| 1 | \section{\module{FrameWork} ---
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| 2 | Interactive application framework}
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| 3 |
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| 4 | \declaremodule{standard}{FrameWork}
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| 5 | \platform{Mac}
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| 6 | \modulesynopsis{Interactive application framework.}
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| 7 |
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| 8 |
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| 9 | The \module{FrameWork} module contains classes that together provide a
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| 10 | framework for an interactive Macintosh application. The programmer
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| 11 | builds an application by creating subclasses that override various
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| 12 | methods of the bases classes, thereby implementing the functionality
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| 13 | wanted. Overriding functionality can often be done on various
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| 14 | different levels, i.e. to handle clicks in a single dialog window in a
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| 15 | non-standard way it is not necessary to override the complete event
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| 16 | handling.
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| 17 |
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| 18 | Work on the \module{FrameWork} has pretty much stopped, now that
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| 19 | \module{PyObjC} is available for full Cocoa access from Python, and the
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| 20 | documentation describes only the most important functionality, and not
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| 21 | in the most logical manner at that. Examine the source or the examples
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| 22 | for more details. The following are some comments posted on the
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| 23 | MacPython newsgroup about the strengths and limitations of
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| 24 | \module{FrameWork}:
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| 25 |
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| 26 | \begin{quotation}
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| 27 | The strong point of \module{FrameWork} is that it allows you to break
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| 28 | into the control-flow at many different places. \refmodule{W}, for
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| 29 | instance, uses a different way to enable/disable menus and that plugs
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| 30 | right in leaving the rest intact. The weak points of
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| 31 | \module{FrameWork} are that it has no abstract command interface (but
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| 32 | that shouldn't be difficult), that its dialog support is minimal and
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| 33 | that its control/toolbar support is non-existent.
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| 34 | \end{quotation}
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| 35 |
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| 36 |
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| 37 | The \module{FrameWork} module defines the following functions:
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| 38 |
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| 39 |
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| 40 | \begin{funcdesc}{Application}{}
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| 41 | An object representing the complete application. See below for a
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| 42 | description of the methods. The default \method{__init__()} routine
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| 43 | creates an empty window dictionary and a menu bar with an apple menu.
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| 44 | \end{funcdesc}
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| 45 |
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| 46 | \begin{funcdesc}{MenuBar}{}
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| 47 | An object representing the menubar. This object is usually not created
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| 48 | by the user.
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| 49 | \end{funcdesc}
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| 50 |
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| 51 | \begin{funcdesc}{Menu}{bar, title\optional{, after}}
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| 52 | An object representing a menu. Upon creation you pass the
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| 53 | \code{MenuBar} the menu appears in, the \var{title} string and a
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| 54 | position (1-based) \var{after} where the menu should appear (default:
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| 55 | at the end).
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| 56 | \end{funcdesc}
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| 57 |
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| 58 | \begin{funcdesc}{MenuItem}{menu, title\optional{, shortcut, callback}}
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| 59 | Create a menu item object. The arguments are the menu to create, the
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| 60 | item title string and optionally the keyboard shortcut
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| 61 | and a callback routine. The callback is called with the arguments
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| 62 | menu-id, item number within menu (1-based), current front window and
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| 63 | the event record.
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| 64 |
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| 65 | Instead of a callable object the callback can also be a string. In
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| 66 | this case menu selection causes the lookup of a method in the topmost
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| 67 | window and the application. The method name is the callback string
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| 68 | with \code{'domenu_'} prepended.
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| 69 |
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| 70 | Calling the \code{MenuBar} \method{fixmenudimstate()} method sets the
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| 71 | correct dimming for all menu items based on the current front window.
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| 72 | \end{funcdesc}
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| 73 |
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| 74 | \begin{funcdesc}{Separator}{menu}
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| 75 | Add a separator to the end of a menu.
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| 76 | \end{funcdesc}
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| 77 |
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| 78 | \begin{funcdesc}{SubMenu}{menu, label}
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| 79 | Create a submenu named \var{label} under menu \var{menu}. The menu
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| 80 | object is returned.
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| 81 | \end{funcdesc}
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| 82 |
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| 83 | \begin{funcdesc}{Window}{parent}
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| 84 | Creates a (modeless) window. \var{Parent} is the application object to
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| 85 | which the window belongs. The window is not displayed until later.
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| 86 | \end{funcdesc}
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| 87 |
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| 88 | \begin{funcdesc}{DialogWindow}{parent}
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| 89 | Creates a modeless dialog window.
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| 90 | \end{funcdesc}
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| 91 |
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| 92 | \begin{funcdesc}{windowbounds}{width, height}
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| 93 | Return a \code{(\var{left}, \var{top}, \var{right}, \var{bottom})}
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| 94 | tuple suitable for creation of a window of given width and height. The
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| 95 | window will be staggered with respect to previous windows, and an
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| 96 | attempt is made to keep the whole window on-screen. However, the window will
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| 97 | however always be the exact size given, so parts may be offscreen.
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| 98 | \end{funcdesc}
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| 99 |
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| 100 | \begin{funcdesc}{setwatchcursor}{}
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| 101 | Set the mouse cursor to a watch.
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| 102 | \end{funcdesc}
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| 103 |
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| 104 | \begin{funcdesc}{setarrowcursor}{}
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| 105 | Set the mouse cursor to an arrow.
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| 106 | \end{funcdesc}
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| 107 |
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| 108 |
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| 109 | \subsection{Application Objects \label{application-objects}}
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| 110 |
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| 111 | Application objects have the following methods, among others:
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| 112 |
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| 113 |
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| 114 | \begin{methoddesc}[Application]{makeusermenus}{}
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| 115 | Override this method if you need menus in your application. Append the
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| 116 | menus to the attribute \member{menubar}.
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| 117 | \end{methoddesc}
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| 118 |
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| 119 | \begin{methoddesc}[Application]{getabouttext}{}
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| 120 | Override this method to return a text string describing your
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| 121 | application. Alternatively, override the \method{do_about()} method
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| 122 | for more elaborate ``about'' messages.
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| 123 | \end{methoddesc}
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| 124 |
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| 125 | \begin{methoddesc}[Application]{mainloop}{\optional{mask\optional{, wait}}}
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| 126 | This routine is the main event loop, call it to set your application
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| 127 | rolling. \var{Mask} is the mask of events you want to handle,
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| 128 | \var{wait} is the number of ticks you want to leave to other
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| 129 | concurrent application (default 0, which is probably not a good
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| 130 | idea). While raising \var{self} to exit the mainloop is still
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| 131 | supported it is not recommended: call \code{self._quit()} instead.
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| 132 |
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| 133 | The event loop is split into many small parts, each of which can be
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| 134 | overridden. The default methods take care of dispatching events to
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| 135 | windows and dialogs, handling drags and resizes, Apple Events, events
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| 136 | for non-FrameWork windows, etc.
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| 137 |
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| 138 | In general, all event handlers should return \code{1} if the event is fully
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| 139 | handled and \code{0} otherwise (because the front window was not a FrameWork
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| 140 | window, for instance). This is needed so that update events and such
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| 141 | can be passed on to other windows like the Sioux console window.
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| 142 | Calling \function{MacOS.HandleEvent()} is not allowed within
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| 143 | \var{our_dispatch} or its callees, since this may result in an
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| 144 | infinite loop if the code is called through the Python inner-loop
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| 145 | event handler.
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| 146 | \end{methoddesc}
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| 147 |
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| 148 | \begin{methoddesc}[Application]{asyncevents}{onoff}
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| 149 | Call this method with a nonzero parameter to enable
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| 150 | asynchronous event handling. This will tell the inner interpreter loop
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| 151 | to call the application event handler \var{async_dispatch} whenever events
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| 152 | are available. This will cause FrameWork window updates and the user
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| 153 | interface to remain working during long computations, but will slow the
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| 154 | interpreter down and may cause surprising results in non-reentrant code
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| 155 | (such as FrameWork itself). By default \var{async_dispatch} will immediately
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| 156 | call \var{our_dispatch} but you may override this to handle only certain
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| 157 | events asynchronously. Events you do not handle will be passed to Sioux
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| 158 | and such.
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| 159 |
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| 160 | The old on/off value is returned.
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| 161 | \end{methoddesc}
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| 162 |
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| 163 | \begin{methoddesc}[Application]{_quit}{}
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| 164 | Terminate the running \method{mainloop()} call at the next convenient
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| 165 | moment.
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| 166 | \end{methoddesc}
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| 167 |
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| 168 | \begin{methoddesc}[Application]{do_char}{c, event}
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| 169 | The user typed character \var{c}. The complete details of the event
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| 170 | can be found in the \var{event} structure. This method can also be
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| 171 | provided in a \code{Window} object, which overrides the
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| 172 | application-wide handler if the window is frontmost.
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| 173 | \end{methoddesc}
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| 174 |
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| 175 | \begin{methoddesc}[Application]{do_dialogevent}{event}
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| 176 | Called early in the event loop to handle modeless dialog events. The
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| 177 | default method simply dispatches the event to the relevant dialog (not
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| 178 | through the \code{DialogWindow} object involved). Override if you
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| 179 | need special handling of dialog events (keyboard shortcuts, etc).
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| 180 | \end{methoddesc}
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| 181 |
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| 182 | \begin{methoddesc}[Application]{idle}{event}
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| 183 | Called by the main event loop when no events are available. The
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| 184 | null-event is passed (so you can look at mouse position, etc).
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| 185 | \end{methoddesc}
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| 186 |
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| 187 |
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| 188 | \subsection{Window Objects \label{window-objects}}
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| 189 |
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| 190 | Window objects have the following methods, among others:
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| 191 |
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| 192 | \setindexsubitem{(Window method)}
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| 193 |
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| 194 | \begin{methoddesc}[Window]{open}{}
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| 195 | Override this method to open a window. Store the MacOS window-id in
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| 196 | \member{self.wid} and call the \method{do_postopen()} method to
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| 197 | register the window with the parent application.
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| 198 | \end{methoddesc}
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| 199 |
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| 200 | \begin{methoddesc}[Window]{close}{}
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| 201 | Override this method to do any special processing on window
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| 202 | close. Call the \method{do_postclose()} method to cleanup the parent
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| 203 | state.
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| 204 | \end{methoddesc}
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| 205 |
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| 206 | \begin{methoddesc}[Window]{do_postresize}{width, height, macoswindowid}
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| 207 | Called after the window is resized. Override if more needs to be done
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| 208 | than calling \code{InvalRect}.
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| 209 | \end{methoddesc}
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| 210 |
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| 211 | \begin{methoddesc}[Window]{do_contentclick}{local, modifiers, event}
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| 212 | The user clicked in the content part of a window. The arguments are
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| 213 | the coordinates (window-relative), the key modifiers and the raw
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| 214 | event.
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| 215 | \end{methoddesc}
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| 216 |
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| 217 | \begin{methoddesc}[Window]{do_update}{macoswindowid, event}
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| 218 | An update event for the window was received. Redraw the window.
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| 219 | \end{methoddesc}
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| 220 |
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| 221 | \begin{methoddesc}{do_activate}{activate, event}
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| 222 | The window was activated (\code{\var{activate} == 1}) or deactivated
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| 223 | (\code{\var{activate} == 0}). Handle things like focus highlighting,
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| 224 | etc.
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| 225 | \end{methoddesc}
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| 226 |
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| 227 |
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| 228 | \subsection{ControlsWindow Object \label{controlswindow-object}}
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| 229 |
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| 230 | ControlsWindow objects have the following methods besides those of
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| 231 | \code{Window} objects:
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| 232 |
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| 233 |
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| 234 | \begin{methoddesc}[ControlsWindow]{do_controlhit}{window, control,
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| 235 | pcode, event}
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| 236 | Part \var{pcode} of control \var{control} was hit by the
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| 237 | user. Tracking and such has already been taken care of.
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| 238 | \end{methoddesc}
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| 239 |
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| 240 |
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| 241 | \subsection{ScrolledWindow Object \label{scrolledwindow-object}}
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| 242 |
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| 243 | ScrolledWindow objects are ControlsWindow objects with the following
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| 244 | extra methods:
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| 245 |
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| 246 |
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| 247 | \begin{methoddesc}[ScrolledWindow]{scrollbars}{\optional{wantx\optional{,
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| 248 | wanty}}}
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| 249 | Create (or destroy) horizontal and vertical scrollbars. The arguments
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| 250 | specify which you want (default: both). The scrollbars always have
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| 251 | minimum \code{0} and maximum \code{32767}.
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| 252 | \end{methoddesc}
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| 253 |
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| 254 | \begin{methoddesc}[ScrolledWindow]{getscrollbarvalues}{}
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| 255 | You must supply this method. It should return a tuple \code{(\var{x},
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| 256 | \var{y})} giving the current position of the scrollbars (between
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| 257 | \code{0} and \code{32767}). You can return \code{None} for either to
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| 258 | indicate the whole document is visible in that direction.
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| 259 | \end{methoddesc}
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| 260 |
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| 261 | \begin{methoddesc}[ScrolledWindow]{updatescrollbars}{}
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| 262 | Call this method when the document has changed. It will call
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| 263 | \method{getscrollbarvalues()} and update the scrollbars.
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| 264 | \end{methoddesc}
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| 265 |
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| 266 | \begin{methoddesc}[ScrolledWindow]{scrollbar_callback}{which, what, value}
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| 267 | Supplied by you and called after user interaction. \var{which} will
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| 268 | be \code{'x'} or \code{'y'}, \var{what} will be \code{'-'},
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| 269 | \code{'--'}, \code{'set'}, \code{'++'} or \code{'+'}. For
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| 270 | \code{'set'}, \var{value} will contain the new scrollbar position.
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| 271 | \end{methoddesc}
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| 272 |
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| 273 | \begin{methoddesc}[ScrolledWindow]{scalebarvalues}{absmin, absmax,
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| 274 | curmin, curmax}
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| 275 | Auxiliary method to help you calculate values to return from
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| 276 | \method{getscrollbarvalues()}. You pass document minimum and maximum value
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| 277 | and topmost (leftmost) and bottommost (rightmost) visible values and
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| 278 | it returns the correct number or \code{None}.
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| 279 | \end{methoddesc}
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| 280 |
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| 281 | \begin{methoddesc}[ScrolledWindow]{do_activate}{onoff, event}
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| 282 | Takes care of dimming/highlighting scrollbars when a window becomes
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| 283 | frontmost. If you override this method, call this one at the end of
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| 284 | your method.
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| 285 | \end{methoddesc}
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| 286 |
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| 287 | \begin{methoddesc}[ScrolledWindow]{do_postresize}{width, height, window}
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| 288 | Moves scrollbars to the correct position. Call this method initially
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| 289 | if you override it.
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| 290 | \end{methoddesc}
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| 291 |
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| 292 | \begin{methoddesc}[ScrolledWindow]{do_controlhit}{window, control,
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| 293 | pcode, event}
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| 294 | Handles scrollbar interaction. If you override it call this method
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| 295 | first, a nonzero return value indicates the hit was in the scrollbars
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| 296 | and has been handled.
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| 297 | \end{methoddesc}
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| 298 |
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| 299 |
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| 300 | \subsection{DialogWindow Objects \label{dialogwindow-objects}}
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| 301 |
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| 302 | DialogWindow objects have the following methods besides those of
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| 303 | \code{Window} objects:
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| 304 |
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| 305 |
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| 306 | \begin{methoddesc}[DialogWindow]{open}{resid}
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| 307 | Create the dialog window, from the DLOG resource with id
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| 308 | \var{resid}. The dialog object is stored in \member{self.wid}.
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| 309 | \end{methoddesc}
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| 310 |
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| 311 | \begin{methoddesc}[DialogWindow]{do_itemhit}{item, event}
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| 312 | Item number \var{item} was hit. You are responsible for redrawing
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| 313 | toggle buttons, etc.
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| 314 | \end{methoddesc}
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