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1=head1 NAME
2
3perlthrtut - tutorial on threads in Perl
4
5=head1 DESCRIPTION
6
7B<NOTE>: this tutorial describes the new Perl threading flavour
8introduced in Perl 5.6.0 called interpreter threads, or B<ithreads>
9for short. In this model each thread runs in its own Perl interpreter,
10and any data sharing between threads must be explicit.
11
12There is another older Perl threading flavour called the 5.005 model,
13unsurprisingly for 5.005 versions of Perl. The old model is known to
14have problems, deprecated, and will probably be removed around release
155.10. You are strongly encouraged to migrate any existing 5.005
16threads code to the new model as soon as possible.
17
18You can see which (or neither) threading flavour you have by
19running C<perl -V> and looking at the C<Platform> section.
20If you have C<useithreads=define> you have ithreads, if you
21have C<use5005threads=define> you have 5.005 threads.
22If you have neither, you don't have any thread support built in.
23If you have both, you are in trouble.
24
25The user-level interface to the 5.005 threads was via the L<Threads>
26class, while ithreads uses the L<threads> class. Note the change in case.
27
28=head1 Status
29
30The ithreads code has been available since Perl 5.6.0, and is considered
31stable. The user-level interface to ithreads (the L<threads> classes)
32appeared in the 5.8.0 release, and as of this time is considered stable
33although it should be treated with caution as with all new features.
34
35=head1 What Is A Thread Anyway?
36
37A thread is a flow of control through a program with a single
38execution point.
39
40Sounds an awful lot like a process, doesn't it? Well, it should.
41Threads are one of the pieces of a process. Every process has at least
42one thread and, up until now, every process running Perl had only one
43thread. With 5.8, though, you can create extra threads. We're going
44to show you how, when, and why.
45
46=head1 Threaded Program Models
47
48There are three basic ways that you can structure a threaded
49program. Which model you choose depends on what you need your program
50to do. For many non-trivial threaded programs you'll need to choose
51different models for different pieces of your program.
52
53=head2 Boss/Worker
54
55The boss/worker model usually has one "boss" thread and one or more
56"worker" threads. The boss thread gathers or generates tasks that need
57to be done, then parcels those tasks out to the appropriate worker
58thread.
59
60This model is common in GUI and server programs, where a main thread
61waits for some event and then passes that event to the appropriate
62worker threads for processing. Once the event has been passed on, the
63boss thread goes back to waiting for another event.
64
65The boss thread does relatively little work. While tasks aren't
66necessarily performed faster than with any other method, it tends to
67have the best user-response times.
68
69=head2 Work Crew
70
71In the work crew model, several threads are created that do
72essentially the same thing to different pieces of data. It closely
73mirrors classical parallel processing and vector processors, where a
74large array of processors do the exact same thing to many pieces of
75data.
76
77This model is particularly useful if the system running the program
78will distribute multiple threads across different processors. It can
79also be useful in ray tracing or rendering engines, where the
80individual threads can pass on interim results to give the user visual
81feedback.
82
83=head2 Pipeline
84
85The pipeline model divides up a task into a series of steps, and
86passes the results of one step on to the thread processing the
87next. Each thread does one thing to each piece of data and passes the
88results to the next thread in line.
89
90This model makes the most sense if you have multiple processors so two
91or more threads will be executing in parallel, though it can often
92make sense in other contexts as well. It tends to keep the individual
93tasks small and simple, as well as allowing some parts of the pipeline
94to block (on I/O or system calls, for example) while other parts keep
95going. If you're running different parts of the pipeline on different
96processors you may also take advantage of the caches on each
97processor.
98
99This model is also handy for a form of recursive programming where,
100rather than having a subroutine call itself, it instead creates
101another thread. Prime and Fibonacci generators both map well to this
102form of the pipeline model. (A version of a prime number generator is
103presented later on.)
104
105=head1 What kind of threads are Perl threads?
106
107If you have experience with other thread implementations, you might
108find that things aren't quite what you expect. It's very important to
109remember when dealing with Perl threads that Perl Threads Are Not X
110Threads, for all values of X. They aren't POSIX threads, or
111DecThreads, or Java's Green threads, or Win32 threads. There are
112similarities, and the broad concepts are the same, but if you start
113looking for implementation details you're going to be either
114disappointed or confused. Possibly both.
115
116This is not to say that Perl threads are completely different from
117everything that's ever come before--they're not. Perl's threading
118model owes a lot to other thread models, especially POSIX. Just as
119Perl is not C, though, Perl threads are not POSIX threads. So if you
120find yourself looking for mutexes, or thread priorities, it's time to
121step back a bit and think about what you want to do and how Perl can
122do it.
123
124However it is important to remember that Perl threads cannot magically
125do things unless your operating systems threads allows it. So if your
126system blocks the entire process on sleep(), Perl usually will as well.
127
128Perl Threads Are Different.
129
130=head1 Thread-Safe Modules
131
132The addition of threads has changed Perl's internals
133substantially. There are implications for people who write
134modules with XS code or external libraries. However, since perl data is
135not shared among threads by default, Perl modules stand a high chance of
136being thread-safe or can be made thread-safe easily. Modules that are not
137tagged as thread-safe should be tested or code reviewed before being used
138in production code.
139
140Not all modules that you might use are thread-safe, and you should
141always assume a module is unsafe unless the documentation says
142otherwise. This includes modules that are distributed as part of the
143core. Threads are a new feature, and even some of the standard
144modules aren't thread-safe.
145
146Even if a module is thread-safe, it doesn't mean that the module is optimized
147to work well with threads. A module could possibly be rewritten to utilize
148the new features in threaded Perl to increase performance in a threaded
149environment.
150
151If you're using a module that's not thread-safe for some reason, you
152can protect yourself by using it from one, and only one thread at all.
153If you need multiple threads to access such a module, you can use semaphores and
154lots of programming discipline to control access to it. Semaphores
155are covered in L</"Basic semaphores">.
156
157See also L</"Thread-Safety of System Libraries">.
158
159=head1 Thread Basics
160
161The core L<threads> module provides the basic functions you need to write
162threaded programs. In the following sections we'll cover the basics,
163showing you what you need to do to create a threaded program. After
164that, we'll go over some of the features of the L<threads> module that
165make threaded programming easier.
166
167=head2 Basic Thread Support
168
169Thread support is a Perl compile-time option - it's something that's
170turned on or off when Perl is built at your site, rather than when
171your programs are compiled. If your Perl wasn't compiled with thread
172support enabled, then any attempt to use threads will fail.
173
174Your programs can use the Config module to check whether threads are
175enabled. If your program can't run without them, you can say something
176like:
177
178 $Config{useithreads} or die "Recompile Perl with threads to run this program.";
179
180A possibly-threaded program using a possibly-threaded module might
181have code like this:
182
183 use Config;
184 use MyMod;
185
186 BEGIN {
187 if ($Config{useithreads}) {
188 # We have threads
189 require MyMod_threaded;
190 import MyMod_threaded;
191 } else {
192 require MyMod_unthreaded;
193 import MyMod_unthreaded;
194 }
195 }
196
197Since code that runs both with and without threads is usually pretty
198messy, it's best to isolate the thread-specific code in its own
199module. In our example above, that's what MyMod_threaded is, and it's
200only imported if we're running on a threaded Perl.
201
202=head2 A Note about the Examples
203
204Although thread support is considered to be stable, there are still a number
205of quirks that may startle you when you try out any of the examples below.
206In a real situation, care should be taken that all threads are finished
207executing before the program exits. That care has B<not> been taken in these
208examples in the interest of simplicity. Running these examples "as is" will
209produce error messages, usually caused by the fact that there are still
210threads running when the program exits. You should not be alarmed by this.
211Future versions of Perl may fix this problem.
212
213=head2 Creating Threads
214
215The L<threads> package provides the tools you need to create new
216threads. Like any other module, you need to tell Perl that you want to use
217it; C<use threads> imports all the pieces you need to create basic
218threads.
219
220The simplest, most straightforward way to create a thread is with new():
221
222 use threads;
223
224 $thr = threads->new(\&sub1);
225
226 sub sub1 {
227 print "In the thread\n";
228 }
229
230The new() method takes a reference to a subroutine and creates a new
231thread, which starts executing in the referenced subroutine. Control
232then passes both to the subroutine and the caller.
233
234If you need to, your program can pass parameters to the subroutine as
235part of the thread startup. Just include the list of parameters as
236part of the C<threads::new> call, like this:
237
238 use threads;
239
240 $Param3 = "foo";
241 $thr = threads->new(\&sub1, "Param 1", "Param 2", $Param3);
242 $thr = threads->new(\&sub1, @ParamList);
243 $thr = threads->new(\&sub1, qw(Param1 Param2 Param3));
244
245 sub sub1 {
246 my @InboundParameters = @_;
247 print "In the thread\n";
248 print "got parameters >", join("<>", @InboundParameters), "<\n";
249 }
250
251
252The last example illustrates another feature of threads. You can spawn
253off several threads using the same subroutine. Each thread executes
254the same subroutine, but in a separate thread with a separate
255environment and potentially separate arguments.
256
257C<create()> is a synonym for C<new()>.
258
259=head2 Waiting For A Thread To Exit
260
261Since threads are also subroutines, they can return values. To wait
262for a thread to exit and extract any values it might return, you can
263use the join() method:
264
265 use threads;
266
267 $thr = threads->new(\&sub1);
268
269 @ReturnData = $thr->join;
270 print "Thread returned @ReturnData";
271
272 sub sub1 { return "Fifty-six", "foo", 2; }
273
274In the example above, the join() method returns as soon as the thread
275ends. In addition to waiting for a thread to finish and gathering up
276any values that the thread might have returned, join() also performs
277any OS cleanup necessary for the thread. That cleanup might be
278important, especially for long-running programs that spawn lots of
279threads. If you don't want the return values and don't want to wait
280for the thread to finish, you should call the detach() method
281instead, as described next.
282
283=head2 Ignoring A Thread
284
285join() does three things: it waits for a thread to exit, cleans up
286after it, and returns any data the thread may have produced. But what
287if you're not interested in the thread's return values, and you don't
288really care when the thread finishes? All you want is for the thread
289to get cleaned up after when it's done.
290
291In this case, you use the detach() method. Once a thread is detached,
292it'll run until it's finished, then Perl will clean up after it
293automatically.
294
295 use threads;
296
297 $thr = threads->new(\&sub1); # Spawn the thread
298
299 $thr->detach; # Now we officially don't care any more
300
301 sub sub1 {
302 $a = 0;
303 while (1) {
304 $a++;
305 print "\$a is $a\n";
306 sleep 1;
307 }
308 }
309
310Once a thread is detached, it may not be joined, and any return data
311that it might have produced (if it was done and waiting for a join) is
312lost.
313
314=head1 Threads And Data
315
316Now that we've covered the basics of threads, it's time for our next
317topic: data. Threading introduces a couple of complications to data
318access that non-threaded programs never need to worry about.
319
320=head2 Shared And Unshared Data
321
322The biggest difference between Perl ithreads and the old 5.005 style
323threading, or for that matter, to most other threading systems out there,
324is that by default, no data is shared. When a new perl thread is created,
325all the data associated with the current thread is copied to the new
326thread, and is subsequently private to that new thread!
327This is similar in feel to what happens when a UNIX process forks,
328except that in this case, the data is just copied to a different part of
329memory within the same process rather than a real fork taking place.
330
331To make use of threading however, one usually wants the threads to share
332at least some data between themselves. This is done with the
333L<threads::shared> module and the C< : shared> attribute:
334
335 use threads;
336 use threads::shared;
337
338 my $foo : shared = 1;
339 my $bar = 1;
340 threads->new(sub { $foo++; $bar++ })->join;
341
342 print "$foo\n"; #prints 2 since $foo is shared
343 print "$bar\n"; #prints 1 since $bar is not shared
344
345In the case of a shared array, all the array's elements are shared, and for
346a shared hash, all the keys and values are shared. This places
347restrictions on what may be assigned to shared array and hash elements: only
348simple values or references to shared variables are allowed - this is
349so that a private variable can't accidentally become shared. A bad
350assignment will cause the thread to die. For example:
351
352 use threads;
353 use threads::shared;
354
355 my $var = 1;
356 my $svar : shared = 2;
357 my %hash : shared;
358
359 ... create some threads ...
360
361 $hash{a} = 1; # all threads see exists($hash{a}) and $hash{a} == 1
362 $hash{a} = $var # okay - copy-by-value: same effect as previous
363 $hash{a} = $svar # okay - copy-by-value: same effect as previous
364 $hash{a} = \$svar # okay - a reference to a shared variable
365 $hash{a} = \$var # This will die
366 delete $hash{a} # okay - all threads will see !exists($hash{a})
367
368Note that a shared variable guarantees that if two or more threads try to
369modify it at the same time, the internal state of the variable will not
370become corrupted. However, there are no guarantees beyond this, as
371explained in the next section.
372
373=head2 Thread Pitfalls: Races
374
375While threads bring a new set of useful tools, they also bring a
376number of pitfalls. One pitfall is the race condition:
377
378 use threads;
379 use threads::shared;
380
381 my $a : shared = 1;
382 $thr1 = threads->new(\&sub1);
383 $thr2 = threads->new(\&sub2);
384
385 $thr1->join;
386 $thr2->join;
387 print "$a\n";
388
389 sub sub1 { my $foo = $a; $a = $foo + 1; }
390 sub sub2 { my $bar = $a; $a = $bar + 1; }
391
392What do you think $a will be? The answer, unfortunately, is "it
393depends." Both sub1() and sub2() access the global variable $a, once
394to read and once to write. Depending on factors ranging from your
395thread implementation's scheduling algorithm to the phase of the moon,
396$a can be 2 or 3.
397
398Race conditions are caused by unsynchronized access to shared
399data. Without explicit synchronization, there's no way to be sure that
400nothing has happened to the shared data between the time you access it
401and the time you update it. Even this simple code fragment has the
402possibility of error:
403
404 use threads;
405 my $a : shared = 2;
406 my $b : shared;
407 my $c : shared;
408 my $thr1 = threads->create(sub { $b = $a; $a = $b + 1; });
409 my $thr2 = threads->create(sub { $c = $a; $a = $c + 1; });
410 $thr1->join;
411 $thr2->join;
412
413Two threads both access $a. Each thread can potentially be interrupted
414at any point, or be executed in any order. At the end, $a could be 3
415or 4, and both $b and $c could be 2 or 3.
416
417Even C<$a += 5> or C<$a++> are not guaranteed to be atomic.
418
419Whenever your program accesses data or resources that can be accessed
420by other threads, you must take steps to coordinate access or risk
421data inconsistency and race conditions. Note that Perl will protect its
422internals from your race conditions, but it won't protect you from you.
423
424=head1 Synchronization and control
425
426Perl provides a number of mechanisms to coordinate the interactions
427between themselves and their data, to avoid race conditions and the like.
428Some of these are designed to resemble the common techniques used in thread
429libraries such as C<pthreads>; others are Perl-specific. Often, the
430standard techniques are clumsy and difficult to get right (such as
431condition waits). Where possible, it is usually easier to use Perlish
432techniques such as queues, which remove some of the hard work involved.
433
434=head2 Controlling access: lock()
435
436The lock() function takes a shared variable and puts a lock on it.
437No other thread may lock the variable until the variable is unlocked
438by the thread holding the lock. Unlocking happens automatically
439when the locking thread exits the outermost block that contains
440C<lock()> function. Using lock() is straightforward: this example has
441several threads doing some calculations in parallel, and occasionally
442updating a running total:
443
444 use threads;
445 use threads::shared;
446
447 my $total : shared = 0;
448
449 sub calc {
450 for (;;) {
451 my $result;
452 # (... do some calculations and set $result ...)
453 {
454 lock($total); # block until we obtain the lock
455 $total += $result;
456 } # lock implicitly released at end of scope
457 last if $result == 0;
458 }
459 }
460
461 my $thr1 = threads->new(\&calc);
462 my $thr2 = threads->new(\&calc);
463 my $thr3 = threads->new(\&calc);
464 $thr1->join;
465 $thr2->join;
466 $thr3->join;
467 print "total=$total\n";
468
469
470lock() blocks the thread until the variable being locked is
471available. When lock() returns, your thread can be sure that no other
472thread can lock that variable until the outermost block containing the
473lock exits.
474
475It's important to note that locks don't prevent access to the variable
476in question, only lock attempts. This is in keeping with Perl's
477longstanding tradition of courteous programming, and the advisory file
478locking that flock() gives you.
479
480You may lock arrays and hashes as well as scalars. Locking an array,
481though, will not block subsequent locks on array elements, just lock
482attempts on the array itself.
483
484Locks are recursive, which means it's okay for a thread to
485lock a variable more than once. The lock will last until the outermost
486lock() on the variable goes out of scope. For example:
487
488 my $x : shared;
489 doit();
490
491 sub doit {
492 {
493 {
494 lock($x); # wait for lock
495 lock($x); # NOOP - we already have the lock
496 {
497 lock($x); # NOOP
498 {
499 lock($x); # NOOP
500 lockit_some_more();
501 }
502 }
503 } # *** implicit unlock here ***
504 }
505 }
506
507 sub lockit_some_more {
508 lock($x); # NOOP
509 } # nothing happens here
510
511Note that there is no unlock() function - the only way to unlock a
512variable is to allow it to go out of scope.
513
514A lock can either be used to guard the data contained within the variable
515being locked, or it can be used to guard something else, like a section
516of code. In this latter case, the variable in question does not hold any
517useful data, and exists only for the purpose of being locked. In this
518respect, the variable behaves like the mutexes and basic semaphores of
519traditional thread libraries.
520
521=head2 A Thread Pitfall: Deadlocks
522
523Locks are a handy tool to synchronize access to data, and using them
524properly is the key to safe shared data. Unfortunately, locks aren't
525without their dangers, especially when multiple locks are involved.
526Consider the following code:
527
528 use threads;
529
530 my $a : shared = 4;
531 my $b : shared = "foo";
532 my $thr1 = threads->new(sub {
533 lock($a);
534 sleep 20;
535 lock($b);
536 });
537 my $thr2 = threads->new(sub {
538 lock($b);
539 sleep 20;
540 lock($a);
541 });
542
543This program will probably hang until you kill it. The only way it
544won't hang is if one of the two threads acquires both locks
545first. A guaranteed-to-hang version is more complicated, but the
546principle is the same.
547
548The first thread will grab a lock on $a, then, after a pause during which
549the second thread has probably had time to do some work, try to grab a
550lock on $b. Meanwhile, the second thread grabs a lock on $b, then later
551tries to grab a lock on $a. The second lock attempt for both threads will
552block, each waiting for the other to release its lock.
553
554This condition is called a deadlock, and it occurs whenever two or
555more threads are trying to get locks on resources that the others
556own. Each thread will block, waiting for the other to release a lock
557on a resource. That never happens, though, since the thread with the
558resource is itself waiting for a lock to be released.
559
560There are a number of ways to handle this sort of problem. The best
561way is to always have all threads acquire locks in the exact same
562order. If, for example, you lock variables $a, $b, and $c, always lock
563$a before $b, and $b before $c. It's also best to hold on to locks for
564as short a period of time to minimize the risks of deadlock.
565
566The other synchronization primitives described below can suffer from
567similar problems.
568
569=head2 Queues: Passing Data Around
570
571A queue is a special thread-safe object that lets you put data in one
572end and take it out the other without having to worry about
573synchronization issues. They're pretty straightforward, and look like
574this:
575
576 use threads;
577 use Thread::Queue;
578
579 my $DataQueue = Thread::Queue->new;
580 $thr = threads->new(sub {
581 while ($DataElement = $DataQueue->dequeue) {
582 print "Popped $DataElement off the queue\n";
583 }
584 });
585
586 $DataQueue->enqueue(12);
587 $DataQueue->enqueue("A", "B", "C");
588 $DataQueue->enqueue(\$thr);
589 sleep 10;
590 $DataQueue->enqueue(undef);
591 $thr->join;
592
593You create the queue with C<new Thread::Queue>. Then you can
594add lists of scalars onto the end with enqueue(), and pop scalars off
595the front of it with dequeue(). A queue has no fixed size, and can grow
596as needed to hold everything pushed on to it.
597
598If a queue is empty, dequeue() blocks until another thread enqueues
599something. This makes queues ideal for event loops and other
600communications between threads.
601
602=head2 Semaphores: Synchronizing Data Access
603
604Semaphores are a kind of generic locking mechanism. In their most basic
605form, they behave very much like lockable scalars, except that they
606can't hold data, and that they must be explicitly unlocked. In their
607advanced form, they act like a kind of counter, and can allow multiple
608threads to have the 'lock' at any one time.
609
610=head2 Basic semaphores
611
612Semaphores have two methods, down() and up(): down() decrements the resource
613count, while up increments it. Calls to down() will block if the
614semaphore's current count would decrement below zero. This program
615gives a quick demonstration:
616
617 use threads;
618 use Thread::Semaphore;
619
620 my $semaphore = new Thread::Semaphore;
621 my $GlobalVariable : shared = 0;
622
623 $thr1 = new threads \&sample_sub, 1;
624 $thr2 = new threads \&sample_sub, 2;
625 $thr3 = new threads \&sample_sub, 3;
626
627 sub sample_sub {
628 my $SubNumber = shift @_;
629 my $TryCount = 10;
630 my $LocalCopy;
631 sleep 1;
632 while ($TryCount--) {
633 $semaphore->down;
634 $LocalCopy = $GlobalVariable;
635 print "$TryCount tries left for sub $SubNumber (\$GlobalVariable is $GlobalVariable)\n";
636 sleep 2;
637 $LocalCopy++;
638 $GlobalVariable = $LocalCopy;
639 $semaphore->up;
640 }
641 }
642
643 $thr1->join;
644 $thr2->join;
645 $thr3->join;
646
647The three invocations of the subroutine all operate in sync. The
648semaphore, though, makes sure that only one thread is accessing the
649global variable at once.
650
651=head2 Advanced Semaphores
652
653By default, semaphores behave like locks, letting only one thread
654down() them at a time. However, there are other uses for semaphores.
655
656Each semaphore has a counter attached to it. By default, semaphores are
657created with the counter set to one, down() decrements the counter by
658one, and up() increments by one. However, we can override any or all
659of these defaults simply by passing in different values:
660
661 use threads;
662 use Thread::Semaphore;
663 my $semaphore = Thread::Semaphore->new(5);
664 # Creates a semaphore with the counter set to five
665
666 $thr1 = threads->new(\&sub1);
667 $thr2 = threads->new(\&sub1);
668
669 sub sub1 {
670 $semaphore->down(5); # Decrements the counter by five
671 # Do stuff here
672 $semaphore->up(5); # Increment the counter by five
673 }
674
675 $thr1->detach;
676 $thr2->detach;
677
678If down() attempts to decrement the counter below zero, it blocks until
679the counter is large enough. Note that while a semaphore can be created
680with a starting count of zero, any up() or down() always changes the
681counter by at least one, and so $semaphore->down(0) is the same as
682$semaphore->down(1).
683
684The question, of course, is why would you do something like this? Why