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  4. Scalable System Design: Core Concepts for Building Reliable Software

Scalable System Design: Core Concepts for Building Reliable Software

Learn the essentials of software system design—covering scalability, performance, and maintainability for building robust, large-scale systems.

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Mahesh Ganesamoorthi user avatar
Mahesh Ganesamoorthi
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May. 08, 25 · Opinion
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System design refers to the process of defining and creating a high-level architecture that meets certain requirements related to performance, scalability, availability, maintainability, and more. Based on my learnings and experience so far as a senior software engineering leader, I have tried to summarize the key concepts of software system design. Here are some of the most important concepts you’ll encounter when designing large-scale systems:

Scalability

The ability of a system to handle an increasing workload (either by scaling up or scaling out) without sacrificing performance.

  • Vertical Scaling (Scale-Up): Adding more resources (CPU, RAM) to a single machine.
  • Horizontal Scaling (Scale-Out): Adding more machines (servers, nodes) to the system.
  • Key Trade-offs:
    • Vertical scaling is limited by the maximum capacity of a single machine.
    • Horizontal scaling introduces complexities like load balancing, sharding, and distributed systems coordination.

Reliability and Availability

  • Reliability: The probability that a system will run without failure over a given period.
  • Availability: The proportion of time a system is up and running (e.g., “five nines” or 99.999% availability).
  • Techniques to Improve:
    • Redundancy: Running multiple instances (active-active or active-passive) to avoid a single point of failure.
    • Replication: Storing the same data across multiple machines or data centers.
    • Failover: Switching to a redundant or standby system component upon the failure of the currently active component.

Latency and Throughput

  • Latency: The time it takes for a request to travel through a system end-to-end and produce a response.
  • Throughput: The number of requests or transactions a system can handle per unit of time.
  • Trade-offs:
    • Tuning for ultra-low latency can sometimes reduce overall throughput.
    • Systems often need to balance the two based on use-case (e.g., real-time trading vs. batch processing).

Load Balancing

Distributing incoming requests across multiple servers to avoid overloading a single machine.

  • Common Algorithms: Round Robin, Least Connections, IP Hash, Weighted Round Robin.
  • Approaches:
    • Hardware Load Balancers: Specialized, often expensive appliances.
    • Software Load Balancers: e.g., HAProxy, Nginx.
    • DNS-based Load Balancing: Using DNS responses to distribute traffic.

Data Storage and Databases

  1. SQL Databases: (e.g., PostgreSQL, MySQL) Provide strong consistency, ACID properties, relational schema. Good for structured data and complex queries.
  2. NoSQL Databases: (e.g., Cassandra, MongoDB, Redis) Offer flexible schemas, often higher scalability and better performance for large volumes of data but might sacrifice strong consistency for high availability.
  3. Sharding/Partitioning:
    • Distributing data across multiple machines to handle larger datasets and higher throughput.
    • Requires careful planning of shard keys to avoid hotspots.

Caching

Reduce latency and offload requests from the primary data store by keeping frequently accessed data in memory or in a faster-access layer.

  • Types:
    • Client-Side (Browser) Caching: HTML, CSS, JS, and other static resources.
    • Server-Side Caching: Application-level caching using tools like Redis or Memcached.
    • Content Delivery Network (CDN): Caching static or dynamic content at geographically distributed edge locations to reduce latency for users.
  • Invalidation Strategies:
    • Time-based (TTL): Automatic expiration after a certain time.
    • Event-based: Invalidating caches when data changes.

Asynchronous Processing and Messaging

Offloading certain tasks to be processed asynchronously can dramatically improve system responsiveness.

  • Message Queues(e.g., RabbitMQ, Apache Kafka, AWS SQS):
    • Decouple producers and consumers.
    • Enable asynchronous processing, buffering, and smooth handling of spikes in workload.
  • Background Workers: Long-running tasks (e.g., video encoding, data processing) can be queued and processed behind the scenes.

CAP Theorem

In a distributed system, you can only guarantee two out of three:

  1. Consistency: All reads see the latest written data or an error.
  2. Availability: The system continues to operate, returning a response (not necessarily the latest data) for every request.
  3. Partition Tolerance: The system continues to operate despite network partitions.

Implications: System designers often choose between Consistency and Availability when network failures (partitions) happen. This is why many NoSQL databases provide eventual consistency for high availability.

Consistency Models

  • Strong Consistency: All clients always see the same data, even if multiple replicas are used.
  • Eventual Consistency: Replicas will eventually become consistent if no new writes occur.
  • Causal Consistency: Operations that are causally related respect consistency; unrelated operations can be seen out of order.
  • Choosing the Model: Based on application requirements—strict banking transactions need strong consistency; social media feeds often tolerate eventual consistency.

By mastering these fundamentals, you’ll be better equipped to build systems that are efficient, scalable, maintainable, and resilient.

Microservices vs. Monolithic Architecture

  • Monolithic:
    • All functionalities in a single codebase and process.
    • Easier to start but can become difficult to maintain and scale as it grows.
  • Microservices:
    • Each service handles a single function or domain area.
    • Easier to scale individual services, but introduces additional complexity around deployment, communication, and orchestration.
    • Commonly use lightweight communication protocols (e.g., HTTP/REST, gRPC).

Communication Patterns

  • Synchronous (Request-Response): Traditional HTTP calls, direct and immediate response required.
  • Asynchronous (Event-Driven): Emphasizes loose coupling, services publish events to a message bus, other services subscribe and handle them.
  • Event Sourcing and CQRS: Store every state change as an event and maintain query/read models separately from write models.

Observability and Monitoring

  • Logging: Capturing records of events; helps diagnose and fix issues.
  • Metrics: Exposing time-series data (e.g., CPU usage, requests per second, memory usage).
  • Tracing: Tracking the flow of a request through multiple services (distributed tracing).
  • Tools: Prometheus, Grafana, ELK Stack (Elasticsearch, Logstash, Kibana), Jaeger, Zipkin.

Security

  • Authentication and Authorization:
    • OAuth, JWT, SAML, etc. for identity and access management.
  • Data Encryption:
    • Transport Layer: SSL/TLS for data in transit.
    • At Rest: Encrypt data on disk (e.g., AES).
  • Network Security:
    • Firewalls, VLANs, API gateways, rate limiting.
  • Application Security:
    • Input validation, secure code practices, frequent security testing.

CI/CD and DevOps

  • Continuous Integration (CI): Merging code changes frequently with automated builds and tests.
  • Continuous Delivery/Deployment (CD): Automated release processes that push changes into production safely and rapidly.
  • Infrastructure as Code (IaC): Using code or configuration files to manage infrastructure (e.g., Terraform, AWS CloudFormation).
  • Containerization and Orchestration:
    • Containers: Docker for packaging and running applications.
    • Orchestration: Kubernetes, ECS, or similar tools for managing containerized services at scale.

Trade-offs and Design Principles

  1. Simplicity vs. Complexity: Complex architectures might solve scaling problems but can be harder to maintain. Aim for the simplest design that meets current needs with an eye toward future growth.
  2. Loosely Coupled, Highly Cohesive: Microservices or modular monolith structures that reduce interdependencies.
  3. Cost vs. Performance: Achieving ultra-low latency or very high availability can be expensive; balancing cost is crucial.
  4. Evolutionary Architecture: Start with a minimal viable system design and iterate as demands grow.

Conclusion

System design is about making informed compromises in areas like performance, consistency, reliability, complexity, and cost. Understanding these core concepts helps you evaluate trade-offs and architect a solution best suited to your application's current and future needs.

When preparing for system design interviews or planning a real-world system:

  1. Start by gathering requirements (functional & non-functional).
  2. Sketch a high-level architecture: data flow, major components, and integrations.
  3. Dive into details: database choices, caching layers, load balancing, failover strategies, etc.
  4. Monitor and adapt over time as system usage grows or requirements change.
Contextual design Design Domain Name System Software Software system Virtual screening Concepts (C++) Data (computing) Load balancing (computing) systems

Published at DZone with permission of Mahesh Ganesamoorthi. See the original article here.

Opinions expressed by DZone contributors are their own.

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