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Difference between revisions of "cpp/numeric/random/shuffle order engine/seed"

From cppreference.com
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Latest revision as of 14:06, 7 August 2021

 
 
 
 
 
void seed();
(1) (since C++11)
void seed( result_type value );
(2) (since C++11)
template< class SeedSeq >
void seed( SeedSeq& seq );
(3) (since C++11)

Reinitializes the internal state of the underlying engine using a new seed value.

1) Seeds the underlying engine with the default seed value. Effectively calls e.seed(), where e is the underlying engine.
2) Seeds the underlying engine with the seed value value. Effectively calls e.seed(value), where e is the underlying engine.
3) Seeds the underlying engine with the seed sequence seq. Effectively calls e.seed(seq), where e is the underlying engine.
This overload participates in overload resolution only if SeedSeq satisfies the requirements of SeedSequence.

[edit] Parameters

value - seed value to use in the initialization of the internal state of the underlying engine
seq - seed sequence to use in the initialization of the internal state of the underlying engine

[edit] Exceptions

3) If SeedSeq is not std::seed_seq, throws the exceptions thrown by the seq.generate call.

[edit] Defect reports

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

DR Applied to Behavior as published Correct behavior
LWG 2181 C++11 overload (3) would not throw even if the seq.generate call throws propagates the exception