[2] | 1 | /****************************************************************************
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| 2 | **
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[651] | 3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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[561] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation ([email protected])
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[2] | 6 | **
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| 7 | ** This file is part of the demonstration applications of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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[561] | 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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[2] | 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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[561] | 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at [email protected].
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[2] | 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #include "roundedbox.h"
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| 43 |
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| 44 | //============================================================================//
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| 45 | // P3T2N3Vertex //
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| 46 | //============================================================================//
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| 47 |
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| 48 | VertexDescription P3T2N3Vertex::description[] = {
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[561] | 49 | {VertexDescription::Position, GL_FLOAT, SIZE_OF_MEMBER(P3T2N3Vertex, position) / sizeof(float), 0, 0},
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| 50 | {VertexDescription::TexCoord, GL_FLOAT, SIZE_OF_MEMBER(P3T2N3Vertex, texCoord) / sizeof(float), sizeof(QVector3D), 0},
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| 51 | {VertexDescription::Normal, GL_FLOAT, SIZE_OF_MEMBER(P3T2N3Vertex, normal) / sizeof(float), sizeof(QVector3D) + sizeof(QVector2D), 0},
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| 52 |
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[2] | 53 | {VertexDescription::Null, 0, 0, 0, 0},
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| 54 | };
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| 55 |
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| 56 | //============================================================================//
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| 57 | // GLRoundedBox //
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| 58 | //============================================================================//
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| 59 |
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| 60 | float lerp(float a, float b, float t)
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| 61 | {
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| 62 | return a * (1.0f - t) + b * t;
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| 63 | }
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| 64 |
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| 65 | GLRoundedBox::GLRoundedBox(float r, float scale, int n)
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| 66 | : GLTriangleMesh<P3T2N3Vertex, unsigned short>((n+2)*(n+3)*4, (n+1)*(n+1)*24+36+72*(n+1))
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| 67 | {
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| 68 | int vidx = 0, iidx = 0;
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| 69 | int vertexCountPerCorner = (n + 2) * (n + 3) / 2;
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| 70 |
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| 71 | P3T2N3Vertex *vp = m_vb.lock();
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| 72 | unsigned short *ip = m_ib.lock();
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| 73 |
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| 74 | if (!vp || !ip) {
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| 75 | qWarning("GLRoundedBox::GLRoundedBox: Failed to lock vertex buffer and/or index buffer.");
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| 76 | m_ib.unlock();
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| 77 | m_vb.unlock();
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| 78 | return;
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| 79 | }
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| 80 |
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| 81 | for (int corner = 0; corner < 8; ++corner) {
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[561] | 82 | QVector3D centre(corner & 1 ? 1.0f : -1.0f,
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| 83 | corner & 2 ? 1.0f : -1.0f,
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| 84 | corner & 4 ? 1.0f : -1.0f);
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[2] | 85 | int winding = (corner & 1) ^ ((corner >> 1) & 1) ^ (corner >> 2);
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| 86 | int offsX = ((corner ^ 1) - corner) * vertexCountPerCorner;
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| 87 | int offsY = ((corner ^ 2) - corner) * vertexCountPerCorner;
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| 88 | int offsZ = ((corner ^ 4) - corner) * vertexCountPerCorner;
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| 89 |
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| 90 | // Face polygons
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| 91 | if (winding) {
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| 92 | ip[iidx++] = vidx;
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| 93 | ip[iidx++] = vidx + offsX;
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| 94 | ip[iidx++] = vidx + offsY;
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| 95 |
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| 96 | ip[iidx++] = vidx + vertexCountPerCorner - n - 2;
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| 97 | ip[iidx++] = vidx + vertexCountPerCorner - n - 2 + offsY;
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| 98 | ip[iidx++] = vidx + vertexCountPerCorner - n - 2 + offsZ;
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| 99 |
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| 100 | ip[iidx++] = vidx + vertexCountPerCorner - 1;
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| 101 | ip[iidx++] = vidx + vertexCountPerCorner - 1 + offsZ;
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| 102 | ip[iidx++] = vidx + vertexCountPerCorner - 1 + offsX;
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| 103 | }
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| 104 |
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| 105 | for (int i = 0; i < n + 2; ++i) {
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| 106 |
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| 107 | // Edge polygons
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| 108 | if (winding && i < n + 1) {
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| 109 | ip[iidx++] = vidx + i + 1;
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| 110 | ip[iidx++] = vidx;
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| 111 | ip[iidx++] = vidx + offsY + i + 1;
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| 112 | ip[iidx++] = vidx + offsY;
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| 113 | ip[iidx++] = vidx + offsY + i + 1;
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| 114 | ip[iidx++] = vidx;
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| 115 |
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| 116 | ip[iidx++] = vidx + i;
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| 117 | ip[iidx++] = vidx + 2 * i + 2;
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| 118 | ip[iidx++] = vidx + i + offsX;
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| 119 | ip[iidx++] = vidx + 2 * i + offsX + 2;
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| 120 | ip[iidx++] = vidx + i + offsX;
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| 121 | ip[iidx++] = vidx + 2 * i + 2;
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| 122 |
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| 123 | ip[iidx++] = (corner + 1) * vertexCountPerCorner - 1 - i;
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| 124 | ip[iidx++] = (corner + 1) * vertexCountPerCorner - 2 - i;
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| 125 | ip[iidx++] = (corner + 1) * vertexCountPerCorner - 1 - i + offsZ;
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| 126 | ip[iidx++] = (corner + 1) * vertexCountPerCorner - 2 - i + offsZ;
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| 127 | ip[iidx++] = (corner + 1) * vertexCountPerCorner - 1 - i + offsZ;
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| 128 | ip[iidx++] = (corner + 1) * vertexCountPerCorner - 2 - i;
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| 129 | }
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| 130 |
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| 131 | for (int j = 0; j <= i; ++j) {
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[561] | 132 | QVector3D normal = QVector3D(i - j, j, n + 1 - i).normalized();
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| 133 | QVector3D offset(0.5f - r, 0.5f - r, 0.5f - r);
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| 134 | QVector3D pos = centre * (offset + r * normal);
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[2] | 135 |
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| 136 | vp[vidx].position = scale * pos;
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| 137 | vp[vidx].normal = centre * normal;
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[561] | 138 | vp[vidx].texCoord = QVector2D(pos.x() + 0.5f, pos.y() + 0.5f);
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[2] | 139 |
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| 140 | // Corner polygons
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| 141 | if (i < n + 1) {
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| 142 | ip[iidx++] = vidx;
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| 143 | ip[iidx++] = vidx + i + 2 - winding;
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| 144 | ip[iidx++] = vidx + i + 1 + winding;
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| 145 | }
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| 146 | if (i < n) {
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| 147 | ip[iidx++] = vidx + i + 1 + winding;
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| 148 | ip[iidx++] = vidx + i + 2 - winding;
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| 149 | ip[iidx++] = vidx + 2 * i + 4;
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| 150 | }
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| 151 |
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| 152 | ++vidx;
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| 153 | }
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| 154 | }
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| 155 |
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| 156 | }
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| 157 |
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| 158 | m_ib.unlock();
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| 159 | m_vb.unlock();
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| 160 | }
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| 161 |
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