| 1 | \section{\module{winsound} ---
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| 2 | Sound-playing interface for Windows}
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| 3 |
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| 4 | \declaremodule{builtin}{winsound}
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| 5 | \platform{Windows}
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| 6 | \modulesynopsis{Access to the sound-playing machinery for Windows.}
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| 7 | \moduleauthor{Toby Dickenson}{[email protected]}
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| 8 | \sectionauthor{Fred L. Drake, Jr.}{[email protected]}
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| 9 |
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| 10 | \versionadded{1.5.2}
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| 11 |
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| 12 | The \module{winsound} module provides access to the basic
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| 13 | sound-playing machinery provided by Windows platforms. It includes
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| 14 | functions and several constants.
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| 15 |
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| 16 |
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| 17 | \begin{funcdesc}{Beep}{frequency, duration}
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| 18 | Beep the PC's speaker.
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| 19 | The \var{frequency} parameter specifies frequency, in hertz, of the
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| 20 | sound, and must be in the range 37 through 32,767.
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| 21 | The \var{duration} parameter specifies the number of milliseconds the
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| 22 | sound should last. If the system is not
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| 23 | able to beep the speaker, \exception{RuntimeError} is raised.
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| 24 | \note{Under Windows 95 and 98, the Windows \cfunction{Beep()}
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| 25 | function exists but is useless (it ignores its arguments). In that
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| 26 | case Python simulates it via direct port manipulation (added in version
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| 27 | 2.1). It's unknown whether that will work on all systems.}
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| 28 | \versionadded{1.6}
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| 29 | \end{funcdesc}
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| 30 |
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| 31 | \begin{funcdesc}{PlaySound}{sound, flags}
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| 32 | Call the underlying \cfunction{PlaySound()} function from the
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| 33 | Platform API. The \var{sound} parameter may be a filename, audio
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| 34 | data as a string, or \code{None}. Its interpretation depends on the
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| 35 | value of \var{flags}, which can be a bit-wise ORed combination of
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| 36 | the constants described below. If the system indicates an error,
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| 37 | \exception{RuntimeError} is raised.
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| 38 | \end{funcdesc}
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| 39 |
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| 40 | \begin{funcdesc}{MessageBeep}{\optional{type=\code{MB_OK}}}
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| 41 | Call the underlying \cfunction{MessageBeep()} function from the
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| 42 | Platform API. This plays a sound as specified in the registry. The
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| 43 | \var{type} argument specifies which sound to play; possible values
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| 44 | are \code{-1}, \code{MB_ICONASTERISK}, \code{MB_ICONEXCLAMATION},
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| 45 | \code{MB_ICONHAND}, \code{MB_ICONQUESTION}, and \code{MB_OK}, all
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| 46 | described below. The value \code{-1} produces a ``simple beep'';
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| 47 | this is the final fallback if a sound cannot be played otherwise.
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| 48 | \versionadded{2.3}
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| 49 | \end{funcdesc}
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| 50 |
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| 51 | \begin{datadesc}{SND_FILENAME}
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| 52 | The \var{sound} parameter is the name of a WAV file.
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| 53 | Do not use with \constant{SND_ALIAS}.
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| 54 | \end{datadesc}
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| 55 |
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| 56 | \begin{datadesc}{SND_ALIAS}
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| 57 | The \var{sound} parameter is a sound association name from the
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| 58 | registry. If the registry contains no such name, play the system
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| 59 | default sound unless \constant{SND_NODEFAULT} is also specified.
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| 60 | If no default sound is registered, raise \exception{RuntimeError}.
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| 61 | Do not use with \constant{SND_FILENAME}.
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| 62 |
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| 63 | All Win32 systems support at least the following; most systems support
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| 64 | many more:
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| 65 |
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| 66 | \begin{tableii}{l|l}{code}
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| 67 | {\function{PlaySound()} \var{name}}
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| 68 | {Corresponding Control Panel Sound name}
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| 69 | \lineii{'SystemAsterisk'} {Asterisk}
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| 70 | \lineii{'SystemExclamation'}{Exclamation}
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| 71 | \lineii{'SystemExit'} {Exit Windows}
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| 72 | \lineii{'SystemHand'} {Critical Stop}
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| 73 | \lineii{'SystemQuestion'} {Question}
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| 74 | \end{tableii}
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| 75 |
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| 76 | For example:
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| 77 |
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| 78 | \begin{verbatim}
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| 79 | import winsound
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| 80 | # Play Windows exit sound.
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| 81 | winsound.PlaySound("SystemExit", winsound.SND_ALIAS)
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| 82 |
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| 83 | # Probably play Windows default sound, if any is registered (because
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| 84 | # "*" probably isn't the registered name of any sound).
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| 85 | winsound.PlaySound("*", winsound.SND_ALIAS)
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| 86 | \end{verbatim}
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| 87 | \end{datadesc}
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| 88 |
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| 89 | \begin{datadesc}{SND_LOOP}
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| 90 | Play the sound repeatedly. The \constant{SND_ASYNC} flag must also
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| 91 | be used to avoid blocking. Cannot be used with \constant{SND_MEMORY}.
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| 92 | \end{datadesc}
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| 93 |
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| 94 | \begin{datadesc}{SND_MEMORY}
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| 95 | The \var{sound} parameter to \function{PlaySound()} is a memory
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| 96 | image of a WAV file, as a string.
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| 97 |
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| 98 | \note{This module does not support playing from a memory
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| 99 | image asynchronously, so a combination of this flag and
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| 100 | \constant{SND_ASYNC} will raise \exception{RuntimeError}.}
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| 101 | \end{datadesc}
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| 102 |
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| 103 | \begin{datadesc}{SND_PURGE}
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| 104 | Stop playing all instances of the specified sound.
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| 105 | \end{datadesc}
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| 106 |
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| 107 | \begin{datadesc}{SND_ASYNC}
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| 108 | Return immediately, allowing sounds to play asynchronously.
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| 109 | \end{datadesc}
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| 110 |
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| 111 | \begin{datadesc}{SND_NODEFAULT}
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| 112 | If the specified sound cannot be found, do not play the system default
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| 113 | sound.
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| 114 | \end{datadesc}
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| 115 |
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| 116 | \begin{datadesc}{SND_NOSTOP}
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| 117 | Do not interrupt sounds currently playing.
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| 118 | \end{datadesc}
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| 119 |
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| 120 | \begin{datadesc}{SND_NOWAIT}
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| 121 | Return immediately if the sound driver is busy.
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| 122 | \end{datadesc}
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| 123 |
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| 124 | \begin{datadesc}{MB_ICONASTERISK}
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| 125 | Play the \code{SystemDefault} sound.
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| 126 | \end{datadesc}
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| 127 |
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| 128 | \begin{datadesc}{MB_ICONEXCLAMATION}
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| 129 | Play the \code{SystemExclamation} sound.
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| 130 | \end{datadesc}
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| 131 |
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| 132 | \begin{datadesc}{MB_ICONHAND}
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| 133 | Play the \code{SystemHand} sound.
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| 134 | \end{datadesc}
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| 135 |
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| 136 | \begin{datadesc}{MB_ICONQUESTION}
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| 137 | Play the \code{SystemQuestion} sound.
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| 138 | \end{datadesc}
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| 139 |
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| 140 | \begin{datadesc}{MB_OK}
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| 141 | Play the \code{SystemDefault} sound.
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| 142 | \end{datadesc}
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