| 1 | /* obstack.h - object stack macros
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| 2 | Copyright 1988, 1989, 1990, 1991, 1992, 1993, 1994, 1996, 1997, 1998,
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| 3 | 1999, 2000
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| 4 | Free Software Foundation, Inc.
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| 5 |
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| 6 |
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| 7 | NOTE: The canonical source of this file is maintained with the GNU C Library.
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| 8 | Bugs can be reported to [email protected].
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| 9 |
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| 10 | This program is free software; you can redistribute it and/or modify it
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| 11 | under the terms of the GNU General Public License as published by the
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| 12 | Free Software Foundation; either version 2, or (at your option) any
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| 13 | later version.
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| 14 |
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| 15 | This program is distributed in the hope that it will be useful,
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| 16 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 17 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 18 | GNU General Public License for more details.
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| 19 |
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| 20 | You should have received a copy of the GNU General Public License
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| 21 | along with this program; if not, write to the Free Software
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| 22 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
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| 23 | USA. */
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| 24 |
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| 25 | /* Summary:
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| 26 |
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| 27 | All the apparent functions defined here are macros. The idea
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| 28 | is that you would use these pre-tested macros to solve a
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| 29 | very specific set of problems, and they would run fast.
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| 30 | Caution: no side-effects in arguments please!! They may be
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| 31 | evaluated MANY times!!
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| 32 |
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| 33 | These macros operate a stack of objects. Each object starts life
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| 34 | small, and may grow to maturity. (Consider building a word syllable
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| 35 | by syllable.) An object can move while it is growing. Once it has
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| 36 | been "finished" it never changes address again. So the "top of the
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| 37 | stack" is typically an immature growing object, while the rest of the
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| 38 | stack is of mature, fixed size and fixed address objects.
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| 39 |
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| 40 | These routines grab large chunks of memory, using a function you
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| 41 | supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
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| 42 | by calling `obstack_chunk_free'. You must define them and declare
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| 43 | them before using any obstack macros.
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| 44 |
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| 45 | Each independent stack is represented by a `struct obstack'.
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| 46 | Each of the obstack macros expects a pointer to such a structure
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| 47 | as the first argument.
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| 48 |
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| 49 | One motivation for this package is the problem of growing char strings
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| 50 | in symbol tables. Unless you are "fascist pig with a read-only mind"
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| 51 | --Gosper's immortal quote from HAKMEM item 154, out of context--you
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| 52 | would not like to put any arbitrary upper limit on the length of your
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| 53 | symbols.
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| 54 |
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| 55 | In practice this often means you will build many short symbols and a
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| 56 | few long symbols. At the time you are reading a symbol you don't know
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| 57 | how long it is. One traditional method is to read a symbol into a
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| 58 | buffer, realloc()ating the buffer every time you try to read a symbol
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| 59 | that is longer than the buffer. This is beaut, but you still will
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| 60 | want to copy the symbol from the buffer to a more permanent
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| 61 | symbol-table entry say about half the time.
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| 62 |
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| 63 | With obstacks, you can work differently. Use one obstack for all symbol
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| 64 | names. As you read a symbol, grow the name in the obstack gradually.
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| 65 | When the name is complete, finalize it. Then, if the symbol exists already,
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| 66 | free the newly read name.
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| 67 |
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| 68 | The way we do this is to take a large chunk, allocating memory from
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| 69 | low addresses. When you want to build a symbol in the chunk you just
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| 70 | add chars above the current "high water mark" in the chunk. When you
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| 71 | have finished adding chars, because you got to the end of the symbol,
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| 72 | you know how long the chars are, and you can create a new object.
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| 73 | Mostly the chars will not burst over the highest address of the chunk,
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| 74 | because you would typically expect a chunk to be (say) 100 times as
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| 75 | long as an average object.
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| 76 |
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| 77 | In case that isn't clear, when we have enough chars to make up
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| 78 | the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
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| 79 | so we just point to it where it lies. No moving of chars is
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| 80 | needed and this is the second win: potentially long strings need
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| 81 | never be explicitly shuffled. Once an object is formed, it does not
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| 82 | change its address during its lifetime.
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| 83 |
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| 84 | When the chars burst over a chunk boundary, we allocate a larger
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| 85 | chunk, and then copy the partly formed object from the end of the old
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| 86 | chunk to the beginning of the new larger chunk. We then carry on
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| 87 | accreting characters to the end of the object as we normally would.
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| 88 |
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| 89 | A special macro is provided to add a single char at a time to a
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| 90 | growing object. This allows the use of register variables, which
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| 91 | break the ordinary 'growth' macro.
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| 92 |
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| 93 | Summary:
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| 94 | We allocate large chunks.
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| 95 | We carve out one object at a time from the current chunk.
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| 96 | Once carved, an object never moves.
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| 97 | We are free to append data of any size to the currently
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| 98 | growing object.
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| 99 | Exactly one object is growing in an obstack at any one time.
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| 100 | You can run one obstack per control block.
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| 101 | You may have as many control blocks as you dare.
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| 102 | Because of the way we do it, you can `unwind' an obstack
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| 103 | back to a previous state. (You may remove objects much
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| 104 | as you would with a stack.)
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| 105 | */
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| 106 |
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| 107 |
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| 108 | /* Don't do the contents of this file more than once. */
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| 109 |
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| 110 | #ifndef _OBSTACK_H
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| 111 | #define _OBSTACK_H 1
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| 112 |
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| 113 | #ifdef __cplusplus
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| 114 | extern "C" {
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| 115 | #endif
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| 116 | |
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| 117 |
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| 118 | /* We use subtraction of (char *) 0 instead of casting to int
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| 119 | because on word-addressable machines a simple cast to int
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| 120 | may ignore the byte-within-word field of the pointer. */
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| 121 |
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| 122 | #ifndef __PTR_TO_INT
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| 123 | # define __PTR_TO_INT(P) ((P) - (char *) 0)
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| 124 | #endif
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| 125 |
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| 126 | #ifndef __INT_TO_PTR
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| 127 | # define __INT_TO_PTR(P) ((P) + (char *) 0)
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| 128 | #endif
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| 129 |
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| 130 | /* We need the type of the resulting object. If __PTRDIFF_TYPE__ is
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| 131 | defined, as with GNU C, use that; that way we don't pollute the
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| 132 | namespace with <stddef.h>'s symbols. Otherwise, if <stddef.h> is
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| 133 | available, include it and use ptrdiff_t. In traditional C, long is
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| 134 | the best that we can do. */
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| 135 |
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| 136 | #ifdef __PTRDIFF_TYPE__
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| 137 | # define PTR_INT_TYPE __PTRDIFF_TYPE__
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| 138 | #else
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| 139 | # ifdef HAVE_STDDEF_H
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| 140 | # include <stddef.h>
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| 141 | # define PTR_INT_TYPE ptrdiff_t
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| 142 | # else
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| 143 | # define PTR_INT_TYPE long
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| 144 | # endif
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| 145 | #endif
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| 146 |
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| 147 | #if defined _LIBC || defined HAVE_STRING_H
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| 148 | # include <string.h>
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| 149 | # if defined __STDC__ && __STDC__
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| 150 | # define _obstack_memcpy(To, From, N) memcpy ((To), (From), (N))
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| 151 | # else
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| 152 | # define _obstack_memcpy(To, From, N) memcpy ((To), (char *)(From), (N))
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| 153 | # endif
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| 154 | #else
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| 155 | # ifdef memcpy
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| 156 | # define _obstack_memcpy(To, From, N) memcpy ((To), (char *)(From), (N))
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| 157 | # else
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| 158 | # define _obstack_memcpy(To, From, N) bcopy ((char *)(From), (To), (N))
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| 159 | # endif
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| 160 | #endif
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| 161 |
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| 162 | struct _obstack_chunk /* Lives at front of each chunk. */
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| 163 | {
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| 164 | char *limit; /* 1 past end of this chunk */
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| 165 | struct _obstack_chunk *prev; /* address of prior chunk or NULL */
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| 166 | char contents[4]; /* objects begin here */
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| 167 | };
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| 168 |
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| 169 | struct obstack /* control current object in current chunk */
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| 170 | {
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| 171 | long chunk_size; /* preferred size to allocate chunks in */
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| 172 | struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */
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| 173 | char *object_base; /* address of object we are building */
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| 174 | char *next_free; /* where to add next char to current object */
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| 175 | char *chunk_limit; /* address of char after current chunk */
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| 176 | PTR_INT_TYPE temp; /* Temporary for some macros. */
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| 177 | int alignment_mask; /* Mask of alignment for each object. */
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| 178 | #if defined __STDC__ && __STDC__
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| 179 | /* These prototypes vary based on `use_extra_arg', and we use
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| 180 | casts to the prototypeless function type in all assignments,
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| 181 | but having prototypes here quiets -Wstrict-prototypes. */
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| 182 | struct _obstack_chunk *(*chunkfun) (void *, long);
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| 183 | void (*freefun) (void *, struct _obstack_chunk *);
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| 184 | void *extra_arg; /* first arg for chunk alloc/dealloc funcs */
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| 185 | #else
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| 186 | struct _obstack_chunk *(*chunkfun) (); /* User's fcn to allocate a chunk. */
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| 187 | void (*freefun) (); /* User's function to free a chunk. */
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| 188 | char *extra_arg; /* first arg for chunk alloc/dealloc funcs */
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| 189 | #endif
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| 190 | unsigned use_extra_arg:1; /* chunk alloc/dealloc funcs take extra arg */
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| 191 | unsigned maybe_empty_object:1;/* There is a possibility that the current
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| 192 | chunk contains a zero-length object. This
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| 193 | prevents freeing the chunk if we allocate
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| 194 | a bigger chunk to replace it. */
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| 195 | unsigned alloc_failed:1; /* No longer used, as we now call the failed
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| 196 | handler on error, but retained for binary
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| 197 | compatibility. */
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| 198 | };
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| 199 |
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| 200 | /* Declare the external functions we use; they are in obstack.c. */
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| 201 |
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| 202 | #if defined __STDC__ && __STDC__
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| 203 | extern void _obstack_newchunk (struct obstack *, int);
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| 204 | extern void _obstack_free (struct obstack *, void *);
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| 205 | extern int _obstack_begin (struct obstack *, int, int,
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| 206 | void *(*) (long), void (*) (void *));
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| 207 | extern int _obstack_begin_1 (struct obstack *, int, int,
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| 208 | void *(*) (void *, long),
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| 209 | void (*) (void *, void *), void *);
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| 210 | extern int _obstack_memory_used (struct obstack *);
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| 211 | #else
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| 212 | extern void _obstack_newchunk ();
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| 213 | extern void _obstack_free ();
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| 214 | extern int _obstack_begin ();
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| 215 | extern int _obstack_begin_1 ();
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| 216 | extern int _obstack_memory_used ();
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| 217 | #endif
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| 218 | |
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| 219 |
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| 220 | #if defined __STDC__ && __STDC__
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| 221 |
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| 222 | /* Do the function-declarations after the structs
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| 223 | but before defining the macros. */
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| 224 |
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| 225 | void obstack_init (struct obstack *obstack);
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| 226 |
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| 227 | void * obstack_alloc (struct obstack *obstack, int size);
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| 228 |
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| 229 | void * obstack_copy (struct obstack *obstack, void *address, int size);
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| 230 | void * obstack_copy0 (struct obstack *obstack, void *address, int size);
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| 231 |
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| 232 | void obstack_free (struct obstack *obstack, void *block);
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| 233 |
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| 234 | void obstack_blank (struct obstack *obstack, int size);
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| 235 |
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| 236 | void obstack_grow (struct obstack *obstack, void *data, int size);
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| 237 | void obstack_grow0 (struct obstack *obstack, void *data, int size);
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| 238 |
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| 239 | void obstack_1grow (struct obstack *obstack, int data_char);
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| 240 | void obstack_ptr_grow (struct obstack *obstack, void *data);
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| 241 | void obstack_int_grow (struct obstack *obstack, int data);
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| 242 |
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| 243 | void * obstack_finish (struct obstack *obstack);
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| 244 |
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| 245 | int obstack_object_size (struct obstack *obstack);
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| 246 |
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| 247 | int obstack_room (struct obstack *obstack);
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| 248 | void obstack_make_room (struct obstack *obstack, int size);
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| 249 | void obstack_1grow_fast (struct obstack *obstack, int data_char);
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| 250 | void obstack_ptr_grow_fast (struct obstack *obstack, void *data);
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| 251 | void obstack_int_grow_fast (struct obstack *obstack, int data);
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| 252 | void obstack_blank_fast (struct obstack *obstack, int size);
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| 253 |
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| 254 | void * obstack_base (struct obstack *obstack);
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| 255 | void * obstack_next_free (struct obstack *obstack);
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| 256 | int obstack_alignment_mask (struct obstack *obstack);
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| 257 | int obstack_chunk_size (struct obstack *obstack);
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| 258 | int obstack_memory_used (struct obstack *obstack);
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| 259 |
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| 260 | #endif /* __STDC__ */
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| 261 |
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| 262 | /* Non-ANSI C cannot really support alternative functions for these macros,
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| 263 | so we do not declare them. */
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| 264 |
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| 265 | /* Error handler called when `obstack_chunk_alloc' failed to allocate
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| 266 | more memory. This can be set to a user defined function. The
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| 267 | default action is to print a message and abort. */
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| 268 | #if defined __STDC__ && __STDC__
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| 269 | extern void (*obstack_alloc_failed_handler) (void);
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| 270 | #else
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| 271 | extern void (*obstack_alloc_failed_handler) ();
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| 272 | #endif
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| 273 |
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| 274 | /* Exit value used when `print_and_abort' is used. */
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| 275 | extern int obstack_exit_failure;
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| 276 | |
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| 277 |
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| 278 | /* Pointer to beginning of object being allocated or to be allocated next.
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| 279 | Note that this might not be the final address of the object
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| 280 | because a new chunk might be needed to hold the final size. */
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| 281 |
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| 282 | #define obstack_base(h) ((h)->object_base)
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| 283 |
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| 284 | /* Size for allocating ordinary chunks. */
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| 285 |
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| 286 | #define obstack_chunk_size(h) ((h)->chunk_size)
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| 287 |
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| 288 | /* Pointer to next byte not yet allocated in current chunk. */
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| 289 |
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| 290 | #define obstack_next_free(h) ((h)->next_free)
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| 291 |
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| 292 | /* Mask specifying low bits that should be clear in address of an object. */
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| 293 |
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| 294 | #define obstack_alignment_mask(h) ((h)->alignment_mask)
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| 295 |
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| 296 | /* To prevent prototype warnings provide complete argument list in
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| 297 | standard C version. */
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| 298 | #if defined __STDC__ && __STDC__
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| 299 |
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| 300 | # define obstack_init(h) \
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| 301 | _obstack_begin ((h), 0, 0, \
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| 302 | (void *(*) (long)) obstack_chunk_alloc, (void (*) (void *)) obstack_chunk_free)
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| 303 |
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| 304 | # define obstack_begin(h, size) \
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| 305 | _obstack_begin ((h), (size), 0, \
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| 306 | (void *(*) (long)) obstack_chunk_alloc, (void (*) (void *)) obstack_chunk_free)
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| 307 |
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| 308 | # define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
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| 309 | _obstack_begin ((h), (size), (alignment), \
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| 310 | (void *(*) (long)) (chunkfun), (void (*) (void *)) (freefun))
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| 311 |
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| 312 | # define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
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| 313 | _obstack_begin_1 ((h), (size), (alignment), \
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| 314 | (void *(*) (void *, long)) (chunkfun), \
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| 315 | (void (*) (void *, void *)) (freefun), (arg))
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| 316 |
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| 317 | # define obstack_chunkfun(h, newchunkfun) \
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| 318 | ((h) -> chunkfun = (struct _obstack_chunk *(*)(void *, long)) (newchunkfun))
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| 319 |
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| 320 | # define obstack_freefun(h, newfreefun) \
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| 321 | ((h) -> freefun = (void (*)(void *, struct _obstack_chunk *)) (newfreefun))
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| 322 |
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| 323 | #else
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| 324 |
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| 325 | # define obstack_init(h) \
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| 326 | _obstack_begin ((h), 0, 0, \
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| 327 | (void *(*) ()) obstack_chunk_alloc, (void (*) ()) obstack_chunk_free)
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| 328 |
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| 329 | # define obstack_begin(h, size) \
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| 330 | _obstack_begin ((h), (size), 0, \
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| 331 | (void *(*) ()) obstack_chunk_alloc, (void (*) ()) obstack_chunk_free)
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| 332 |
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