1 | /*****************************************************************
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2 |
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3 | Prototypes for the fractional Brownian motion algorithm. These
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4 | functions were originally the work of F. Kenton Musgrave. For
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5 | documentation of the different functions please refer to the book:
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6 | "Texturing and modeling: a procedural approach"
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7 | by David S. Ebert et. al.
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8 |
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9 | ******************************************************************/
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10 |
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11 | #ifndef _fbm_h
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12 | #define _fbm_h
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13 |
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14 | #include <math.h>
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15 |
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16 | #ifdef __cplusplus
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17 | extern "C" {
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18 | #endif
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19 |
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20 | //#define TRUE 1
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21 | //#define FALSE 0
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22 |
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23 | typedef struct {
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24 | double x;
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25 | double y;
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26 | double z;
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27 | } Vector;
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28 |
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29 | float noise3(float vec[]);
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30 | double fBm( Vector point, double H, double lacunarity, double octaves,
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