1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** Contact: Qt Software Information ([email protected])
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5 | **
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6 | ** This file is part of the QtSCriptTools module of the Qt Toolkit.
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7 | **
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8 | ** $QT_BEGIN_LICENSE:LGPL$
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9 | ** Commercial Usage
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10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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11 | ** accordance with the Qt Commercial License Agreement provided with the
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12 | ** Software or, alternatively, in accordance with the terms contained in
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13 | ** a written agreement between you and Nokia.
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14 | **
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15 | ** GNU Lesser General Public License Usage
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16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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17 | ** General Public License version 2.1 as published by the Free Software
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18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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19 | ** packaging of this file. Please review the following information to
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20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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22 | **
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23 | ** In addition, as a special exception, Nokia gives you certain
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24 | ** additional rights. These rights are described in the Nokia Qt LGPL
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25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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26 | ** package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you are unsure which license is appropriate for your use, please
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37 | ** contact the sales department at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "qscriptenginedebugger.h"
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43 | #include "qscriptdebugger_p.h"
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44 | #include "qscriptenginedebuggerfrontend_p.h"
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45 | #include "qscriptdebuggerconsolewidget_p.h"
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46 | #include "qscriptdebuggerstackwidget_p.h"
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47 | #include "qscriptdebuggerscriptswidget_p.h"
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48 | #include "qscriptdebuggerlocalswidget_p.h"
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49 | #include "qscriptdebuggercodewidget_p.h"
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50 | #include "qscriptdebuggercodefinderwidget_p.h"
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51 | #include "qscriptbreakpointswidget_p.h"
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52 | #include "qscriptdebugoutputwidget_p.h"
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53 | #include "qscripterrorlogwidget_p.h"
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54 | #include "qscriptdebuggerwidgetfactoryinterface_p.h"
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55 | #include <private/qobject_p.h>
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56 |
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57 | #include <QtCore/qsettings.h>
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58 | #include <QtGui/qapplication.h>
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59 | #include <QtGui/qdockwidget.h>
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60 | #include <QtGui/qmainwindow.h>
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61 | #include <QtGui/qmenu.h>
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62 | #include <QtGui/qmenubar.h>
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63 | #include <QtGui/qtoolbar.h>
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64 | #include <QtGui/qboxlayout.h>
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65 |
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66 | class QtScriptDebuggerResourceInitializer
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67 | {
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68 | public:
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69 | QtScriptDebuggerResourceInitializer() {
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70 | Q_INIT_RESOURCE(scripttools_debugging);
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71 | }
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72 | };
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73 |
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74 | QT_BEGIN_NAMESPACE
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75 |
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76 | /*!
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77 | \since 4.5
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78 | \class QScriptEngineDebugger
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79 |
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80 | \brief The QScriptEngineDebugger class provides a QScriptEngine debugger.
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81 |
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82 | \ingroup scripttools
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83 | \mainclass
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84 |
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85 | The QScriptEngineDebugger class provides a debugger that can be
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86 | embedded into Qt applications that use Qt Script. The debugger
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87 | enables the application user to inspect the state of the script
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88 | environment and control script execution.
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89 |
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90 | To attach the debugger to a script engine, call the attachTo()
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91 | function.
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92 |
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93 | \snippet doc/src/snippets/code/src.scripttools.qscriptenginedebugger.cpp 0
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94 |
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95 | Once the debugger has been attached to a script engine, you can
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96 | proceed to evaluate scripts as usual, e.g. by calling
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97 | QScriptEngine::evaluate(). The debugger will be triggered when an
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98 | uncaught exception occurs, or when a \c{debugger} statement is
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99 | encountered in a script. It is also possible to interrupt script
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100 | evaluation at an arbitrary time by triggering the InterruptAction.
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101 | For instance, to start the debugger when script evaluation starts,
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102 | you trigger the action before you begin to \l{QScriptEngine::}{evaluate()}
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103 | the script.
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104 |
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105 | \snippet doc/src/snippets/scriptdebugger.cpp 2
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106 |
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107 | By default, the \l{standardWindow()}{standard debugger window} is shown when
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108 | evaluation is suspended. This can be changed by calling the
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109 | setAutoShowStandardWindow() function.
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110 |
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111 | The debugger defines a set of \l{DebuggerAction}{actions} that are
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112 | available, such as stopping execution or printing the contents of a
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113 | variable. It also provides a set of widgets (components) that
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114 | display the information available from the debugger and that trigger
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115 | the actions on request. The actions available are identified by the
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116 | DebuggerAction enum, and the widgets are identified by the
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117 | DebuggerWidget enum.
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118 |
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119 | Access to the individual debugger widgets is provided by the
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120 | widget() function. This makes it possible to arrange the widgets in
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121 | a custom manner. Similarly, the action() function provides access
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122 | to the various debugger actions.
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123 |
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124 | The createStandardToolBar() function creates a standard toolbar, and the
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125 | createStandardMenu() function creates a standard menu; these functions can
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126 | be useful if you are creating a custom debugger configuration.
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127 |
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128 | The evaluationSuspended() signal is emitted when the debugger has
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129 | suspended script evaluation and entered interactive mode, i.e., the
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130 | mode in which it accepts input from the user. The
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131 | evaluationResumed() signal is emitted when script evaluation is
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132 | resumed, i.e, when execution control is given back to the script
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133 | engine.
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134 |
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135 | When calling QScriptEngine::evaluate() it is useful to pass a
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136 | descriptive script name (file name) as second argument, as this is
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137 | the name that will be displayed by the debugger in the
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138 | ScriptsWidget; if a name is not passed, the script will be labelled
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139 | "anonymous".
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140 |
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141 | When evaluation is suspended, the debugger will also suspend the
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142 | event loop of the script. In the following snippet, the call to
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143 | QScriptEngine::evaluate() causes the debugger to be triggered, and
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144 | the function call does not return until the user has finished
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145 | interacting with the debugger.
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146 |
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147 | \snippet doc/src/snippets/code/src.scripttools.qscriptenginedebugger.cpp 1
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148 |
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149 | When the Qt Script debugger is running, the C++ application itself
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150 | is not "frozen". This means that it is possible that more scripts
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151 | are evaluated, even though the debugger has suspended evaluation of
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152 | the \bold{current} script evaluation. For example, a C++ timer might
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153 | trigger that causes a script function to be called, or the user
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154 | might click on a button in the main application user interface whose
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155 | clicked() signal is connected to a script function. This kind of
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156 | nested evaluation is permitted. The debugger will enter interactive
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157 | mode for the new script if an exception is thrown or a breakpoint is
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158 | reached. Note that it will not stop when encountering \c{debugger}
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159 | statements. \omit The effects are similar to those achieved by
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160 | typing a program into the debugger's console and evaluating
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161 | it. \endomit
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162 |
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163 | Nested evaluation requires some thought when deciding
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164 | how the debugger is presented to the user; for example, whether a
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165 | modal dialog is suitable, or whether some parts of the main
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166 | application user interface should be disabled while the debugger is
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167 | running. \omit Seems unfinished somehow \endomit
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168 |
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169 | Debugging inside of a \l{QWidget::paintEvent()}{paintEvent}() is
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170 | currently not supported. If you need to debug painting-related
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171 | script code, that code should be evaluated outside of the C++
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172 | paintEvent(), e.g. by rendering to an image, like the Context2D and
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173 | Tetrix QtScript examples do. This will make the code safe for
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174 | debugging.
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175 |
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176 | The debugger adds some special properties to the script engine:
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177 | \c{__FILE__} holds the name of the script in which the current
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178 | evaluation occurs, and \c{__LINE__} holds the current line
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179 | number. These are useful when doing print()-style debugging (the
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180 | messages appear in the debugger's debug output widget).
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181 |
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182 | The \l{Qt Script Debugger Manual} describes how to use the debugger.
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183 | The \l{Context2D Example}{Context2D example} shows how to integrate
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184 | the debugger in applications.
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185 |
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186 | \sa QScriptEngine, {Context2D Example}
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187 | */
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188 |
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189 | /*!
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190 | \enum QScriptEngineDebugger::DebuggerWidget
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191 |
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192 | This enum decides the widget that the widget() function should
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193 | retrieve. We treat these widgets in more detail in the \l{Qt
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194 | Script Debugger Manual}.
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195 |
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196 | \value ConsoleWidget Provides a command-line interface to the debugger.
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197 | \value StackWidget Shows a backtrace of the script's execution state.
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198 | \value ScriptsWidget Displays a list of currently loaded scripts.
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199 | \value LocalsWidget Shows the local variables of the current stack frame.
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200 | \value CodeWidget Displays the code of the current script.
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201 | \value CodeFinderWidget Provides a widget that can search for text in the script shown in the
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202 | CodeWidget.
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203 | \value BreakpointsWidget Shows breakpoints that have been set.
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204 | \value DebugOutputWidget Contains output from the \c print() script function.
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205 | \value ErrorLogWidget Shows error messages that have been generated.
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206 | */
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207 |
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208 | /*!
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209 | \enum QScriptEngineDebugger::DebuggerAction
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210 |
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211 | This enum specifies the action that the action() function should
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212 | retrieve. The actions retrieved can be connected to any slot and
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213 | connected to any widget. Please see the \l{Qt Script Debugger Manual}'s
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214 | \l{Console Command Reference} for a detailed description of these actions.
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215 |
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216 | \value InterruptAction Suspends script execution as soon as the next script statement is reached.
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217 | \value ContinueAction Gives the execution control back to the script engine.
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218 | \value StepIntoAction Performs a step action.
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219 | \value StepOverAction Performs a next action.
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220 | \value StepOutAction Executes the script until the current function returns.
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221 | \value RunToCursorAction Continues execution to the selected line (which contains the cursor) in the CodeWidget.
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222 | \value RunToNewScriptAction Returns control to the script engine until a new script is executed.
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223 | \value ToggleBreakpointAction Toggles a breakpoint at the selected line in the CodeWidget.
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224 | \value ClearDebugOutputAction Clears the contents of the DebugOutputWidget.
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225 | \value ClearErrorLogAction Clears the contents of the ErrorLogWidget.
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226 | \value ClearConsoleAction Clears the contents of the ConsoleWidget.
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227 | \value FindInScriptAction Displays the CodeFinderWidget.
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228 | \value FindNextInScriptAction Finds next occurrence in the CodeWidget.
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229 | \value FindPreviousInScriptAction Finds previous occurrence in the CodeWidget.
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230 | \value GoToLineAction Shows the "Go to Line" dialog.
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231 | */
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232 |
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233 | class QScriptEngineDebuggerPrivate
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234 | : public QObjectPrivate,
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235 | public QScriptDebuggerWidgetFactoryInterface
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236 | {
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237 | Q_DECLARE_PUBLIC(QScriptEngineDebugger)
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238 | public:
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239 | QScriptEngineDebuggerPrivate();
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240 | ~QScriptEngineDebuggerPrivate();
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241 |
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242 | QScriptDebugOutputWidgetInterface *createDebugOutputWidget();
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243 | QScriptDebuggerConsoleWidgetInterface *createConsoleWidget();
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244 | QScriptErrorLogWidgetInterface *createErrorLogWidget();
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245 | QScriptDebuggerCodeFinderWidgetInterface *createCodeFinderWidget();
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246 |
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247 | // private slots
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248 | void _q_showStandardWindow();
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249 |
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250 | void createDebugger();
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251 |
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252 | QScriptDebugger *debugger;
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253 | QScriptEngineDebuggerFrontend *frontend;
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254 | QMainWindow *standardWindow;
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255 | bool autoShow;
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256 |
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257 | static QtScriptDebuggerResourceInitializer resourceInitializer;
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258 | };
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259 |
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260 | namespace {
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261 |
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262 | class WidgetClosedNotifier : public QObject
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263 | {
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264 | Q_OBJECT
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265 | public:
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266 | WidgetClosedNotifier(QWidget *w, QObject *parent = 0)
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267 | : QObject(parent), widget(w)
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268 | {
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269 | w->installEventFilter(this);
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270 | }
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271 |
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272 | bool eventFilter(QObject *watched, QEvent *e)
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273 | {
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274 | if (watched != widget)
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275 | return false;
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276 | if (e->type() != QEvent::Close)
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277 | return false;
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278 | emit widgetClosed();
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279 | return true;
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280 | }
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281 |
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282 | Q_SIGNALS:
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283 | void widgetClosed();
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284 |
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285 | private:
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286 | QWidget *widget;
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287 | };
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288 |
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289 | } // namespace
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290 |
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291 | QtScriptDebuggerResourceInitializer QScriptEngineDebuggerPrivate::resourceInitializer;
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292 |
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293 | QScriptEngineDebuggerPrivate::QScriptEngineDebuggerPrivate()
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294 | {
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295 | debugger = 0;
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296 | frontend = 0;
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297 | standardWindow = 0;
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298 | autoShow = true;
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299 | }
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300 |
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301 | QScriptEngineDebuggerPrivate::~QScriptEngineDebuggerPrivate()
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302 | {
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303 | delete debugger;
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304 | delete frontend;
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305 | if (standardWindow) {
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306 | QSettings settings(QSettings::UserScope, QLatin1String("Trolltech"));
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307 | QByteArray geometry = standardWindow->saveGeometry();
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308 | settings.setValue(QLatin1String("Qt/scripttools/debugging/mainWindowGeometry"), geometry);
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309 | QByteArray state = standardWindow->saveState();
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310 | settings.setValue(QLatin1String("Qt/scripttools/debugging/mainWindowState"), state);
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311 | if (standardWindow->parent() == 0)
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312 | delete standardWindow;
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313 | }
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314 | }
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315 |
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316 | QScriptDebugOutputWidgetInterface *QScriptEngineDebuggerPrivate::createDebugOutputWidget()
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317 | {
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318 | return new QScriptDebugOutputWidget();
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319 | }
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320 |
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321 | QScriptDebuggerConsoleWidgetInterface *QScriptEngineDebuggerPrivate::createConsoleWidget()
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322 | {
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323 | return new QScriptDebuggerConsoleWidget();
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324 | }
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325 |
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326 | QScriptErrorLogWidgetInterface *QScriptEngineDebuggerPrivate::createErrorLogWidget()
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327 | {
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328 | return new QScriptErrorLogWidget();
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329 | }
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330 |
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331 | QScriptDebuggerCodeFinderWidgetInterface *QScriptEngineDebuggerPrivate::createCodeFinderWidget()
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332 | {
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333 | return new QScriptDebuggerCodeFinderWidget();
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334 | }
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335 |
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336 | void QScriptEngineDebuggerPrivate::_q_showStandardWindow()
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337 | {
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338 | Q_Q(QScriptEngineDebugger);
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339 | (void)q->standardWindow(); // ensure it's created
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340 | standardWindow->show();
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341 | }
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342 |
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343 | void QScriptEngineDebuggerPrivate::createDebugger()
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344 | {
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345 | Q_Q(QScriptEngineDebugger);
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346 | if (!debugger) {
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347 | debugger = new QScriptDebugger();
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348 | debugger->setWidgetFactory(this);
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349 | QObject::connect(debugger, SIGNAL(started()),
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350 | q, SIGNAL(evaluationResumed()));
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351 | QObject::connect(debugger, SIGNAL(stopped()),
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352 | q, SIGNAL(evaluationSuspended()));
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353 | if (autoShow) {
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354 | QObject::connect(q, SIGNAL(evaluationSuspended()),
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355 | q, SLOT(_q_showStandardWindow()));
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356 | }
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357 | }
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358 | }
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359 |
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360 | /*!
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361 | Constructs a new QScriptEngineDebugger object with the given \a
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362 | parent.
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363 |
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364 | To attach a QScriptEngine to the debugger, use attachTo()
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365 | function.
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366 |
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367 | */
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368 | QScriptEngineDebugger::QScriptEngineDebugger(QObject *parent)
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369 | : QObject(*new QScriptEngineDebuggerPrivate, parent)
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370 | {
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371 | }
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372 |
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373 | /*!
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374 | Destroys this QScriptEngineDebugger.
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375 | */
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376 | QScriptEngineDebugger::~QScriptEngineDebugger()
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377 | {
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378 | }
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379 |
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380 | /*!
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381 | Attaches to the given \a engine.
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382 |
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383 | The debugger will install a custom agent (using
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384 | QScriptEngine::setAgent()) to monitor the engine. While the debugger
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385 | is attached, you should not change the agent; however, if you do
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386 | have to perform additional monitoring, you must set a proxy agent
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387 | that forwards all events to the debugger's agent.
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388 |
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389 | \sa detach()
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390 | */
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391 | void QScriptEngineDebugger::attachTo(QScriptEngine *engine)
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392 | {
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393 | Q_D(QScriptEngineDebugger);
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394 | if (!engine) {
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395 | detach();
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396 | return;
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397 | }
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398 | d->createDebugger();
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399 | if (!d->frontend)
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400 | d->frontend = new QScriptEngineDebuggerFrontend();
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401 | d->frontend->attachTo(engine);
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402 | d->debugger->setFrontend(d->frontend);
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403 | }
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404 |
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405 | /*!
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406 | Detaches from the current script engine, if any.
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407 |
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408 | \sa attachTo()
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409 | */
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410 | void QScriptEngineDebugger::detach()
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411 | {
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412 | Q_D(QScriptEngineDebugger);
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413 | if (d->frontend)
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414 | d->frontend->detach();
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415 | if (d->debugger)
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416 | d->debugger->setFrontend(0);
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417 | }
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418 |
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419 | /*!
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420 |
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421 | Returns a pointer to the instance of the specified standard \a
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422 | widget. The widgets available are defined by the DebuggerWidget
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423 | enum.
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424 |
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425 | A main window containing all widgets is returned by
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426 | standardWindow(). If you do not want to use this window, you can
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427 | fetch the individual widgets with this function. For instance, the
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428 | code example below shows how to set up a layout containing a
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429 | \l{QScriptEngineDebugger::CodeWidget}{code window} and a
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430 | \l{QScriptEngineDebugger::StackWidget}{stack widget}.
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431 |
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432 | \snippet doc/src/snippets/scriptdebugger.cpp 0
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433 |
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434 | Note that you need to set setAutoShowStandardWindow() to false; if
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435 | not, the standard window will be shown regardless.
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436 |
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437 | \sa action(), standardWindow(), setAutoShowStandardWindow()
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438 | */
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439 | QWidget *QScriptEngineDebugger::widget(DebuggerWidget widget) const
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440 | {
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441 | Q_D(const QScriptEngineDebugger);
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442 | const_cast<QScriptEngineDebuggerPrivate*>(d)->createDebugger();
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443 | switch (widget) {
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444 | case ConsoleWidget: {
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445 | QScriptDebuggerConsoleWidgetInterface *w = d->debugger->consoleWidget();
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446 | if (!w) {
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447 | w = new QScriptDebuggerConsoleWidget();
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448 | d->debugger->setConsoleWidget(w);
|
---|
449 | }
|
---|
450 | return w;
|
---|
451 | }
|
---|
452 | case StackWidget: {
|
---|
453 | QScriptDebuggerStackWidgetInterface *w = d->debugger->stackWidget();
|
---|
454 | if (!w) {
|
---|
455 | w = new QScriptDebuggerStackWidget();
|
---|
456 | d->debugger->setStackWidget(w);
|
---|
457 | }
|
---|
458 | return w;
|
---|
459 | }
|
---|
460 | case ScriptsWidget: {
|
---|
461 | QScriptDebuggerScriptsWidgetInterface *w = d->debugger->scriptsWidget();
|
---|
462 | if (!w) {
|
---|
463 | w = new QScriptDebuggerScriptsWidget();
|
---|
464 | d->debugger->setScriptsWidget(w);
|
---|
465 | }
|
---|
466 | return w;
|
---|
467 | }
|
---|
468 | case LocalsWidget: {
|
---|
469 | QScriptDebuggerLocalsWidgetInterface *w = d->debugger->localsWidget();
|
---|
470 | if (!w) {
|
---|
471 | w = new QScriptDebuggerLocalsWidget();
|
---|
472 | d->debugger->setLocalsWidget(w);
|
---|
473 | }
|
---|
474 | return w;
|
---|
475 | }
|
---|
476 | case CodeWidget: {
|
---|
477 | QScriptDebuggerCodeWidgetInterface *w = d->debugger->codeWidget();
|
---|
478 | if (!w) {
|
---|
479 | w = new QScriptDebuggerCodeWidget();
|
---|
480 | d->debugger->setCodeWidget(w);
|
---|
481 | }
|
---|
482 | return w;
|
---|
483 | }
|
---|
484 | case CodeFinderWidget: {
|
---|
485 | QScriptDebuggerCodeFinderWidgetInterface *w = d->debugger->codeFinderWidget();
|
---|
486 | if (!w) {
|
---|
487 | w = new QScriptDebuggerCodeFinderWidget();
|
---|
488 | d->debugger->setCodeFinderWidget(w);
|
---|
489 | }
|
---|
490 | return w;
|
---|
491 | }
|
---|
492 | case BreakpointsWidget: {
|
---|
493 | QScriptBreakpointsWidgetInterface *w = d->debugger->breakpointsWidget();
|
---|
494 | if (!w) {
|
---|
495 | w = new QScriptBreakpointsWidget();
|
---|
496 | d->debugger->setBreakpointsWidget(w);
|
---|
497 | }
|
---|
498 | return w;
|
---|
499 | }
|
---|
500 | case DebugOutputWidget: {
|
---|
501 | QScriptDebugOutputWidgetInterface *w = d->debugger->debugOutputWidget();
|
---|
502 | if (!w) {
|
---|
503 | w = new QScriptDebugOutputWidget();
|
---|
504 | d->debugger->setDebugOutputWidget(w);
|
---|
505 | }
|
---|
506 | return w;
|
---|
507 | }
|
---|
508 | case ErrorLogWidget: {
|
---|
509 | QScriptErrorLogWidgetInterface *w = d->debugger->errorLogWidget();
|
---|
510 | if (!w) {
|
---|
511 | w = new QScriptErrorLogWidget();
|
---|
512 | d->debugger->setErrorLogWidget(w);
|
---|
513 | }
|
---|
514 | return w;
|
---|
515 | }
|
---|
516 | }
|
---|
517 | return 0;
|
---|
518 | }
|
---|
519 |
|
---|
520 | /*!
|
---|
521 | Returns a pointer to the specified \a action. The actions available
|
---|
522 | are given by the DebuggerAction enum.
|
---|
523 |
|
---|
524 | With this function, you can add the actions to your own widgets,
|
---|
525 | toolbars, and menus. It is also convenient if you, for example,
|
---|
526 | wish to spice things up with your own groovy icons. The code
|
---|
527 | example below shows how to add actions to a QToolBar.
|
---|
528 |
|
---|
529 | \snippet doc/src/snippets/scriptdebugger.cpp 1
|
---|
530 |
|
---|
531 | Note that QScriptEngineDebugger has already added the actions to
|
---|
532 | its \l{DebuggerWidget}{standard widgets} and \l{standardWindow()}{standard window}.
|
---|
533 |
|
---|
534 | \sa widget(), createStandardMenu(), createStandardToolBar(), standardWindow()
|
---|
535 | */
|
---|
536 | QAction *QScriptEngineDebugger::action(DebuggerAction action) const
|
---|
537 | {
|
---|
538 | Q_D(const QScriptEngineDebugger);
|
---|
539 | QScriptEngineDebugger *that = const_cast<QScriptEngineDebugger*>(this);
|
---|
540 | that->d_func()->createDebugger();
|
---|
541 | switch (action) {
|
---|
542 | case InterruptAction:
|
---|
543 | return d->debugger->interruptAction(that);
|
---|
544 | case ContinueAction:
|
---|
545 | return d->debugger->continueAction(that);
|
---|
546 | case StepIntoAction:
|
---|
547 | return d->debugger->stepIntoAction(that);
|
---|
548 | case StepOverAction:
|
---|
549 | return d->debugger->stepOverAction(that);
|
---|
550 | case StepOutAction:
|
---|
551 | return d->debugger->stepOutAction(that);
|
---|
552 | case RunToCursorAction:
|
---|
553 | return d->debugger->runToCursorAction(that);
|
---|
554 | case RunToNewScriptAction:
|
---|
555 | return d->debugger->runToNewScriptAction(that);
|
---|
556 | case ToggleBreakpointAction:
|
---|
557 | return d->debugger->toggleBreakpointAction(that);
|
---|
558 | case ClearDebugOutputAction:
|
---|
559 | return d->debugger->clearDebugOutputAction(that);
|
---|
560 | case ClearErrorLogAction:
|
---|
561 | return d->debugger->clearErrorLogAction(that);
|
---|
562 | case ClearConsoleAction:
|
---|
|
---|