Grid is the base class for plotting a layout of uniformly spaced points and lines.
The Grid component stores dimensional data of the layout of the grid and provides helper functions to retrieve information about the grid, such as the conversion between the cell location and local space location of items within the grid.
The layout of the Grid component is in the XY plane with the origin of the grid always beginning at (0, 0) and the X and Y coordinates of the grid only as positive values.
Implements the interface GridLayout.
| cellGap | The size of the gap between each cell in the Grid. |
| cellLayout | The layout of the cells in the Grid. |
| cellSize | The size of each cell in the Grid. |
| cellSwizzle | The cell swizzle for the Grid. |
| GetCellCenterLocal | Get the logical center coordinate of a grid cell in local space. |
| GetCellCenterWorld | Get the logical center coordinate of a grid cell in world space. |
| InverseSwizzle | Does the inverse swizzle of the given position for given swizzle order. |
| Swizzle | Swizzles the given position with the given swizzle order. |
| enabled | Enabled Behaviours are Updated, disabled Behaviours are not. |
| isActiveAndEnabled | Has the Behaviour had enabled called. |
| gameObject | El game object que tiene este componente adjunto. Un componente siempre está adjunto a un game object. |
| tag | El tag de este game object. |