| 1 | =head1 NAME
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| 2 | X<object> X<OOP>
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| 3 |
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| 4 | perlobj - Perl objects
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| 5 |
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| 6 | =head1 DESCRIPTION
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| 7 |
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| 8 | First you need to understand what references are in Perl.
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| 9 | See L<perlref> for that. Second, if you still find the following
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| 10 | reference work too complicated, a tutorial on object-oriented programming
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| 11 | in Perl can be found in L<perltoot> and L<perltooc>.
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| 12 |
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| 13 | If you're still with us, then
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| 14 | here are three very simple definitions that you should find reassuring.
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| 15 |
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| 16 | =over 4
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| 17 |
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| 18 | =item 1.
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| 19 |
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| 20 | An object is simply a reference that happens to know which class it
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| 21 | belongs to.
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| 22 |
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| 23 | =item 2.
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| 24 |
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| 25 | A class is simply a package that happens to provide methods to deal
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| 26 | with object references.
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| 27 |
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| 28 | =item 3.
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| 29 |
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| 30 | A method is simply a subroutine that expects an object reference (or
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| 31 | a package name, for class methods) as the first argument.
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| 32 |
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| 33 | =back
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| 34 |
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| 35 | We'll cover these points now in more depth.
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| 36 |
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| 37 | =head2 An Object is Simply a Reference
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| 38 | X<object> X<bless> X<constructor> X<new>
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| 39 |
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| 40 | Unlike say C++, Perl doesn't provide any special syntax for
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| 41 | constructors. A constructor is merely a subroutine that returns a
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| 42 | reference to something "blessed" into a class, generally the
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| 43 | class that the subroutine is defined in. Here is a typical
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| 44 | constructor:
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| 45 |
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| 46 | package Critter;
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| 47 | sub new { bless {} }
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| 48 |
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| 49 | That word C<new> isn't special. You could have written
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| 50 | a construct this way, too:
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| 51 |
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| 52 | package Critter;
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| 53 | sub spawn { bless {} }
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| 54 |
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| 55 | This might even be preferable, because the C++ programmers won't
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| 56 | be tricked into thinking that C<new> works in Perl as it does in C++.
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| 57 | It doesn't. We recommend that you name your constructors whatever
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| 58 | makes sense in the context of the problem you're solving. For example,
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| 59 | constructors in the Tk extension to Perl are named after the widgets
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| 60 | they create.
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| 61 |
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| 62 | One thing that's different about Perl constructors compared with those in
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| 63 | C++ is that in Perl, they have to allocate their own memory. (The other
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| 64 | things is that they don't automatically call overridden base-class
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| 65 | constructors.) The C<{}> allocates an anonymous hash containing no
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| 66 | key/value pairs, and returns it The bless() takes that reference and
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| 67 | tells the object it references that it's now a Critter, and returns
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| 68 | the reference. This is for convenience, because the referenced object
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| 69 | itself knows that it has been blessed, and the reference to it could
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| 70 | have been returned directly, like this:
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| 71 |
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| 72 | sub new {
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| 73 | my $self = {};
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| 74 | bless $self;
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| 75 | return $self;
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| 76 | }
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| 77 |
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| 78 | You often see such a thing in more complicated constructors
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| 79 | that wish to call methods in the class as part of the construction:
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| 80 |
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| 81 | sub new {
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| 82 | my $self = {};
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| 83 | bless $self;
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| 84 | $self->initialize();
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| 85 | return $self;
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| 86 | }
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| 87 |
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| 88 | If you care about inheritance (and you should; see
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| 89 | L<perlmodlib/"Modules: Creation, Use, and Abuse">),
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| 90 | then you want to use the two-arg form of bless
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| 91 | so that your constructors may be inherited:
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| 92 |
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| 93 | sub new {
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| 94 | my $class = shift;
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| 95 | my $self = {};
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| 96 | bless $self, $class;
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| 97 | $self->initialize();
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| 98 | return $self;
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| 99 | }
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| 100 |
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| 101 | Or if you expect people to call not just C<< CLASS->new() >> but also
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| 102 | C<< $obj->new() >>, then use something like the following. (Note that using
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| 103 | this to call new() on an instance does not automatically perform any
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| 104 | copying. If you want a shallow or deep copy of an object, you'll have to
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| 105 | specifically allow for that.) The initialize() method used will be of
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| 106 | whatever $class we blessed the object into:
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| 107 |
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| 108 | sub new {
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| 109 | my $this = shift;
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| 110 | my $class = ref($this) || $this;
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| 111 | my $self = {};
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| 112 | bless $self, $class;
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| 113 | $self->initialize();
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| 114 | return $self;
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| 115 | }
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| 116 |
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| 117 | Within the class package, the methods will typically deal with the
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| 118 | reference as an ordinary reference. Outside the class package,
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| 119 | the reference is generally treated as an opaque value that may
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| 120 | be accessed only through the class's methods.
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| 121 |
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| 122 | Although a constructor can in theory re-bless a referenced object
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| 123 | currently belonging to another class, this is almost certainly going
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| 124 | to get you into trouble. The new class is responsible for all
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| 125 | cleanup later. The previous blessing is forgotten, as an object
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| 126 | may belong to only one class at a time. (Although of course it's
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| 127 | free to inherit methods from many classes.) If you find yourself
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| 128 | having to do this, the parent class is probably misbehaving, though.
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| 129 |
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| 130 | A clarification: Perl objects are blessed. References are not. Objects
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| 131 | know which package they belong to. References do not. The bless()
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| 132 | function uses the reference to find the object. Consider
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| 133 | the following example:
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| 134 |
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| 135 | $a = {};
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| 136 | $b = $a;
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| 137 | bless $a, BLAH;
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| 138 | print "\$b is a ", ref($b), "\n";
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| 139 |
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| 140 | This reports $b as being a BLAH, so obviously bless()
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| 141 | operated on the object and not on the reference.
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| 142 |
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| 143 | =head2 A Class is Simply a Package
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| 144 | X<class> X<package> X<@ISA> X<inheritance>
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| 145 |
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| 146 | Unlike say C++, Perl doesn't provide any special syntax for class
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| 147 | definitions. You use a package as a class by putting method
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| 148 | definitions into the class.
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| 149 |
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| 150 | There is a special array within each package called @ISA, which says
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| 151 | where else to look for a method if you can't find it in the current
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| 152 | package. This is how Perl implements inheritance. Each element of the
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| 153 | @ISA array is just the name of another package that happens to be a
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| 154 | class package. The classes are searched (depth first) for missing
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| 155 | methods in the order that they occur in @ISA. The classes accessible
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| 156 | through @ISA are known as base classes of the current class.
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| 157 |
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| 158 | All classes implicitly inherit from class C<UNIVERSAL> as their
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| 159 | last base class. Several commonly used methods are automatically
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| 160 | supplied in the UNIVERSAL class; see L<"Default UNIVERSAL methods"> for
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| 161 | more details.
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| 162 | X<UNIVERSAL> X<base class> X<class, base>
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| 163 |
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| 164 | If a missing method is found in a base class, it is cached
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| 165 | in the current class for efficiency. Changing @ISA or defining new
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| 166 | subroutines invalidates the cache and causes Perl to do the lookup again.
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| 167 |
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| 168 | If neither the current class, its named base classes, nor the UNIVERSAL
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| 169 | class contains the requested method, these three places are searched
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| 170 | all over again, this time looking for a method named AUTOLOAD(). If an
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| 171 | AUTOLOAD is found, this method is called on behalf of the missing method,
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| 172 | setting the package global $AUTOLOAD to be the fully qualified name of
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| 173 | the method that was intended to be called.
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| 174 | X<AUTOLOAD>
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| 175 |
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| 176 | If none of that works, Perl finally gives up and complains.
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| 177 |
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| 178 | If you want to stop the AUTOLOAD inheritance say simply
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| 179 | X<AUTOLOAD>
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| 180 |
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| 181 | sub AUTOLOAD;
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| 182 |
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| 183 | and the call will die using the name of the sub being called.
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| 184 |
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| 185 | Perl classes do method inheritance only. Data inheritance is left up
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| 186 | to the class itself. By and large, this is not a problem in Perl,
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| 187 | because most classes model the attributes of their object using an
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| 188 | anonymous hash, which serves as its own little namespace to be carved up
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| 189 | by the various classes that might want to do something with the object.
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| 190 | The only problem with this is that you can't sure that you aren't using
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| 191 | a piece of the hash that isn't already used. A reasonable workaround
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| 192 | is to prepend your fieldname in the hash with the package name.
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| 193 | X<inheritance, method> X<inheritance, data>
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| 194 |
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| 195 | sub bump {
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| 196 | my $self = shift;
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| 197 | $self->{ __PACKAGE__ . ".count"}++;
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| 198 | }
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| 199 |
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| 200 | =head2 A Method is Simply a Subroutine
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| 201 | X<method>
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| 202 |
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| 203 | Unlike say C++, Perl doesn't provide any special syntax for method
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| 204 | definition. (It does provide a little syntax for method invocation
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| 205 | though. More on that later.) A method expects its first argument
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| 206 | to be the object (reference) or package (string) it is being invoked
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| 207 | on. There are two ways of calling methods, which we'll call class
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| 208 | methods and instance methods.
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| 209 |
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| 210 | A class method expects a class name as the first argument. It
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| 211 | provides functionality for the class as a whole, not for any
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| 212 | individual object belonging to the class. Constructors are often
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| 213 | class methods, but see L<perltoot> and L<perltooc> for alternatives.
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| 214 | Many class methods simply ignore their first argument, because they
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| 215 | already know what package they're in and don't care what package
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| 216 | they were invoked via. (These aren't necessarily the same, because
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| 217 | class methods follow the inheritance tree just like ordinary instance
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| 218 | methods.) Another typical use for class methods is to look up an
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| 219 | object by name:
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| 220 |
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| 221 | sub find {
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| 222 | my ($class, $name) = @_;
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| 223 | $objtable{$name};
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| 224 | }
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| 225 |
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| 226 | An instance method expects an object reference as its first argument.
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| 227 | Typically it shifts the first argument into a "self" or "this" variable,
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| 228 | and then uses that as an ordinary reference.
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| 229 |
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| 230 | sub display {
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| 231 | my $self = shift;
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| 232 | my @keys = @_ ? @_ : sort keys %$self;
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| 233 | foreach $key (@keys) {
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| 234 | print "\t$key => $self->{$key}\n";
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| 235 | }
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| 236 | }
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| 237 |
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| 238 | =head2 Method Invocation
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| 239 | X<invocation> X<method> X<arrow> X<< -> >>
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| 240 |
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| 241 | For various historical and other reasons, Perl offers two equivalent
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| 242 | ways to write a method call. The simpler and more common way is to use
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| 243 | the arrow notation:
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| 244 |
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| 245 | my $fred = Critter->find("Fred");
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| 246 | $fred->display("Height", "Weight");
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| 247 |
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| 248 | You should already be familiar with the use of the C<< -> >> operator with
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| 249 | references. In fact, since C<$fred> above is a reference to an object,
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| 250 | you could think of the method call as just another form of
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| 251 | dereferencing.
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| 252 |
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| 253 | Whatever is on the left side of the arrow, whether a reference or a
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| 254 | class name, is passed to the method subroutine as its first argument.
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| 255 | So the above code is mostly equivalent to:
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| 256 |
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| 257 | my $fred = Critter::find("Critter", "Fred");
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| 258 | Critter::display($fred, "Height", "Weight");
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| 259 |
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| 260 | How does Perl know which package the subroutine is in? By looking at
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| 261 | the left side of the arrow, which must be either a package name or a
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| 262 | reference to an object, i.e. something that has been blessed to a
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| 263 | package. Either way, that's the package where Perl starts looking. If
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| 264 | that package has no subroutine with that name, Perl starts looking for
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| 265 | it in any base classes of that package, and so on.
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| 266 |
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| 267 | If you need to, you I<can> force Perl to start looking in some other package:
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| 268 |
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| 269 | my $barney = MyCritter->Critter::find("Barney");
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| 270 | $barney->Critter::display("Height", "Weight");
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| 271 |
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| 272 | Here C<MyCritter> is presumably a subclass of C<Critter> that defines
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| 273 | its own versions of find() and display(). We haven't specified what
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| 274 | those methods do, but that doesn't matter above since we've forced Perl
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| 275 | to start looking for the subroutines in C<Critter>.
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| 276 |
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| 277 | As a special case of the above, you may use the C<SUPER> pseudo-class to
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| 278 | tell Perl to start looking for the method in the packages named in the
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| 279 | current class's C<@ISA> list.
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| 280 | X<SUPER>
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| 281 |
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| 282 | package MyCritter;
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| 283 | use base 'Critter'; # sets @MyCritter::ISA = ('Critter');
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| 284 |
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| 285 | sub display {
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| 286 | my ($self, @args) = @_;
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| 287 | $self->SUPER::display("Name", @args);
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| 288 | }
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| 289 |
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| 290 | It is important to note that C<SUPER> refers to the superclass(es) of the
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| 291 | I<current package> and not to the superclass(es) of the object. Also, the
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| 292 | C<SUPER> pseudo-class can only currently be used as a modifier to a method
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| 293 | name, but not in any of the other ways that class names are normally used,
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| 294 | eg:
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| 295 | X<SUPER>
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| 296 |
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| 297 | something->SUPER::method(...); # OK
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| 298 | SUPER::method(...); # WRONG
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| 299 | SUPER->method(...); # WRONG
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| 300 |
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| 301 | Instead of a class name or an object reference, you can also use any
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| 302 | expression that returns either of those on the left side of the arrow.
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| 303 | So the following statement is valid:
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| 304 |
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| 305 | Critter->find("Fred")->display("Height", "Weight");
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| 306 |
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| 307 | and so is the following:
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| 308 |
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| 309 | my $fred = (reverse "rettirC")->find(reverse "derF");
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| 310 |
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| 311 | The right side of the arrow typically is the method name, but a simple
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| 312 | scalar variable containing either the method name or a subroutine
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| 313 | reference can also be used.
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| 314 |
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| 315 | =head2 Indirect Object Syntax
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| 316 | X<indirect object syntax> X<invocation, indirect> X<indirect>
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| 317 |
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| 318 | The other way to invoke a method is by using the so-called "indirect
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| 319 | object" notation. This syntax was available in Perl 4 long before
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| 320 | objects were introduced, and is still used with filehandles like this:
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| 321 |
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| 322 | print STDERR "help!!!\n";
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| 323 |
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| 324 | The same syntax can be used to call either object or class methods.
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| 325 |
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| 326 | my $fred = find Critter "Fred";
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| 327 | display $fred "Height", "Weight";
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| 328 |
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| 329 | Notice that there is no comma between the object or class name and the
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| 330 | parameters. This is how Perl can tell you want an indirect method call
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| 331 | instead of an ordinary subroutine call.
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| 332 |
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| 333 | But what if there are no arguments? In that case, Perl must guess what
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| 334 | you want. Even worse, it must make that guess I<at compile time>.
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| 335 | Usually Perl gets it right, but when it doesn't you get a function
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| 336 | call compiled as a method, or vice versa. This can introduce subtle bugs
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| 337 | that are hard to detect.
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| 338 |
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| 339 | For example, a call to a method C<new> in indirect notation -- as C++
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| 340 | programmers are wont to make -- can be miscompiled into a subroutine
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| 341 | call if there's already a C<new> function in scope. You'd end up
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| 342 | calling the current package's C<new> as a subroutine, rather than the
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| 343 | desired class's method. The compiler tries to cheat by remembering
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| 344 | bareword C<require>s, but the grief when it messes up just isn't worth the
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| 345 | years of debugging it will take you to track down such subtle bugs.
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| 346 |
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| 347 | There is another problem with this syntax: the indirect object is
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| 348 | limited to a name, a scalar variable, or a block, because it would have
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| 349 | to do too much lookahead otherwise, just like any other postfix
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| 350 | dereference in the language. (These are the same quirky rules as are
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| 351 | used for the filehandle slot in functions like C<print> and C<printf>.)
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| 352 | This can lead to horribly confusing precedence problems, as in these
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| 353 | next two lines:
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| 354 |
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| 355 | move $obj->{FIELD}; # probably wrong!
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| 356 | move $ary[$i]; # probably wrong!
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| 357 |
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| 358 | Those actually parse as the very surprising:
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| 359 |
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| 360 | $obj->move->{FIELD}; # Well, lookee here
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| 361 | $ary->move([$i]); # Didn't expect this one, eh?
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| 362 |
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| 363 | Rather than what you might have expected:
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| 364 |
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| 365 | $obj->{FIELD}->move(); # You should be so lucky.
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| 366 | $ary[$i]->move; # Yeah, sure.
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| 367 |
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| 368 | To get the correct behavior with indirect object syntax, you would have
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| 369 | to use a block around the indirect object:
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| 370 |
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| 371 | move {$obj->{FIELD}};
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| 372 | move {$ary[$i]};
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| 373 |
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| 374 | Even then, you still have the same potential problem if there happens to
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| 375 | be a function named C<move> in the current package. B<The C<< -> >>
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| 376 | notation suffers from neither of these disturbing ambiguities, so we
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| 377 | recommend you use it exclusively.> However, you may still end up having
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| 378 | to read code using the indirect object notation, so it's important to be
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| 379 | familiar with it.
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| 380 |
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| 381 | =head2 Default UNIVERSAL methods
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| 382 | X<UNIVERSAL>
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| 383 |
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| 384 | The C<UNIVERSAL> package automatically contains the following methods that
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| 385 | are inherited by all other classes:
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| 386 |
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| 387 | =over 4
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| 388 |
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| 389 | =item isa(CLASS)
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| 390 | X<isa>
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| 391 |
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| 392 | C<isa> returns I<true> if its object is blessed into a subclass of C<CLASS>
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| 393 |
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| 394 | You can also call C<UNIVERSAL::isa> as a subroutine with two arguments. Of
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| 395 | course, this will do the wrong thing if someone has overridden C<isa> in a
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| 396 | class, so don't do it.
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| 397 |
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| 398 | If you need to determine whether you've received a valid invocant, use the
|
|---|
| 399 | C<blessed> function from L<Scalar::Util>:
|
|---|
| 400 | X<invocant> X<blessed>
|
|---|
| 401 |
|
|---|
| 402 | if (blessed($ref) && $ref->isa( 'Some::Class')) {
|
|---|
| 403 | # ...
|
|---|
| 404 | }
|
|---|
| 405 |
|
|---|
| 406 | C<blessed> returns the name of the package the argument has been
|
|---|
| 407 | blessed into, or C<undef>.
|
|---|
| 408 |
|
|---|
| 409 | =item can(METHOD)
|
|---|
| 410 | X<can>
|
|---|
| 411 |
|
|---|
| 412 | C<can> checks to see if its object has a method called C<METHOD>,
|
|---|
| 413 | if it does then a reference to the sub is returned, if it does not then
|
|---|
| 414 | I<undef> is returned.
|
|---|
| 415 |
|
|---|
| 416 | C<UNIVERSAL::can> can also be called as a subroutine with two arguments. It'll
|
|---|
| 417 | always return I<undef> if its first argument isn't an object or a class name.
|
|---|
| 418 | The same caveats for calling C<UNIVERSAL::isa> directly apply here, too.
|
|---|
| 419 |
|
|---|
| 420 | =item VERSION( [NEED] )
|
|---|
| 421 | X<VERSION>
|
|---|
| 422 |
|
|---|
| 423 | C<VERSION> returns the version number of the class (package). If the
|
|---|
| 424 | NEED argument is given then it will check that the current version (as
|
|---|
| 425 | defined by the $VERSION variable in the given package) not less than
|
|---|
| 426 | NEED; it will die if this is not the case. This method is normally
|
|---|
| 427 | called as a class method. This method is called automatically by the
|
|---|
| 428 | C<VERSION> form of C<use>.
|
|---|
| 429 |
|
|---|
| 430 | use A 1.2 qw(some imported subs);
|
|---|
| 431 | # implies:
|
|---|
| 432 | A->VERSION(1.2);
|
|---|
| 433 |
|
|---|
| 434 | =back
|
|---|
| 435 |
|
|---|
| 436 | B<NOTE:> C<can> directly uses Perl's internal code for method lookup, and
|
|---|
| 437 | C<isa> uses a very similar method and cache-ing strategy. This may cause
|
|---|
| 438 | strange effects if the Perl code dynamically changes @ISA in any package.
|
|---|
| 439 |
|
|---|
| 440 | You may add other methods to the UNIVERSAL class via Perl or XS code.
|
|---|
| 441 | You do not need to C<use UNIVERSAL> to make these methods
|
|---|
| 442 | available to your program (and you should not do so).
|
|---|
| 443 |
|
|---|
| 444 | =head2 Destructors
|
|---|
| 445 | X<destructor> X<DESTROY>
|
|---|
| 446 |
|
|---|
| 447 | When the last reference to an object goes away, the object is
|
|---|
| 448 | automatically destroyed. (This may even be after you exit, if you've
|
|---|
| 449 | stored references in global variables.) If you want to capture control
|
|---|
| 450 | just before the object is freed, you may define a DESTROY method in
|
|---|
| 451 | your class. It will automatically be called at the appropriate moment,
|
|---|
| 452 | and you can do any extra cleanup you need to do. Perl passes a reference
|
|---|
| 453 | to the object under destruction as the first (and only) argument. Beware
|
|---|
| 454 | that the reference is a read-only value, and cannot be modified by
|
|---|
| 455 | manipulating C<$_[0]> within the destructor. The object itself (i.e.
|
|---|
| 456 | the thingy the reference points to, namely C<${$_[0]}>, C<@{$_[0]}>,
|
|---|
| 457 | C<%{$_[0]}> etc.) is not similarly constrained.
|
|---|
| 458 |
|
|---|
| 459 | Since DESTROY methods can be called at unpredictable times, it is
|
|---|
| 460 | important that you localise any global variables that the method may
|
|---|
| 461 | update. In particular, localise C<$@> if you use C<eval {}> and
|
|---|
| 462 | localise C<$?> if you use C<system> or backticks.
|
|---|
| 463 |
|
|---|
| 464 | If you arrange to re-bless the reference before the destructor returns,
|
|---|
| 465 | perl will again call the DESTROY method for the re-blessed object after
|
|---|
| 466 | the current one returns. This can be used for clean delegation of
|
|---|
| 467 | object destruction, or for ensuring that destructors in the base classes
|
|---|
| 468 | of your choosing get called. Explicitly calling DESTROY is also possible,
|
|---|
| 469 | but is usually never needed.
|
|---|
| 470 |
|
|---|
| 471 | Do not confuse the previous discussion with how objects I<CONTAINED> in the current
|
|---|
| 472 | one are destroyed. Such objects will be freed and destroyed automatically
|
|---|
| 473 | when the current object is freed, provided no other references to them exist
|
|---|
| 474 | elsewhere.
|
|---|
| 475 |
|
|---|
| 476 | =head2 Summary
|
|---|
| 477 |
|
|---|
| 478 | That's about all there is to it. Now you need just to go off and buy a
|
|---|
| 479 | book about object-oriented design methodology, and bang your forehead
|
|---|
| 480 | with it for the next six months or so.
|
|---|
| 481 |
|
|---|
| 482 | =head2 Two-Phased Garbage Collection
|
|---|
| 483 | X<garbage collection> X<GC> X<circular reference>
|
|---|
| 484 | X<reference, circular> X<DESTROY> X<destructor>
|
|---|
| 485 |
|
|---|
| 486 | For most purposes, Perl uses a fast and simple, reference-based
|
|---|
| 487 | garbage collection system. That means there's an extra
|
|---|
| 488 | dereference going on at some level, so if you haven't built
|
|---|
| 489 | your Perl executable using your C compiler's C<-O> flag, performance
|
|---|
| 490 | will suffer. If you I<have> built Perl with C<cc -O>, then this
|
|---|
| 491 | probably won't matter.
|
|---|
| 492 |
|
|---|
| 493 | A more serious concern is that unreachable memory with a non-zero
|
|---|
| 494 | reference count will not normally get freed. Therefore, this is a bad
|
|---|
| 495 | idea:
|
|---|
| 496 |
|
|---|
| 497 | {
|
|---|
| 498 | my $a;
|
|---|
| 499 | $a = \$a;
|
|---|
| 500 | }
|
|---|
| 501 |
|
|---|
| 502 | Even thought $a I<should> go away, it can't. When building recursive data
|
|---|
| 503 | structures, you'll have to break the self-reference yourself explicitly
|
|---|
| 504 | if you don't care to leak. For example, here's a self-referential
|
|---|
| 505 | node such as one might use in a sophisticated tree structure:
|
|---|
| 506 |
|
|---|
| 507 | sub new_node {
|
|---|
| 508 | my $class = shift;
|
|---|
| 509 | my $node = {};
|
|---|
| 510 | $node->{LEFT} = $node->{RIGHT} = $node;
|
|---|
| 511 | $node->{DATA} = [ @_ ];
|
|---|
| 512 | return bless $node => $class;
|
|---|
| 513 | }
|
|---|
| 514 |
|
|---|
| 515 | If you create nodes like that, they (currently) won't go away unless you
|
|---|
| 516 | break their self reference yourself. (In other words, this is not to be
|
|---|
| 517 | construed as a feature, and you shouldn't depend on it.)
|
|---|
| 518 |
|
|---|
| 519 | Almost.
|
|---|
| 520 |
|
|---|
| 521 | When an interpreter thread finally shuts down (usually when your program
|
|---|
| 522 | exits), then a rather costly but complete mark-and-sweep style of garbage
|
|---|
| 523 | collection is performed, and everything allocated by that thread gets
|
|---|
| 524 | destroyed. This is essential to support Perl as an embedded or a
|
|---|
| 525 | multithreadable language. For example, this program demonstrates Perl's
|
|---|
| 526 | two-phased garbage collection:
|
|---|
| 527 |
|
|---|
| 528 | #!/usr/bin/perl
|
|---|
| 529 | package Subtle;
|
|---|
| 530 |
|
|---|
| 531 | sub new {
|
|---|
| 532 | my $test;
|
|---|
| 533 | $test = \$test;
|
|---|
| 534 | warn "CREATING " . \$test;
|
|---|
| 535 | return bless \$test;
|
|---|
| 536 | }
|
|---|
| 537 |
|
|---|
| 538 | sub DESTROY {
|
|---|
| 539 | my $self = shift;
|
|---|
| 540 | warn "DESTROYING $self";
|
|---|
| 541 | }
|
|---|
| 542 |
|
|---|
| 543 | package main;
|
|---|
| 544 |
|
|---|
| 545 | warn "starting program";
|
|---|
| 546 | {
|
|---|
| 547 | my $a = Subtle->new;
|
|---|
| 548 | my $b = Subtle->new;
|
|---|
| 549 | $$a = 0; # break selfref
|
|---|
| 550 | warn "leaving block";
|
|---|
| 551 | }
|
|---|
| 552 |
|
|---|
| 553 | warn "just exited block";
|
|---|
| 554 | warn "time to die...";
|
|---|
| 555 | exit;
|
|---|
| 556 |
|
|---|
| 557 | When run as F</foo/test>, the following output is produced:
|
|---|
| 558 |
|
|---|
| 559 | starting program at /foo/test line 18.
|
|---|
| 560 | CREATING SCALAR(0x8e5b8) at /foo/test line 7.
|
|---|
| 561 | CREATING SCALAR(0x8e57c) at /foo/test line 7.
|
|---|
| 562 | leaving block at /foo/test line 23.
|
|---|
| 563 | DESTROYING Subtle=SCALAR(0x8e5b8) at /foo/test line 13.
|
|---|
| 564 | just exited block at /foo/test line 26.
|
|---|
| 565 | time to die... at /foo/test line 27.
|
|---|
| 566 | DESTROYING Subtle=SCALAR(0x8e57c) during global destruction.
|
|---|
| 567 |
|
|---|
| 568 | Notice that "global destruction" bit there? That's the thread
|
|---|
| 569 | garbage collector reaching the unreachable.
|
|---|
| 570 |
|
|---|
| 571 | Objects are always destructed, even when regular refs aren't. Objects
|
|---|
| 572 | are destructed in a separate pass before ordinary refs just to
|
|---|
| 573 | prevent object destructors from using refs that have been themselves
|
|---|
| 574 | destructed. Plain refs are only garbage-collected if the destruct level
|
|---|
| 575 | is greater than 0. You can test the higher levels of global destruction
|
|---|
| 576 | by setting the PERL_DESTRUCT_LEVEL environment variable, presuming
|
|---|
| 577 | C<-DDEBUGGING> was enabled during perl build time.
|
|---|
| 578 | See L<perlhack/PERL_DESTRUCT_LEVEL> for more information.
|
|---|
| 579 |
|
|---|
| 580 | A more complete garbage collection strategy will be implemented
|
|---|
| 581 | at a future date.
|
|---|
| 582 |
|
|---|
| 583 | In the meantime, the best solution is to create a non-recursive container
|
|---|
| 584 | class that holds a pointer to the self-referential data structure.
|
|---|
| 585 | Define a DESTROY method for the containing object's class that manually
|
|---|
| 586 | breaks the circularities in the self-referential structure.
|
|---|
| 587 |
|
|---|
| 588 | =head1 SEE ALSO
|
|---|
| 589 |
|
|---|
| 590 | A kinder, gentler tutorial on object-oriented programming in Perl can
|
|---|
| 591 | be found in L<perltoot>, L<perlboot> and L<perltooc>. You should
|
|---|
| 592 | also check out L<perlbot> for other object tricks, traps, and tips, as
|
|---|
| 593 | well as L<perlmodlib> for some style guides on constructing both
|
|---|
| 594 | modules and classes.
|
|---|