source: trunk/essentials/dev-lang/python/Lib/heapq.py@ 3226

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Python 2.5

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1# -*- coding: Latin-1 -*-
2
3"""Heap queue algorithm (a.k.a. priority queue).
4
5Heaps are arrays for which a[k] <= a[2*k+1] and a[k] <= a[2*k+2] for
6all k, counting elements from 0. For the sake of comparison,
7non-existing elements are considered to be infinite. The interesting
8property of a heap is that a[0] is always its smallest element.
9
10Usage:
11
12heap = [] # creates an empty heap
13heappush(heap, item) # pushes a new item on the heap
14item = heappop(heap) # pops the smallest item from the heap
15item = heap[0] # smallest item on the heap without popping it
16heapify(x) # transforms list into a heap, in-place, in linear time
17item = heapreplace(heap, item) # pops and returns smallest item, and adds
18 # new item; the heap size is unchanged
19
20Our API differs from textbook heap algorithms as follows:
21
22- We use 0-based indexing. This makes the relationship between the
23 index for a node and the indexes for its children slightly less
24 obvious, but is more suitable since Python uses 0-based indexing.
25
26- Our heappop() method returns the smallest item, not the largest.
27
28These two make it possible to view the heap as a regular Python list
29without surprises: heap[0] is the smallest item, and heap.sort()
30maintains the heap invariant!
31"""
32
33# Original code by Kevin O'Connor, augmented by Tim Peters and Raymond Hettinger
34
35__about__ = """Heap queues
36
37[explanation by François Pinard]
38
39Heaps are arrays for which a[k] <= a[2*k+1] and a[k] <= a[2*k+2] for
40all k, counting elements from 0. For the sake of comparison,
41non-existing elements are considered to be infinite. The interesting
42property of a heap is that a[0] is always its smallest element.
43
44The strange invariant above is meant to be an efficient memory
45representation for a tournament. The numbers below are `k', not a[k]:
46
47 0
48
49 1 2
50
51 3 4 5 6
52
53 7 8 9 10 11 12 13 14
54
55 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
56
57
58In the tree above, each cell `k' is topping `2*k+1' and `2*k+2'. In
59an usual binary tournament we see in sports, each cell is the winner
60over the two cells it tops, and we can trace the winner down the tree
61to see all opponents s/he had. However, in many computer applications
62of such tournaments, we do not need to trace the history of a winner.
63To be more memory efficient, when a winner is promoted, we try to
64replace it by something else at a lower level, and the rule becomes
65that a cell and the two cells it tops contain three different items,
66but the top cell "wins" over the two topped cells.
67
68If this heap invariant is protected at all time, index 0 is clearly
69the overall winner. The simplest algorithmic way to remove it and
70find the "next" winner is to move some loser (let's say cell 30 in the
71diagram above) into the 0 position, and then percolate this new 0 down
72the tree, exchanging values, until the invariant is re-established.
73This is clearly logarithmic on the total number of items in the tree.
74By iterating over all items, you get an O(n ln n) sort.
75
76A nice feature of this sort is that you can efficiently insert new
77items while the sort is going on, provided that the inserted items are
78not "better" than the last 0'th element you extracted. This is
79especially useful in simulation contexts, where the tree holds all
80incoming events, and the "win" condition means the smallest scheduled
81time. When an event schedule other events for execution, they are
82scheduled into the future, so they can easily go into the heap. So, a
83heap is a good structure for implementing schedulers (this is what I
84used for my MIDI sequencer :-).
85
86Various structures for implementing schedulers have been extensively
87studied, and heaps are good for this, as they are reasonably speedy,
88the speed is almost constant, and the worst case is not much different
89than the average case. However, there are other representations which
90are more efficient overall, yet the worst cases might be terrible.
91
92Heaps are also very useful in big disk sorts. You most probably all
93know that a big sort implies producing "runs" (which are pre-sorted
94sequences, which size is usually related to the amount of CPU memory),
95followed by a merging passes for these runs, which merging is often
96very cleverly organised[1]. It is very important that the initial
97sort produces the longest runs possible. Tournaments are a good way
98to that. If, using all the memory available to hold a tournament, you
99replace and percolate items that happen to fit the current run, you'll
100produce runs which are twice the size of the memory for random input,
101and much better for input fuzzily ordered.
102
103Moreover, if you output the 0'th item on disk and get an input which
104may not fit in the current tournament (because the value "wins" over
105the last output value), it cannot fit in the heap, so the size of the
106heap decreases. The freed memory could be cleverly reused immediately
107for progressively building a second heap, which grows at exactly the
108same rate the first heap is melting. When the first heap completely
109vanishes, you switch heaps and start a new run. Clever and quite
110effective!
111
112In a word, heaps are useful memory structures to know. I use them in
113a few applications, and I think it is good to keep a `heap' module
114around. :-)
115
116--------------------
117[1] The disk balancing algorithms which are current, nowadays, are
118more annoying than clever, and this is a consequence of the seeking
119capabilities of the disks. On devices which cannot seek, like big
120tape drives, the story was quite different, and one had to be very
121clever to ensure (far in advance) that each tape movement will be the
122most effective possible (that is, will best participate at
123"progressing" the merge). Some tapes were even able to read
124backwards, and this was also used to avoid the rewinding time.
125Believe me, real good tape sorts were quite spectacular to watch!
126From all times, sorting has always been a Great Art! :-)
127"""
128
129__all__ = ['heappush', 'heappop', 'heapify', 'heapreplace', 'nlargest',
130 'nsmallest']
131
132from itertools import islice, repeat, count, imap, izip, tee
133from operator import itemgetter
134import bisect
135
136def heappush(heap, item):
137 """Push item onto heap, maintaining the heap invariant."""
138 heap.append(item)
139 _siftdown(heap, 0, len(heap)-1)
140
141def heappop(heap):
142 """Pop the smallest item off the heap, maintaining the heap invariant."""
143 lastelt = heap.pop() # raises appropriate IndexError if heap is empty
144 if heap:
145 returnitem = heap[0]
146 heap[0] = lastelt
147 _siftup(heap, 0)
148 else:
149 returnitem = lastelt
150 return returnitem
151
152def heapreplace(heap, item):
153 """Pop and return the current smallest value, and add the new item.
154
155 This is more efficient than heappop() followed by heappush(), and can be
156 more appropriate when using a fixed-size heap. Note that the value
157 returned may be larger than item! That constrains reasonable uses of
158 this routine unless written as part of a conditional replacement:
159
160 if item > heap[0]:
161 item = heapreplace(heap, item)
162 """
163 returnitem = heap[0] # raises appropriate IndexError if heap is empty
164 heap[0] = item
165 _siftup(heap, 0)
166 return returnitem
167
168def heapify(x):
169 """Transform list into a heap, in-place, in O(len(heap)) time."""
170 n = len(x)
171 # Transform bottom-up. The largest index there's any point to looking at
172 # is the largest with a child index in-range, so must have 2*i + 1 < n,
173 # or i < (n-1)/2. If n is even = 2*j, this is (2*j-1)/2 = j-1/2 so
174 # j-1 is the largest, which is n//2 - 1. If n is odd = 2*j+1, this is
175 # (2*j+1-1)/2 = j so j-1 is the largest, and that's again n//2-1.
176 for i in reversed(xrange(n//2)):
177 _siftup(x, i)
178
179def nlargest(n, iterable):
180 """Find the n largest elements in a dataset.
181
182 Equivalent to: sorted(iterable, reverse=True)[:n]
183 """
184 it = iter(iterable)