source: trunk/demos/boxes/glass.fsh@ 289

Last change on this file since 289 was 2, checked in by Dmitry A. Kuminov, 16 years ago

Initially imported qt-all-opensource-src-4.5.1 from Trolltech.

File size: 3.0 KB
Line 
1/****************************************************************************
2**
3** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
4** Contact: Qt Software Information ([email protected])
5**
6** This file is part of the demonstration applications of the Qt Toolkit.
7**
8** $QT_BEGIN_LICENSE:LGPL$
9** Commercial Usage
10** Licensees holding valid Qt Commercial licenses may use this file in
11** accordance with the Qt Commercial License Agreement provided with the
12** Software or, alternatively, in accordance with the terms contained in
13** a written agreement between you and Nokia.
14**
15** GNU Lesser General Public License Usage
16** Alternatively, this file may be used under the terms of the GNU Lesser
17** General Public License version 2.1 as published by the Free Software
18** Foundation and appearing in the file LICENSE.LGPL included in the
19** packaging of this file. Please review the following information to
20** ensure the GNU Lesser General Public License version 2.1 requirements
21** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
22**
23** In addition, as a special exception, Nokia gives you certain
24** additional rights. These rights are described in the Nokia Qt LGPL
25** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
26** package.
27**
28** GNU General Public License Usage
29** Alternatively, this file may be used under the terms of the GNU
30** General Public License version 3.0 as published by the Free Software
31** Foundation and appearing in the file LICENSE.GPL included in the
32** packaging of this file. Please review the following information to
33** ensure the GNU General Public License version 3.0 requirements will be
34** met: http://www.gnu.org/copyleft/gpl.html.
35**
36** If you are unsure which license is appropriate for your use, please
37** contact the sales department at [email protected].
38** $QT_END_LICENSE$
39**
40****************************************************************************/
41
42varying vec3 position, normal;
43varying vec4 specular, ambient, diffuse, lightDirection;
44
45uniform sampler2D tex;
46uniform samplerCube env;
47uniform mat4 view;
48
49// Some arbitrary values
50// Arrays don't work here on glsl < 120, apparently.
51//const float coeffs[6] = float[6](1.0/4.0, 1.0/4.1, 1.0/4.2, 1.0/4.3, 1.0/4.4, 1.0/4.5);
52float coeffs(int i)
53{
54 return 1.0 / (3.0 + 0.1 * float(i));
55}
56
57void main()
58{
59 vec3 N = normalize(normal);
60 vec3 I = -normalize(position);
61 mat3 V = mat3(view[0].xyz, view[1].xyz, view[2].xyz);
62 float IdotN = dot(I, N);
63 float scales[6];
64 vec3 C[6];
65 for (int i = 0; i < 6; ++i) {
66 scales[i] = (IdotN - sqrt(1.0 - coeffs(i) + coeffs(i) * (IdotN * IdotN)));
67 C[i] = textureCube(env, (-I + coeffs(i) * N) * V).xyz;
68 }
69 vec4 refractedColor = 0.25 * vec4(C[5].x + 2.0*C[0].x + C[1].x, C[1].y + 2.0*C[2].y + C[3].y,
70 C[3].z + 2.0*C[4].z + C[5].z, 4.0);
71
72 vec3 R = 2.0 * dot(-position, N) * N + position;
73 vec4 reflectedColor = textureCube(env, R * V);
74
75 gl_FragColor = mix(refractedColor, reflectedColor, 0.4 + 0.6 * pow(1.0 - IdotN, 2.0));
76}
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