editDone()));
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104 | }
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105 |
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106 | void ColorEdit::editDone()
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107 | {
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108 | bool ok;
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109 | QRgb newColor = m_lineEdit->text().toUInt(&ok, 16);
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110 | if (ok)
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111 | setColor(newColor);
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112 | }
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113 |
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114 | void ColorEdit::mousePressEvent(QMouseEvent *event)
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115 | {
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116 | if (event->button() == Qt::LeftButton) {
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117 | QColor color(m_color);
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118 | QColorDialog dialog(color, 0);
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119 | dialog.setOption(QColorDialog::ShowAlphaChannel, true);
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120 | // The ifdef block is a workaround for the beta, TODO: remove when bug 238525 is fixed
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121 | #ifdef Q_WS_MAC
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122 | dialog.setOption(QColorDialog::DontUseNativeDialog, true);
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123 | #endif
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124 | dialog.move(280, 120);
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125 | if (dialog.exec() == QDialog::Rejected)
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126 | return;
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127 | QRgb newColor = dialog.selectedColor().rgba();
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128 | if (newColor == m_color)
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129 | return;
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130 | setColor(newColor);
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131 | }
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132 | }
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133 |
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134 | void ColorEdit::setColor(QRgb color)
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135 | {
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136 | m_color = color;
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137 | m_lineEdit->setText(QString::number(m_color, 16)); // "Clean up" text
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138 | QPalette palette = m_button->palette();
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139 | palette.setColor(QPalette::Window, QColor(m_color));
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140 | m_button->setPalette(palette);
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141 | emit colorChanged(m_color, m_id);
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142 | }
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143 |
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144 | //============================================================================//
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145 | // FloatEdit //
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146 | //============================================================================//
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147 |
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148 | FloatEdit::FloatEdit(float initialValue, int id)
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149 | : m_value(initialValue), m_id(id)
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150 | {
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151 | QHBoxLayout *layout = new QHBoxLayout;
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152 | setLayout(layout);
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153 | layout->setContentsMargins(0, 0, 0, 0);
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154 |
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155 | m_lineEdit = new QLineEdit(QString::number(m_value));
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156 | layout->addWidget(m_lineEdit);
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157 |
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158 | connect(m_lineEdit, SIGNAL(editingFinished()), this, SLOT(editDone()));
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159 | }
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160 |
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161 | void FloatEdit::editDone()
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162 | {
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163 | bool ok;
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164 | float newValue = m_lineEdit->text().toFloat(&ok);
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165 | if (ok) {
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166 | m_value = newValue;
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167 | m_lineEdit->setText(QString::number(m_value)); // "Clean up" text
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168 | emit valueChanged(m_value, m_id);
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169 | }
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170 | }
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171 |
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172 | //============================================================================//
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173 | // TwoSidedGraphicsWidget //
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174 | //============================================================================//
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175 |
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176 | TwoSidedGraphicsWidget::TwoSidedGraphicsWidget(QGraphicsScene *scene)
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177 | : QObject(scene)
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178 | , m_current(0)
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179 | , m_angle(0)
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180 | , m_delta(0)
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181 | {
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182 | for (int i = 0; i < 2; ++i)
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183 | m_proxyWidgets[i] = 0;
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184 | }
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185 |
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186 | void TwoSidedGraphicsWidget::setWidget(int index, QWidget *widget)
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187 | {
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188 | if (index < 0 || index >= 2)
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189 | {
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190 | qWarning("TwoSidedGraphicsWidget::setWidget: Index out of bounds, index == %d", index);
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191 | return;
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192 | }
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193 |
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194 | GraphicsWidget *proxy = new GraphicsWidget;
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195 | proxy->setWidget(widget);
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196 |
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197 | if (m_proxyWidgets[index])
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198 | delete m_proxyWidgets[index];
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199 | m_proxyWidgets[index] = proxy;
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200 |
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201 | proxy->setCacheMode(QGraphicsItem::ItemCoordinateCache);
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202 | proxy->setZValue(1e30); // Make sure the dialog is drawn on top of all other (OpenGL) items
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203 |
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204 | if (index != m_current)
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205 | proxy->setVisible(false);
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206 |
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207 | qobject_cast<QGraphicsScene *>(parent())->addItem(proxy);
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208 | }
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209 |
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210 | QWidget *TwoSidedGraphicsWidget::widget(int index)
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211 | {
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212 | if (index < 0 || index >= 2)
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213 | {
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214 | qWarning("TwoSidedGraphicsWidget::widget: Index out of bounds, index == %d", index);
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215 | return 0;
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216 | }
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217 | return m_proxyWidgets[index]->widget();
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218 | }
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219 |
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220 | void TwoSidedGraphicsWidget::flip()
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221 | {
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222 | m_delta = (m_current == 0 ? 9 : -9);
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223 | animateFlip();
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224 | }
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225 |
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226 | void TwoSidedGraphicsWidget::animateFlip()
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227 | {
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228 | m_angle += m_delta;
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229 | if (m_angle == 90) {
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230 | int old = m_current;
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231 | m_current ^= 1;
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232 | m_proxyWidgets[old]->setVisible(false);
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233 | m_proxyWidgets[m_current]->setVisible(true);
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234 | m_proxyWidgets[m_current]->setGeometry(m_proxyWidgets[old]->geometry());
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235 | }
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236 |
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237 | QRectF r = m_proxyWidgets[m_current]->boundingRect();
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238 | m_proxyWidgets[m_current]->setTransform(QTransform()
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239 | .translate(r.width() / 2, r.height() / 2)
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240 | .rotate(m_angle - 180 * m_current, Qt::YAxis)
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241 | .translate(-r.width() / 2, -r.height() / 2));
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242 |
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243 | if ((m_current == 0 && m_angle > 0) || (m_current == 1 && m_angle < 180))
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244 | QTimer::singleShot(25, this, SLOT(animateFlip()));
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245 | }
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246 |
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247 | QVariant GraphicsWidget::itemChange(GraphicsItemChange change, const QVariant &value)
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248 | {
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249 | if (change == ItemPositionChange && scene()) {
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250 | QRectF rect = boundingRect();
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251 | QPointF pos = value.toPointF();
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252 | QRectF sceneRect = scene()->sceneRect();
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253 | if (pos.x() + rect.left() < sceneRect.left())
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254 | pos.setX(sceneRect.left() - rect.left());
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255 | else if (pos.x() + rect.right() >= sceneRect.right())
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256 | pos.setX(sceneRect.right() - rect.right());
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257 | if (pos.y() + rect.top() < sceneRect.top())
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258 | pos.setY(sceneRect.top() - rect.top());
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259 | else if (pos.y() + rect.bottom() >= sceneRect.bottom())
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260 | pos.setY(sceneRect.bottom() - rect.bottom());
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261 | return pos;
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262 | }
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263 | return QGraphicsProxyWidget::itemChange(change, value);
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264 | }
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265 |
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266 | void GraphicsWidget::resizeEvent(QGraphicsSceneResizeEvent *event)
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267 | {
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268 | setCacheMode(QGraphicsItem::NoCache);
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269 | setCacheMode(QGraphicsItem::ItemCoordinateCache);
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270 | QGraphicsProxyWidget::resizeEvent(event);
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271 | }
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272 |
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273 | void GraphicsWidget::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
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274 | {
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275 | painter->setRenderHint(QPainter::Antialiasing, false);
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276 | QGraphicsProxyWidget::paint(painter, option, widget);
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277 | //painter->setRenderHint(QPainter::Antialiasing, true);
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278 | }
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279 |
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280 | //============================================================================//
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281 | // RenderOptionsDialog //
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282 | //============================================================================//
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283 |
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284 | RenderOptionsDialog::RenderOptionsDialog()
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285 | : QDialog(0, Qt::CustomizeWindowHint | Qt::WindowTitleHint)
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286 | {
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287 | setWindowOpacity(0.75);
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288 | setWindowTitle(tr("Options (double click to flip)"));
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289 | QGridLayout *layout = new QGridLayout;
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290 | setLayout(layout);
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291 | layout->setColumnStretch(1, 1);
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292 |
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293 | int row = 0;
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294 |
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295 | QCheckBox *check = new QCheckBox(tr("Dynamic cube map"));
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296 | check->setCheckState(Qt::Unchecked);
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297 | // Dynamic cube maps are only enabled when multi-texturing and render to texture are available.
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298 | check->setEnabled(glActiveTexture && glGenFramebuffersEXT);
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299 | connect(check, SIGNAL(stateChanged(int)), this, SIGNAL(dynamicCubemapToggled(int)));
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300 | layout->addWidget(check, 0, 0, 1, 2);
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301 | ++row;
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302 |
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303 | QPalette palette;
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304 |
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305 | // Load all .par files
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306 | // .par files have a simple syntax for specifying user adjustable uniform variables.
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307 | QSet<QByteArray> uniforms;
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308 | QList<QString> filter = QStringList("*.par");
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309 | QList<QFileInfo> files = QDir(":/res/boxes/").entryInfoList(filter, QDir::Files | QDir::Readable);
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310 |
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311 | foreach (QFileInfo fileInfo, files) {
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312 | QFile file(fileInfo.absoluteFilePath());
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313 | if (file.open(QIODevice::ReadOnly)) {
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314 | while (!file.atEnd()) {
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315 | QList<QByteArray> tokens = file.readLine().simplified().split(' ');
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316 | QList<QByteArray>::const_iterator it = tokens.begin();
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317 | if (it == tokens.end())
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318 | continue;
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319 | QByteArray type = *it;
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320 | if (++it == tokens.end())
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321 | continue;
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322 | QByteArray name = *it;
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323 | bool singleElement = (tokens.size() == 3); // type, name and one value
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324 | char counter[10] = "000000000";
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325 | int counterPos = 8; // position of last digit
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326 | while (++it != tokens.end()) {
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327 | m_parameterNames << name;
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328 | if (!singleElement) {
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329 | m_parameterNames.back() += "[";
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330 | m_parameterNames.back() += counter + counterPos;
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331 | m_parameterNames.back() += "]";
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332 | int j = 8; // position of last digit
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333 | ++counter[j];
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334 | while (j > 0 && counter[j] > '9') {
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335 | counter[j] = '0';
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336 | ++counter[--j];
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337 | }
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338 | if (j < counterPos)
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339 | counterPos = j;
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340 | }
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341 |
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342 | if (type == "color") {
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343 | layout->addWidget(new QLabel(m_parameterNames.back()));
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344 | bool ok;
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345 | ColorEdit *colorEdit = new ColorEdit(it->toUInt(&ok, 16), m_parameterNames.size() - 1);
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346 | m_parameterEdits << colorEdit;
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347 | layout->addWidget(colorEdit);
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348 | connect(colorEdit, SIGNAL(colorChanged(QRgb,int)), this, SLOT(setColorParameter(QRgb,int)));
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349 | ++row;
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350 | } else if (type == "float") {
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351 | layout->addWidget(new QLabel(m_parameterNames.back()));
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352 | bool ok;
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353 | FloatEdit *floatEdit = new FloatEdit(it->toFloat(&ok), m_parameterNames.size() - 1);
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354 | m_parameterEdits << floatEdit;
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355 | layout->addWidget(floatEdit);
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356 | connect(floatEdit, SIGNAL(valueChanged(float,int)), this, SLOT(setFloatParameter(float,int)));
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357 | ++row;
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358 | }
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359 | }
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360 | }
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361 | file.close();
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362 | }
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363 | }
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364 |
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365 | layout->addWidget(new QLabel(tr("Texture:")));
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366 | m_textureCombo = new QComboBox;
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367 | connect(m_textureCombo, SIGNAL(currentIndexChanged(int)), this, SIGNAL(textureChanged(int)));
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368 | layout->addWidget(m_textureCombo);
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369 | ++row;
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370 |
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371 | layout->addWidget(new QLabel(tr("Shader:")));
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372 | m_shaderCombo = new QComboBox;
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373 | connect(m_shaderCombo, SIGNAL(currentIndexChanged(int)), this, SIGNAL(shaderChanged(int)));
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374 | layout->addWidget(m_shaderCombo);
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375 | ++row;
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376 |
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377 | layout->setRowStretch(row, 1);
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378 | }
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379 |
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380 | int RenderOptionsDialog::addTexture(const QString &name)
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381 | {
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382 | m_textureCombo->addItem(name);
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383 | return m_textureCombo->count() - 1;
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384 | }
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385 |
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386 | int RenderOptionsDialog::addShader(const QString &name)
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387 | {
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388 | m_shaderCombo->addItem(name);
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389 | return m_shaderCombo->count() - 1;
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390 | }
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391 |
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392 | void RenderOptionsDialog::emitParameterChanged()
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393 | {
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394 | foreach (ParameterEdit *edit, m_parameterEdits)
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395 | edit->emitChange();
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396 | }
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397 |
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398 | void RenderOptionsDialog::setColorParameter(QRgb color, int id)
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399 | {
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400 | emit colorParameterChanged(m_parameterNames[id], color);
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401 | }
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402 |
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403 | void RenderOptionsDialog::setFloatParameter(float value, int id)
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404 | {
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405 | emit floatParameterChanged(m_parameterNames[id], value);
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406 | }
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407 |
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408 | void RenderOptionsDialog::mouseDoubleClickEvent(QMouseEvent *event)
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409 | {
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410 | if (event->button() == Qt::LeftButton)
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411 | emit doubleClicked();
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412 | }
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413 |
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414 | //============================================================================//
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415 | // ItemDialog //
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416 | //============================================================================//
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417 |
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418 | ItemDialog::ItemDialog()
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419 | : QDialog(0, Qt::CustomizeWindowHint | Qt::WindowTitleHint)
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420 | {
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421 | setWindowTitle(tr("Items (double click to flip)"));
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422 | setWindowOpacity(0.75);
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423 | resize(160, 100);
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424 |
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425 | QVBoxLayout *layout = new QVBoxLayout;
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426 | setLayout(layout);
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427 | QPushButton *button;
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428 |
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429 | button = new QPushButton(tr("Add Qt box"));
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430 | layout->addWidget(button);
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431 | connect(button, SIGNAL(clicked()), this, SLOT(triggerNewQtBox()));
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432 |
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433 | button = new QPushButton(tr("Add circle"));
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434 | layout->addWidget(button);
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435 | connect(button, SIGNAL(clicked()), this, SLOT(triggerNewCircleItem()));
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436 |
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437 | button = new QPushButton(tr("Add square"));
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438 | layout->addWidget(button);
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439 | connect(button, SIGNAL(clicked()), this, SLOT(triggerNewSquareItem()));
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440 |
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441 | layout->addStretch(1);
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442 | }
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443 |
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444 | void ItemDialog::triggerNewQtBox()
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445 | {
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446 | emit newItemTriggered(QtBoxItem);
|
---|
447 | }
|
---|
448 |
|
---|
449 | void ItemDialog::triggerNewCircleItem()
|
---|
450 | {
|
---|
451 | emit newItemTriggered(CircleItem);
|
---|
452 | }
|
---|
453 |
|
---|
454 | void ItemDialog::triggerNewSquareItem()
|
---|
455 | {
|
---|
456 | emit newItemTriggered(SquareItem);
|
---|
457 | }
|
---|
458 |
|
---|
459 | void ItemDialog::mouseDoubleClickEvent(QMouseEvent *event)
|
---|
460 | {
|
---|
461 | if (event->button() == Qt::LeftButton)
|
---|
462 | emit doubleClicked();
|
---|
463 | }
|
---|
464 |
|
---|
465 | //============================================================================//
|
---|
466 | // Scene //
|
---|
467 | //============================================================================//
|
---|
468 |
|
---|
469 | const static char environmentShaderText[] =
|
---|
470 | "uniform samplerCube env;"
|
---|
471 | "void main() {"
|
---|
472 | "gl_FragColor = textureCube(env, gl_TexCoord[1].xyz);"
|
---|
473 | "}";
|
---|
474 |
|
---|
475 | Scene::Scene(int width, int height, int maxTextureSize)
|
---|
476 | : m_distExp(600)
|
---|
477 | , m_frame(0)
|
---|
478 | , m_maxTextureSize(maxTextureSize)
|
---|
479 | , m_currentShader(0)
|
---|
480 | , m_currentTexture(0)
|
---|
481 | , m_dynamicCubemap(false)
|
---|
482 | , m_updateAllCubemaps(true)
|
---|
483 | , m_box(0)
|
---|
484 | , m_vertexShader(0)
|
---|
485 | , m_environmentShader(0)
|
---|
486 | , m_environmentProgram(0)
|
---|
487 | {
|
---|
488 | setSceneRect(0, 0, width, height);
|
---|
489 |
|
---|
490 | m_trackBalls[0] = TrackBall(0.05f, QVector3D(0, 1, 0), TrackBall::Sphere);
|
---|
491 | m_trackBalls[1] = TrackBall(0.005f, QVector3D(0, 0, 1), TrackBall::Sphere);
|
---|
492 | m_trackBalls[2] = TrackBall(0.0f, QVector3D(0, 1, 0), TrackBall::Plane);
|
---|
493 |
|
---|
494 | m_renderOptions = new RenderOptionsDialog;
|
---|
495 | m_renderOptions->move(20, 120);
|
---|
496 | m_renderOptions->resize(m_renderOptions->sizeHint());
|
---|
497 |
|
---|
498 | connect(m_renderOptions, SIGNAL(dynamicCubemapToggled(int)), this, SLOT(toggleDynamicCubemap(int)));
|
---|
499 | connect(m_renderOptions, SIGNAL(colorParameterChanged(QString,QRgb)), this, SLOT(setColorParameter(QString,QRgb)));
|
---|
500 | connect(m_renderOptions, SIGNAL(floatParameterChanged(QString,float)), this, SLOT(setFloatParameter(QString,float)));
|
---|
501 | connect(m_renderOptions, SIGNAL(textureChanged(int)), this, SLOT(setTexture(int)));
|
---|
502 | connect(m_renderOptions, SIGNAL(shaderChanged(int)), this, SLOT(setShader(int)));
|
---|
503 |
|
---|
504 | m_itemDialog = new ItemDialog;
|
---|
505 | connect(m_itemDialog, SIGNAL(newItemTriggered(ItemDialog::ItemType)), this, SLOT(newItem(ItemDialog::ItemType)));
|
---|
506 |
|
---|
507 | TwoSidedGraphicsWidget *twoSided = new TwoSidedGraphicsWidget(this);
|
---|
508 | twoSided->setWidget(0, m_renderOptions);
|
---|
509 | twoSided->setWidget(1, m_itemDialog);
|
---|
510 |
|
---|
511 | connect(m_renderOptions, SIGNAL(doubleClicked()), twoSided, SLOT(flip()));
|
---|
512 | connect(m_itemDialog, SIGNAL(doubleClicked()), twoSided, SLOT(flip()));
|
---|
513 |
|
---|
514 | addItem(new QtBox(64, width - 64, height - 64));
|
---|
515 | addItem(new QtBox(64, width - 64, 64));
|
---|
516 | addItem(new QtBox(64, 64, height - 64));
|
---|
517 | addItem(new QtBox(64, 64, 64));
|
---|
518 |
|
---|
519 | initGL();
|
---|
520 |
|
---|
521 | m_timer = new QTimer(this);
|
---|
522 | m_timer->setInterval(20);
|
---|
523 | connect(m_timer, SIGNAL(timeout()), this, SLOT(update()));
|
---|
524 | m_timer->start();
|
---|
525 |
|
---|
526 | m_time.start();
|
---|
527 | }
|
---|
528 |
|
---|
529 | Scene::~Scene()
|
---|
530 | {
|
---|
531 | if (m_box)
|
---|
532 | delete m_box;
|
---|
533 | foreach (GLTexture *texture, m_textures)
|
---|
534 | if (texture) delete texture;
|
---|
535 | if (m_mainCubemap)
|
---|
536 | delete m_mainCubemap;
|
---|
537 | foreach (QGLShaderProgram *program, m_programs)
|
---|
538 | if (program) delete program;
|
---|
539 | if (m_vertexShader)
|
---|
540 | delete m_vertexShader;
|
---|
541 | foreach (QGLShader *shader, m_fragmentShaders)
|
---|
542 | if (shader) delete shader;
|
---|
543 | foreach (GLRenderTargetCube *rt, m_cubemaps)
|
---|
544 | if (rt) delete rt;
|
---|
545 | if (m_environmentShader)
|
---|
546 | delete m_environmentShader;
|
---|
547 | if (m_environmentProgram)
|
---|
548 | delete m_environmentProgram;
|
---|
549 | }
|
---|
550 |
|
---|
551 | void Scene::initGL()
|
---|
552 | {
|
---|
553 | m_box = new GLRoundedBox(0.25f, 1.0f, 10);
|
---|
554 |
|
---|
555 | m_vertexShader = new QGLShader(QGLShader::Vertex);
|
---|
556 | m_vertexShader->compileSourceFile(QLatin1String(":/res/boxes/basic.vsh"));
|
---|
557 |
|
---|
558 | QStringList list;
|
---|
559 | list << ":/res/boxes/cubemap_posx.jpg" << ":/res/boxes/cubemap_negx.jpg" << ":/res/boxes/cubemap_posy.jpg"
|
---|
560 | << ":/res/boxes/cubemap_negy.jpg" << ":/res/boxes/cubemap_posz.jpg" << ":/res/boxes/cubemap_negz.jpg";
|
---|
561 | m_environment = new GLTextureCube(list, qMin(1024, m_maxTextureSize));
|
---|
562 | m_environmentShader = new QGLShader(QGLShader::Fragment);
|
---|
563 | m_environmentShader->compileSourceCode(environmentShaderText);
|
---|
564 | m_environmentProgram = new QGLShaderProgram;
|
---|
565 | m_environmentProgram->addShader(m_vertexShader);
|
---|
566 | m_environmentProgram->addShader(m_environmentShader);
|
---|
567 | m_environmentProgram->link();
|
---|
568 |
|
---|
569 | const int NOISE_SIZE = 128; // for a different size, B and BM in fbm.c must also be changed
|
---|
570 | m_noise = new GLTexture3D(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE);
|
---|
571 | QRgb *data = new QRgb[NOISE_SIZE * NOISE_SIZE * NOISE_SIZE];
|
---|
572 | memset(data, 0, NOISE_SIZE * NOISE_SIZE * NOISE_SIZE * sizeof(QRgb));
|
---|
573 | QRgb *p = data;
|
---|
574 | float pos[3];
|
---|
575 | for (int k = 0; k < NOISE_SIZE; ++k) {
|
---|
576 | pos[2] = k * (0x20 / (float)NOISE_SIZE);
|
---|
577 | for (int j = 0; j < NOISE_SIZE; ++j) {
|
---|
578 | for (int i = 0; i < NOISE_SIZE; ++i) {
|
---|
579 | for (int byte = 0; byte < 4; ++byte) {
|
---|
580 | pos[0] = (i + (byte & 1) * 16) * (0x20 / (float)NOISE_SIZE);
|
---|
581 | pos[1] = (j + (byte & 2) * 8) * (0x20 / (float)NOISE_SIZE);
|
---|
582 | *p |= (int)(128.0f * (noise3(pos) + 1.0f)) << (byte * 8);
|
---|
583 | }
|
---|
584 | ++p;
|
---|
585 | }
|
---|
586 | }
|
---|
587 | }
|
---|
588 | m_noise->load(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE, data);
|
---|
589 | delete[] data;
|
---|
590 |
|
---|
591 | m_mainCubemap = new GLRenderTargetCube(512);
|
---|
592 |
|
---|
593 | QStringList filter;
|
---|
594 | QList<QFileInfo> files;
|
---|
595 |
|
---|
596 | // Load all .png files as textures
|
---|
597 | m_currentTexture = 0;
|
---|
598 | filter = QStringList("*.png");
|
---|
599 | files = QDir(":/res/boxes/").entryInfoList(filter, QDir::Files | QDir::Readable);
|
---|
600 |
|
---|
601 | foreach (QFileInfo file, files) {
|
---|
602 | GLTexture *texture = new GLTexture2D(file.absoluteFilePath(), qMin(256, m_maxTextureSize), qMin(256, m_maxTextureSize));
|
---|
603 | if (texture->failed()) {
|
---|
604 | delete texture;
|
---|
605 | continue;
|
---|
606 | }
|
---|
607 | m_textures << texture;
|
---|
608 | m_renderOptions->addTexture(file.baseName());
|
---|
609 | }
|
---|
610 |
|
---|
611 | if (m_textures.size() == 0)
|
---|
612 | m_textures << new GLTexture2D(qMin(64, m_maxTextureSize), qMin(64, m_maxTextureSize));
|
---|
613 |
|
---|
614 | // Load all .fsh files as fragment shaders
|
---|
615 | m_currentShader = 0;
|
---|
616 | filter = QStringList("*.fsh");
|
---|
617 | files = QDir(":/res/boxes/").entryInfoList(filter, QDir::Files | QDir::Readable);
|
---|
618 | foreach (QFileInfo file, files) {
|
---|
619 | QGLShaderProgram *program = new QGLShaderProgram;
|
---|
620 | QGLShader* shader = new QGLShader(QGLShader::Fragment);
|
---|
621 | shader->compileSourceFile(file.absoluteFilePath());
|
---|
622 | // The program does not take ownership over the shaders, so store them in a vector so they can be deleted afterwards.
|
---|
623 | program->addShader(m_vertexShader);
|
---|
624 | program->addShader(shader);
|
---|
625 | if (!program->link()) {
|
---|
626 | qWarning("Failed to compile and link shader program");
|
---|
627 | qWarning("Vertex shader log:");
|
---|
628 | qWarning() << m_vertexShader->log();
|
---|
629 | qWarning() << "Fragment shader log ( file =" << file.absoluteFilePath() << "):";
|
---|
630 | qWarning() << shader->log();
|
---|
631 | qWarning("Shader program log:");
|
---|
632 | qWarning() << program->log();
|
---|
633 |
|
---|
634 | delete shader;
|
---|
635 | delete program;
|
---|
636 | continue;
|
---|
637 | }
|
---|
638 |
|
---|
639 | m_fragmentShaders << shader;
|
---|
640 | m_programs << program;
|
---|
641 | m_renderOptions->addShader(file.baseName());
|
---|
642 |
|
---|
643 | program->bind();
|
---|
644 | m_cubemaps << ((program->uniformLocation("env") != -1) ? new GLRenderTargetCube(qMin(256, m_maxTextureSize)) : 0);
|
---|
645 | program->release();
|
---|
646 | }
|
---|
647 |
|
---|
648 | if (m_programs.size() == 0)
|
---|
649 | m_programs << new QGLShaderProgram;
|
---|
650 |
|
---|
651 | m_renderOptions->emitParameterChanged();
|
---|
652 | }
|
---|
653 |
|
---|
654 | static void loadMatrix(const QMatrix4x4& m)
|
---|
655 | {
|
---|
656 | // static to prevent glLoadMatrixf to fail on certain drivers
|
---|
657 | static GLfloat mat[16];
|
---|
658 | const qreal *data = m.constData();
|
---|
659 | for (int index = 0; index < 16; ++index)
|
---|
660 | mat[index] = data[index];
|
---|
661 | glLoadMatrixf(mat);
|
---|
662 | }
|
---|
663 |
|
---|
664 | static void multMatrix(const QMatrix4x4& m)
|
---|
665 | {
|
---|
666 | // static to prevent glMultMatrixf to fail on certain drivers
|
---|
667 | static GLfloat mat[16];
|
---|
668 | const qreal *data = m.constData();
|
---|
669 | for (int index = 0; index < 16; ++index)
|
---|
670 | mat[index] = data[index];
|
---|
671 | glMultMatrixf(mat);
|
---|
672 | }
|
---|
673 |
|
---|
674 | // If one of the boxes should not be rendered, set excludeBox to its index.
|
---|
675 | // If the main box should not be rendered, set excludeBox to -1.
|
---|
676 | void Scene::renderBoxes(const QMatrix4x4 &view, int excludeBox)
|
---|
677 | {
|
---|
678 | QMatrix4x4 invView = view.inverted();
|
---|
679 |
|
---|
680 | // If multi-texturing is supported, use three saplers.
|
---|
681 | if (glActiveTexture) {
|
---|
682 | glActiveTexture(GL_TEXTURE0);
|
---|
683 | m_textures[m_currentTexture]->bind();
|
---|
684 | glActiveTexture(GL_TEXTURE2);
|
---|
685 | m_noise->bind();
|
---|
686 | glActiveTexture(GL_TEXTURE1);
|
---|
687 | } else {
|
---|
688 | m_textures[m_currentTexture]->bind();
|
---|
689 | }
|
---|
690 |
|
---|
691 | glDisable(GL_LIGHTING);
|
---|
692 | glDisable(GL_CULL_FACE);
|
---|
693 |
|
---|
694 | QMatrix4x4 viewRotation(view);
|
---|
695 | viewRotation(3, 0) = viewRotation(3, 1) = viewRotation(3, 2) = 0.0f;
|
---|
696 | viewRotation(0, 3) = viewRotation(1, 3) = viewRotation(2, 3) = 0.0f;
|
---|
697 | viewRotation(3, 3) = 1.0f;
|
---|
698 | loadMatrix(viewRotation);
|
---|
699 | glScalef(20.0f, 20.0f, 20.0f);
|
---|
700 |
|
---|
701 | // Don't render the environment if the environment texture can't be set for the correct sampler.
|
---|
702 | if (glActiveTexture) {
|
---|
703 | m_environment->bind();
|
---|
704 | m_environmentProgram->bind();
|
---|
705 | m_environmentProgram->setUniformValue("tex", GLint(0));
|
---|
706 | m_environmentProgram->setUniformValue("env", GLint(1));
|
---|
707 | m_environmentProgram->setUniformValue("noise", GLint(2));
|
---|
708 | m_box->draw();
|
---|
709 | m_environmentProgram->release();
|
---|
710 | m_environment->unbind();
|
---|
711 | }
|
---|
712 |
|
---|
713 | loadMatrix(view);
|
---|
714 |
|
---|
715 | glEnable(GL_CULL_FACE);
|
---|
716 | glEnable(GL_LIGHTING);
|
---|
717 |
|
---|
718 | for (int i = 0; i < m_programs.size(); ++i) {
|
---|
719 | if (i == excludeBox)
|
---|
720 | continue;
|
---|
721 |
|
---|
722 | glPushMatrix();
|
---|
723 | QMatrix4x4 m;
|
---|
724 | m.rotate(m_trackBalls[1].rotation());
|
---|
725 | multMatrix(m);
|
---|
726 |
|
---|
727 | glRotatef(360.0f * i / m_programs.size(), 0.0f, 0.0f, 1.0f);
|
---|
728 | glTranslatef(2.0f, 0.0f, 0.0f);
|
---|
729 | glScalef(0.3f, 0.6f, 0.6f);
|
---|
730 |
|
---|
731 | if (glActiveTexture) {
|
---|
732 | if (m_dynamicCubemap && m_cubemaps[i])
|
---|
733 | m_cubemaps[i]->bind();
|
---|
734 | else
|
---|
735 | m_environment->bind();
|
---|
736 | }
|
---|
737 | m_programs[i]->bind();
|
---|
738 | m_programs[i]->setUniformValue("tex", GLint(0));
|
---|
739 | m_programs[i]->setUniformValue("env", GLint(1));
|
---|
740 | m_programs[i]->setUniformValue("noise", GLint(2));
|
---|
741 | m_programs[i]->setUniformValue("view", view);
|
---|
742 | m_programs[i]->setUniformValue("invView", invView);
|
---|
743 | m_box->draw();
|
---|
744 | m_programs[i]->release();
|
---|
745 |
|
---|
746 | if (glActiveTexture) {
|
---|
747 | if (m_dynamicCubemap && m_cubemaps[i])
|
---|
748 | m_cubemaps[i]->unbind();
|
---|
749 | else
|
---|
750 | m_environment->unbind();
|
---|
751 | }
|
---|
752 | glPopMatrix();
|
---|
753 | }
|
---|
754 |
|
---|
755 | if (-1 != excludeBox) {
|
---|
756 | QMatrix4x4 m;
|
---|
757 | m.rotate(m_trackBalls[0].rotation());
|
---|
758 | multMatrix(m);
|
---|
759 |
|
---|
760 | if (glActiveTexture) {
|
---|
761 | if (m_dynamicCubemap)
|
---|
762 | m_mainCubemap->bind();
|
---|
763 | else
|
---|
764 | m_environment->bind();
|
---|
765 | }
|
---|
766 |
|
---|
767 | m_programs[m_currentShader]->bind();
|
---|
768 | m_programs[m_currentShader]->setUniformValue("tex", GLint(0));
|
---|
769 | m_programs[m_currentShader]->setUniformValue("env", GLint(1));
|
---|
770 | m_programs[m_currentShader]->setUniformValue("noise", GLint(2));
|
---|
771 | m_programs[m_currentShader]->setUniformValue("view", view);
|
---|
772 | m_programs[m_currentShader]->setUniformValue("invView", invView);
|
---|
773 | m_box->draw();
|
---|
774 | m_programs[m_currentShader]->release();
|
---|
775 |
|
---|
776 | if (glActiveTexture) {
|
---|
777 | if (m_dynamicCubemap)
|
---|
778 | m_mainCubemap->unbind();
|
---|
779 | else
|
---|
780 | m_environment->unbind();
|
---|
781 | }
|
---|
782 | }
|
---|
783 |
|
---|
784 | if (glActiveTexture) {
|
---|
785 | glActiveTexture(GL_TEXTURE2);
|
---|
786 | m_noise->unbind();
|
---|
787 | glActiveTexture(GL_TEXTURE0);
|
---|
788 | }
|
---|
789 | m_textures[m_currentTexture]->unbind();
|
---|
790 | }
|
---|
791 |
|
---|
792 | void Scene::setStates()
|
---|
793 | {
|
---|
794 | //glClearColor(0.25f, 0.25f, 0.5f, 1.0f);
|
---|
795 |
|
---|
796 | glEnable(GL_DEPTH_TEST);
|
---|
797 | glEnable(GL_CULL_FACE);
|
---|
798 | glEnable(GL_LIGHTING);
|
---|
799 | //glEnable(GL_COLOR_MATERIAL);
|
---|
800 | glEnable(GL_TEXTURE_2D);
|
---|
801 | glEnable(GL_NORMALIZE);
|
---|
802 |
|
---|
803 | glMatrixMode(GL_PROJECTION);
|
---|
804 | glPushMatrix();
|
---|
805 | glLoadIdentity();
|
---|
806 |
|
---|
807 | glMatrixMode(GL_MODELVIEW);
|
---|
808 | glPushMatrix();
|
---|
809 | glLoadIdentity();
|
---|
810 |
|
---|
811 | setLights();
|
---|
812 |
|
---|
813 | float materialSpecular[] = {0.5f, 0.5f, 0.5f, 1.0f};
|
---|
814 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular);
|
---|
815 | glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 32.0f);
|
---|
816 | }
|
---|
817 |
|
---|
818 | void Scene::setLights()
|
---|
819 | {
|
---|
820 | glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
|
---|
821 | //float lightColour[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
---|
822 | float lightDir[] = {0.0f, 0.0f, 1.0f, 0.0f};
|
---|
823 | //glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColour);
|
---|
824 | //glLightfv(GL_LIGHT0, GL_SPECULAR, lightColour);
|
---|
825 | glLightfv(GL_LIGHT0, GL_POSITION, lightDir);
|
---|
826 | glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, 1.0f);
|
---|
827 | glEnable(GL_LIGHT0);
|
---|
828 | }
|
---|
829 |
|
---|
830 | void Scene::defaultStates()
|
---|
831 | {
|
---|
832 | //glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
---|
833 |
|
---|
834 | glDisable(GL_DEPTH_TEST);
|
---|
835 | glDisable(GL_CULL_FACE);
|
---|
836 | glDisable(GL_LIGHTING);
|
---|
837 | //glDisable(GL_COLOR_MATERIAL);
|
---|
838 | glDisable(GL_TEXTURE_2D);
|
---|
839 | glDisable(GL_LIGHT0);
|
---|
840 | glDisable(GL_NORMALIZE);
|
---|
841 |
|
---|
842 | glMatrixMode(GL_MODELVIEW);
|
---|
843 | glPopMatrix();
|
---|
844 |
|
---|
845 | glMatrixMode(GL_PROJECTION);
|
---|
846 | glPopMatrix();
|
---|
847 |
|
---|
848 | glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, 0.0f);
|
---|
849 | float defaultMaterialSpecular[] = {0.0f, 0.0f, 0.0f, 1.0f};
|
---|
850 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, defaultMaterialSpecular);
|
---|
851 | glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 0.0f);
|
---|
852 | }
|
---|
853 |
|
---|
854 | void Scene::renderCubemaps()
|
---|
855 | {
|
---|
856 | // To speed things up, only update the cubemaps for the small cubes every N frames.
|
---|
857 | const int N = (m_updateAllCubemaps ? 1 : 3);
|
---|
858 |
|
---|
859 | QMatrix4x4 mat;
|
---|
860 | GLRenderTargetCube::getProjectionMatrix(mat, 0.1f, 100.0f);
|
---|
861 |
|
---|
862 | glMatrixMode(GL_PROJECTION);
|
---|
863 | glPushMatrix();
|
---|
864 | loadMatrix(mat);
|
---|
865 |
|
---|
866 | glMatrixMode(GL_MODELVIEW);
|
---|
867 | glPushMatrix();
|
---|
868 |
|
---|
869 | QVector3D center;
|
---|
870 |
|
---|
871 | for (int i = m_frame % N; i < m_cubemaps.size(); i += N) {
|
---|
872 | if (0 == m_cubemaps[i])
|
---|
873 | continue;
|
---|
874 |
|
---|
875 | float angle = 2.0f * PI * i / m_cubemaps.size();
|
---|
876 |
|
---|
877 | center = m_trackBalls[1].rotation().rotatedVector(QVector3D(cos(angle), sin(angle), 0.0f));
|
---|
878 |
|
---|
879 | for (int face = 0; face < 6; ++face) {
|
---|
880 | m_cubemaps[i]->begin(face);
|
---|
881 |
|
---|
882 | GLRenderTargetCube::getViewMatrix(mat, face);
|
---|
883 | QVector4D v = QVector4D(-center.x(), -center.y(), -center.z(), 1.0);
|
---|
884 | mat.setColumn(3, mat * v);
|
---|
885 |
|
---|
886 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
887 | renderBoxes(mat, i);
|
---|
888 |
|
---|
889 | m_cubemaps[i]->end();
|
---|
890 | }
|
---|
891 | }
|
---|
892 |
|
---|
893 | for (int face = 0; face < 6; ++face) {
|
---|
894 | m_mainCubemap->begin(face);
|
---|
895 | GLRenderTargetCube::getViewMatrix(mat, face);
|
---|
896 |
|
---|
897 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
898 | renderBoxes(mat, -1);
|
---|
899 |
|
---|
900 | m_mainCubemap->end();
|
---|
901 | }
|
---|
902 |
|
---|
903 | glPopMatrix();
|
---|
904 |
|
---|
905 | glMatrixMode(GL_PROJECTION);
|
---|
906 | glPopMatrix();
|
---|
907 |
|
---|
908 | m_updateAllCubemaps = false;
|
---|
909 | }
|
---|
910 |
|
---|
911 | void Scene::drawBackground(QPainter *painter, const QRectF &)
|
---|
912 | {
|
---|
913 | float width = float(painter->device()->width());
|
---|
914 | float height = float(painter->device()->height());
|
---|
915 |
|
---|
916 | painter->beginNativePainting();
|
---|
917 | setStates();
|
---|
918 |
|
---|
919 | if (m_dynamicCubemap)
|
---|
920 | renderCubemaps();
|
---|
921 |
|
---|
922 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
923 |
|
---|
924 | glMatrixMode(GL_PROJECTION);
|
---|
925 | gluPerspective(60.0, width / height, 0.01, 15.0);
|
---|
926 |
|
---|
927 | glMatrixMode(GL_MODELVIEW);
|
---|
928 |
|
---|
929 | QMatrix4x4 view;
|
---|
930 | view.rotate(m_trackBalls[2].rotation());
|
---|
931 | view(2, 3) -= 2.0f * exp(m_distExp / 1200.0f);
|
---|
932 | renderBoxes(view);
|
---|
933 |
|
---|
934 | defaultStates();
|
---|
935 | ++m_frame;
|
---|
936 |
|
---|
937 | painter->endNativePainting();
|
---|
938 | }
|
---|
939 |
|
---|
940 | QPointF Scene::pixelPosToViewPos(const QPointF& p)
|
---|
941 | {
|
---|
942 | return QPointF(2.0 * float(p.x()) / width() - 1.0,
|
---|
943 | 1.0 - 2.0 * float(p.y()) / height());
|
---|
944 | }
|
---|
945 |
|
---|
946 | void Scene::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
|
---|
947 | {
|
---|
948 | QGraphicsScene::mouseMoveEvent(event);
|
---|
949 | if (event->isAccepted())
|
---|
950 | return;
|
---|
951 |
|
---|
952 | if (event->buttons() & Qt::LeftButton) {
|
---|
953 | m_trackBalls[0].move(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
---|
954 | event->accept();
|
---|
955 | } else {
|
---|
956 | m_trackBalls[0].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
---|
957 | }
|
---|
958 |
|
---|
959 | if (event->buttons() & Qt::RightButton) {
|
---|
960 | m_trackBalls[1].move(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
---|
961 | event->accept();
|
---|
962 | } else {
|
---|
963 | m_trackBalls[1].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
---|
964 | }
|
---|
965 |
|
---|
966 | if (event->buttons() & Qt::MidButton) {
|
---|
967 | m_trackBalls[2].move(pixelPosToViewPos(event->scenePos()), QQuaternion());
|
---|
968 | event->accept();
|
---|
969 | } else {
|
---|
970 | m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()), QQuaternion());
|
---|
971 | }
|
---|
972 | }
|
---|
973 |
|
---|
974 | void Scene::mousePressEvent(QGraphicsSceneMouseEvent *event)
|
---|
975 | {
|
---|
976 | QGraphicsScene::mousePressEvent(event);
|
---|
977 | if (event->isAccepted())
|
---|
978 | return;
|
---|
979 |
|
---|
980 | if (event->buttons() & Qt::LeftButton) {
|
---|
981 | m_trackBalls[0].push(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
---|
982 | event->accept();
|
---|
983 | }
|
---|
984 |
|
---|
985 | if (event->buttons() & Qt::RightButton) {
|
---|
986 | m_trackBalls[1].push(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
---|
987 | event->accept();
|
---|
988 | }
|
---|
989 |
|
---|
990 | if (event->buttons() & Qt::MidButton) {
|
---|
991 | m_trackBalls[2].push(pixelPosToViewPos(event->scenePos()), QQuaternion());
|
---|
992 | event->accept();
|
---|
993 | }
|
---|
994 | }
|
---|
995 |
|
---|
996 | void Scene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
|
---|
997 | {
|
---|
998 | QGraphicsScene::mouseReleaseEvent(event);
|
---|
999 | if (event->isAccepted())
|
---|
1000 | return;
|
---|
1001 |
|
---|
1002 | if (event->button() == Qt::LeftButton) {
|
---|
1003 | m_trackBalls[0].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
---|
1004 | event->accept();
|
---|
1005 | }
|
---|
1006 |
|
---|
1007 | if (event->button() == Qt::RightButton) {
|
---|
1008 | m_trackBalls[1].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
---|
1009 | event->accept();
|
---|
1010 | }
|
---|
1011 |
|
---|
1012 | if (event->button() == Qt::MidButton) {
|
---|
1013 | m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()), QQuaternion());
|
---|
1014 | event->accept();
|
---|
1015 | }
|
---|
1016 | }
|
---|
1017 |
|
---|
1018 | void Scene::wheelEvent(QGraphicsSceneWheelEvent * event)
|
---|
1019 | {
|
---|
1020 | QGraphicsScene::wheelEvent(event);
|
---|
1021 | if (!event->isAccepted()) {
|
---|
1022 | m_distExp += event->delta();
|
---|
1023 | if (m_distExp < -8 * 120)
|
---|
1024 | m_distExp = -8 * 120;
|
---|
1025 | if (m_distExp > 10 * 120)
|
---|
1026 | m_distExp = 10 * 120;
|
---|
1027 | event->accept();
|
---|
1028 | }
|
---|
1029 | }
|
---|
1030 |
|
---|
1031 | void Scene::setShader(int index)
|
---|
1032 | {
|
---|
1033 | if (index >= 0 && index < m_fragmentShaders.size())
|
---|
1034 | m_currentShader = index;
|
---|
1035 | }
|
---|
1036 |
|
---|
1037 | void Scene::setTexture(int index)
|
---|
1038 | {
|
---|
1039 | if (index >= 0 && index < m_textures.size())
|
---|
1040 | m_currentTexture = index;
|
---|
1041 | }
|
---|
1042 |
|
---|
1043 | void Scene::toggleDynamicCubemap(int state)
|
---|
1044 | {
|
---|
1045 | if ((m_dynamicCubemap = (state == Qt::Checked)))
|
---|
1046 | m_updateAllCubemaps = true;
|
---|
1047 | }
|
---|
1048 |
|
---|
1049 | void Scene::setColorParameter(const QString &name, QRgb color)
|
---|
1050 | {
|
---|
1051 | // set the color in all programs
|
---|
1052 | foreach (QGLShaderProgram *program, m_programs) {
|
---|
1053 | program->bind();
|
---|
1054 | program->setUniformValue(program->uniformLocation(name), QColor(color));
|
---|
1055 | program->release();
|
---|
1056 | }
|
---|
1057 | }
|
---|
1058 |
|
---|
1059 | void Scene::setFloatParameter(const QString &name, float value)
|
---|
1060 | {
|
---|
1061 | // set the color in all programs
|
---|
1062 | foreach (QGLShaderProgram *program, m_programs) {
|
---|
1063 | program->bind();
|
---|
1064 | program->setUniformValue(program->uniformLocation(name), value);
|
---|
1065 | program->release();
|
---|
1066 | }
|
---|
1067 | }
|
---|
1068 |
|
---|
1069 | void Scene::newItem(ItemDialog::ItemType type)
|
---|
1070 | {
|
---|
1071 | QSize size = sceneRect().size().toSize();
|
---|
1072 | switch (type) {
|
---|
1073 | case ItemDialog::QtBoxItem:
|
---|
1074 | addItem(new QtBox(64, rand() % (size.width() - 64) + 32, rand() % (size.height() - 64) + 32));
|
---|
1075 | break;
|
---|
1076 | case ItemDialog::CircleItem:
|
---|
1077 | addItem(new CircleItem(64, rand() % (size.width() - 64) + 32, rand() % (size.height() - 64) + 32));
|
---|
1078 | break;
|
---|
1079 | case ItemDialog::SquareItem:
|
---|
1080 | addItem(new SquareItem(64, rand() % (size.width() - 64) + 32, rand() % (size.height() - 64) + 32));
|
---|
1081 | break;
|
---|
1082 | default:
|
---|
1083 | break;
|
---|
1084 | }
|
---|
1085 | }
|
---|