Unity includes a dedicated manager—the SkyManager—to ensure that environment lighting affects your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary by default. The SkyManager automatically generates an ambient probe and default reflection probe to capture environment lighting.
To disable the environment contribution in the lighting result for a scene or GameObject that does not have manually created light maps and Light ProbesLight probes store information about how light passes through space in your scene. A collection of light probes arranged within a given space can improve lighting on moving objects and static LOD scenery within that space. More info
See in Glossary, disable the default Reflection Probe and the ambient probe. To disable these probes, see