source: trunk/demos/boxes/basic.fsh@ 289

Last change on this file since 289 was 2, checked in by Dmitry A. Kuminov, 16 years ago

Initially imported qt-all-opensource-src-4.5.1 from Trolltech.

File size: 2.9 KB
Line 
1/****************************************************************************
2**
3** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
4** Contact: Qt Software Information ([email protected])
5**
6** This file is part of the demonstration applications of the Qt Toolkit.
7**
8** $QT_BEGIN_LICENSE:LGPL$
9** Commercial Usage
10** Licensees holding valid Qt Commercial licenses may use this file in
11** accordance with the Qt Commercial License Agreement provided with the
12** Software or, alternatively, in accordance with the terms contained in
13** a written agreement between you and Nokia.
14**
15** GNU Lesser General Public License Usage
16** Alternatively, this file may be used under the terms of the GNU Lesser
17** General Public License version 2.1 as published by the Free Software
18** Foundation and appearing in the file LICENSE.LGPL included in the
19** packaging of this file. Please review the following information to
20** ensure the GNU Lesser General Public License version 2.1 requirements
21** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
22**
23** In addition, as a special exception, Nokia gives you certain
24** additional rights. These rights are described in the Nokia Qt LGPL
25** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
26** package.
27**
28** GNU General Public License Usage
29** Alternatively, this file may be used under the terms of the GNU
30** General Public License version 3.0 as published by the Free Software
31** Foundation and appearing in the file LICENSE.GPL included in the
32** packaging of this file. Please review the following information to
33** ensure the GNU General Public License version 3.0 requirements will be
34** met: http://www.gnu.org/copyleft/gpl.html.
35**
36** If you are unsure which license is appropriate for your use, please
37** contact the sales department at [email protected].
38** $QT_END_LICENSE$
39**
40****************************************************************************/
41
42varying vec3 position, normal;
43varying vec4 specular, ambient, diffuse, lightDirection;
44
45uniform sampler2D tex;
46uniform vec4 basicColor;
47
48void main()
49{
50 vec3 N = normalize(normal);
51 // assume directional light
52
53 gl_MaterialParameters M = gl_FrontMaterial;
54
55 float NdotL = dot(N, lightDirection.xyz);
56 float RdotL = dot(reflect(normalize(position), N), lightDirection.xyz);
57
58 vec3 absN = abs(gl_TexCoord[1].xyz);
59 vec3 texCoord;
60 if (absN.x > absN.y && absN.x > absN.z)
61 texCoord = gl_TexCoord[1].yzx;
62 else if (absN.y > absN.z)
63 texCoord = gl_TexCoord[1].zxy;
64 else
65 texCoord = gl_TexCoord[1].xyz;
66 texCoord.y *= -sign(texCoord.z);
67 texCoord += 0.5;
68
69 vec4 texColor = texture2D(tex, texCoord.xy);
70 vec4 unlitColor = gl_Color * mix(basicColor, vec4(texColor.xyz, 1.0), texColor.w);
71 gl_FragColor = (ambient + diffuse * max(NdotL, 0.0)) * unlitColor +
72 M.specular * specular * pow(max(RdotL, 0.0), M.shininess);
73}
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