1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** Contact: Qt Software Information ([email protected])
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5 | **
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6 | ** This file is part of the demonstration applications of the Qt Toolkit.
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7 | **
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8 | ** $QT_BEGIN_LICENSE:LGPL$
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9 | ** Commercial Usage
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10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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11 | ** accordance with the Qt Commercial License Agreement provided with the
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12 | ** Software or, alternatively, in accordance with the terms contained in
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13 | ** a written agreement between you and Nokia.
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14 | **
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15 | ** GNU Lesser General Public License Usage
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16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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17 | ** General Public License version 2.1 as published by the Free Software
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18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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19 | ** packaging of this file. Please review the following information to
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20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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22 | **
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23 | ** In addition, as a special exception, Nokia gives you certain
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24 | ** additional rights. These rights are described in the Nokia Qt LGPL
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25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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26 | ** package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you are unsure which license is appropriate for your use, please
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37 | ** contact the sales department at [email protected].
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | #include "glshaders.h"
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43 |
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44 | #define GLSHADERS_ASSERT_OPENGL(prefix, assertion, returnStatement) \
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45 | if (m_failed || !(assertion)) { \
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46 | if (!m_failed) qCritical(prefix ": The necessary OpenGL functions are not available."); \
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47 | m_failed = true; \
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48 | returnStatement; \
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49 | }
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50 |
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51 |
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52 | GLShader::GLShader(const char *data, int size, GLenum shaderType)
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53 | : m_compileError(false), m_failed(false)
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54 | {
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55 | GLSHADERS_ASSERT_OPENGL("GLShader::GLShader",
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56 | glCreateShaderObjectARB && glShaderSourceARB && glCompileShaderARB && glGetObjectParameterivARB, return)
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57 |
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58 | m_shader = glCreateShaderObjectARB(shaderType);
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59 |
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60 | GLint glSize = size;
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61 | glShaderSourceARB(m_shader, 1, &data, &glSize);
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62 | glCompileShaderARB(m_shader);
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63 | int status;
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64 | glGetObjectParameterivARB(m_shader, GL_OBJECT_COMPILE_STATUS_ARB, &status);
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65 | m_compileError = (status != 1);
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66 | }
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67 |
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68 | GLShader::GLShader(const QString& fileName, GLenum shaderType)
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69 | : m_compileError(false), m_failed(false)
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70 | {
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71 | GLSHADERS_ASSERT_OPENGL("GLShader::GLShader",
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72 | glCreateShaderObjectARB && glShaderSourceARB && glCompileShaderARB && glGetObjectParameterivARB, return)
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73 |
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74 | m_shader = glCreateShaderObjectARB(shaderType);
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75 |
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76 | QFile file(fileName);
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77 | if (file.open(QIODevice::ReadOnly)) {
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78 | QByteArray bytes = file.readAll();
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79 | GLint size = file.size();
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80 | const char *p = bytes.data();
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81 | file.close();
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82 | glShaderSourceARB(m_shader, 1, &p, &size);
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83 | glCompileShaderARB(m_shader);
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84 | int status;
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85 | glGetObjectParameterivARB(m_shader, GL_OBJECT_COMPILE_STATUS_ARB, &status);
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86 | m_compileError = (status != 1);
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87 | } else {
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88 | m_compileError = true;
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89 | }
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90 | }
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91 |
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92 | GLShader::~GLShader()
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93 | {
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94 | GLSHADERS_ASSERT_OPENGL("GLShader::~GLShader", glDeleteObjectARB, return)
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95 |
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96 | glDeleteObjectARB(m_shader);
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97 | }
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98 |
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99 | QString GLShader::log()
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100 | {
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101 | GLSHADERS_ASSERT_OPENGL("GLShader::log", glGetObjectParameterivARB
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102 | && glGetInfoLogARB, return QLatin1String("GLSL not supported."))
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103 |
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104 | int length;
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105 | glGetObjectParameterivARB(m_shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
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106 | char *log = new char[length + 1];
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107 | GLsizei glLength = length;
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108 | glGetInfoLogARB(m_shader, glLength, &glLength, log);
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109 | log[glLength] = '\0';
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110 | QString result(log);
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111 | delete log;
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112 | return result;
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113 | }
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114 |
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115 | GLVertexShader::GLVertexShader(const char *data, int size) : GLShader(data, size, GL_VERTEX_SHADER_ARB)
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116 | {
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117 | }
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118 |
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119 | GLVertexShader::GLVertexShader(const QString& fileName) : GLShader(fileName, GL_VERTEX_SHADER_ARB)
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120 | {
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121 | }
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122 |
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123 | GLFragmentShader::GLFragmentShader(const char *data, int size) : GLShader(data, size, GL_FRAGMENT_SHADER_ARB)
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124 | {
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125 | }
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126 |
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127 | GLFragmentShader::GLFragmentShader(const QString& fileName) : GLShader(fileName, GL_FRAGMENT_SHADER_ARB)
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128 | {
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129 | }
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130 |
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131 | GLProgram::GLProgram() : m_linked(false), m_linkError(false), m_failed(false)
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132 | {
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133 | GLSHADERS_ASSERT_OPENGL("GLProgram::GLProgram", glCreateProgramObjectARB, return)
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134 |
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135 | m_program = glCreateProgramObjectARB();
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136 | }
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137 |
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138 | GLProgram::~GLProgram()
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139 | {
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140 | GLSHADERS_ASSERT_OPENGL("GLProgram::~GLProgram", glDeleteObjectARB, return)
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141 |
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142 | glDeleteObjectARB(m_program);
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143 | }
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144 |
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145 | void GLProgram::attach(const GLShader &shader)
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146 | {
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147 | GLSHADERS_ASSERT_OPENGL("GLProgram::attach", glAttachObjectARB, return)
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148 |
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149 | glAttachObjectARB(m_program, shader.m_shader);
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150 | m_linked = m_linkError = false;
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151 | }
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152 |
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153 | void GLProgram::detach(const GLShader &shader)
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154 | {
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155 | GLSHADERS_ASSERT_OPENGL("GLProgram::detach", glDetachObjectARB, return)
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156 |
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157 | glDetachObjectARB(m_program, shader.m_shader);
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158 | m_linked = m_linkError = false;
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159 | }
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160 |
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161 | bool GLProgram::failed()
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162 | {
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163 | if (m_failed || m_linkError)
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164 | return true;
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165 |
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166 | if (m_linked)
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167 | return false;
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168 |
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169 | GLSHADERS_ASSERT_OPENGL("GLProgram::failed", glLinkProgramARB && glGetObjectParameterivARB, return true)
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170 |
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171 | glLinkProgramARB(m_program);
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172 | int status;
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173 | glGetObjectParameterivARB(m_program, GL_OBJECT_LINK_STATUS_ARB, &status);
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174 | m_linkError = !(m_linked = (status == 1));
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175 | return m_linkError;
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176 | }
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177 |
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178 | QString GLProgram::log()
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179 | {
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180 | GLSHADERS_ASSERT_OPENGL("GLProgram::log", glGetObjectParameterivARB && glGetInfoLogARB,
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181 | return QLatin1String("Failed."))
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182 |
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183 | int length;
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184 | glGetObjectParameterivARB(m_program, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
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185 | char *log = new char[length + 1];
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186 | GLsizei glLength = length;
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187 | glGetInfoLogARB(m_program, glLength, &glLength, log);
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188 | log[glLength] = '\0';
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189 | QString result(log);
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190 | delete log;
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191 | return result;
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192 | }
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193 |
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194 | void GLProgram::bind()
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195 | {
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196 | GLSHADERS_ASSERT_OPENGL("GLProgram::bind", glUseProgramObjectARB, return)
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197 |
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198 | if (!failed())
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199 | glUseProgramObjectARB(m_program);
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200 | }
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201 |
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202 | void GLProgram::unbind()
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203 | {
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204 | GLSHADERS_ASSERT_OPENGL("GLProgram::bind", glUseProgramObjectARB, return)
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205 |
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206 | glUseProgramObjectARB(0);
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207 | }
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208 |
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209 | bool GLProgram::hasParameter(const QString& name)
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210 | {
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211 | GLSHADERS_ASSERT_OPENGL("GLProgram::hasParameter", glGetUniformLocationARB, return false)
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212 |
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213 | if (!failed()) {
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214 | QByteArray asciiName = name.toAscii();
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215 | return -1 != glGetUniformLocationARB(m_program, asciiName.data());
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216 | }
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217 | return false;
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218 | }
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219 |
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220 | void GLProgram::setInt(const QString& name, int value)
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221 | {
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222 | GLSHADERS_ASSERT_OPENGL("GLProgram::setInt", glGetUniformLocationARB && glUniform1iARB, return)
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223 |
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224 | if (!failed()) {
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225 | QByteArray asciiName = name.toAscii();
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226 | int loc = glGetUniformLocationARB(m_program, asciiName.data());
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227 | glUniform1iARB(loc, value);
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228 | }
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229 | }
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230 |
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231 | void GLProgram::setFloat(const QString& name, float value)
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232 | {
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233 | GLSHADERS_ASSERT_OPENGL("GLProgram::setFloat", glGetUniformLocationARB && glUniform1fARB, return)
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234 |
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235 | if (!failed()) {
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236 | QByteArray asciiName = name.toAscii();
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237 | int loc = glGetUniformLocationARB(m_program, asciiName.data());
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238 | glUniform1fARB(loc, value);
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239 | }
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240 | }
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241 |
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242 | void GLProgram::setColor(const QString& name, QRgb value)
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243 | {
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244 | GLSHADERS_ASSERT_OPENGL("GLProgram::setColor", glGetUniformLocationARB && glUniform4fARB, return)
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245 |
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246 | //qDebug() << "Setting color" << name;
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247 | if (!failed()) {
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248 | QByteArray asciiName = name.toAscii();
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249 | int loc = glGetUniformLocationARB(m_program, asciiName.data());
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250 | //qDebug() << "Location of" << name << "is" << loc;
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251 | QColor color(value);
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252 | glUniform4fARB(loc, color.redF(), color.greenF(), color.blueF(), color.alphaF());
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253 | }
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254 | }
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255 |
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256 | void GLProgram::setMatrix(const QString& name, const gfx::Matrix4x4f &mat)
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257 | {
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258 | GLSHADERS_ASSERT_OPENGL("GLProgram::setMatrix", glGetUniformLocationARB && glUniformMatrix4fvARB, return)
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259 |
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260 | if (!failed()) {
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261 | QByteArray asciiName = name.toAscii();
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262 | int loc = glGetUniformLocationARB(m_program, asciiName.data());
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263 | //qDebug() << "Location of" << name << "is" << loc;
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264 | glUniformMatrix4fvARB(loc, 1, GL_FALSE, mat.bits());
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265 | }
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266 | }
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