Version: 2019.2
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UnityEngine.PhysicsModule

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Description

The Physics module implements 3D physics in Unity.

Classes

BoxColliderA box-shaped primitive collider.
CapsuleColliderA capsule-shaped primitive collider.
CharacterControllerA CharacterController allows you to easily do movement constrained by collisions without having to deal with a rigidbody.
CharacterJointCharacter Joints are mainly used for Ragdoll effects.
ColliderA base class of all colliders.
CollisionDescribes a collision.
ConfigurableJointThe configurable joint is an extremely flexible joint giving you complete control over rotation and linear motion.
ConstantForceA force applied constantly.
ControllerColliderHitControllerColliderHit is used by CharacterController.OnControllerColliderHit to give detailed information about the collision and how to deal with it.
FixedJointThe Fixed joint groups together 2 rigidbodies, making them stick together in their bound position.
HingeJointThe HingeJoint groups together 2 rigid bodies, constraining them to move like connected by a hinge.