source: trunk/src/gcc/libobjc/class.c@ 616

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1/* GNU Objective C Runtime class related functions
2 Copyright (C) 1993, 1995, 1996, 1997, 2001 Free Software Foundation, Inc.
3 Contributed by Kresten Krab Thorup and Dennis Glatting.
4
5 Lock-free class table code designed and written from scratch by
6 Nicola Pero, 2001.
7
8This file is part of GNU CC.
9
10GNU CC is free software; you can redistribute it and/or modify it under the
11terms of the GNU General Public License as published by the Free Software
12Foundation; either version 2, or (at your option) any later version.
13
14GNU CC is distributed in the hope that it will be useful, but WITHOUT ANY
15WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
16FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
17details.
18
19You should have received a copy of the GNU General Public License along with
20GNU CC; see the file COPYING. If not, write to the Free Software
21Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
22
23/* As a special exception, if you link this library with files compiled with
24 GCC to produce an executable, this does not cause the resulting executable
25 to be covered by the GNU General Public License. This exception does not
26 however invalidate any other reasons why the executable file might be
27 covered by the GNU General Public License. */
28
29/*
30 The code in this file critically affects class method invocation
31 speed. This long preamble comment explains why, and the issues
32 involved.
33
34
35 One of the traditional weaknesses of the GNU Objective-C runtime is
36 that class method invocations are slow. The reason is that when you
37 write
38
39 array = [NSArray new];
40
41 this gets basically compiled into the equivalent of
42
43 array = [(objc_get_class ("NSArray")) new];
44
45 objc_get_class returns the class pointer corresponding to the string
46 `NSArray'; and because of the lookup, the operation is more
47 complicated and slow than a simple instance method invocation.
48
49 Most high performance Objective-C code (using the GNU Objc runtime)
50 I had the opportunity to read (or write) work around this problem by
51 caching the class pointer:
52
53 Class arrayClass = [NSArray class];
54
55 ... later on ...
56
57 array = [arrayClass new];
58 array = [arrayClass new];
59 array = [arrayClass new];
60
61 In this case, you always perform a class lookup (the first one), but
62 then all the [arrayClass new] methods run exactly as fast as an
63 instance method invocation. It helps if you have many class method
64 invocations to the same class.
65
66 The long-term solution to this problem would be to modify the
67 compiler to output tables of class pointers corresponding to all the
68 class method invocations, and to add code to the runtime to update
69 these tables - that should in the end allow class method invocations
70 to perform precisely as fast as instance method invocations, because
71 no class lookup would be involved. I think the Apple Objective-C
72 runtime uses this technique. Doing this involves synchronized
73 modifications in the runtime and in the compiler.
74
75 As a first medicine to the problem, I [NP] have redesigned and
76 rewritten the way the runtime is performing class lookup. This
77 doesn't give as much speed as the other (definitive) approach, but
78 at least a class method invocation now takes approximately 4.5 times
79 an instance method invocation on my machine (it would take approx 12
80 times before the rewriting), which is a lot better.
81
82 One of the main reason the new class lookup is so faster is because
83 I implemented it in a way that can safely run multithreaded without
84 using locks - a so-called `lock-free' data structure. The atomic
85 operation is pointer assignment. The reason why in this problem
86 lock-free data structures work so well is that you never remove
87 classes from the table - and the difficult thing with lock-free data
88 structures is freeing data when is removed from the structures. */
89
90#include "runtime.h" /* the kitchen sink */
91#include "sarray.h"
92
93#include <objc/objc.h>
94#include <objc/objc-api.h>
95#include <objc/thr.h>
96
97/* We use a table which maps a class name to the corresponding class
98 * pointer. The first part of this file defines this table, and
99 * functions to do basic operations on the table. The second part of
100 * the file implements some higher level Objective-C functionality for
101 * classes by using the functions provided in the first part to manage
102 * the table. */
103
104/**
105 ** Class Table Internals
106 **/
107
108/* A node holding a class */
109typedef struct class_node
110{
111 struct class_node *next; /* Pointer to next entry on the list.
112 NULL indicates end of list. */
113
114 const char *name; /* The class name string */
115 int length; /* The class name string length */
116 Class pointer; /* The Class pointer */
117
118} *class_node_ptr;
119
120/* A table containing classes is a class_node_ptr (pointing to the
121 first entry in the table - if it is NULL, then the table is
122 empty). */
123
124/* We have 1024 tables. Each table contains all class names which
125 have the same hash (which is a number between 0 and 1023). To look
126 up a class_name, we compute its hash, and get the corresponding
127 table. Once we have the table, we simply compare strings directly
128 till we find the one which we want (using the length first). The
129 number of tables is quite big on purpose (a normal big application
130 has less than 1000 classes), so that you shouldn't normally get any
131 collisions, and get away with a single comparison (which we can't
132 avoid since we need to know that you have got the right thing). */
133#define CLASS_TABLE_SIZE 1024
134#define CLASS_TABLE_MASK 1023
135
136static class_node_ptr class_table_array[CLASS_TABLE_SIZE];
137
138/* The table writing mutex - we lock on writing to avoid conflicts
139 between different writers, but we read without locks. That is
140 possible because we assume pointer assignment to be an atomic
141 operation. */
142static objc_mutex_t __class_table_lock = NULL;
143
144/* CLASS_TABLE_HASH is how we compute the hash of a class name. It is
145 a macro - *not* a function - arguments *are* modified directly.
146
147 INDEX should be a variable holding an int;
148 HASH should be a variable holding an int;
149 CLASS_NAME should be a variable holding a (char *) to the class_name.
150
151 After the macro is executed, INDEX contains the length of the
152 string, and HASH the computed hash of the string; CLASS_NAME is
153 untouched. */
154
155#define CLASS_TABLE_HASH(INDEX, HASH, CLASS_NAME) \
156 HASH = 0; \
157 for (INDEX = 0; CLASS_NAME[INDEX] != '\0'; INDEX++) \
158 { \
159 HASH = (HASH << 4) ^ (HASH >> 28) ^ CLASS_NAME[INDEX]; \
160 } \
161 \
162 HASH = (HASH ^ (HASH >> 10) ^ (HASH >> 20)) & CLASS_TABLE_MASK;
163
164/* Setup the table. */
165static void
166class_table_setup ()
167{
168 /* Start - nothing in the table. */
169 memset (class_table_array, 0, sizeof(class_node_ptr) * CLASS_TABLE_SIZE);
170
171 /* The table writing mutex. */
172 __class_table_lock = objc_mutex_allocate ();
173}
174
175
176/* Insert a class in the table (used when a new class is registered). */
177static void
178class_table_insert (const char *class_name, Class class_pointer)
179{
180 int hash, length;
181 class_node_ptr new_node;
182
183 /* Find out the class name's hash and length. */
184 CLASS_TABLE_HASH (length, hash, class_name);
185
186 /* Prepare the new node holding the class. */
187 new_node = objc_malloc (sizeof (struct class_node));
188 new_node->name = class_name;
189 new_node->length = length;
190 new_node->pointer = class_pointer;
191
192 /* Lock the table for modifications. */
193 objc_mutex_lock (__class_table_lock);
194
195 /* Insert the new node in the table at the beginning of the table at
196 class_table_array[hash]. */
197 new_node->next = class_table_array[hash];
198 class_table_array[hash] = new_node;
199
200 objc_mutex_unlock (__class_table_lock);
201}
202
203/* Replace a class in the table (used only by poseAs:). */
204static void
205class_table_replace (Class old_class_pointer, Class new_class_pointer)
206{
207 int hash;
208 class_node_ptr node;
209
210 objc_mutex_lock (__class_table_lock);
211
212 hash = 0;
213 node = class_table_array[hash];
214
215 while (hash < CLASS_TABLE_SIZE)
216 {
217 if (node == NULL)
218 {
219 hash++;
220 if (hash < CLASS_TABLE_SIZE)
221 {
222 node = class_table_array[hash];
223 }
224 }
225 else
226 {
227 Class class1 = node->pointer;
228
229 if (class1 == old_class_pointer)
230 {
231 node->pointer = new_class_pointer;
232 }
233 node = node->next;
234 }
235 }
236
237 objc_mutex_unlock (__class_table_lock);
238}
239
240
241/* Get a class from the table. This does not need mutex protection.
242 Currently, this function is called each time you call a static
243 method, this is why it must be very fast. */
244static inline Class
245class_table_get_safe (const char *class_name)
246{
247 class_node_ptr node;
248 int length, hash;
249
250 /* Compute length and hash. */
251 CLASS_TABLE_HASH (length, hash, class_name);
252
253 node = class_table_array[hash];
254
255 if (node != NULL)
256 {
257 do
258 {
259 if (node->length == length)
260 {
261 /* Compare the class names. */
262 int i;
263
264 for (i = 0; i < length; i++)
265 {
266 if ((node->name)[i] != class_name[i])
267 {
268 break;
269 }
270 }
271
272 if (i == length)
273 {
274 /* They are equal! */
275 return node->pointer;
276 }
277 }
278 }
279 while ((node = node->next) != NULL);
280 }
281
282 return Nil;
283}
284
285/* Enumerate over the class table. */
286struct class_table_enumerator
287{
288 int hash;
289 class_node_ptr node;
290};
291
292
293static Class
294class_table_next (struct class_table_enumerator **e)
295{
296 struct class_table_enumerator *enumerator = *e;
297 class_node_ptr next;
298
299 if (enumerator == NULL)
300 {
301 *e = objc_malloc (sizeof (struct class_table_enumerator));
302 enumerator = *e;
303 enumerator->hash = 0;
304 enumerator->node = NULL;
305
306 next = class_table_array[enumerator->hash];
307 }
308 else
309 {
310 next = enumerator->node->next;
311 }
312
313 if (next != NULL)
314 {
315 enumerator->node = next;
316 return enumerator->node->pointer;
317 }
318 else
319 {
320 enumerator->hash++;
321
322 while (enumerator->hash < CLASS_TABLE_SIZE)
323 {
324 next = class_table_array[enumerator->hash];
325 if (next != NULL)
326 {
327 enumerator->node = next;
328 return enumerator->node->pointer;
329 }
330 enumerator->hash++;
331 }
332
333 /* Ok - table finished - done. */
334 objc_free (enumerator);
335 return Nil;
336 }
337}
338
339#if 0 /* DEBUGGING FUNCTIONS */
340/* Debugging function - print the class table. */
341void
342class_table_print ()
343{
344 int i;
345
346 for (i = 0; i < CLASS_TABLE_SIZE; i++)
347 {
348 class_node_ptr node;
349
350 printf ("%d:\n", i);
351 node = class_table_array[i];
352
353 while (node != NULL)
354 {
355 printf ("\t%s\n", node->name);
356 node = node->next;
357 }
358 }
359}
360
361/* Debugging function - print an histogram of number of classes in
362 function of hash key values. Useful to evaluate the hash function
363 in real cases. */
364void
365class_table_print_histogram ()
366{