| 1 | /* GNU Objective C Runtime class related functions
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| 2 | Copyright (C) 1993, 1995, 1996, 1997, 2001, 2002
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| 3 | Free Software Foundation, Inc.
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| 4 | Contributed by Kresten Krab Thorup and Dennis Glatting.
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| 5 |
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| 6 | Lock-free class table code designed and written from scratch by
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| 7 | Nicola Pero, 2001.
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| 8 |
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| 9 | This file is part of GNU CC.
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| 10 |
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| 11 | GNU CC is free software; you can redistribute it and/or modify it under the
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| 12 | terms of the GNU General Public License as published by the Free Software
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| 13 | Foundation; either version 2, or (at your option) any later version.
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| 14 |
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| 15 | GNU CC is distributed in the hope that it will be useful, but WITHOUT ANY
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| 16 | WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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| 18 | details.
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| 19 |
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| 20 | You should have received a copy of the GNU General Public License along with
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| 21 | GNU CC; see the file COPYING. If not, write to the Free Software
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| 22 | Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */
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| 23 |
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| 24 | /* As a special exception, if you link this library with files compiled with
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| 25 | GCC to produce an executable, this does not cause the resulting executable
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| 26 | to be covered by the GNU General Public License. This exception does not
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| 27 | however invalidate any other reasons why the executable file might be
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| 28 | covered by the GNU General Public License. */
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| 29 |
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| 30 | /*
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| 31 | The code in this file critically affects class method invocation
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| 32 | speed. This long preamble comment explains why, and the issues
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| 33 | involved.
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| 34 |
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| 35 |
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| 36 | One of the traditional weaknesses of the GNU Objective-C runtime is
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| 37 | that class method invocations are slow. The reason is that when you
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| 38 | write
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| 39 |
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| 40 | array = [NSArray new];
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| 41 |
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| 42 | this gets basically compiled into the equivalent of
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| 43 |
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| 44 | array = [(objc_get_class ("NSArray")) new];
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| 45 |
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| 46 | objc_get_class returns the class pointer corresponding to the string
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| 47 | `NSArray'; and because of the lookup, the operation is more
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| 48 | complicated and slow than a simple instance method invocation.
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| 49 |
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| 50 | Most high performance Objective-C code (using the GNU Objc runtime)
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| 51 | I had the opportunity to read (or write) work around this problem by
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| 52 | caching the class pointer:
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| 53 |
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| 54 | Class arrayClass = [NSArray class];
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| 55 |
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| 56 | ... later on ...
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| 57 |
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| 58 | array = [arrayClass new];
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| 59 | array = [arrayClass new];
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| 60 | array = [arrayClass new];
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| 61 |
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| 62 | In this case, you always perform a class lookup (the first one), but
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| 63 | then all the [arrayClass new] methods run exactly as fast as an
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| 64 | instance method invocation. It helps if you have many class method
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| 65 | invocations to the same class.
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| 66 |
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| 67 | The long-term solution to this problem would be to modify the
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| 68 | compiler to output tables of class pointers corresponding to all the
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| 69 | class method invocations, and to add code to the runtime to update
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| 70 | these tables - that should in the end allow class method invocations
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| 71 | to perform precisely as fast as instance method invocations, because
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| 72 | no class lookup would be involved. I think the Apple Objective-C
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| 73 | runtime uses this technique. Doing this involves synchronized
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| 74 | modifications in the runtime and in the compiler.
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| 75 |
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| 76 | As a first medicine to the problem, I [NP] have redesigned and
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| 77 | rewritten the way the runtime is performing class lookup. This
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| 78 | doesn't give as much speed as the other (definitive) approach, but
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| 79 | at least a class method invocation now takes approximately 4.5 times
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| 80 | an instance method invocation on my machine (it would take approx 12
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| 81 | times before the rewriting), which is a lot better.
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| 82 |
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| 83 | One of the main reason the new class lookup is so faster is because
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| 84 | I implemented it in a way that can safely run multithreaded without
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| 85 | using locks - a so-called `lock-free' data structure. The atomic
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| 86 | operation is pointer assignment. The reason why in this problem
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| 87 | lock-free data structures work so well is that you never remove
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| 88 | classes from the table - and the difficult thing with lock-free data
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| 89 | structures is freeing data when is removed from the structures. */
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| 90 |
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| 91 | #include "runtime.h" /* the kitchen sink */
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| 92 | #include "sarray.h"
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| 93 |
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| 94 | #include <objc/objc.h>
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| 95 | #include <objc/objc-api.h>
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| 96 | #include <objc/thr.h>
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| 97 |
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| 98 | /* We use a table which maps a class name to the corresponding class
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| 99 | * pointer. The first part of this file defines this table, and
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| 100 | * functions to do basic operations on the table. The second part of
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| 101 | * the file implements some higher level Objective-C functionality for
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| 102 | * classes by using the functions provided in the first part to manage
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| 103 | * the table. */
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| 104 |
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| 105 | /**
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| 106 | ** Class Table Internals
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| 107 | **/
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| 108 |
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| 109 | /* A node holding a class */
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| 110 | typedef struct class_node
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| 111 | {
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| 112 | struct class_node *next; /* Pointer to next entry on the list.
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| 113 | NULL indicates end of list. */
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| 114 |
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| 115 | const char *name; /* The class name string */
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| 116 | int length; /* The class name string length */
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| 117 | Class pointer; /* The Class pointer */
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| 118 |
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| 119 | } *class_node_ptr;
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| 120 |
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| 121 | /* A table containing classes is a class_node_ptr (pointing to the
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| 122 | first entry in the table - if it is NULL, then the table is
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| 123 | empty). */
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| 124 |
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| 125 | /* We have 1024 tables. Each table contains all class names which
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| 126 | have the same hash (which is a number between 0 and 1023). To look
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| 127 | up a class_name, we compute its hash, and get the corresponding
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| 128 | table. Once we have the table, we simply compare strings directly
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| 129 | till we find the one which we want (using the length first). The
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| 130 | number of tables is quite big on purpose (a normal big application
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| 131 | has less than 1000 classes), so that you shouldn't normally get any
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| 132 | collisions, and get away with a single comparison (which we can't
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| 133 | avoid since we need to know that you have got the right thing). */
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| 134 | #define CLASS_TABLE_SIZE 1024
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| 135 | #define CLASS_TABLE_MASK 1023
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| 136 |
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| 137 | static class_node_ptr class_table_array[CLASS_TABLE_SIZE];
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| 138 |
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| 139 | /* The table writing mutex - we lock on writing to avoid conflicts
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| 140 | between different writers, but we read without locks. That is
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| 141 | possible because we assume pointer assignment to be an atomic
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| 142 | operation. */
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| 143 | static objc_mutex_t __class_table_lock = NULL;
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| 144 |
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| 145 | /* CLASS_TABLE_HASH is how we compute the hash of a class name. It is
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| 146 | a macro - *not* a function - arguments *are* modified directly.
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| 147 |
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| 148 | INDEX should be a variable holding an int;
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| 149 | HASH should be a variable holding an int;
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| 150 | CLASS_NAME should be a variable holding a (char *) to the class_name.
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| 151 |
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| 152 | After the macro is executed, INDEX contains the length of the
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| 153 | string, and HASH the computed hash of the string; CLASS_NAME is
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| 154 | untouched. */
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| 155 |
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| 156 | #define CLASS_TABLE_HASH(INDEX, HASH, CLASS_NAME) \
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| 157 | HASH = 0; \
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| 158 | for (INDEX = 0; CLASS_NAME[INDEX] != '\0'; INDEX++) \
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| 159 | { \
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| 160 | HASH = (HASH << 4) ^ (HASH >> 28) ^ CLASS_NAME[INDEX]; \
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| 161 | } \
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| 162 | \
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| 163 | HASH = (HASH ^ (HASH >> 10) ^ (HASH >> 20)) & CLASS_TABLE_MASK;
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| 164 |
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| 165 | /* Setup the table. */
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| 166 | static void
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| 167 | class_table_setup (void)
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| 168 | {
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| 169 | /* Start - nothing in the table. */
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| 170 | memset (class_table_array, 0, sizeof (class_node_ptr) * CLASS_TABLE_SIZE);
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| 171 |
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| 172 | /* The table writing mutex. */
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| 173 | __class_table_lock = objc_mutex_allocate ();
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| 174 | }
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| 175 |
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| 176 |
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| 177 | /* Insert a class in the table (used when a new class is registered). */
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| 178 | static void
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| 179 | class_table_insert (const char *class_name, Class class_pointer)
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| 180 | {
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| 181 | int hash, length;
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| 182 | class_node_ptr new_node;
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| 183 |
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| 184 | /* Find out the class name's hash and length. */
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| 185 | CLASS_TABLE_HASH (length, hash, class_name);
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| 186 |
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| 187 | /* Prepare the new node holding the class. */
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| 188 | new_node = objc_malloc (sizeof (struct class_node));
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| 189 | new_node->name = class_name;
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| 190 | new_node->length = length;
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| 191 | new_node->pointer = class_pointer;
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| 192 |
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| 193 | /* Lock the table for modifications. */
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| 194 | objc_mutex_lock (__class_table_lock);
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| 195 |
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| 196 | /* Insert the new node in the table at the beginning of the table at
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| 197 | class_table_array[hash]. */
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| 198 | new_node->next = class_table_array[hash];
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| 199 | class_table_array[hash] = new_node;
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| 200 |
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| 201 | objc_mutex_unlock (__class_table_lock);
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| 202 | }
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| 203 |
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| 204 | /* Replace a class in the table (used only by poseAs:). */
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| 205 | static void
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| 206 | class_table_replace (Class old_class_pointer, Class new_class_pointer)
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| 207 | {
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| 208 | int hash;
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| 209 | class_node_ptr node;
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| 210 |
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| 211 | objc_mutex_lock (__class_table_lock);
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| 212 |
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| 213 | hash = 0;
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| 214 | node = class_table_array[hash];
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| 215 |
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| 216 | while (hash < CLASS_TABLE_SIZE)
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| 217 | {
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| 218 | if (node == NULL)
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| 219 | {
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| 220 | hash++;
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| 221 | if (hash < CLASS_TABLE_SIZE)
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| 222 | {
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| 223 | node = class_table_array[hash];
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| 224 | }
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| 225 | }
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| 226 | else
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| 227 | {
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| 228 | Class class1 = node->pointer;
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| 229 |
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| 230 | if (class1 == old_class_pointer)
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| 231 | {
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| 232 | node->pointer = new_class_pointer;
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| 233 | }
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| 234 | node = node->next;
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| 235 | }
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| 236 | }
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| 237 |
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| 238 | objc_mutex_unlock (__class_table_lock);
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| 239 | }
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| 240 |
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| 241 |
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| 242 | /* Get a class from the table. This does not need mutex protection.
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| 243 | Currently, this function is called each time you call a static
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| 244 | method, this is why it must be very fast. */
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| 245 | static inline Class
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| 246 | class_table_get_safe (const char *class_name)
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| 247 | {
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| 248 | class_node_ptr node;
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| 249 | int length, hash;
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| 250 |
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| 251 | /* Compute length and hash. */
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| 252 | CLASS_TABLE_HASH (length, hash, class_name);
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| 253 |
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| 254 | node = class_table_array[hash];
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| 255 |
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| 256 | if (node != NULL)
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| 257 | {
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| 258 | do
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| 259 | {
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| 260 | if (node->length == length)
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| 261 | {
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| 262 | /* Compare the class names. */
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| 263 | int i;
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| 264 |
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| 265 | for (i = 0; i < length; i++)
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| 266 | {
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| 267 | if ((node->name)[i] != class_name[i])
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| 268 | {
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| 269 | break;
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| 270 | }
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| 271 | }
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| 272 |
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| 273 | if (i == length)
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| 274 | {
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| 275 | /* They are equal! */
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| 276 | return node->pointer;
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| 277 | }
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| 278 | }
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| 279 | }
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| 280 | while ((node = node->next) != NULL);
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| 281 | }
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| 282 |
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| 283 | return Nil;
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| 284 | }
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