| 1 | /* AccessibleState.java -- a state of an accessible object
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| 2 | Copyright (C) 2002 Free Software Foundation
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| 3 |
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| 4 | This file is part of GNU Classpath.
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| 5 |
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| 6 | GNU Classpath is free software; you can redistribute it and/or modify
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| 7 | it under the terms of the GNU General Public License as published by
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| 8 | the Free Software Foundation; either version 2, or (at your option)
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| 9 | any later version.
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| 10 |
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| 11 | GNU Classpath is distributed in the hope that it will be useful, but
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| 12 | WITHOUT ANY WARRANTY; without even the implied warranty of
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| 13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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| 14 | General Public License for more details.
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| 15 |
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| 16 | You should have received a copy of the GNU General Public License
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| 17 | along with GNU Classpath; see the file COPYING. If not, write to the
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| 18 | Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
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| 19 | 02111-1307 USA.
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| 20 |
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| 21 | Linking this library statically or dynamically with other modules is
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| 22 | making a combined work based on this library. Thus, the terms and
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| 23 | conditions of the GNU General Public License cover the whole
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| 24 | combination.
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| 25 |
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| 26 | As a special exception, the copyright holders of this library give you
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| 27 | permission to link this library with independent modules to produce an
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| 28 | executable, regardless of the license terms of these independent
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| 29 | modules, and to copy and distribute the resulting executable under
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| 30 | terms of your choice, provided that you also meet, for each linked
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| 31 | independent module, the terms and conditions of the license of that
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| 32 | module. An independent module is a module which is not derived from
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| 33 | or based on this library. If you modify this library, you may extend
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| 34 | this exception to your version of the library, but you are not
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| 35 | obligated to do so. If you do not wish to do so, delete this
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| 36 | exception statement from your version. */
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| 37 |
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| 38 | package javax.accessibility;
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| 39 |
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| 40 | /**
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| 41 | * A state portion of an accessible object. A combination of states represent
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| 42 | * the entire object state, in an AccessibleStateSet. For example, this could
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| 43 | * be "active" or "selected". This strongly typed "enumeration" supports
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| 44 | * localized strings. If the constants of this class are not adequate, new
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| 45 | * ones may be added in a similar matter, while avoiding a public constructor.
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| 46 | *
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| 47 | * @author Eric Blake <[email protected]>
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| 48 | * @since 1.2
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| 49 | * @status updated to 1.4
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| 50 | */
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| 51 | public class AccessibleState extends AccessibleBundle
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| 52 | {
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| 53 | /**
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| 54 | * Indicates an active window, as well as an active child in a list or other
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| 55 | * collection.
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| 56 | *
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| 57 | * @see AccessibleRole#WINDOW
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| 58 | * @see AccessibleRole#FRAME
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| 59 | * @see AccessibleRole#DIALOG
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| 60 | */
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| 61 | public static final AccessibleState ACTIVE
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| 62 | = new AccessibleState("active");
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| 63 |
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| 64 | /**
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| 65 | * Indicates a pushed button, usually when the mouse has been pressed but
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| 66 | * not released.
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| 67 | *
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| 68 | * @see AccessibleRole#PUSH_BUTTON
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| 69 | */
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| 70 | public static final AccessibleState PRESSED
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| 71 | = new AccessibleState("pressed");
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| 72 |
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| 73 | /**
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| 74 | * Indicates an armed object, usually a button which has been pushed and
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| 75 | * the mouse has not left the button area.
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| 76 | *
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| 77 | * @see AccessibleRole#PUSH_BUTTON
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| 78 | */
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| 79 | public static final AccessibleState ARMED
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| 80 | = new AccessibleState("armed");
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| 81 |
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| 82 | /**
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| 83 | * Indicates an object is busy, such as a slider, scroll bar, or progress
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| 84 | * bar in transition.
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| 85 | *
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| 86 | * @see AccessibleRole#PROGRESS_BAR
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| 87 | * @see AccessibleRole#SCROLL_BAR
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| 88 | * @see AccessibleRole#SLIDER
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| 89 | */
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| 90 | public static final AccessibleState BUSY
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| 91 | = new AccessibleState("busy");
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| 92 |
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| 93 | /**
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| 94 | * Indicates an object is checked.
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| 95 | *
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| 96 | * @see AccessibleRole#TOGGLE_BUTTON
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| 97 | * @see AccessibleRole#RADIO_BUTTON
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| 98 | * @see AccessibleRole#CHECK_BOX
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| 99 | */
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| 100 | public static final AccessibleState CHECKED
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| 101 | = new AccessibleState("checked");
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| 102 |
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| 103 | /**
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| 104 | * Indicates the user can edit the component contents. This is usually for
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| 105 | * text, as other objects like scroll bars are automatically editable.
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| 106 | *
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| 107 | * @see #ENABLED
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| 108 | */
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| 109 | public static final AccessibleState EDITABLE
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| 110 | = new AccessibleState("editable");
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| 111 |
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| 112 | /**
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| 113 | * Indicates the object allows progressive disclosure of its children,
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| 114 | * usually in a collapsible tree or other hierachical object.
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| 115 | *
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| 116 | * @see #EXPANDED
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| 117 | * @see #COLLAPSED
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| 118 | * @see AccessibleRole#TREE
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| 119 | */
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| 120 | public static final AccessibleState EXPANDABLE
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| 121 | = new AccessibleState("expandable");
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| 122 |
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| 123 | /**
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| 124 | * Indicates that the object is collapsed, usually in a tree.
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| 125 | *
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| 126 | * @see #EXPANDABLE
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| 127 | * @see #EXPANDED
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| 128 | * @see AccessibleRole#TREE
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| 129 | */
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| 130 | public static final AccessibleState COLLAPSED
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| 131 | = new AccessibleState("collapsed");
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| 132 |
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| 133 | /**
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| 134 | * Indicates that the object is expanded, usually in a tree.
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| 135 | *
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| 136 | * @see #EXPANDABLE
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| 137 | * @see #COLLAPSED
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| 138 | * @see AccessibleRole#TREE
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| 139 | */
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| 140 | public static final AccessibleState EXPANDED
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| 141 | = new AccessibleState("expanded");
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| 142 |
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| 143 | /**
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| 144 | * Indicates that an object is enabled. In the absence of this state,
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| 145 | * graphics are often grayed out, and cannot be manipulated.
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| 146 | */
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| 147 | public static final AccessibleState ENABLED
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| 148 | = new AccessibleState("enabled");
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| 149 |
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| 150 | /**
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| 151 | * Indicates that an object can accept focus, which means it will process
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| 152 | * keyboard events when focused.
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| 153 | *
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| 154 | * @see #FOCUSED
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| 155 | */
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| 156 | public static final AccessibleState FOCUSABLE
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| 157 | = new AccessibleState("focusable");
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| 158 |
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| 159 | /**
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| 160 | * Indicates that an object has keyboard focus.
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| 161 | *
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| 162 | * @see #FOCUSABLE
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| 163 | */
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| 164 | public static final AccessibleState FOCUSED
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| 165 | = new AccessibleState("focused");
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| 166 |
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| 167 | /**
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| 168 | * Indicates that an object is minimized to an icon.
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| 169 | *
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| 170 | * @see AccessibleRole#FRAME
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| 171 | * @see AccessibleRole#INTERNAL_FRAME
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| 172 | */
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| 173 | public static final AccessibleState ICONIFIED
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| 174 | = new AccessibleState("iconified");
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| 175 |
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| 176 | /**
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| 177 | * Indicates that something must be done in the current object before
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| 178 | * interaction is allowed on other windows, usually for dialogs.
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| 179 | *
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| 180 | * @see AccessibleRole#DIALOG
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| 181 | */
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| 182 | public static final AccessibleState MODAL
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| 183 | = new AccessibleState("modal");
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| 184 |
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| 185 | /**
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| 186 | * Indicates that all pixels in the object are painted. If this state is not
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| 187 | * present, then the object has some degree of transparency, letting lower
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| 188 | * panes show through.
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| 189 | *
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| 190 | * @see Accessible#getAccessibleContext()
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| 191 | * @see AccessibleContext#getAccessibleComponent()
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| 192 | * @see AccessibleComponent#getBounds()
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| 193 | */
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| 194 | public static final AccessibleState OPAQUE
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| 195 | = new AccessibleState("opaque");
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| 196 |
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| 197 | /**
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| 198 | * Indicates the size of this object is not fixed.
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| 199 | *
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| 200 | * @see Accessible#getAccessibleContext()
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| 201 | * @see AccessibleContext#getAccessibleComponent()
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| 202 | * @see AccessibleComponent#getSize()
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| 203 | * @see AccessibleComponent#setSize(Dimension)
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| 204 | */
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| 205 | public static final AccessibleState RESIZABLE
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| 206 | = new AccessibleState("resizable");
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| 207 |
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| 208 | /**
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| 209 | * Indicates that multiple children can be selected at once.
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| 210 | *
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| 211 | * @see Accessible#getAccessibleContext()
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| 212 | * @see AccessibleContext#getAccessibleSelection()
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| 213 | * @see AccessibleSelection
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| 214 | */
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| 215 | public static final AccessibleState MULTISELECTABLE
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| 216 | = new AccessibleState("multiselectable");
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| 217 |
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| 218 | /**
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| 219 | * Indicates that this child is one which can be selected from its parent.
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| 220 | *
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| 221 | * @see #SELECTED
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| 222 | * @see Accessible#getAccessibleContext()
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| 223 | * @see AccessibleContext#getAccessibleSelection()
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| 224 | * @see AccessibleSelection
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| 225 | */
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| 226 | public static final AccessibleState SELECTABLE
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| 227 | = new AccessibleState("selectable");
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| 228 |
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| 229 | /**
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| 230 | * Indicates that this child has been selected from its parent.
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| 231 | *
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| 232 | * @see #SELECTABLE
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| 233 | * @see Accessible#getAccessibleContext()
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| 234 | * @see AccessibleContext#getAccessibleSelection()
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| 235 | * @see AccessibleSelection
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| 236 | */
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| 237 | public static final AccessibleState SELECTED
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| 238 | = new AccessibleState("selected");
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| 239 |
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| 240 | /**
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| 241 | * Indicates that this object and all its parents are visible, so that it
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| 242 | * is on the screen. However, something opaque may be on top of it.
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| 243 | *
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| 244 | * @see #VISIBLE
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| 245 | */
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| 246 | public static final AccessibleState SHOWING
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| 247 | = new AccessibleState("showing");
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| 248 |
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| 249 | /**
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| 250 | * Indicates that this object intends to be visible. However, if its
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| 251 | * parent is invisible, this object is as well.
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| 252 | *
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| 253 | * @see #SHOWING
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| 254 | */
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| 255 | public static final AccessibleState VISIBLE
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| 256 | = new AccessibleState("visible");
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| 257 |
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| 258 | /**
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| 259 | * Indicates that an object has vertical orientation.
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| 260 | *
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| 261 | * @see #HORIZONTAL
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| 262 | * @see AccessibleRole#SCROLL_BAR
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| 263 | * @see AccessibleRole#SLIDER
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| 264 | * @see AccessibleRole#PROGRESS_BAR
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| 265 | */
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| 266 | public static final AccessibleState VERTICAL
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| 267 | = new AccessibleState("vertical");
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| 268 |
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| 269 | /**
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| 270 | * Indicates that an object has horizontal orientation.
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| 271 | *
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| 272 | * @see #VERTICAL
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| 273 | * @see AccessibleRole#SCROLL_BAR
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| 274 | * @see AccessibleRole#SLIDER
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| 275 | * @see AccessibleRole#PROGRESS_BAR
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| 276 | */
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| 277 | public static final AccessibleState HORIZONTAL
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| 278 | = new AccessibleState("horizontal");
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| 279 |
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| 280 | /**
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| 281 | * Indicates that this text object can only hold a single line.
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| 282 | *
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| 283 | * @see #MULTI_LINE
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| 284 | */
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| 285 | public static final AccessibleState SINGLE_LINE
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| 286 | = new AccessibleState("single line");
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| 287 |
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| 288 | /**
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| 289 | * Indicates that this text object can hold multiple lines.
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| 290 | *
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| 291 | * @see #SINGLE_LINE
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| 292 | */
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| 293 | public static final AccessibleState MULTI_LINE
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| 294 | = new AccessibleState("multiple line");
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| 295 |
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| 296 | /**
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| 297 | * Indicates that this object is transient. This means the object is
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| 298 | * generated for method queries, but will never generate events, because
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| 299 | * its container (such as a tree, list, or table) does all the work.
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| 300 | */
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| 301 | public static final AccessibleState TRANSIENT
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| 302 | = new AccessibleState("transient");
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| 303 |
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| 304 | /**
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| 305 | * Create a new constant with a locale independent key. Follow the example,
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| 306 | * keep the constructor private and make public constants instead.
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| 307 | *
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| 308 | * @param key the name of the state
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| 309 | * @see #toDisplayString(String, Locale)
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| 310 | */
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| 311 | protected AccessibleState(String key)
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| 312 | {
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| 313 | this.key = key;
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| 314 | }
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| 315 | } // class AccessibleState
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