| 1 | #! /usr/bin/env python
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| 2 |
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| 3 | """Solitaire game, much like the one that comes with MS Windows.
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| 4 |
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| 5 | Limitations:
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| 6 |
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| 7 | - No cute graphical images for the playing cards faces or backs.
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| 8 | - No scoring or timer.
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| 9 | - No undo.
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| 10 | - No option to turn 3 cards at a time.
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| 11 | - No keyboard shortcuts.
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| 12 | - Less fancy animation when you win.
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| 13 | - The determination of which stack you drag to is more relaxed.
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| 14 |
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| 15 | Apology:
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| 16 |
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| 17 | I'm not much of a card player, so my terminology in these comments may
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| 18 | at times be a little unusual. If you have suggestions, please let me
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| 19 | know!
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| 20 |
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| 21 | """
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| 22 |
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| 23 | # Imports
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| 24 |
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| 25 | import math
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| 26 | import random
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| 27 |
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| 28 | from Tkinter import *
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| 29 | from Canvas import Rectangle, CanvasText, Group, Window
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| 30 |
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| 31 |
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| 32 | # Fix a bug in Canvas.Group as distributed in Python 1.4. The
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| 33 | # distributed bind() method is broken. Rather than asking you to fix
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| 34 | # the source, we fix it here by deriving a subclass:
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| 35 |
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| 36 | class Group(Group):
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| 37 | def bind(self, sequence=None, command=None):
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| 38 | return self.canvas.tag_bind(self.id, sequence, command)
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| 39 |
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| 40 |
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| 41 | # Constants determining the size and lay-out of cards and stacks. We
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| 42 | # work in a "grid" where each card/stack is surrounded by MARGIN
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| 43 | # pixels of space on each side, so adjacent stacks are separated by
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| 44 | # 2*MARGIN pixels. OFFSET is the offset used for displaying the
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| 45 | # face down cards in the row stacks.
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| 46 |
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| 47 | CARDWIDTH = 100
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| 48 | CARDHEIGHT = 150
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| 49 | MARGIN = 10
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| 50 | XSPACING = CARDWIDTH + 2*MARGIN
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| 51 | YSPACING = CARDHEIGHT + 4*MARGIN
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| 52 | OFFSET = 5
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| 53 |
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| 54 | # The background color, green to look like a playing table. The
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| 55 | # standard green is way too bright, and dark green is way to dark, so
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| 56 | # we use something in between. (There are a few more colors that
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| 57 | # could be customized, but they are less controversial.)
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| 58 |
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| 59 | BACKGROUND = '#070'
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| 60 |
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| 61 |
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| 62 | # Suits and colors. The values of the symbolic suit names are the
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| 63 | # strings used to display them (you change these and VALNAMES to
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| 64 | # internationalize the game). The COLOR dictionary maps suit names to
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| 65 | # colors (red and black) which must be Tk color names. The keys() of
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| 66 | # the COLOR dictionary conveniently provides us with a list of all
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| 67 | # suits (in arbitrary order).
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| 68 |
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| 69 | HEARTS = 'Heart'
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| 70 | DIAMONDS = 'Diamond'
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| 71 | CLUBS = 'Club'
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| 72 | SPADES = 'Spade'
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| 73 |
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| 74 | RED = 'red'
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| 75 | BLACK = 'black'
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| 76 |
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| 77 | COLOR = {}
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| 78 | for s in (HEARTS, DIAMONDS):
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| 79 | COLOR[s] = RED
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| 80 | for s in (CLUBS, SPADES):
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| 81 | COLOR[s] = BLACK
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| 82 |
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| 83 | ALLSUITS = COLOR.keys()
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| 84 | NSUITS = len(ALLSUITS)
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| 85 |
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| 86 |
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| 87 | # Card values are 1-13. We also define symbolic names for the picture
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| 88 | # cards. ALLVALUES is a list of all card values.
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| 89 |
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| 90 | ACE = 1
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| 91 | JACK = 11
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| 92 | QUEEN = 12
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| 93 | KING = 13
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| 94 | ALLVALUES = range(1, 14) # (one more than the highest value)
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| 95 | NVALUES = len(ALLVALUES)
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| 96 |
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| 97 |
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| 98 | # VALNAMES is a list that maps a card value to string. It contains a
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| 99 | # dummy element at index 0 so it can be indexed directly with the card
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| 100 | # value.
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| 101 |
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| 102 | VALNAMES = ["", "A"] + map(str, range(2, 11)) + ["J", "Q", "K"]
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| 103 |
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| 104 |
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| 105 | # Solitaire constants. The only one I can think of is the number of
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| 106 | # row stacks.
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| 107 |
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| 108 | NROWS = 7
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| 109 |
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| 110 |
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| 111 | # The rest of the program consists of class definitions. These are
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| 112 | # further described in their documentation strings.
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| 113 |
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| 114 |
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| 115 | class Card:
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| 116 |
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| 117 | """A playing card.
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| 118 |
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| 119 | A card doesn't record to which stack it belongs; only the stack
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| 120 | records this (it turns out that we always know this from the
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| 121 | context, and this saves a ``double update'' with potential for
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| 122 | inconsistencies).
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| 123 |
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| 124 | Public methods:
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| 125 |
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| 126 | moveto(x, y) -- move the card to an absolute position
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| 127 | moveby(dx, dy) -- move the card by a relative offset
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| 128 | tkraise() -- raise the card to the top of its stack
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| 129 | showface(), showback() -- turn the card face up or down & raise it
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| 130 |
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| 131 | Public read-only instance variables:
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| 132 |
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| 133 | suit, value, color -- the card's suit, value and color
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| 134 | face_shown -- true when the card is shown face up, else false
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| 135 |
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| 136 | Semi-public read-only instance variables (XXX should be made
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| 137 | private):
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| 138 |
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| 139 | group -- the Canvas.Group representing the card
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| 140 | x, y -- the position of the card's top left corner
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| 141 |
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| 142 | Private instance variables:
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| 143 |
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| 144 | __back, __rect, __text -- the canvas items making up the card
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| 145 |
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| 146 | (To show the card face up, the text item is placed in front of
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| 147 | rect and the back is placed behind it. To show it face down, this
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| 148 | is reversed. The card is created face down.)
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| 149 |
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| 150 | """
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| 151 |
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| 152 | def __init__(self, suit, value, canvas):
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| 153 | """Card constructor.
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| 154 |
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| 155 | Arguments are the card's suit and value, and the canvas widget.
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| 156 |
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| 157 | The card is created at position (0, 0), with its face down
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| 158 | (adding it to a stack will position it according to that
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| 159 | stack's rules).
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| 160 |
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| 161 | """
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| 162 | self.suit = suit
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| 163 | self.value = value
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| 164 | self.color = COLOR[suit]
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| 165 | self.face_shown = 0
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| 166 |
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| 167 | self.x = self.y = 0
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| 168 | self.group = Group(canvas)
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| 169 |
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| 170 | text = "%s %s" % (VALNAMES[value], suit)
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| 171 | self.__text = CanvasText(canvas, CARDWIDTH/2, 0,
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| 172 | anchor=N, fill=self.color, text=text)
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| 173 | self.group.addtag_withtag(self.__text)
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| 174 |
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| 175 | self.__rect = Rectangle(canvas, 0, 0, CARDWIDTH, CARDHEIGHT,
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| 176 | outline='black', fill='white')
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| 177 | self.group.addtag_withtag(self.__rect)
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| 178 |
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| 179 | self.__back = Rectangle(canvas, MARGIN, MARGIN,
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| 180 | CARDWIDTH-MARGIN, CARDHEIGHT-MARGIN,
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| 181 | outline='black', fill='blue')
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| 182 | self.group.addtag_withtag(self.__back)
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| 183 |
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| 184 | def __repr__(self):
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| 185 | """Return a string for debug print statements."""
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| 186 | return "Card(%r, %r)" % (self.suit, self.value)
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| 187 |
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| 188 | def moveto(self, x, y):
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| 189 | """Move the card to absolute position (x, y)."""
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| 190 | self.moveby(x - self.x, y - self.y)
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| 191 |
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| 192 | def moveby(self, dx, dy):
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| 193 | """Move the card by (dx, dy)."""
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| 194 | self.x = self.x + dx
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| 195 | self.y = self.y + dy
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| 196 | self.group.move(dx, dy)
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| 197 |
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| 198 | def tkraise(self):
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| 199 | """Raise the card above all other objects in its canvas."""
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| 200 | self.group.tkraise()
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| 201 |
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| 202 | def showface(self):
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| 203 | """Turn the card's face up."""
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| 204 | self.tkraise()
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| 205 | self.__rect.tkraise()
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| 206 | self.__text.tkraise()
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| 207 | self.face_shown = 1
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| 208 |
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| 209 | def showback(self):
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| 210 | """Turn the card's face down."""
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| 211 | self.tkraise()
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| 212 | self.__rect.tkraise()
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| 213 | self.__back.tkraise()
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| 214 | self.face_shown = 0
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| 215 |
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| 216 |
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| 217 | class Stack:
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| 218 |
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| 219 | """A generic stack of cards.
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| 220 |
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| 221 | This is used as a base class for all other stacks (e.g. the deck,
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| 222 | the suit stacks, and the row stacks).
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| 223 |
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| 224 | Public methods:
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| 225 |
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| 226 | add(card) -- add a card to the stack
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| 227 | delete(card) -- delete a card from the stack
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| 228 | showtop() -- show the top card (if any) face up
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| 229 | deal() -- delete and return the top card, or None if empty
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| 230 |
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| 231 | Method that subclasses may override:
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| 232 |
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| 233 | position(card) -- move the card to its proper (x, y) position
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| 234 |
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| 235 | The default position() method places all cards at the stack's
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| 236 | own (x, y) position.
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| 237 |
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| 238 | userclickhandler(), userdoubleclickhandler() -- called to do
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| 239 | subclass specific things on single and double clicks
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| 240 |
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| 241 | The default user (single) click handler shows the top card
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| 242 | face up. The default user double click handler calls the user
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| 243 | single click handler.
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| 244 |
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| 245 | usermovehandler(cards) -- called to complete a subpile move
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| 246 |
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| 247 | The default user move handler moves all moved cards back to
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| 248 | their original position (by calling the position() method).
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| 249 |
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| 250 | Private methods:
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| 251 |
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| 252 | clickhandler(event), doubleclickhandler(event),
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| 253 | motionhandler(event), releasehandler(event) -- event handlers
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| 254 |
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| 255 | The default event handlers turn the top card of the stack with
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| 256 | its face up on a (single or double) click, and also support
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| 257 | moving a subpile around.
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| 258 |
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| 259 | startmoving(event) -- begin a move operation
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| 260 | finishmoving() -- finish a move operation
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| 261 |
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| 262 | """
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| 263 |
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| 264 | def __init__(self, x, y, game=None):
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| 265 | """Stack constructor.
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| 266 |
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| 267 | Arguments are the stack's nominal x and y position (the top
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| 268 | left corner of the first card placed in the stack), and the
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| 269 | game object (which is used to get the canvas; subclasses use
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| 270 | the game object to find other stacks).
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| 271 |
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| 272 | """
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| 273 | self.x = x
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| 274 | self.y = y
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| 275 | self.game = game
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| 276 | self.cards = []
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| 277 | self.group = Group(self.game.canvas)
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| 278 | self.group.bind('<1>', self.clickhandler)
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| 279 | self.group.bind('<Double-1>', self.doubleclickhandler)
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| 280 | self.group.bind('<B1-Motion>', self.motionhandler)
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| 281 | self.group.bind('<ButtonRelease-1>', self.releasehandler)
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| 282 | self.makebottom()
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| 283 |
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| 284 | def makebottom(self):
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| 285 | pass
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| 286 |
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| 287 | def __repr__(self):
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| 288 | """Return a string for debug print statements."""
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| 289 | return "%s(%d, %d)" % (self.__class__.__name__, self.x, self.y)
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| 290 |
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| 291 | # Public methods
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| 292 |
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| 293 | def add(self, card):
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| 294 | self.cards.append(card)
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| 295 | card.tkraise()
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| 296 | self.position(card)
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| 297 | self.group.addtag_withtag(card.group)
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| 298 |
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| 299 | def delete(self, card):
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| 300 | self.cards.remove(card)
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| 301 | card.group.dtag(self.group)
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| 302 |
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| 303 | def showtop(self):
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| 304 | if self.cards:
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| 305 | self.cards[-1].showface()
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| 306 |
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| 307 | def deal(self):
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| 308 | if not self.cards:
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| 309 | return None
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| 310 | card = self.cards[-1]
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| 311 | self.delete(card)
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| 312 | return card
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| 313 |
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| 314 | # Subclass overridable methods
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| 315 |
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| 316 | def position(self, card):
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| 317 | card.moveto(self.x, self.y)
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| 318 |
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| 319 | def userclickhandler(self):
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| 320 | self.showtop()
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| 321 |
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| 322 | def userdoubleclickhandler(self):
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| 323 | self.userclickhandler()
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| 324 |
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| 325 | def usermovehandler(self, cards):
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| 326 | for card in cards:
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| 327 | self.position(card)
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| 328 |
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| 329 | # Event handlers
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| 330 |
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| 331 | def clickhandler(self, event):
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| 332 | self.finishmoving() # In case we lost an event
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| 333 | self.userclickhandler()
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| 334 | self.startmoving(event)
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| 335 |
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| 336 | def motionhandler(self, event):
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| 337 | self.keepmoving(event)
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| 338 |
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| 339 | def releasehandler(self, event):
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| 340 | self.keepmoving(event)
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| 341 | self.finishmoving()
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| 342 |
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| 343 | def doubleclickhandler(self, event):
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| 344 | self.finishmoving() # In case we lost an event
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| 345 | self.userdoubleclickhandler()
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| 346 | self.startmoving(event)
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| 347 |
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| 348 | # Move internals
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| 349 |
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| 350 | moving = None
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| 351 |
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| 352 | def startmoving(self, event):
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| 353 | self.moving = None
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| 354 | tags = self.game.canvas.gettags('current')
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| 355 | for i in range(len(self.cards)):
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| 356 | card = self.cards[i]
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| 357 | if card.group.tag in tags:
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| 358 | break
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| 359 | else:
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| 360 | return
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| 361 | if not card.face_shown:
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| 362 | return
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| 363 | self.moving = self.cards[i:]
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| 364 | self.lastx = event.x
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| 365 | self.lasty = event.y
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| 366 | for card in self.moving:
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| 367 | card.tkraise()
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| 368 |
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| 369 | def keepmoving(self, event):
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| 370 | if not self.moving:
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| 371 | return
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| 372 | dx = event.x - self.lastx
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| 373 | dy = event.y - self.lasty
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| 374 | self.lastx = event.x
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| 375 | self.lasty = event.y
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| 376 | if dx or dy:
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| 377 | for card in self.moving:
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| 378 | card.moveby(dx, dy)
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| 379 |
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| 380 | def finishmoving(self):
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| 381 | cards = self.moving
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| 382 | self.moving = None
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| 383 | if cards:
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| 384 | self.usermovehandler(cards)
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| 385 |
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| 386 |
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| 387 | class Deck(Stack):
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| 388 |
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| 389 | """The deck is a stack with support for shuffling.
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| 390 |
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| 391 | New methods:
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| 392 |
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| 393 | fill() -- create the playing cards
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| 394 | shuffle() -- shuffle the playing cards
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| 395 |
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| 396 | A single click moves the top card to the game's open deck and
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| 397 | moves it face up; if we're out of cards, it moves the open deck
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| 398 | back to the deck.
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| 399 |
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| 400 | """
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| 401 |
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| 402 | def makebottom(self):
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| 403 | bottom = Rectangle(self.game.canvas,
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| 404 | self.x, self.y,
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| 405 | self.x+CARDWIDTH, self.y+CARDHEIGHT,
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| 406 | outline='black', fill=BACKGROUND)
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| 407 | self.group.addtag_withtag(bottom)
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| 408 |
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| 409 | def fill(self):
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| 410 | for suit in ALLSUITS:
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| 411 | for value in ALLVALUES:
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| 412 | self.add(Card(suit, value, self.game.canvas))
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| 413 |
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| 414 | def shuffle(self):
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| 415 | n = len(self.cards)
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| 416 | newcards = []
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| 417 | for i in randperm(n):
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| 418 | newcards.append(self.cards[i])
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| 419 | self.cards = newcards
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| 420 |
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| 421 | def userclickhandler(self):
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| 422 | opendeck = self.game.opendeck
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| 423 | card = self.deal()
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| 424 | if not card:
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| 425 | while 1:
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| 426 | card = opendeck.deal()
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| 427 | if not card:
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| 428 | break
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| 429 | self.add(card)
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| 430 | card.showback()
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| 431 | else:
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| 432 | self.game.opendeck.add(card)
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| 433 | card.showface()
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| 434 |
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| 435 |
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| 436 | def randperm(n):
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| 437 | """Function returning a random permutation of range(n)."""
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| 438 | r = range(n)
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| 439 | x = []
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| 440 | while r:
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| 441 | i = random.choice(r)
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| 442 | x.append(i)
|
|---|
| 443 | r.remove(i)
|
|---|
| 444 | return x
|
|---|
| 445 |
|
|---|
| 446 |
|
|---|
| 447 | class OpenStack(Stack):
|
|---|
| 448 |
|
|---|
| 449 | def acceptable(self, cards):
|
|---|
| 450 | return 0
|
|---|
| 451 |
|
|---|
| 452 | def usermovehandler(self, cards):
|
|---|
| 453 | card = cards[0]
|
|---|
| 454 | stack = self.game.closeststack(card)
|
|---|
| 455 | if not stack or stack is self or not stack.acceptable(cards):
|
|---|
| 456 | Stack.usermovehandler(self, cards)
|
|---|
| 457 | else:
|
|---|
| 458 | for card in cards:
|
|---|
| 459 | self.delete(card)
|
|---|
| 460 | stack.add(card)
|
|---|
| 461 | self.game.wincheck()
|
|---|
| 462 |
|
|---|
| 463 | def userdoubleclickhandler(self):
|
|---|
| 464 | if not self.cards:
|
|---|
| 465 | return
|
|---|
| 466 | card = self.cards[-1]
|
|---|
| 467 | if not card.face_shown:
|
|---|
| 468 | self.userclickhandler()
|
|---|
| 469 | return
|
|---|
| 470 | for s in self.game.suits:
|
|---|
| 471 | if s.acceptable([card]):
|
|---|
| 472 | self.delete(card)
|
|---|
| 473 | s.add(card)
|
|---|
| 474 | self.game.wincheck()
|
|---|
| 475 | break
|
|---|
| 476 |
|
|---|
| 477 |
|
|---|
| 478 | class SuitStack(OpenStack):
|
|---|
| 479 |
|
|---|
| 480 | def makebottom(self):
|
|---|
| 481 | bottom = Rectangle(self.game.canvas,
|
|---|
| 482 | self.x, self.y,
|
|---|
| 483 | self.x+CARDWIDTH, self.y+CARDHEIGHT,
|
|---|
| 484 | outline='black', fill='')
|
|---|
| 485 |
|
|---|
| 486 | def userclickhandler(self):
|
|---|
| 487 | pass
|
|---|
| 488 |
|
|---|
| 489 | def userdoubleclickhandler(self):
|
|---|
| 490 | pass
|
|---|
| 491 |
|
|---|
| 492 | def acceptable(self, cards):
|
|---|
| 493 | if len(cards) != 1:
|
|---|
| 494 | return 0
|
|---|
| 495 | card = cards[0]
|
|---|
| 496 | if not self.cards:
|
|---|
| 497 | return card.value == ACE
|
|---|
| 498 | topcard = self.cards[-1]
|
|---|
| 499 | return card.suit == topcard.suit and card.value == topcard.value + 1
|
|---|
| 500 |
|
|---|
| 501 |
|
|---|
| 502 | class RowStack(OpenStack):
|
|---|
| 503 |
|
|---|
| 504 | def acceptable(self, cards):
|
|---|
| 505 | card = cards[0]
|
|---|
| 506 | if not self.cards:
|
|---|
| 507 | return card.value == KING
|
|---|
| 508 | topcard = self.cards[-1]
|
|---|
| 509 | if not topcard.face_shown:
|
|---|
| 510 | return 0
|
|---|
| 511 | return card.color != topcard.color and card.value == topcard.value - 1
|
|---|
| 512 |
|
|---|
| 513 | def position(self, card):
|
|---|
| 514 | y = self.y
|
|---|
| 515 | for c in self.cards:
|
|---|
| 516 | if c == card:
|
|---|
| 517 | break
|
|---|
| 518 | if c.face_shown:
|
|---|
| 519 | y = y + 2*MARGIN
|
|---|
| 520 | else:
|
|---|
| 521 | y = y + OFFSET
|
|---|
| 522 | card.moveto(self.x, y)
|
|---|
| 523 |
|
|---|
| 524 |
|
|---|
| 525 | class Solitaire:
|
|---|
| 526 |
|
|---|
| 527 | def __init__(self, master):
|
|---|
| 528 | self.master = master
|
|---|
| 529 |
|
|---|
| 530 | self.canvas = Canvas(self.master,
|
|---|
| 531 | background=BACKGROUND,
|
|---|
| 532 | highlightthickness=0,
|
|---|
| 533 | width=NROWS*XSPACING,
|
|---|
| 534 | height=3*YSPACING + 20 + MARGIN)
|
|---|
| 535 | self.canvas.pack(fill=BOTH, expand=TRUE)
|
|---|
| 536 |
|
|---|
| 537 | self.dealbutton = Button(self.canvas,
|
|---|
| 538 | text="Deal",
|
|---|
| 539 | highlightthickness=0,
|
|---|
| 540 | background=BACKGROUND,
|
|---|
| 541 | activebackground="green",
|
|---|
| 542 | command=self.deal)
|
|---|
| 543 | Window(self.canvas, MARGIN, 3*YSPACING + 20,
|
|---|
| 544 | window=self.dealbutton, anchor=SW)
|
|---|
| 545 |
|
|---|
| 546 | x = MARGIN
|
|---|
| 547 | y = MARGIN
|
|---|
| 548 |
|
|---|
| 549 | self.deck = Deck(x, y, self)
|
|---|
| 550 |
|
|---|
| 551 | x = x + XSPACING
|
|---|
| 552 | self.opendeck = OpenStack(x, y, self)
|
|---|
| 553 |
|
|---|
| 554 | x = x + XSPACING
|
|---|
| 555 | self.suits = []
|
|---|
| 556 | for i in range(NSUITS):
|
|---|
| 557 | x = x + XSPACING
|
|---|
| 558 | self.suits.append(SuitStack(x, y, self))
|
|---|
| 559 |
|
|---|
| 560 | x = MARGIN
|
|---|
| 561 | y = y + YSPACING
|
|---|
| 562 |
|
|---|
| 563 | self.rows = []
|
|---|
| 564 | for i in range(NROWS):
|
|---|
| 565 | self.rows.append(RowStack(x, y, self))
|
|---|
| 566 | x = x + XSPACING
|
|---|
| 567 |
|
|---|
| 568 | self.openstacks = [self.opendeck] + self.suits + self.rows
|
|---|
| 569 |
|
|---|
| 570 | self.deck.fill()
|
|---|
| 571 | self.deal()
|
|---|
| 572 |
|
|---|
| 573 | def wincheck(self):
|
|---|
| 574 | for s in self.suits:
|
|---|
| 575 | if len(s.cards) != NVALUES:
|
|---|
| 576 | return
|
|---|
| 577 | self.win()
|
|---|
| 578 | self.deal()
|
|---|
| 579 |
|
|---|
| 580 | def win(self):
|
|---|
| 581 | """Stupid animation when you win."""
|
|---|
| 582 | cards = []
|
|---|
| 583 | for s in self.openstacks:
|
|---|
| 584 | cards = cards + s.cards
|
|---|
| 585 | while cards:
|
|---|
| 586 | card = random.choice(cards)
|
|---|
| 587 | cards.remove(card)
|
|---|
| 588 | self.animatedmoveto(card, self.deck)
|
|---|
| 589 |
|
|---|
| 590 | def animatedmoveto(self, card, dest):
|
|---|
| 591 | for i in range(10, 0, -1):
|
|---|
| 592 | dx, dy = (dest.x-card.x)/i, (dest.y-card.y)/i
|
|---|
| 593 | card.moveby(dx, dy)
|
|---|
| 594 | self.master.update_idletasks()
|
|---|
| 595 |
|
|---|
| 596 | def closeststack(self, card):
|
|---|
| 597 | closest = None
|
|---|
| 598 | cdist = 999999999
|
|---|
| 599 | # Since we only compare distances,
|
|---|
| 600 | # we don't bother to take the square root.
|
|---|
| 601 | for stack in self.openstacks:
|
|---|
| 602 | dist = (stack.x - card.x)**2 + (stack.y - card.y)**2
|
|---|
| 603 | if dist < cdist:
|
|---|
| 604 | closest = stack
|
|---|
| 605 | cdist = dist
|
|---|
| 606 | return closest
|
|---|
| 607 |
|
|---|
| 608 | def deal(self):
|
|---|
| 609 | self.reset()
|
|---|
| 610 | self.deck.shuffle()
|
|---|
| 611 | for i in range(NROWS):
|
|---|
| 612 | for r in self.rows[i:]:
|
|---|
| 613 | card = self.deck.deal()
|
|---|
| 614 | r.add(card)
|
|---|
| 615 | for r in self.rows:
|
|---|
| 616 | r.showtop()
|
|---|
| 617 |
|
|---|
| 618 | def reset(self):
|
|---|
| 619 | for stack in self.openstacks:
|
|---|
| 620 | while 1:
|
|---|
| 621 | card = stack.deal()
|
|---|
| 622 | if not card:
|
|---|
| 623 | break
|
|---|
| 624 | self.deck.add(card)
|
|---|
| 625 | card.showback()
|
|---|
| 626 |
|
|---|
| 627 |
|
|---|
| 628 | # Main function, run when invoked as a stand-alone Python program.
|
|---|
| 629 |
|
|---|
| 630 | def main():
|
|---|
| 631 | root = Tk()
|
|---|
| 632 | game = Solitaire(root)
|
|---|
| 633 | root.protocol('WM_DELETE_WINDOW', root.quit)
|
|---|
| 634 | root.mainloop()
|
|---|
| 635 |
|
|---|
| 636 | if __name__ == '__main__':
|
|---|
| 637 | main()
|
|---|