The Physics module implements 3D physics in Unity.
| BoxCollider | A box-shaped primitive collider. |
| CapsuleCollider | A capsule-shaped primitive collider. |
| CharacterController | A CharacterController allows you to easily do movement constrained by collisions without having to deal with a rigidbody. |
| CharacterJoint | Character Joints are mainly used for Ragdoll effects. |
| Collider | A base class of all colliders. |
| Collision | Describes a collision. |
| ConfigurableJoint | The configurable joint is an extremely flexible joint giving you complete control over rotation and linear motion. |
| ConstantForce | A force applied constantly. |
| ControllerColliderHit | ControllerColliderHit is used by CharacterController.OnControllerColliderHit to give detailed information about the collision and how to deal with it. |
| FixedJoint | The Fixed joint groups together 2 rigidbodies, making them stick together in their bound position. |
| HingeJoint | The HingeJoint groups together 2 rigid bodies, constraining them to move like connected by a hinge. |